Hidden 1 yr ago Post by Czelsc
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Czelsc Mad Scientist Ἀχέρων

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This is a pretty good game. Very replayable in my opinion. I'm seeing if anyone else has played it and are interested to try it here, otherwise totally up for anyone who doesn't know it. This is a very open RP.

Overview:
-The governments put some chemical into the atmosphere that they thought would help bring down global warming by a degree or two. Unfortunately it backfired and froze the planet over.

- The game is based in London [open for wherever] and that's the only current large functioning city. The game has us building another one far/near by as a sort of outpost and established civilization.

- We have a generator in the center of town that we MUST maintain and keep fueled by coal. It keeps us alive during the -90 days.
It is frostpunk since it is set in like 2200 or somewhere, but since the earth was destroyed in a sense, they are forced to get by with any means possible. This is how they have a generator though has to be fueled by coal. They can create or find a large automaton who can replace our workers, but that is a lot to accomplish.

- We would have a small society at first. We would be establishing a government still. Deciding on which direction we want to go with it [good, bad, military state, religious state, etc etc].

- Children can be laborers due to the dire need for work, maintenance & resources.

- We build a beacon so scouts can venture into the surrounding to find anything; automatons, resources, other survivors, turmoil, etc.

- Characters playable would include: workers/laborers, engineers, cooking staff, hunters, scouts, government, abandoners/deserters and whatever else. Your own background, your own size of your family. Your own issues with the frozen hell hole. This is very open since we have to work together to survive and resolve our issues.

- Struggle, survival, strategy, logistics, death, realistic depictions of death [frozen bodies, crushed from machines, etc]. This is a literal hellish landscape and lifestyle until we grow to become a better society.

That's a basic overview. Totally get more brainstorming from here if people are interested. See how it goes.

Game trailer for a general idea:
youtube.com/watch?v=qqEpSOFDXGA
Hidden 11 mos ago Post by Syben
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I would be interested a roleplay derived from the Frostpunk concept without being strictly canon — I'm a homebrewer and much prefer OC and unapologetic thievery of ideas I lik from various sources.

I've played a tiny bit of the game, so I understand the groundwork, but for an rp (so far as I am considered) I would want to build upon that concept. Maybe add some magic or monsters or something. I am open to talking about the premise if you'd like. Best way to reach me would be via discord.

Hidden 11 mos ago Post by Benzaiten
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Benzaiten

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Seems like this was posted 2 months ago. If this ever picks up again, I might be interested. I have not played Frostpunk but I am familiar with the idea of frostpunk in general. Mostly from the TV show Snowpiercer.

@ me if this picks up again, otherwise I probably won't see it.
Hidden 11 mos ago Post by Czelsc
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Hello there! I had not expected any interest to this after a while and figured it sank to the bottom. Also you seen I hadn't been on in a moment there.

I am still very much up for putting this together. Feel free to have any brainstorming to contribute. Regardless, give me a little bit to put something more solid together here. This will be open, such as you can interact with characters or NPCs you decide on. Your decisions and actions will be yours alone, though, possible to disrupt the society, story should it be an impactful enough of action.

Great. Hopefully I'll have something put up by tomorrow morning. Cheers
Hidden 11 mos ago 11 mos ago Post by Czelsc
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The main story [from the game]:
The game's premise as you caught is basically surviving the intense cold, surviving against each other within our own built society. There are settlements outside of ours which we can reach in time. In the game London is actually standing (barely) and is a theme of one of the missions. We can choose to have a larger city near by or just keep it limited to size. These satellite settlements are small. The game begins with 30-40 people, so we would aim for that. Specialists and laborers alike. Engineering, developing and adapting to survive the winters, to help our settlement explore further, to bring back survivors, goods, robotics. Every person in the settlement has a crucial role or is to be removed.

The main story we could run:
We find an enclosed space with tall natural barriers [cliffs, petrified trees], or we are assigned to the area and finally arrive. We know we need heat. We know we need to establish a settlement immediately to get goods to us and back to whatever settlement we came from. I like the idea that we would come to a minimally built settlement where we need to repair the reactor, that way it would stretch it out some in a challenging way, then create an impactful, celebratory reason for when we finally get the reactor up. A lot can and would happen in that meantime.

The game is very Steam-Punk. It has automatons in the game. Large spider-like machines that we can fix and design to work for us. We don't want our people constantly working in -70F, -90F, good days, bad days.

We need to adapt, survive, fight, venture out.

