Named after Earth’s highest peak, Everest Danilo MacLaine is the secondborn son of August Eusébio MacLaine Ⅱ and Oona MacLaine (née van Coevorden).
The MacLaine family were wealthy framers who had grown their fortune through the cocoa bean trade; owning several large, domed greenhouses near the southern pole of Mercury, protected against solar flares and temperature extremes. Granted a distinctively rich and astringent taste profile thanks to engineered soil and lengthy day/night cycles, their genetically modified produce was optimised to be small but extremely concentrated. Their farm, situated some two-hundred kilometers from the megacity of Roerich, was nestled within a verdant tropical region of Mercury popular among affluent holidaygoers. Everest spent his childhood divided between his family’s idyllic arcology, and Roerich, where he schooled. Though he was instilled with a dogged work ethic by his father, and made to contribute long hours of labour to the farm from a young age, he enjoyed many privileges of which the vast majority of humanity would only endeavour to possess. He had prodigious intellect, which was nurtured by his family via the funding of private education. His work ethic and boundless ambition, coupled with his family’s undeniable advantages, placed him among Roerich’s most exceptional minds. While his older brother, the dutiful August Eusébio MacLaine Ⅲ, sought to moor himself to the family business, and Wolf Ayrton MacLaine, his whimsical younger brother, pursued a career as an architect in Roerich, Everest’s dreams were farther-flung. He, from a fairly young age, compacted himself to venture out into the galaxy and make a great fortune of his own in the corporate world.
At eighteen, Everest relocated to Earth, pursuing further education at the illustrious London School of Economics, where he studied economics, corporate law, and trade strategy. His professors admired his bold, lateral thinking, even when it made him disruptive in class. Following graduation, he set his sights on the Jovian moon of Europa — a veritable wellspring for any zealous capitalist. There, he quickly landed a competitive internship as a venture analyst at an investment branch of Tarleton Interstellar: a shipping and logistics megacorp that plied their trade in interplanetary trade routes, freight security, and commercial Anchor transit. He worked under Michael Yaisen — a charming man with an open-door policy, precise attention to detail, and the endearing habit of taking a great interest in his colleagues: never forgetting a name. Whilst initially working on lucrative short-term arbitrage opportunities, Everest’s prospects expanded when Yaisen took an interest him; first publicly praising him, then preening him as his protégé. By his mid-twenties, Everest had experienced a meteoric rise at Tarleton. He’d been welcomed into an exclusive corpo ‘inner circle’, had built a reputation for exceptional business instinct, and accrued a small fortune.
At his zenith, at one of the glitzy rooftop cocktail parties Everest had found himself regularly attending, he was invited to a hushed discussion with Yaisen and one of his former colleagues; a private investor named Leroy Hán. Yaisen convinced Everest that he was ready for the ‘big leagues’ and wanted to tip him off on a deal he had privately spearheaded for Tarleton — the majority acquisition of Myeongnim Logistics — a shipping enterprise that was legally entitled to exclusive freight rights for the moon of Telesto. Yaisen coyly admitted he intended to “go all in” and co-invest alongside the company to reap personal profit, not just corporate incentives. Based on the flawless documentation, this was the coup of a lifetime; with permits, Anchor agreements, and projected profit margins accounted for. Convinced this was the opportunity he’d been waiting for, Everest hastily liquidated his holdings and poured every last heliocredit he had into the venture. Soon after, along with Everest’s cosign, Tarleton completed the majority acquisition of Myeongnim Logistics.
Over the course of three days, Everest’s life collapsed. Myeongnim Logistics didn’t exist — and it never had. Yaisen and Hán had seduced a variety of their colleagues and acquaintances into investing in the deal, legitimising the company — which, it turned out, was nought but their shell company; all documents forged, all promises lies. Within hours of Tarleton’s acquisition, both of the fraudsters vanished from Jovian blocspace. Everest was left as the face of the failure, forced to answer to Tarleton executives. He, along with several other mid-level corpos who had fallen for the same scam, was the subject of a lengthy internal investigation. While he was found not to be guilty of foul play, still in possession of worthless Myeongnim shares, he was nonetheless fired for his negligence. Betrayed by his mentor, penniless, jobless and near-enough hopeless, Everest thought himself as Icarus in freefall. After spending a few weeks in a state of shellshocked malaise, he dragged himself back to his feet, emboldened somewhat by the encouragement of a few close friends, but most crucially by the desire to reject defeat. He would, by any means necessary, make a success out of himself, or he'd damn-well die trying — and one day, Yaisen and ever other shit-eating snake that he represented, would see him for what he was: a winner.
Everest soon turned his focus to bouncing back, seeking out work opportunities across Europa. He found himself at a disadvantage; while he had not strictly been blacklisted, any corp worth their salt was reluctant to take him on. He learned, however, that he felt no disappointment in rejection. In fact, the whole ordeal with Yaisen had left behind a deep bitterness and mistrust, and generally disenchanted him altogether with Europa. He saw now, behind the eyes of every corpo on the moon, the potential for deceit and exploitation. He needed to find something else. And find it he did, through unconventional means. With his comprehensive investigation of trade routes, he had noticed a sharp uptick in corsair activity across the system in the last few years. Word had it that piracy had been emboldened by a surge in MARQ licenses. Everest had never fancied himself as a gunslinger or a thief, but he was an adventurous heart, a risk-taker, and he'd be damned if he didn't know an emerging market when he saw one. And so, he was bold; he maxed out his loan, sold his apartment, and made his way to the shipyard.
Personality & Reputation
Starry-eyed and sentimental, Everest is enraptured with the universe's beauty, and takes great enjoyment in prospecting its many wonders. A keen adventurer, he is drawn to both place and people, always interested in learning more about his acquaintances, and hoping to turn them into friends. His fascination with the universe, paired with a stubborn refusal to accept defeat, has dynamised him into one of the most belligerently ambitious young men in the solar system. He believes himself destined for greatness, and while he isn't quite sure how said greatness will manifest itself, he is unfliching in his efforts to achieve it. Yet for all of his charm and enthusiasm, Everest's earnestness can often outpace his judgement. He is prone to misreading social situations, particularly when among individuals cut from a different cloth than he, and his romantic heart pulls him to chase colourful detours that others would consider distractions. To many, his inexperience is apparent — he is too polished, too green, never having truly felt what it is like to live within the margins of society. Still, his persistence is undeniable. Even when out of his depth, he has a way of willing opportunities into existence, and of persuading others to share in his vision. Whether he is a trailblazer or a reckless pretender is a matter of perspective.
What he lacks in wisdom and room-reading, Everest makes up for in pattern recognition and analytics. Prior to his unceremonious fall from grace, he was among the most meteoric risers in the corpo climate of Europa. While his reputation may have disintegrated in-atmosphere, his aptitude remains. This shrewdness is evident not only through his business acumen, but also in his ability to adapt on the fly, reshaping plans when circumstances demand it. An intuitive mind, Everest has a knack for finding openings and opportunities that others miss — whether in a ledger, a negotiation, or a skirmish. While he is happy to shirk rules reactively, he is also a great beneficiary of structure. He has found success in methodical process — note-taking, agendas, spreadsheets — which helps to facilitate moments of improvisation in a pinch. He carries this philosophy with him in his leadership style, even as a corsair captain, much to the chagrin of the more lackadaisical among his crew.
Among corsairs and spacers, Everest is a polarising figure. To some, his unflagging optimism and knack for turning setbacks into opportunities mark him as a captain worth following; to others, he is a pretentious Europan dandy playing at piracy. Whether history will remember him as visionary or fool hangs in the balance, very much dependant on the success or failure of his boldest endeavour: captaining the Dullahan. Whatever the case, there is one certainty: Everest MacLaine will not rest until his name is written among the greats.
Appearance
Everest clings to his corporate wardrobe — crisp shirts, waistcoats, slim trousers — fine-cut and razor-sharp, with most of his attire consisting of cooler-tones of blue, white and grey. Though has learned the hard way that such apparel is not conducive to the rugged and grime-stained life of a corsair, he nonetheless endeavours to present himself well, believing that it is both a facet of good leadership, and an essential component of making strong first impressions when dealing with external matters. While his styling is mostly concordant with that of the Europan yuppie, he is a particularly liberal accessoriser with several fine rings, lockets, wrist-watches and ear-rings in his collection. His groomed moustache and pomade-swept, medium length hair — blond-brown in colour — might be derided by the more hard-nosed among the crew, but would be considered most fashionable indeed among Europan coiffeurs and tastemakers.
An evocative man, he is prone to gesticulation and emotive expression — his face often telegraphing his mood, either by furrowed brow or twinkled eye. Tidy, confident and angular-featured, he might be considered strikingly suave by some, and prætentiously punchable by others. His disarming, expressive mien carries an air of restlessness and amusement, and perhaps a touch of child-like naiveté — punctuated by youthful blue eyes, yet masked somewhat by way of moustache. Whilst his sun-kissed complexion has mostly faded in his time away from Mercury, his skin is nonetheless warmer-toned than most spacers. While his physique lacks the hardened strength of a career soldier, or the wiry agility typical of smugglers and thieves, he keeps a modest measure of both attributes through regular exercise. At six feet, he might be considered tall to some, but is fairly average for a Mercurian, or a spacer, for that matter.
Full Name: Everest Danilo MacLaine Age: 27 Homeworld: Mercury Occupation: Owner & captain of The Dullahan Affiliation(s): Tarleton Interstellar (previously) Strengths
⊕ Social Gambler: Naturally genial, persuasive, and confident. Even when his back is up against the wall, he’s good at making connections and knows how to work a room.
⊕ Resilient Optimist: Driven to achieve something greater than himself. Even burned, he always finds another angle or reason to try again. His determination can be infectious, galvanising those around him.
⊕ Opportunistic Strategist: Good at reflexively adjusting plans when things go sideways. Not bound by procedure; he is a lateral thinker capable of devising unusual solutions to complex problems.
⊕ Facilitative Leader: Quick to connect with those around him, and eager to push them to reaching their potential. He knows when he’s ill-suited to a task, and is a shrewd delegator with instinctive talent recognition.
⊕ Market Mindset: An excellent venture analyst with strong analytical and financial skills. His niche knowledge of the trade sector sets him apart from other corsair captains in the system, opening unique doors for the Dullahan.
Limitations
⊖ Polarisingly Ostentatious: While some may find themselves endeared to him, others find themselves irritated or unconvinced by his persona; from his polished corpo countenance to self-belief that borders on arrogance.
⊖ Misfit Marauder: Despite working hard to familiarise himself with a pistol, he would be easily outdrawn by any career criminal. Likewise, he lacks much of the grit necessary for the messier sides of corsair works.
