Blood Under Moonlight
It is the year 91 of the Age of Exodus. On the planet called Elysium, mankind has taken the next step into space. The discovery of Chrona on its moons in the last century has made possible the construction of extra-terrestrial habitats--and the colonization of the planet's satellites.
We have seen the promise of a new home for mankind. On those bright lights in the sky, people are born and raised.
And die.
Thirteen months ago, the lunar colonies Ephyra and Athens formed the Lunar Alliance and launched a war of conquest against the rest of the Elysium sphere. Their aim was control of both the supply of Chrona and the natural resources of the planet itself. The intensity of the fighting in those first months came as a shock to everyone, and almost a third of the system's population was lost.
Talks were held, and treaties were signed between the two sides to limit the destructiveness of future battles. Desperate for a new weapon that could turn the tide of the war without reducing the entire Elysium sphere to inhabitability, both the Lunar Alliance and the Elysium Board looked to walkers--humanoid robots made possible using the Chroma Effect, and employed in the harshest conditions for the mining of that valuable resource.
Outfitted for war, these machines have various official designations. The soldiers who ride them into battle call them Myrmidons.
You are an Elysium Defense Force soldier assigned to Myrmidon Task Force Xyston-02. Your mission is to strike deep behind enemy lines, halt the steady advance of the Lunar Alliance, and give the EDF the time it needs to turn the tide of the war.
Between sorties, you will have for support the armed carrier Phillip and its crew, as well as the cooperation of any EDF forces you might encounter.
In the heat of battle, you will have only each other.