Hidden 1 yr ago 1 yr ago Post by Paradoxial
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Paradoxial Always Another Shot

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CRUCIBLE

In 2244, the world ended. It’s up to us to rebuild it.

A group of workers enter a ruined mega-city. They wear hazmat suits patched a dozen times over with cloth and rubber, carrying rusty welding equipment, century old guns, and malfunctioning technology. Their geiger counter ran out of battery 4 incursions ago, and no one has scraped together enough cash to charge it again. They’ll know if they’ve gone too far when someone starts vomiting blood.

A rough scan from a shady looking engineer informed them that there was a relatively low chance of mutants in this sector, but better safe than sorry. Some of the group wonders if it was worth starving themselves for a week just to get a “probably not” from a guy in an alleyway, but one of them remarks that beggars can’t be choosers. They reach a high rise, and start working. 40 floors of irradiated Mag-Steel, copper wiring, and if they’re incredibly lucky, a Plasmoid Generator in a sub basement that used to power the building.

10 floors in and it’s going as well as it can considering the circumstances. The burliest man in the group hefts Mag-Steel girders three times his size with off brand suspension gloves. A couple of the more reasonably sized members pile the scrap onto the EZ-TRAK, which is now filled with shining, irradiated metal. The smallest member, starving herself to stay just the right size, shoves herself into yet another dust choked vent, flickering headlight illuminating valuable copper and synthetic wire hidden beyond the bigger members reach.

20 floors in and the burly one is gone. Turns out the scan they got wasn’t quite up to snuff, and he got caught by a lurker while tearing apart a kitchenette. The smaller one is crying, lovers maybe, but what can you do? Works gotta go on, and Owen doesn’t rent out crew slots for them not to bring back quota.

24 floors in and there’s a dilemma. Medium sized pair found a nest of Tox-Toad eggs, and wants to bring them back to sell to UNISCI. Smaller one, having none of it, insists that they head back with the EZ-TRAK, make quota, and drown themselves in rice wine and stimulants. The pair start talking about getting out of the Ripper life with a good bio haul, and she already knows she’s lost them.

The sun is setting and the girl is running. The EZ-TRAK trails behind her, treaded wheels struggling on the cracked pavement, coughing exhaust as it tries to keep up. She can hear the screams of the couple back in the building, and curses their names just as much as she curses the Scavenge God for not respecting the Kilo of rice she put on his altar that morning. She checks her watch and realizes that the gates close in 5 minutes. She runs faster.

A crew steps into Sector-F the next morning and finds an EZ-TRAK filled with steel, and a blood stain on the gate. One of the men grins and tells the others about the large offering he made to the Scavenge God before they went in. While they transport the metal over to their own storage, a smaller member of the crew looks into the darkness of the mega city, and then back to the fresh bloodstain on the gates, and thinks that maybe that scan they bought from that scientist in the alleyway wasn’t as good as the cash they paid for it. She voices this concern as they head in, but another one says beggars can't be choosers.

Welcome to Crucible.


What Is Crucible???

Crucible is a Roleplaying Game about surviving in a post apocalyptic wasteland where scrap is king. Within the Ripper Camps of salvagers and smelters, drug dealers and underbosses, politicians and refugees, you’ll be working odd jobs and scraping for enough cash to eat and live in between incursions. Every day you’ll wake up in a tent or flophouse and head to the gates, praying to the scavenge god that the lotto number for your crew comes up and you’re once again allowed inside the bombed out ruins, to risk your lives for rusted, irradiated sheets of metal, and meager pay. While fighting mutants and ripping apart buildings may be tough, existing outside of the zone is no cakewalk either. Having no idea when you’ll next be called, your crew must band together to brave the harsh environments of the work camps, subsisting off your pay from the last mission, or subjecting yourself to backbreaking labor or illegal activities to scrap together more cash.

Specifically I am looking for 4-5 people that together will form a ripper crew outside of one of the largest Mega-City ruins, New New York City. Amongst the millions of thronging hopefuls that surround the ruin your crew will do whatever it takes to survive, attempting to earn enough to stay alive in the dangerous camps. As the crew performs incursions and lives life, larger organizations are making drastic moves in this time of opportunity. Perhaps the crew allies with a syndicate for a criminal edge, or enmeshes themselves with the Newgov USCOM and their insidious goals. Politics and power plays happen in the shadows at all times, and the players may be closer to those moves than they could possibly imagine.

If this little synposis has interested you at all, and you'd like to participate in this drab and dangerous post apocalyptic scavenging sim, drop a message below! I am currently working on a timeline for the world, a synopsis of major players and governments, as well as a CS design, all of which will be posted in the coming days.

Thanks so much for taking the time to read and I hope we can all get scavenging soon!
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Hidden 1 yr ago 1 yr ago Post by TokyoPewPew
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TokyoPewPew rpguilder (derogatory)

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Oh, I can smell the S.T.A.L.K.E.R. comin offa this

Hidden 1 yr ago Post by Blubaron45
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Blubaron45 Professional Weirdo

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Color me interested!
Hidden 1 yr ago Post by Athol
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Athol Safety Factor 7

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Just booted up a game of METRO today, so feeling the post-apoc vibes!
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Hidden 1 yr ago 1 yr ago Post by Red Schuhart
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Red Schuhart Between worlds

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There's no going back. Nobody goes back the same way they came.

Interested
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Hidden 1 yr ago 1 yr ago Post by TokyoPewPew
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TokyoPewPew rpguilder (derogatory)

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Looking into playing a "ghoul"—or this setting's equivalent—with fucked-up skin, social leper status, maybe a physical dependency on a homeostatic drug, the works. So I gotta know more about how radiation is gonna function in this setting. Is there a way to cure it so that our character isn't doomed the moment he rounds a corner and stares at an elephant's-foot for two seconds too long, or is a single mistake a one-way ticket to getting the Hisashi Ouchi ouchies? Are there ever positive mutations in addition to the multitudes negative ones? How video-gamey will this be, and how fucked are we the moment we catch a dose?

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