⊖ Overconfident Impulsivity: Makes romantic or adventurous choices that may derail practical plans. Believes his wit and vision can overcome just about anything, even when he’s wrong.
⊖ Earnest Ignorance: Believes he’s more worldly than he is; see through immediately by seasoned spacers. He is ignorant to what true hardship is like, and can be tactless as a result, forcing positivity on those who did not ask for it.
⊖ Fragile Pride: Sensitive to criticism; even small slights gnaw at him. Overcompensates when his competence or authority is questioned, leading to rash decisions.
Miscellaneous
Tries to treat his crew like employees at a start-up: pep talks, performance reviews. Still writes "meeting agendas" for crew discussions, even if nobody follows them.
A shameless enjoyer of schlocky holo-dramas and reality shows.
Collects small trinkets, rocks, or festival souvenirs from every world he visits. Often gaudy, always useless.
Overly competitive at casual card games.
Needs two coffees a day to work at maximum efficiency.
Loves old poetry and literary excerpts, and will use them abundantly in what he believes is a motivational manner.
Opinions
"Of all the hires, I think Voith is the one I’m most confident in. He’s the kind of leader I’m not. I’m not an idiot; I know people don’t fear me. I don’t want them to. But I’ll be damned if it isn't useful having someone on the ship with that kind of presence. Someone who commands respect. He’s the kind of guy you’re warned about when you first come to Jovian Blocspace. Pleasant enough on the surface; reasonable, composed. But deadly. He knows how desperate people tick, and how to co-operate with crooks. I can learn from that. I need to, if I want this investment to work out. It’s difficult to tell if he’s in this for the heliodollars alone and is coasting to retirement, or whether he is still hungry for something more. I suppose time will tell, but even if he’s past his prime, I figure he’ll offer value in insight alone. I can tell he’s not sold on me yet. Probably made half of his fortune capitalising on the complacency of people like me. I’ll enjoy showing him that I'm different."
"Not everyone is sold on my vision for the Dullahan quite yet, but Veynar is all-in. I appreciate that. Does he give me the creeps? A little. I’ve seen holodocs about guys just like him who snap one day and chalk off a dozen strangers and then themselves in blaze of glory. He’s got a morbid edge to him — but, I don’t know, in an innocent, child-like way — maybe I’m being harsh on the kid. It does seem like he’s got a good heart. That said, I’m not sure the ‘fear’ part of the brain ever fully developed in Veynar. He seems not only willing, but eager to do the jobs that most spacers would have to draw straws for. I like him, and he works hard. In my gut, I knew right away I wanted him on the crew — but part of me was, and still is, concerned that his heedlessness could be a hazard. He’s a wildcard, which is great nine times out of ten, but I just have to make sure that he isn’t the death of us all on that tenth."
"If I’m totally honest, Collum is a little bit intimidating. Not because of her guns, or her scars, but because she has the kind of confidence that can’t be fake — and I've seen the difference. On Europa, you had to be willing to be bold and assert yourself, but it was easy enough to tell who really believed it. Collum is very friendly. I get the feeling that if I left my door unlocked she’d waltz right in and make herself at home. It’s not what I'm used to. I’m not sure if she’s just like that, or if she enjoys toying with people. That said, I think her temperament is a great addition to the squad. She’s tough, but not a grouch — she’s positive — and positivity is a rare commodity in her line of work. Most mercs are miserable people. She’s also not the type to sit around worrying about ifs: she’s a doer. I feel confident putting trust in her when we need boots on the ground, especially with someone like Montalban to reel her in if she gets too wild. I can tell she really looks up to Voith, too; so I think I can rely on her loyalty as long as I have his."
"It was a real relief finding Emsberg. I knew getting involved in this business that I’d have to surround myself with avaricious and cold-hearted types to some degree, so having a nurturer on the team is a well-needed counterbalance. He doesn’t seem out of his depth, though, either — not that being a chef is all that difficult. Looking at it simply from a HR standpoint, it’s good to have someone who is better at building than breaking things down. He has the capacity to offer more than just tarte Tatin to the team, and I expect that I’ll lean on him now and then for other matters. He’s got a worldly feel about him; one that I’m drawn to trust. That said, I do wonder how he found himself in this position. He’s not a career criminal like Gravel, and he seems wise enough to have done more with his life. Not that I’m complaining — happy to have him — but you’ve got to question the ambition."
"Nguyễn reminds me of home. She doesn’t have the rough edges you find on most spacers, nor the brazen inauthenticity of my Europan co-workers. She’d fit right in on Mercury. I don’t know exactly what her story is, but most sanitation workers don’t have so many cybernetics, and even fewer have law degrees. I can’t explain why, but when I interviewed her, it felt like she really needed a break. I‘m a little ashamed to admit part of the reason I chose her might’ve been out of pity, but I don’t feel that way anymore. She is already working hard enough to earn her cut, and I’m conscious of how her other skills might come into play down the line — she has a good eye for detail. Never hurts to have a few cards up your sleeve, right? All that said, it doesn’t take a genius to discern that this job isn’t her dream; it’s her plan B, or maybe C, D, or E. Might be a challenge to keep her heart in it."
"At first, he scared the shit out of me. I’d never really met a Centaurian before. Usually they keep well clear of Europa. After a while, I realised he is not all that different to the rest of us — and not just some blood-thirsty mutant tank-bred to murder like the news would have you believe. One of my first priorities when putting the crew together was finding someone who could marshal a crew in a skirmish, because I sure as hell can’t. He’s a perfect fit for that. I’ve also taken to utilising him as an enforcer, or an executor — the bad cop to my good. Someone needs to be straightened out? Send in 'Ringworm'. Someone ignored my disciplinary and still isn’t cleaning up after themselves in the canteen? Send in 'Ringworm'. If we ever get jumped by corporate mercenaries and one of them needs to be ‘dealt with’? Send in 'Ringworm'. He’s grown into the XO role naturally, and while I don’t always agree with him, I appreciate that he feels able to push back on my ideas when he has a difference of opinion. Part of me worries I do give him too much lee-way, and that the power balance might sway, but he’s too valuable for me to piss off — and even if he wasn’t, I still don’t want to piss him off. Y’know, maybe he still does scare the shit out of me."
"Golly, she could smile a little, couldn't she? Not a happy customer. In fact, when I offered her the job — eagerly and cheerfully, may I add — she looked at me like I'd slapped her face. Well, some people are just like that, and that's fine, because she is good at what she does. She probably understands this ship better than anyone. She knows the whole ecosystem; she can diagnose it, fix it, fly it. She's essential. So I will forgive her sourness and I will smile twice as hard each time I see her. Perhaps one day I'll win her over. Until then, I have no problem with her grumbling, so long as it isn't directly undermining my leadership."
"Araya is excellent. She is exactly the kind of pilot I’d have hoped to find, and much better than what I expected. While I pride myself on my leadership skills, I do have a tendency to wander — both in my thoughts, and in a literal sense. Araya is laser-focused. She can trim down my rambling into an executable order, and she can realign some of my more improvisational ideas with level-headed logic. She’s tapped-in to briefs and debriefs, she pays attention to data and checklists, and generally sets an excellent example of professionalism for the rest of the crew. With that said, I feel that she doesn’t see eye-to-eye with me on the big picture. We both rely on structure, but for me, it’s a means to an end. For Araya, it’s the beginning, middle and end. Why work hard if you aren’t willing to live a little on the way? To take some risks? Araya does not feel the same way: she’d do things by-the-books ten times out of ten if she was in charge. She also seems to have little interest in building real bonds with the crew. She’s not at all rude, but I get the sense that her idea of professionalism draws a line between co-workers and friends. I understand that — I really do — but I’ve seen the strength that camaraderie gives other members of the crew. It’s a shame. Anyway: I’d bet the ship on her piloting, and I value her insight, so I am fine with overlooking the aloofness."
Garran “Gravel” Voith was born on Callisto in 2120, at the heart of Jovian industry. He grew up amid the black-market boom of stimulants, the lifeblood of independence during the Jovian Secession. Factories needed their workers awake around the clock to fuel economic freedom from Sol and Garran quickly learned that selling what the corporations needed was worth far more than their own rules. By his twenties, he was moving contraband in bulk, not just stims but anything that was worth slipping past tariffs and duties. He bribed officials to scrub names from blacklists, compensated inspectors enough to forget their jobs and turned a decent portion of Callisto’s streets into his personal marketplace.
By the 2140s, Garran had been folded into a Jovian outlaw guild, The Syndic Eight, one of the most powerful networks that dominated piracy, smuggling and contraband across Jovian space. His success earned him a strong seat at the council table, where his voice carried real weight. The guild gave him protection, legitimacy and the resources to expand. When one of his corporate allies was posted to a pivotal Transit Anchor, Garran leveraged that connection to build a smuggling fleet, stretching his influence far beyond Callisto. For decades, he was indispensable, the man who could move all kinds of cargo, hush up a scandal and make your shipment appear in the right hands.
Yet his reputation wasn’t only forged in boardrooms and back alleys. Garran was a duelist, infamous for settling disputes at gunpoint. The nickname “Gravel” came from a throat wound that left his voice ruined, wearing it as a badge of survival. For years, he balanced his roles, guild elder, smuggler-king and the last man you wanted to face across ten paces.
But power has a half-life. Over time, his senior contacts aged out of their positions and were replaced by younger, sharper faces. The guild itself began to change, corporatised, polished, no longer built for bruisers and gunmen like Garran. Rivals muscled into his markets while he refused to split his attention between planet and space, losing ground in both. Jovian's corporate overlords shifted their stance, legalising and taxing stimulants that had once made him rich. And finally, the Bloc Crisis slammed Sol blocspace into lockdown, severing Anchor routes that his trade depended on.
His empire didn’t collapse in a blaze; it withered. Contracts dried up, favours went unreturned and younger guild members adapted where he could not. For a man who always imagined he’d go out in a blaze of glory, the quiet erosion of his legacy was unbearable. Garran turned to the very substances he once sold, drowning his bitterness in drink and stimulants.
It was inevitable he’d pick a fight. Half-drunk, half-spun, he challenged a rival duelist to prove he wasn’t finished. Instead, he lost, badly. An ironically cruel bit mercy kept him alive, forcing him to walk away with broken pride and shoddy implants that barely held him together.
Now, in 2178, Garran is no longer a guild elder, kingpin, or feared gunslinger. Instead, he's a consigliere. A relic of another era, too dangerous to dismiss, too ruined to lead. His hands are unsteady, his contacts are old but his tongue is still sharp and his mind still knows every trick of the Anchor lanes.