Definitely needed roles:
Engineers
Protection/Security [police, guards]
Administration [good or bad]
Laborers
Medical persons
Bartenders [mead & moonshine helps a lot of the society to be happier. So we would have a public house or two]
Funeral persons [...lots of death...]
Hunters, foragers, gatherers, cooks.
Scouts to explore the world. To endure the world. To find survivors, other settlements, goods, or other.
Clergy
Rebels, revolutionaries
Patriots

Some specific roles. Again free to choose multiples. Free to build your own families. Free to interact with anyone in the world. As long as it does not screw up the RP. But bad actions and decisions most likely will remain in the RP. If the decision messes things up, that just what happens. Then we, the society needs to adjust and repair, simulating real life. Every action & decision may have or definitely will have a reaction, a consequence, an impact. Just like in any video game, just like in life. I'll still be managing if anything gets out of control, but I'd really like to see a very free-range RP with a direct plot as well.

Yes Snowpiercer is another excellent example of this. That is a great movie.

**** Alright now to get back to this. Apologies. This was my first day off after 15 shifts in 13 days. Normally my response would not be this delayed just to note ****

Benzaiten - Great questions and thank you for them. I know what you're getting at & why you're asking for sure. I feel the same I want to keep this going.

1] Events to keep this going:
- First would be that I'm toward the idea that our population has made it to an abandoned settlement with a broken heating core. We have the need to get that up and running or face death in soon time. This way we can get right into a somewhat established place; already has homes, factories, a core. But we would just need to repair anything.
- Second would be needing to locate other resources by venturing out into the world. Also the hope of finding other settlements, either good or bad. This would give a side story to anyone wanting to be a scout/wanderer in the world.
- Overall we need to get the core running, we need to find ways to keep surviving, we need to find other settlements. We have to also keep our society in check. Whatever else you can think of or wish to include also.

2] "Can our PCs die------"
Yes. The idea is that decision would be partly your call as well as mine if the RP has a major event. There would be times where I would/the RP would have to make the call of a lethal accident. This wouldn't happen without informing and discussing 1x1 with the player first of course. I don't want to kill off a character mercilessly.

Here is an example;
We are working on the heating reactor core still trying to get it going. Safety is needed of course. In the game they have foremen in charge of the workers and safety on these projects. They relay to administration that they need better safety in place, i.e. support beams & structures to avoid a collapse. Say that the safety is ignored in this RP which causes a devastating collapse. This is where we would figure out the decision; would your character be caught in the collapse? Would they have been crushed or killed? Are they able to be considered just trapped and retrievable? Sorts like that. With the factories we have in our settlement, they also make prosthetics for these reasons. Any amputee would/could just be fitted for one. So if you wanted to become a ice-pirate I suppose, there you go!

Say another;
Going back to the scouts idea. Say they come across wildlife that would be hungry and dangerous like polar bears. Say they are freezing and unable to get a fire going. Or food rations are running out and they haven't found anything, anywhere. That would be another decision of, what outcome would make most sense? Would the group/character pull off surviving? It won't be savagely merciless decisions or situations, but that idea of more realistic playing I suppose.

Syben with the magic questions:

I hadn't thought about magic in this until you asked, but the more I've thought of it the more I'm liking the idea, subtly. I don't want it to be a main focus but I honestly like the idea of including magic afterall. If you know Skyrim, which I'm sure most of us on here do, how about similar to the group that hides secret society, The Theives guild from Riften. The people in the settlement are already on edge with everything; facing death at any moment, lacking food, societal differences & turmoil. So those with magic would just be a massive target, hence the idea of staying hidden. That would help add some meat to the story I feel like. I keep thinking of the Deatheaters from Harry Potter also. What would help that in this story would be, again say it were too cold for a fire, or needing a way to make food [your imagination as I won't limit unless it is seriously meta-gaming], a way to hide. Pretty much however you can think of using your magic and what it would be worth. Using it to survive, but exposing yourself. If the scenario again, with it being too cold for a fire, and you happen to be the only one with a fire, that would certainly put the spotlight on you to become a target. This may and most possibly would impact your story, however.

All of this is all constructive brainstorming. I am liking how things are seeming to come together here, and all is open to discuss or question. I'm not some hard-ass roleplayer or overseer. I want everyone to feel apart of it and have an input.

I've included a few photos from one of my own current gameplays. Just examples of what the world would be based off of.




Really hope any of this helps. Feel free to ask anything further, if I need to detail anything better, if you have any input or suggestions. I'm all open.

Thank you again for your patience there.
Hidden 11 mos ago Post by Benzaiten
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Benzaiten

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General questions

- Can our PCs die (other than when we leave the RP)? If so, who would decide that? Would it be a GM call? And how "likely" would death be (aka how forgiving is the game in terms of survival of our own character)?

- Will there be GM incited incidents or events to push the RP forward? Something to keep it all going?
Hidden 11 mos ago Post by Czelsc
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Czelsc Mad Scientist Ἀχέρων

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Updated.

Summary; this was my first day off. I just worked 15 shifts in 13 days so apologies, I did need a moment. I'm not usually so delayed with my responses.
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