Personality & Reputation
Cynical survivor. Garran has seen syndicates rise and fall and corporate masters shuffle in and out. It’s left him pragmatic, sardonic and slow to trust idealists. Bravado masking bitterness. He clings to swagger and sharp wit but the shine is gone. Sometimes it seems as if he’s trying to convince himself he’s still dangerous. Respected… but pitied. Older spacers remember him as a ruthless smuggler and quick-draw duelist. Younger ones see only the bottle, the tremor and the man who lost the duel that broke him. Addictive personality. He doesn’t just drink and stim, he chases risk, arguments and conflict. Garran is addicted to being important and spirals when he isn’t. Despite all this, he’s still invaluable in the right role. The consigliere who knows when to cut a deal, when to stall and when to pull the trigger.
Appearance
Age: 58. Build: Broad but slouched, the frame of a man who once commanded presence. Softened by age, stimulants, and drink. Cybernetics: Left arm replaced with outdated Callisto-made augments. Plating worn smooth, servos sometimes glitch. Facial subdermal patches from the final duel, one eye slightly offset, leaving him with a permanent squint. Style: Wears outdated Solar syndicate fashion long high-collared coats, battered jewellery, boots with old-world flair. Notable detail: His voice is his most recognisable feature, gravelly, broken, like every word costs effort. It’s equal parts unsettling and iconic. Aura: The smell of smoke, old liquor and ozone from overworked implants. The kind of presence that enters a room before he speaks.
Strengths & Limitations
Strengths Connections: Decades of favours, bribes and deals mean he still knows people across Sol and Jovian blocs. Negotiator: Reads people fast, knows what they want and how to twist it. Half threats, half persuasion. Street wisdom: Can smell a setup, spot a mark and tell when someone’s lying. Instincts honed by surviving long after he should’ve been dead. Still dangerous. Though slower now, if given time to steady his hands, he can still put a shot exactly where it needs to go.
Limitations Declining body: Tremors, dulled reflexes and fading stamina. He’s not built for long firefights anymore. Addiction: Dependent on drink and stimulants. Sharp when dosed right, unstable when he isn’t. Paranoia: Convinced everyone’s working an angle. Sure, he's often right but it makes him abrasive. Relic mentality: Stuck in old ways of doing business. Resistant to new methods or tech, which could frustrate other crew.
Miscellaneous
Criminal record: Long list of smuggling, racketeering, Anchor fraud and bodily harm charges across Federation space. Cybernetics: Callisto arm, patchwork implants from his duel loss, out-of-date and prone to malfunctions.
Belongings: - A battered, customised hand-cannon he still carries (symbol of pride, even if his hand shakes). - A deck of old-fashioned playing cards, yellowed with age.
Reputation nicknames: “Gravel” for his ruined voice but also “The Old Dog” in some circles, usually muttered with a mix of mockery and respect.
Fun fact: Carries around an empty stim-vial on a chain like a talisman. Supposedly the first batch he ever sold, though more likely it’s just a reminder of when he mattered.
Full Name: Garran “Gravel” Voith Age: 58 Homeworld: Callisto (Jovian Commonwealth) Occupation: Consigliere, former crime boss Affiliation(s): Former Jovian crime syndicates, The Syndic Eight, currently serving aboard the Dullahan
Met the kid in a bar - where else. Walked in like fresh meat, barely knew which way was up, and already had half the room sizing him for a coffin. Would’ve been a short story if I hadn’t stepped in. Don’t know why I did. Habit, maybe. Or maybe I just wanted to see how he’d spin it.
He talked to me straight. No polish, no act. Spilled the whole rotten truth about how he got his ship, and it weren’t clean. Underhanded, some would say. Smart, I’d say. Shows a streak of grit under the green, and that caught me. World don’t reward honesty, but there he was, laying it all out on the table like he thought someone might care.
I almost sent him packing anyway. Kid didn’t know what he was asking for, not really. But I was already a few drinks deep and wallowing in my own ghosts, and damned if it didn’t sound like something worth stickin’ around to see. Might be he burns out fast, might be he learns to swim. Either way, it’s a story I ain’t heard before, and that counts for somethin’ these days.
Too clean. First day aboard I pegged her for the type that irons her socks, if she wears any. Straight back, straight words, everything in order. Which begs the question: what the hell’s she doin’ here? Nobody signs on with this crew for the pension.
So I dug. On the surface she reads just like she wants it to, law school, clerk work, résumé polished bright as a badge. Nothing under the nails. But Callisto’s small, and I’ve got friends in smaller places. Turns out our little steward’s been knockin’ on basement doors after all. Not for chrome or edge, just carbon-fibre sticks, blacked-out eyes, and meds. Not the fun kind either. Folk remembered her ‘cause she was boring. Boring, and desperate.
Now she’s here, pouring coffee and pretending she ain’t knee-deep in the muck with the rest of us. Can hear it in the way she talks at me, polite, careful, like I’m poison she don’t wanna breathe. Calls me ‘Mr. Gravel.’ Cute. She don’t like me, not a bit. That’s fine.
What grinds is the hypocrisy. Wants to believe she’s still clean, but you don’t swim with sharks and act surprised when you spot one.
I’ll keep what I found close. No sense showin’ a whole hand. Maybe she’s useful, maybe she ain’t. Time’ll tell. But I’ll be watchin’. Always do.
Can’t look at her too long. Not ‘cause of the scars or the shakes, I’ve seen worse, been worse, but because it’s like starin’ in a busted mirror. Not your face comin’ back, but everything you’ve done, bent out of shape. I don’t want it shoved in front of me.
She’s sittin’ there with that crooked grin, jitter in her shoulders, eyes too wide, and all I see is the echo of choices. My choices. Things I pushed, things I let slide. And maybe that’s just the liquor talkin’, maybe I’m seein’ ghosts where there ain’t any, but it bites.
Don’t wanna think on it too long. So I turn away. Order another. Let the burn do its work. Easier than askin’ the questions I already know the answers to.
Another kid, and this one don’t shut up. Sit with him a few minutes and you’ll hear his life story five times in five different ways, swearing on his own bones each one’s the truth. Scrap-rat grin, voice bouncing, laughs like he’s got a detonator wired to his lungs. Some folk find it infectious. Me? I figure all that chatter, all those stories, ain’t for us at all. It’s for him. A way to drown out the quiet. Better than hittin’ the bottle, I guess.
Can’t deny the nerve, though. Treats the black like it’s his second skin. Crawls into wrecks no sane soul would touch, straps charges to bulkheads like he’s stringin’ up party streamers. And somehow, somehow, he always comes back with something worth the trouble. Scrap, gear, even a body if it’s worth the drag. That kind of consistency, I can respect.
Chef. Straightforward name, straightforward job. Every ship needs someone to keep the crew fed, keep the edge off the grind. First look at him online, he’s plain as dust. Job logs, rental slips, the kind of paper trail that says ‘average man.’
But I don’t shake an itch easy. Scratch deeper and you find talk of a restaurant on Ganymede that went under. Depending on who you ask, he was either the mastermind running a front or just another sap strung along. Truth’s probably somewhere in the middle. Figure that’s how he washed up here.
Still, credit where it’s due. Man works hard, no fuss, no drama, and a hot meal can go far in this life. Crew eats better than most ships I’ve been on. I’ll keep that story of his in my back pocket for now. He’s useful, steady. Not a problem, unless he decides to be one.
Centaurian blocspace, where they don’t just raise men, they grow ’em like crops. Hard to run a smuggling line in a place like that; ain’t just the patrols, it’s the people. When the dockworker’s bred to load crates and the clerk’s bred to tally ‘em, there ain’t much appetite for what you’re selling. Not that I was scared of trying, just knew there's no profit in bangin’ your head against a wall with no seams.
Not to mention the stories that came back from the few pirates who tried. Squads that never bent or broke? Enough to make even the boldest of men think twice.
And now I’m lookin’ at Ringworm, product of all that. Muscle stitched with steel, eyes like a drill bit, steady as a gun mount. Funny thing, that kid Laughtrack keeps whisperin’ I’m the robot, but this one? Closest thing I've seen to it. Makes me wonder: is he here ‘cause he chose to be, or is he just a leashed Centaurian? A quiet reminder the Triarchy’s still got their hand on our reins.
Big Mo Every man in this line of work’s got a “guy.” The one you call when the heat’s on and the goods need to walk themselves into clean hands. Big Mo was mine. Reliable as the sun rising. Didn’t matter if it was guns, chems, or scrap stamped with the wrong seal, Mo could make it vanish into the system and come out the other end lookin’ like it belonged there.
He was easy to shape, too. Burned by the Feds, unable to chew through the bullshit of Jovian boardrooms, but still hungry enough for fast helios. Perfect mix. Of course, didn’t hurt that he looked like he could crush a skull without setting down his clipboard. Half the time, folks saw him coming and assumed muscle; never realised the real danger was the paperwork he carried.
Mo wasn’t one for the thick of it, and I never asked him to be. Better off behind the crates than in front. I kept him out of trouble, let him do what he did best. And now? Couldn’t imagine shipping out without him. Would feel like I’d lost another arm.
Brenko Some folk you don’t need to talk to in order to understand them. Brenko’s one of ’em. First day aboard, we traded a nod and that was all. Haven’t needed more since. Man’s got the same weight in his stare I’ve carried half my life.
We got common ground: corps are a stain upon the 'verse. Difference is, he don’t dress it up. No talk of crusades or futures, just helios on the table. He’s pure pragmatist, colder than me in that way. I still cling to the idea there’s more to it than coin. Brenko? Man’s honest enough not to bother.
I respect it. And I respect the silence. Could sit across a table from him for hours without a word and it wouldn’t be awkward, just steady. But part of me, the part that still itches for old thrills, can’t help but wonder what’d happen if steel cleared leather. He’s one of the few that I think could've walked ten paces with me. The thought makes me smile. A duel worth the blood.
Doc The Doc. Every ship’s got one, ‘cause bullets and blades don’t care if you’ve got a good cook or a sharp pilot. This one though, he ain’t your usual back-alley sawbones. Too much skill in the hands, too much calm in the eyes. Don’t fit the shit he works in.
I’ve heard the stories back on Callisto - malpractice, theft, experiments, corruption. Take your pick, everyone’s got a version. I keep that dirt to myself. No sense spreading it, not yet. What matters is he’s here now, and he works cheap.
But I don’t miss how his scalpel lingers. Man enjoys his work a little too much, looks at a wound like it’s a Rubik's Cube. And that kind of curiosity? Don’t sit right. Makes me feel like I’m the specimen under glass. I’ve lived too long in this life to take kindly to that.
Jax Veynar was born aboard the Horizon’s Folly, a small fringe salvage hauler that worked the quiet trade between independent freeports and drifting hulks. The ship was family-run in the loosest sense: his parents, Merek and Sera, captained the operation, with a patchwork crew of blood relatives, old hands, and hangers-on filling out the ranks. Life aboard the Folly was rough but steady. Jax’s days were spent cataloguing scrap, hauling cables, and running errands, always underfoot but too young for EVA or demo work. His father made sure of it — “the black takes kids first.” For Jax, the Folly was simply home: cramped, noisy, but safe, and made brighter by his cousin Rynn’s stories and the games he shared with his friend Lio, another boy aboard.
Everything changed when the Folly went after a military derelict adrift in contested space. The adults whispered arguments in the corridors, and Jax overheard one word that made Rynn go pale: munitions. Still, the gamble was too tempting. The Folly latched onto the wreck, and crews went out with torches and clamps. The first explosion came without warning. A charge bit too deep, or the wreck’s innards were already unstable — no one had time to say. The blast rippled through the derelict and into the Folly, crippling her. Alarms howled, bulkheads warped, and atmosphere vented in rushing streams.
In the chaos, Jax was shoved into an escape pod. The launch sequence fired just as another shockwave struck the hull. The pod blasted free but was crippled by flying debris, its systems failing even as he tumbled clear. Through the viewport he saw the Folly limping away, lights stuttering across her battered frame. For a heartbeat he believed they would recover. Instead, the second detonation bloomed across the void, tearing the ship apart and scattering her crew into silence.
The pod’s life support was dead within hours. Hungry, cold, and terrified, Jax forced himself into a patched EVA suit and crawled out into the graveyard. He scavenged oxygen tanks from corpses, cracked open compartments with salvaged torches, and learned to use breaching charges to reach food and tools sealed away by twisted hulls. At first every detonation was terror, but survival left no room for fear. Each blast that opened a hatch became salvation. Explosives turned from monsters to lifelines.
Days blurred into weeks. He muttered to himself to fill the silence, naming tools and charges to keep track of them, building his own system in the haze of exhaustion. Explosions became punctuation marks — silent fireworks in the void, proof that he was still alive. When a scavenger crew finally picked up his jury-rigged distress beacon, they found a gaunt boy, frost-scarred and half-starved, grinning through his helmet as though the wreck around him was the punchline to a joke only he understood.
Rescue brought no easy future. At fourteen, he was too young to hire, too restless to stay put. He was left at Vanth Freeport in the Kuiper Belt, where lost kids slipped through the cracks. Jax drifted between stations and crews, taking whatever work he could find — sweeping hangars, hauling cargo, running errands. He pestered EVA hands with questions, lingered around demo crews, and scavenged scraps of knowledge wherever he could. Most wrote him off as a nuisance.
By seventeen, he was no longer just the wreck-kid. Crews began paying him for the jobs nobody else wanted — crawling into unstable hulks, wriggling through maintenance shafts, slapping charges onto bulkheads without hesitation. His small frame was an asset, and his nerve even more so. He was reckless, he was strange, but he always came back with something worth selling.
By nineteen, Jax had made a name for himself on the Belt fringe. Not trusted, not famous, but remembered. He was the wiry salvager who laughed through wrecks, muttered to himself on open comms, and treated explosives like playthings that always worked exactly as intended. With no ties to Sol, Jovians, or Centauri, he owed loyalty to no one but the job. All he needed was EVA gear, demo charges, and the chance to break something open. It was only a matter of time before a ship came along that could make use of the chaos he brought with him.
Personality & Reputation
Jax Veynar is restless, manic, and rarely quiet. He cracks jokes where others grit their teeth, finding humor in corpses, vented hulls, and the silence of the black. He laughs too easily, talks too much, and treats explosions like fireworks. Some crewmates find his energy infectious, others think he’s unhinged, but nobody forgets him.
His element is the void, and he’s always the first to volunteer for EVA, whether it’s a dangerous breach or a trivial inspection. He treats the black like a stage, keeping a constant commentary over open comms without realising it: rambling stories, grim one-liners, bursts of cackling laughter. That habit is what earned him his nickname. After one especially noisy dive, a fellow spacer summed it up with, “Good, but I could’ve done without the laughtrack.” The name stuck, and Jax leaned into it.
But his obsession with charges and explosions doesn’t end at the airlock. On the Dullahan, Jax is just as comfortable manning the missile racks or climbing into a turret. To him, it’s all the same — breaching charge, cutting torch, or guided missile, it’s just another tool that makes something go bang. He delights in watching explosions bloom in vacuum, childlike in his awe even while laughing like a madman. Crewmates swear he looks happiest when his hands are on a firing grip or a detonator.
Reckless as he seems, he has a reputation for always bringing something back. Scrap from a wreck, gear pulled from a bulkhead, or even an injured crewmate — if Jax goes out, he returns with something in hand. That consistency, paired with his unnerving humor, has made his reputation a paradox: the half-mad salvage rat whose dives and detonations always deliver.
Appearance
Jax Veynar is nineteen but looks a few years older, the kind of wiry spacer who’s lived rough since childhood. He’s lean and restless, all sharp edges and nervous energy, never still for long. His hair is long enough to tie back but usually hangs loose, a dark, tangled mop that constantly falls into his eyes. He rarely bothers to cut it properly, just hacking it shorter with a knife when it gets in the way. His jaw carries a patchy stubble that he never quite grows into a beard, adding to his scruffy look.
The most striking marks on him are the scars from frostbite. His fingers are mottled and pale at the tips, with a few nails warped or missing entirely. His ears show the same damage, ragged around the edges from his weeks stranded in the wreck. He hides it poorly — gloves off, sleeves rolled up, he wears those scars like part of his kit.
His skin is pale from too many hours under artificial lights, and his build is wiry from years of salvage work, more agility than strength. A faint lattice of burns and old cuts mark his arms, earned from torches, charges, and wreck metal. A few rough tattoos add to the mess — stick-and-poke jobs from freeport backrooms, crude symbols and scrap-crew logos he collected during his drifting years. None are neat, but all mean something to him.
Jax dresses like he never expects to stay planetside. His boots are scuffed, his jacket burned at the cuffs, his trousers patched in more places than they’re whole. Belts and straps jangle with clamps, cutters, and pockets for charges. Even out of EVA he looks halfway suited for it, a man who always expects to step back into the black.
Despite the grime, there’s a glint in his grey eyes that makes him memorable — sharp, mischievous, and just a little unhinged, as though he sees a joke no one else does. When he grins, it’s wide and sudden, all teeth and laughter, the same expression he wore when they pulled him out of that wreck.
Strengths & Limitations
Jax has carved a niche for himself as both a salvage hand and a demolitions man. He’s unnervingly comfortable in vacuum, thriving where most spacers freeze, and years of clawing through wrecks have given him instincts for EVA that few can match. What looks like reckless chaos is in fact hard-earned precision: his demo charges and torches always work, his turrets fire clean, and his salvage dives always turn up something. For all his chatter and laughter, he has an iron nerve in dangerous situations, the sort of spacer who can haul a crewmate out of a collapsing hull without losing his grin.
That same nerve, however, feeds into recklessness. Jax volunteers for every EVA, every boarding, every risky salvage job, even when it’s unnecessary. His dark humor unsettles as often as it entertains, and his habit of laughing at corpses or cackling through the comms can fray tempers fast. Physically he’s wiry and agile but lacks raw strength, and in close combat or drawn-out brawls he’s often overmatched. His training is self-taught, born of desperation rather than discipline, and it shows — to Federation or corporate crews he looks sloppy, dangerous, even amateur. Perhaps most telling, the weeks he spent alone in silence never really left him. If grounded too long, kept away from EVA or denied work, he grows restless and jittery, like a fuse burning too close to the powder.
Miscellaneous
Known As: “Laughtrack” - a nickname that stuck after a spacer quipped about his constant chatter over open comms.
Convictions / Records: No formal criminal record, though his name has appeared on dockmaster warnings for “reckless use of explosives” and “failure to comply with port safety standards.”
Cybernetics / Mods: None. Jax doesn’t trust them. He’ll happily strap himself into a patched EVA rig or cuddle up to a charge he’s duct-taped together, but the thought of wiring metal into his body makes his skin crawl. He claims machines break down faster than people — though his frost-scarred fingers might argue otherwise.
Belongings: A battered, patched EVA suit he’s modified with hazard stripes and tally marks. His kit is a jumble of torches, clamps, and demo charges with extravagant names like the Bulkhead Overenergiser or the Popjack Special.
Fun Facts:
Talks and laughs to himself during EVA, often forgetting his comms are open.
Always drags something back from a dive, whether it’s scrap, a tool, or a crewmate.
Loves watching explosions in vacuum, comparing them to fireworks.
Long hair often tied back with whatever cord or scrap is at hand.
Bears several crude stick-and-poke tattoos picked up in freeports, mostly scrap-crew logos and rough symbols.
She’s small, quiet, lot of chrome, lot of clicking, and those eyes, ugh, those eyes, like black cameras that never blink, like I’m gonna see myself on replay later, and I don’t need that, nobody needs that. It’s not her fault, she’s not doing anything, but augments just… get under my skin. Don’t like the ports, don’t like the whirring, don’t like wondering if I’m being recorded while I’m just trying to sit and breathe. Nothing against her, seems decent, really, just the tech. Always the tech.
You look at him and you think, “oh, washed-up spacer, coat, boots, busted aug, big scary gun.” Wrong. That’s the costume. The arm? Not broken, it’s a shell, hiding whatever’s really in there: micro-rigs, recorders, things we don’t even have names for. The shakes? Fake. He clinks glasses on purpose so you’ll think he’s slow. The gun? Oversized distraction, a stage prop to point you the wrong way. All of it, the tremor, the booze, the coat, props.
Because here’s the truth nobody else sees: he’s not washed-up, he’s not ruined, he’s not,
Not. Even. Human.
Yeah. Alien. Been chewing through our feeds, bingeing every old vid and archive, building a disguise out of what he thinks a person is. Not a smuggler, not a duelist, not some crime story cliché, the default setting. Coat, gun, gravel stare: “this is a man, right?” He’s not wearing a persona; he’s wearing humanity itself like a costume.
And that voice you all think is wrecked? That’s the tell. It’s too steady under the crackle. That’s not damage, that’s a machine. A translator. You’re not even hearing him. You’re hearing what he wants you to hear. When he switches it off, it won’t be words. It won’t be anything we’re ready for.
YES yes yes yes yes, finally, someone gets it! Captain in his perfect shirts, rings flashing, moustache sharp as a blade, talking destiny, greatness, future, and they roll their eyes, they mutter “corpo,” but I hear it, I hear it. The way he leans when he says “stars,” the way his eyes stick, like he’s listening, like he knows the black isn’t empty, it’s alive, it’s humming, it’s waiting, and he’s answering, he’s answering just like I’ve been answering all along.
And the beauty of it, he looks normal while he does it. Shiny, polished, one of them. They’ll nod, they’ll smile, they’ll follow, because he can package it in meetings and pep talks and poetry and they’ll swallow it whole. They won’t listen to me, too fast, too jagged, too much, but him? Him they’ll believe. He’s the bridge. He’s the voice. He’s the proof.
So let them laugh at his suits, let them groan at his speeches, I’m already grinning, already leaning in, because this is it, this is the moment, this is how it spreads. He’s going to make them see, make them feel it, make them know what I know. Finally. FINALLY.
Finally, someone who doesn’t just sit still, doesn’t brood, doesn’t watch from the corner with glassy eyes, she moves, she talks, she laughs, she smokes, she fills the space with noise and colour and that’s good, that’s right, because space is too big and too quiet and it eats you if you let it. She charges in like gravity doesn’t apply, finger twitching, knife flashing, voice carrying, and I love it, because she’s chaos but she’s present, alive in a way half this ship pretends not to be. And the eye, yeah, cybernetic, don’t like those, but hers? It fits. It’s like she’s staring right through the smoke she makes for herself, keeping it all together with one busted lens and sheer volume.
She doesn’t give people room, no personal space, and that’s perfect, because I don’t want space, not that kind, I want noise, motion, someone else to break the silence. And she does. She’s fire on Callisto legs, burns too bright, too fast, but burns real. Everyone else might worry about the flask, the tin, the shakes, I don’t. I see someone who says yes to the moment every damn time. KC gets it: if the void’s gonna swallow us, might as well make it choke.
Someone else who builds. Not guns, not speeches, not ledgers, builds. I make bombs, he makes food, and it’s the same thing if you squint: ratios, timing, heat, pressure. I’m crouched over a charge, he’s bent over a pot, both of us sweating, both of us counting heartbeats, and when it’s right-boom. Mine blows a hole, his makes silence fall over a table. Same art, different detonation.
He’s quiet, steady, doesn’t chatter, doesn’t posture, just hums and stirs and slides a bowl your way like it’s nothing. But it isn’t nothing. It’s control. It’s focus. It’s the one thing on this ship that feels like gravity. Everyone else sees “cook, filler of bellies.” I see another technician of combustion, only he detonates calm instead of fire. That’s rarer. That’s harder.
So yeah, I call him the only other one here who gets it: building something fragile and perfect out of pieces that shouldn’t fit, knowing it all comes down to the smallest spark, the tiniest slip.
Who the hell thought it was a good idea to bring that onboard?! Don’t you start with “oh, he’s just an old man,” nuh-uh, no way. That thing’s here to straight-up murder. Look at him, stiff, wound up, like a walking kill-switch waiting for the word. You think he’s slouching into retirement? No. He’s here for something. Some mission. Some list. And when it comes, when the mask slips, you’ll all see it, and I’ll be ready. Got charges mapped, wires tucked, fuse-paths planned. Let him click wrong one time, just once, and boom, problem solved. You’ll see. You’ll all see.
Too bright for this place. I mean.. he laughs like he doesn’t know what the dark can do, like it’s never gotten its hands around his throat! And I hate that I love it. He’s big, sure, bigger than all of us, but there’s something untouched in him. Still soft where the rest of us have been filed down to wire and scar. Makes my chest twist. Makes me want to snarl at anyone who gets close.
I know what I am. I’m wreckage: burnt up, black, and broken. The void got in my head and rattled around, made space until it fit. I can’t fix that. But him? He’s whole. Still has real laughter. Still believes people can be decent. And that? that’s rare enough to kill for.
So I’ll watch. I’ll keep my teeth bared, just in case the world decides to reach for him. You don’t get to ruin him. You don’t get to make him like me. Let the universe take me, burn me, chew me up… I’m used to it, but it doesn’t get to take him. I’ll fight to the damn death so he doesn’t have to.
Uuuuugh... look, I’m sure he’s a fine guy, alright? I’m normally good at cracking things open, but I just, I can’t be arsed with him! He’s all concrete. Nothing to spark. If he wants to sit in the corner and polish his gun, that’s fine by meee. Go on. Have your silence.
He’s the sort that makes a room colder just by standing in it. Doesn’t even glare, just exists. I tried talking to him once. He gave me a grunt, maybe a couple words. Riveting stuff. Nah, he can keep his mystery. I’m too tired to wrestle stone. He’s a gun, pointed in the right direction, and that’s enough.
You ever meet someone and think, yep, that one’s got skeletons? That’s him, I think he likely keeps them stacked alphabetically, too. White-coat energy even without the coat; calm hands, calm voice, you know the type? Calls himself “Doctor” and wants everyone else to, too. Somehow makes it sound like a threat. I don’t like doctors at the best of times. Too clinical for me, but he looks at you like a problem he wants to solve, once, and maybe put back together right.
Still, he’s good. Scalpels don’t shake, even when the ship does. Talks, too, all dry humour and precision, like he’s narrating a cooking show for sociopaths. Heh, I like that.. But I can’t tell if I’m a patient or a specimen? Sometimes I catch him watching people the way I look at circuits trying to see what makes them pop, you know? It’s… unnerving. But useful! Every crew needs someone who can stitch and sew, afterall.
I’ll keep my distance, if I can. Let him tinker. He’s fine. Probably?
Born to a young misfit couple on Callisto who sold her to one of its many factory estates as a child, Keema was destined for a tough life. She began working on assembly lines soon after the Hollow Mills estate "adopted" her, building holo-hoops and children's data-pads that she herself would never get to play with. At age thirteen, she inhaled her first hit of Lexipand after refusing the drug for years, afraid she would catch the addiction that drove her parents to sell their only child. The gene was quickly triggered, and despite her best efforts, the cycle began soon after. Wake, work, whoosh! Repeat.
It didn't take long for Keema to begin seeking out substances on her own, and eventually she began using money saved for food and rent on purchases of Lexipand. Predictably, compensation from the factory was not enough to cover her newfound extra-curricular activities and basic living expenses. Only a year after she started using, she vacated her position at the factory to enlist with Drego, a black budget, Callisto-based security guild that seemed to be the only option that would provide her with food and shelter in addition to a modest stipend. The guild was known for recruiting and pumping out young enforcers for the purposes of keeping the peace at factories like the one she grew up in. Keema, physically invigorated and optimistic from the drug use, trained hard and strode to be exceptional in her class. In time, she found that she really did enjoy the feeling of wielding a knife in defense, or squinting into the scope of a rifle, and in fact, had a knack for both. She saved enough of her stipend from friendly discounts toward her "medication" that she was able to buy a very cheap ocular implant for her left eye, which allowed her speedy facial recognition and better interfacing with the scopes she was handling.
Throughout her time training with Drego, Keema continued to meet with her local plug in the back-alley of the Quantum Byte. Whether the oxytocin that flooded her brain was natural or synthetic, Keema felt a deep connection with Aydin Aux, whom she swiftly became enamored with. Handoffs every two weeks quickly turned into once a week meetups, and soon the two were hanging out without any pretenses after her security shifts. Keema had never felt so seen or cared for, nor had she ever shaken from belly-laughs, which Aydin was easily able to draw from her. The young man with the softest hands taught her how to find joy in this shithole, how to snort powders, and how to make love.
Life was going quite swimmingly in Keema's opinion. Unfortunately, that opinion was very much skewed due to the addiction that enveloped her. Despite her best efforts to disguise it, her need for consumption stopped for nothing and no one, and her poor performance during security shifts began to cause concern among the Drego officers. Soon she was discharged from the company, declared too much of a liability and a distraction. She would have been devastated at the loss of her livelihood had Aydin not offered to introduce her to Garran Voith, one of the big bosses of The Syndic Eight. Keema immediately ingratiated herself to Mr. Voith, offering up her skills in exchange for employment and protection. Having no other point of reference, Gravel became somewhat of a father-figure in her eyes, and she did everything she could to do right by him and Aydin. It finally felt like she had found a motley family of sorts to call her own, and Keema allowed herself to breathe easily in their company. She spent many years utilizing her training to keep the guild’s smugglers safe on their routes to and fro, keen on making sure the chemicals to alcohol ratio in her system never rendered her an unreliable team member.
It was a grey evening much like most evenings in the slums of Callisto when Keema woke to find Aydin unresponsive in the bed next to her. The image of him lying there with his eyes half-open, jaw hanging slack, completely departed from his body, burned itself into her core. She felt, but did not register, her trembling fingers fumbling with her holophone to call Gravel and inform him that Aydin's body was cold in their apartment from what she thought was probably an overdose of a narcotic they sold: Soma. The rest of the evening was a blur, and when she finally stopped to focus, she found that she was boarding a ship headed for Europa. She spent the next couple of years frolicking about in a manic whirlwind, working as a gun-for-hire and indulging her raging hedonistic tendencies in love hotels, clubs, and dingy bars. Soon the well of available jobs dried up, along with her purse, and she crawled her way back to Callisto in search of her old boss and the possibility of a new gig.
Personality & Reputation
When properly medicated, Keema is loud, jovial, and quick-witted. The hardships she's faced seem to only encourage her upbeat "Life is too short to pout" attitude. People often observe that she has no inkling of the concept of personal space. Always one to run headfirst into the fray, Keema acts first, asks questions later, and will try just about anything once. When she feels connected to someone, she is a fiercely loyal and protective entity. One can usually tell when she is off her "meds” when she becomes the complete opposite of her regularly presented self. So if one sees her dipping into her little red tin, it’s probably best to pretend they didn’t.
Appearance
Keema stands at an average of 5’8” with tattoos littered around an athletic build. Her red hair falls just past her shoulders and is shaved on the sides. The human eye, her right eye, is a muted green color. Her left eye is a fifth generation ocular implant; it looks slightly glazed over with a gray iris in the center. There are several thin scars on her face from knife injuries and some blemishes due to her dry skin, courtesy of all her drinking; though she still considers herself relatively attractive. She's usually wearing her big black combat boots and loose-fitting clothing, and is always sporting a worn, black leather utility belt that has two small pouches and two sheaths for her switchblade and pistol. There is also a simple titanium band around her right pointer finger that she never takes off.
Strengths & Limitations
Strengths: If focused and properly functioning, Keema's combat training is top notch, especially when it comes to long distance sniping, hand-to-hand, and knifework. Her ocular implant is quite helpful when scanning for faces in crowds or scoping out the dark. She likes to think she's great at rallying the squad. It's also rumored that she is a generous lover.
Limitations: Her addiction to stimulants and alcohol provide her obvious physical and mental limitations, as well as the consequent withdrawal periods, which render her relatively useless. She possess the inability to stop and think through a plan. Some folks may also find her a bit too brash when she's "on". Her ocular implant refuses to cooperate sometimes.
Miscellaneous
Keema is listed as discharged from the Drego corporation.
Left eye is a cybernetic ocular implant. It allows for more precise aiming, quick facial recognition, and night-vision. Of course, it’s only fifth generation and hasn’t gotten updated in quite some time, so…
Keema never leaves the house without a pack of cigarettes and lighter, her trusty switchblade, a standard issue pistol, a green flask, and a small red metal tin that’s kept close to her person at all times.
If there's music, she will dance. No questions asked.
◤ “My finger twitches faster than my brain, so don't make me think too hard.”
Full Name: Keema Collum Age: 30 Homeworld: Callisto Occupation: Gun for Hire Affiliation(s): N/A
This fuckin' guy. He's so cute with his bright eyes and big plans! The pressed collars, the pleated pants, the perfect smile... I've seen his configuration a million times over back on Europa. Except this one has yet to invite me along for a line in the bathroom. Oh, I'd say yes in a heartbeat! Everest would probably know where to get the good stuff, too. Not that he'd know how to really enjoy it... I could show him, though. I could really expand that little corpo mind of his. Show him that there's more out there than productivity reports and performance reviews. He handles the crew well enough with his fancy talk. And he doesn't smell! Always a plus, especially with a face like that. Maybe once he's done playing pirate captain, we could actually have some fun.
Ms. Bookworm! Ms. "Please stop leaving your clothes on the floor"! The bottom to my top! Bunk, that is! I'm really careful not to leave my other shit out in the room - she has this weird habit of cleaning all the time. Actually, I'm sure she'd believe me if I told her it was just regular-degular medication. She's got a kind disposition like that. Or maybe it's just a coping mechanism. I can tell that she's hiding her pain, sometimes. I would offer her something from my stash, but I doubt she'd accept the help. It's been actual ages since I've been in the company of someone so... sober. It's honestly sweet, the way she's warmed up to me. I mean, what's not to like? I'm sure she's got an interesting story for those black eyes and detachable limbs. Maybe she's already told me... Eh, I can't remember. I just hope I don't trip on her freakin' arm in the middle of the night! That would be mighty awkward. But also - kind of funny?
I would follow Gravel to the ends of the black and back. I'm sure that's no secret to him. Or anyone else, for that matter. I can't hide the way I look at him: like a personal compass, my own north star, or an anchor, steadfast and unwavering. Garran never asked for that, though. He's been through so much. I've put him through so much! I left him once, with a body and a mess, and I'll never atone for that, no matter how I try. Nothing will ever bring back our sweet boy. But by some twisted miracle, the old bastard is still here. Alive and kicking. I have unbelievable luck on my side if he still trusts me enough to bring me onto this crew with him. He may be the one person who could ask me to get clean and I would at least consider it. I fucking love that man! I really, truly do. And even if he'd never, ever say it out loud - I know he loves me, too.
Oh, Laughtrack? That boy RULES! Why aren't all teen-somethings just like him? Actually, why aren't all spacers just like him? In another life, I was awarded a little brother, and it was Jax. While the rest of the world wastes time milling around with their thumbs up their asses, he and I will be sitting next to each other, legs swinging, watching things combust and go BOOM! until the black swallows us whole - and we would still have a better time. I have no idea where he gets all that energy without the "fuel", but thank the stars I'm not the only one around here who knows how to have a good time. I really hope he makes it. I'll do my shitting best to keep him afloat. The kid deserves a shot out here.
I've never seen anyone as passionate in the kitchen as this man. Or rather, I've never seen anyone spend as much time as Chef does in the kitchen. Come to think of it... I don't know if I've ever seen the guy outside of the kitchen. At meetings in the lounge, sure, but I'd believe it if someone said the guy actually sleeps in there. He seems a little quiet. But maybe that's just because I'm usually yapping at him. I'm sure he loves it when I barge in to keep him company with my awesomeness while he stirs and stirs and stirs. Meals in my life were never really "prepared" so much as assembled on a plate, so this idea of having an internal chef is entirely new to me. But hey, I'm not complaining! The times when I do have an appetite, he takes care of me. I make sure to say please and thank you, of course. I'm not completely out of touch. Plus, he keeps his brewed kombucha flowing, and that makes me a happy gal.
This one... He's a tough nut to crack. And I thought Gravel was crunchy! At least I could crack a smile out of him every now and then. This one is a steel fortress. A moody steel fortress. A moody steel fortress that was born from a tube! At least, according to the rumors. I bet this guy has some crazy ass stories... Maybe one day I'll get him to share a drink with me. I could probably get him to open up, for sure! Help him take a load off and get a little loose! I'm great at that! He's so tightly wound. It's a miracle he ever gets any sleep. Actually, I've never seen him sleep with my own eyes so. Maybe Jax was right - maybe he's just actually a robot. Honestly, I think if Jax and I shut up long enough, we could probably hear the guy tickin' away. Like a bomb. What happens when the clock finally stops? Pffft. I have no idea - But I definitely want to be there to watch.
Truthfully an icon in her own right, with a cigarette glued to her lips and the neck of a bottle plastered to her hand. We're kinda the same in that way. She'd honestly be a cute little raisin if it weren't for that pointy attitude of hers. Apparently she has a bone to pick with everyone! Well, she did get really mad at me that one time I caught her humming in the balcony when I walked by. It's probably why she hates me now. And keeps calling me fuckin' Kasey. I told her it's K-C. Like, just the letters. My name isn't Kasey. Maybe she just getting old and can't hear properly, so she doesn't realize that the "kuh" and the "ssss" sounds are separate. I should start wearing a name tag around her. Or maybe she's just constantly buzzed? I mean, listen, I get it. It's boring as hell on this ship. I should convince her to share whatever it is she's sipping on...
When I think about Bambi, I think about those SFN recruitment posters with the cliché smile pasted on a face and a thumbs up to show that they're "one of the good guys". I can tell she's never taken a pill for fun in her life. That's fine! She's nice enough without them, bless her. In fact, I envy her normalness sometimes. I kinda wish it'd rub off on me. The total complacency. The blanket likeability. The badass piloting skills! Although if I've learned anything in this life, it's that everyone is burying something. Especially someone who is as composed as her. Hell, it's probably buried soooo deep at this point that she doesn't even know what it is anymore. At least I know what my thing is. And when I'm burying it, I bury it with a good fuckin' time. One day, maybe soon, maybe not - that thing will catch up with her, and I'll be ready with my stash. Like a good buddy.
Like so many exsols born in this day and age, Rol's story, or rather his parents, began within the towering, convulsing strata-communes of Schiaparelli Crater, an arcology tracing its history from Australian and Indonesian colonists that had arrived in the first red waves of 2050. His father, Bo Emberg, was the breadwinner, grinding long and dangerous hours, whilst his mother, Ahn Emsberg , worked as an associate algae farmer at the ponic fields. Life in Schiaparelli Crater was difficult, based on the few anecdotes that his mother told him. The rate of emigration between Earth and Mars was increasing exponentially as conditions on Earth declined. Unfortunately, the rate of terraforming projects and arcology construction was unable to keep up with the demand, resulting in dozens of ramshackle pop habs bordering Martian townships. Populist beliefs of secessionism and separatism were beginning to grow popular again after the Jovian Secession in 2127. In spite of all that, his mother and father afforded a decent life with their combined paychecks. Whilst Bo, a staunch fed nationalist, was content with living life on Mars, Anh saw the stars as the future for their family, fascinated by the adverts of offworld life and prosperity in Jovian propo-mags and wild tales about colonist paradise and freedom on the edge of the Sol Federation from her strata neighbours. It was nothing more than a wild dream and a dream without a catalyst is just a mirage. Had nothing happened, Rol would have grown up a perfectly happy citizen of the Sol Federation.
Unfortunately, it took one day for his parent's life to come tumbling down. Decades of lax maintenance and refusals by the local strata council to refurbish and renew a last gen helium-3 reactor facility where Rol's father worked at led to a fatal leakage of radioactive tritium-3 waste. Approximately three quarters of Schiaparelli Crater was rendered uninhabitable for five years by the incident. To make matters worst, Rol's father was one of the few that had been exposed to the worst of the radioactive fallout. With bioengineering too expensive for them to purchase and medical bills slowly racking up, Bo's fervent nationalistic pride in the Sol Federation was long gone and with another child in the way in the form of Rol, any chance of a peaceful life in the Sol Federation was long gone. He agreed to his wife's urgings to move to the Jovian Commonwealth where they perhaps had a chance of enrolling corporate health insurance that could pay for his bills. Using what remained of his savings, Bo used what contacts he had to purchase an colony bond under Klooseward Inc, a small to medium sized agro-corp that was making waves on Ganymede. It was with one small catch, though, one that Anh only found out at the immigration terminal as oil-slicked rain drowned the black tarmac around them on the spaceport strip.
He'd only had enough money for one ticket.
So, it was onboard a damp and crammed Walden-class shuttle cruiser where Rol's first breath were taken. Upon landing on Ganymede, a quick geneburn and oath ceremony made him an official citizen of the Jovian Commonwealth. The next day, Anh Emberg with Rol swaddled up in a blanket was ushered into a commmunal bunkroom by a Klooseward HR agent and told to attend work orientation in the evening. In a matter of 24 hours, his mother got placed in the role of an administrative agronomist whilst Rol would be nursed in a corporate trade school, subsidised by Klooseward, on learning how to become a colony hand. Compared to most kids his age, Rol learnt more practical subjects that were geared towards transforming him into a child labourer such as how to don an EVA suit in low oxygen environments, how to grow gene-modded spirulina in a bioreactor, how to weld a titanium quarry strut in a pinch and operating a autolifter. When Rol turned ten, he began helping his mother in the agronomical needs of the growing colony. As an agro-tech , life was grueling as he worked from dawn to dusk, refiltering algae tanks, seeding rows of ponic fields and welding structural hab beams with little to no adult supervision. The work was so taxing that fresh blisters would erupt on his skin on a daily basis and welts would sprout where his oversized EVA suit rubbed uncomfortably against his skin. Throughout this gruel punishment, Rol and his mother kept each other company by sharing in their love of cooking as they spent countless evenings skimming off substandard produce and organic ingredients from their colony's harvest to cook for one another in the evening, sometimes cooking meals for their .
When Rol asked his mother one day why they didn't hoard the food for themselves or sell it on the market, his mother simply replied by silently pointing her ladle at the crowds of workers happily talking and eating with one another and said " You can't buy this moment with heliodollars.".
At the age of 20, Rol's efforts eventually led to him becoming the team leader of a 100 man strong colony team where his job changed from maintaining and refurbishing current colony activities to establishing a new colony site on the equator of Ganymede. The effort would involve six years of constant terraforming and construction in a remote, barren ice filled wasteland. Though it would mean seperation from his mother, the opportunity and chance to prove himself in the eyes of his employers did excite him. Rol earned a reputation amongst the agro-colonists of Klooseward as a decent leader who was unpretentious about the rigors and reality of the work they were engaged in. To the consternation of his supervisor and manager, Rol ensured that the life and safety of his subordinates were of the utmost security. His concern for his coworkers was so paramount that he lost his left eye in a space debris shower whilst protecting one of his workers during routine EVA activity. Whilst the work was slow and , the sites managed to pass the regulatory inspections of the Jovian Commonwealth. Life was harsh but consistently so at his colony and for a while, Rol was satisfied.
However, just like his father before him, disaster struck on 2168 when Klooseward Inc was acquired by Gali Agrodynamics, a planetary agricultural conglomerate owning nearly 65% of all agricultural production in the Jovian System. The primary reason for this was the emergence of the Bloc Crisis, the cold war between the two superpower polities decreasing the stock valuation for Klooseward Inc which relied heavily on partnerships with vendors based in the Sol Federation. Upon the day of the acquisition, Gali Agrodynamics announced they would be laying off roughly 75% of their workforce to reconsolidate Klooseward's assets and 'reinvest in autoamted technology in a bloated sector'. Rol's team unfortunately were unlucky as they were one of many who were fired. As they watched years of their hard work being scrapped and systematically repossesed by Gali Agrodynamics transition officers, Rol pondered his next move and upon discussing with his mother a risky idea.
With the funds they had accumulated and with the help of a variable rate loan negotiated with the Jovian Corporate Bank, Rol decided to recruit his former coworkers as staff in a new farm to table eatery serving Jovian and Martian fusion cuisine. The first few months were good but finances began to go into the red as operational and regulatory costs ramped up. Without his mother's knowledge, Rol made a deal with local Ganymedean trafficking operations to use his restaurant as both a money laundering and fencing operation. Although he despised the business altogether and tried to keep it out of sight, Rol saw it as a necessary and hopefully, temporary evil as he held out hope one day that he could be rid off it once the restaurant business became stable.
Disaster struck for the third time yet again when Rol's fencing racket were revealed in an undercover sting operation by the Jovian Civil Authority just a year after it was established. Thanks to the help of his loyal staff who remembered the sacrifices he made for them on Klooseward, Rol managed to escape just as officers surrounded his restaurant and bashed their way through the doors. His mother's ignorance of his illicit behaviours led to no charges being laid against her but half of his restaurant staff were arrested under charges of fencing and illegal trafficking of unauthorised goods. A warrant was issued out for Rol's arrest. Rol fled to the edges of the Kuiper Belt, hiding in a seedy orbital hotel until the coast was clear. Upon reacquiring intersystem radio communications with his mother, Rol found out to his horror that the variable rates on the loan had increased to the point where it would lead her to ruin unless he did something. Rol turned to gig-hunting, primarily in the catering and agro-business on the Kuiper Belt, working two jobs as a japanese food truck cook and a greenhouse operator. His salary was enough to staunch the proverbial flow of blood but it wasn't enough to sew the wound. He needed more heliodollars.
On a ride to his strata-shanty from another long shift at work, Rol chanced upon an advert whilst browsing for jobs on the solar net. The information was brief but it seemed that a trading vessel by the name of the Dullahan was in need of crew members. Urgently. Seeing as he had nothing to lose, Rol sent in his resume and slept, thinking that nothing would come of it.
A call and a meeting the week after had Rol packing his bags once more. The rest, as they say, is history.
Personality & Reputation
Rol is a man of quiet calm and focus, finding a meditative peace and calm in his work, whether it's tending to algae bioreactors or cooking up a feast for his guests. His first and foremost priority is to others instead of himself, viewing himself as a provider and a worker first rather than a friend, sometimes to an worrisome degree. His penchant for his work is passionate enough that he works long hours, sometimes skipping sleep, just to complete the next task.
But behind the cheery smiles and the offers of a hot meal for anyone's hungry stomach, Rol is a man who struggles to remain optimistic in life. His civic values of meritocratic work and benevolence have been eroded over time by countless compromises and having been punished by life two times in a row. Having lived through a life of hardship and laborious work, the former colony hand struggles to reconcile his current status as a wanted criminal and the simple, honest man he wants to be for his mother.
Rol is respected but never to the point of admiration by his former coworkers and his current crew thanks to his dedication to his work and his nature as a work. His relationship with his mother remains fraught, as his omission of his restaurant's illegal operations has resulted in a rift between them, in spite of his attempts to resolve their financial debt. In spite of all this, his unconditional love for his mother knows no bounds and he would do anything to ensure that she remains safe and happy.
Appearance
From miner trash to colonist rat, Rol has heard all manner of comments on his roughspun and unrefined appearance which he couldn't give less than one heliodollar about. A thick crop of copper hair covers his head like moss and below that, an easy smile scythes through a coarse and unshaven beard. Years of hard life working as a colony hand on Ganymede have bestowed Rol with a stocky and stout figure, usually hidden by his baggy dirt-encrusted poly-aramid slacks. His pan-sized palms are mapped with a canyon of scars and calluses earned from a lifetime of rough work. Rol keeps a functional and spartan wardrobe, consisting of his old EVA gear from his time on Ganymede and a pile of frayed and bleached colony uniforms. The only constants in his daily apparel are his father's Mars Landing Day anniversary beanie and a chipped necklace of Ganymedean las-cut chondrite.
Strengths & Limitations
Strengths
Planetary colonisation is a dangerous field and Rol is no stranger to it. Rol's years of experience on Ganymede as a colony hand and later, as a colony project supervisor for Klooseward Inc makes him one an expert in the construction and management of colony habitats, particularly regarding the installation, modification and maintenance of colony agri-tech systems such as algae bioreactors, protein myco-vats, vermiworm farms and a host of other common technologies used to support colonisation.Thanks to his experience supervising construction of his colony in the Ganymedean equator, Rol is savvy in responding to practical problems with ad hoc solutions and limited resources, remaining calm and even-tempered in dire situations.
His education at Klooseward, whilst not equivalent to university education, has given him passing familiarity with cultivation of common crops and rearing of livestock used in both the Sol Federation and Jovian Commonwealth alongside basic skills in operating heavy construction machinery and limited resource management. Rol also is a capable chef thanks to his mother, specialising in various localities of Martian and Jovian cuisine. His business management skills, however, leave something to be desired.
Given his rough and tumble life in all sorts of manual labour, Rol has an hitherto inhuman amount of physical endurance and stamina, able to commit to long periods of physical work without the slightest hint of fatigue.
Limitations
Rol's relationship with his mother and the threat of a looming debt hanging over their heads remains a constant in any decision he makes. He is extremely secretive of providing information about his mother and remains mum whenever moments of conversation or discussion touch upon matters of his family. His current financial situation is also a potential vulnerability if the wrong individual with ill intentions were to be informed about it.
Rol is also completely impotent in combat situations, being about as useful as a wet napkin in any situation that involves violence. Don't ask him to pick up a coil rifle, a gun or anything related to combat situations as Rol is likely to misfire and hit you just as likely as he is to hit the enemy. Whilst Rol may be wanted for criminal activity in the Jovian Commonwealth, he is also a veritable greenhorn when it comes to the finer workings of the underworld, preferring to leave it to others to sort out dirty business and is not familiar with some of the subtleties of operating with criminal elements.
God, I think he would give Mom a aneurysm. Heard about the stories of how she had to deal with upper management back when she was a fed. Personality of his reminds me too much of those Klooseward heliocounters before they got the shaft during the M&A. You see their ilk all the time. Rich europan or mercurians with minds high in the sky, yet, can't pick up a damn irri-pick to save their life.
One thing he's got going for him is a vision. It isn't one that revolves around dhim relaxing in some holi-world with a bowl of organic caviar by his side, I'll give him that. Who am I to judge him? I tried a dream that didn't end in a lifetime of chronic pain and it got eight of my coworkers arrested. He's got the stomach to try something that none of us have dreamed off. That, and he pays better than my last two jobs. So what if he requests for some weird crap like jovian baked trout or martian six spiced duck? His dream is paying my bills and he's amusing at worst. I've dealt with worst on Ganymede and his worst gives me a good challenge from time to time. As long as he stays out of my kitchen, he can lead the crew.
I respect any man who's seen the rough side of life but crime's a shade of black I'm not tempted to wander into. Ganymede taught me that. I look at him and I see the compromise I had to make. I try not to show my discomfort but the man makes it hard. Still, he gives me a chance to experiment with cocktails every now and then. Got to thank Yerry for showing me that on Ganymede before he got thrown into an iso cube. I'd rather not talk to him much. I worry that he could find out about my past if he pokes hard enough but I haven't given him any reason to yet. Best to just keep things distant between us with a couple of martian high-orbit coolers as a stick.
The kid's spunk and moxie is good, don't get me wrong, but I worry for him sometimes. Back in my crew, the type of shit he pulls would get him put on rotation until he got himself sorted out. I respect the principles of flexibility and improvisation but the guy's got a death wish, anyone can tell that from a mile away. Reminds me of myself when I was a young man, pushing myself, thinking that the body was nothing. Admirable but mistaken. Need to keep an eye and make sure he's eating enough.
Seen too many broken men and women like her back on Ganymede. If the work shifts didn't kill you from a hydro-burst or a EVA breach, stims and cheap jovian amesac got you. She's a fun talker in the galley, keeps things from being monotonous and tries out all my new dishes but I'm surprised her liver's still functioning with all the brewed kombucha I keep throwing at her. Her approval kind of makes me feel embarassed since I'm enabling some sort of addict now.
Solid and capable as a chondrite. She's got better wits and wills than most of my crew back then on Ganymede and then, some. We're both working as hard as we can to keep things afloat in this ship in the small ways and I think some people aren't appreciative of her efforts as I am. I think she does more work than I do but it's not a competition. Her borged up behaviour sometimes set up me on the edge though. She's loaded with enough chrome that's worth several lifetimes of my old salary. All I got is this crappy callisto-ware eye and she looks like some old holo-drama supersoldier come to life. I think Vinnie's got to realize that she's more than just the metal glued to her limbs. Don't bring it up in conversation, though, if it doesn't pose any problems.
Sides that, been trying to experiment with more Martian cuisine thanks to an old cookbook she provided.
First time interacting with a mil type. Didn't get many of those on Ganymede. Most of them had been PMCs, exsols, orbiters, spacers, jovians, martians, anyone looking to make a dime. Not as drugged out as the rest of the crew but he's wound tighter than a restraining nut on a space hab. He's got a look in his eyes sometimes when I walk by him in the hallways. Distant, searching for something missing or something in the past. Not my business to loiter around the minds of other people. Haven't seen him explode and frankly, I don't want to be around when that happens. A guy going angry I can handle. A mil-type armed with heavy weaponry and borged up with mil-spec chrome does make me nervous, even though I try to ignore it. Everyone in the galley's my guest, though, regardless of their past.
Big eater though and loads up heavy on the protein. Have to make a request to Vinh to stock up extra on the soy and the other myco-vat substrates when he reach the next port.
There's a saying about guys who make it past 50 as a colony-hand back on Ganymede. It's a meatgrinder and the corps turn the handle. Either, your mind gets grinded or your body gets grinded on the way out and sometimes, it's both. She speaks little of the past but we both got screwed over by the corps and from what I've heard about Venus; it makes Ganymede look like some upper-crust mercury arco in comparison. Other than Vinh, she's the one I've talked to most on this ship since half of the kitchen keeps malfunctioning most of the time. I know how to keep things working but when it comes to fixing crap that breaks, she's my go to. She's a sour grump like Gravel but she keeps the ship alive to keep us alive. That's enough in my books to make me serve her extra sides every once in a while come meal time.
I never got a pilot's license. Too expensive around my parts. Plenty of kids my age dreamt of becoming a hotshot like Tam Selvagen or Kiirsten Nov. I prefer my feet to be on the ground rather than in a vessel and a preferably slow one at that. Makes me respect Bambi more and her nerves. We both come from different worlds. Saying that we're both focused on the job is like saying a crab and a fish can both breathe underwater. I'll probably never understand what she goes through but I understand the drive for hard work, for discipline.
Notice that she can't seem to loosen up during dinner. Enjoys a meal like a person being pumped nutri-fluid via IV in a trauma center.
Big, strong and dependable. Every ship needs one of these guys. Isn't too bad as a hand in a pinch. I always need help with moving our supplies in the walk-in.
Another loner with a sordid history that I don't care about fishing. At least he comes to the galley every once in a while.
Back on Ganymede, there are some people you just don't mess with in a colony. Doctors are one of them. I'm not talking about the useless dickweed corpo doctor who gives you some prescription and calls it a day but an actual one that cares about you. Lucky that we have one. Can't count the number of times I've had to ask him to fix some cut or burn I was too embarrassed about to admit to the rest of the crew.
Miscellaneous
Possesses a malfunctioning cybernetic eye provided by Klooseward Inc as a part of his medical insurance benefits. Due to dissolution and acquisition of Klooseward Inc, standard parts for the implant no longer exist and constant error messages fill his vision.
Known as Chef because that's what everyone keeps calling him, even when he's off duty.
Possesses a hatred towards Avaloanian and Mercurian luxury cuisine.
Is lactose intolerant.
Is an avid homebrewer and connoseuir of hard kombucha. Keeps a bottle of his own supply within a locker on the ship.
◤ “ Live life by the second. That's how you focus on the future. ”
Full Name: Rol 'Chef' Emsberg Age: 38 Homeworld: Ganymede Occupation: Chief Steard/Agro-Tech of the Dullahan Affiliation(s): Klooseward Inc (Former), The Little Giant Eatery (Former)
Across the cosmos, many children receive names expressing their parents’ wishes for them. Looking past the fetid waters of the Cấm river to imagine the stars beyond the smog and light-polluted skies of Hải Phòng, Nở Vĩnh’s name expresses her parents’ dream—one shared by much of mankind—that their child might blossom forever. Unfortunately, like many other humans, this dream was smothered in the cradle. Though it was hoped that she would be one of several, the spectre of sickness haunting the Earth kept her an only child—one ever lucky to live at all. She and her loved ones have always been keen to celebrate this victory alone, no doubt, but like billions of others on Earth, these little fortunes are quickly spent.
Vĩnh’s earliest memories are of pain. She was diagnosed with juvenile idiopathic arthritis before she could walk. Her family never had much. After forming a basic treatment plan with doctors, there was nothing left. From then on, it was just about managing, filling in the gaps with hope, and trying their best to take the next step. The physical pain dulled over the years as loneliness took the stage. Running and playing was an option for few children in the city. Video games were expensive, and it hurt to play them for long. Vĩnh’s parents were rarely both at home, and she spent many nights with grandparents, aunts, uncles, and cousins when both parents’ work schedules overlapped. Though she helped where she could, ever eager to avoid feeling idle and like a burden, Vĩnh was often set to the sidelines as the needs of daily life overran her. Her primary companion became an ageing tablet handed down to her for her schoolwork. Through it, she found a lifelong love.
For Vĩnh, reading became a path to freedom. Through every struggle, she has still found ways to learn. Even as her eyes deteriorated and she went blind in her teens, she embraced screen readers and learned braille to keep up with this love. This stubborn dedication to what she could not lose pointed her in the direction of one the few opportunities the stagnant Earth still offered: higher education. She had one shot, and she pursued it with all her might. Herschel University extended a scholarship—a lifeline—and Vĩnh seized it without hesitation.
◤ “Có công mài sắt có ngày nên kim. Diligence makes iron become needles.”
Full Name: Nguyễn Nở Vĩnh Age: 31 Homeworld: Earth Occupation: Steward Affiliation: Yingke-Dentons Law Firm (Formerly)
On Mars, Vĩnh enjoyed an unfamiliar freedom, not only from university accessibility measures enabling her to live independently for the first time in her life, but also for how the world’s lower gravity enabled her to walk with less pain than before. She studied, enrolled in work-study programs, tutored, and spent countless sleepless nights dreaming of a better life to come—a better life just in reach. She scrimped, saved, pawned, and wheedled at every turn. By her second year, she had enough to put down a deposit on the first of many life-changing augmentations. Student insurance called it a vanity expense. Advisors gave sympathetic nods to Vĩnh’s analyses of the costs and benefits, both objective and subjective, but could offer nothing. To regain her sight, Vĩnh turned to her most reliable friend: research. She found her recourse on Europa, and left the very next break to receive her new eyes. They weren’t the cheapest, but they were close. She awoke from surgery with a repayment plan and black lenses where her eyes once sat. But she could see the world again. And she longed to be able to reach out and experience it all the more.
Further invigorated, she set to work the moment she returned to Mars. She researched with new purpose, and pushed herself harder than she ever had before. She took on retail and restaurants—any place that was willing to look past her strange eyes and faltering smile. As weeks turned to months, her world became a web of abstract numbers. Food was an expense to be minimized in favor of painkillers for performance optimization. Leisure was a commodity to be rationed on an availability basis. Sleep was to be calculated, with work and school taking priority every time. At least the sleep-deprivation migraines sometimes dulled the joint pain. Her college years melted into a hazy blur of grades and profits. In a blink, she had graduated and returned home to prepare for standardized admission tests to law school.
Back on Earth, she returned to her roots of learning by listening, studying as she worked a revolving door of minimum wage shifts. Though her ambitious schedule endured at first, her joints soon began to buckle under the higher gravity. By the end of her stay on Earth, she was faced with the same ultimatum from her body: Scholarship or break trying. By the skin of her teeth, she made it. She begged and pleaded with admissions agents already familiar with her name and with faculty she’d already worked to impress alike. Soon, she was welcomed back to Mars, and promptly returned to work.
By the end of her law degree, she was a shambling husk. She dragged herself across the finish line, and soon after resigned herself to an uncomfortable reality. She couldn’t make it. She had paid off her eyes only two years prior, and still, she could not afford to pay in full for new limbs. She could barely afford a deposit. Her degree was worthless without local certifications to practice. It was an open question whether she could even manage to train under a licensed lawyer and work another job at once. But she couldn’t bear it any longer. She scrounged up loans where she could and leveraged all she had left. Just as with her replacement eyes, her replacement limbs were made for functionality alone, blatantly artificial, yet still better than what she had before all the same.
Vĩnh found an unexpected opportunity as she recovered from surgery. One of her recovery ward-mates directed her to look at positions on Callisto upon hearing of her background. Sure enough, there was an intense demand for lawyers willing to staff offices on the moon, and the export market made Federation training an asset. And so, from her hospital bed, Vĩnh began researching, applying, and preparing.
Callisto was supposed to be an opportunity second to none—a chance at a decent, stable life. Unfortunately, interest waits for none. As she prepared for local certification, it haunted her. As she apprenticed, it loomed behind her, growing larger by the day. Late fees accumulated. Creative shuffling of bills and meagre apprenticeship wages could only do so much to stop the bleeding. By the time she could begin practicing, her medical debt had grown unmanageable. Her student debt piled on top. A second job curbed the bleeding, for a time. Though some instances were exhausted hallucinations, real debt collectors did begin to back off. Maybe, just maybe, Vĩnh could dig her way out of this too.
If only her hardware could take it. She could do without pinkies. She managed with three functional fingers. When she got down to two, her insurance covered bottom-of-the-barrel replacement fingers, made with minimal sensory input and the cheapest materials legally available. But it all still cost her in copays. Vĩnh limped along for months more, scraping together payments and looking for solutions. None came. The walls began closing in, until there were no more reasonable sacrifices to make. Planned obsolescence took the new fingers one by one. Insurance denied her new requests. Vĩnh began grasping at straws. First to go were her medications. The inflammation returned with a passion. Vĩnh crossed her remaining fingers and hoped. She chipped away at her debt as hard as she could. She begged her company insurance provider to approve new arms, hands—even half-decent fingers for the new coverage year. At every turn, she was denied. She received the same garbage as in the year prior. She treated her hands with the utmost care. She minimized wear and followed every maintenance protocol to the letter.
By mid-year, she was back to four fingers across two hands. Left with no alternative, she turned to the black market. She had her left hand’s fingers salvaged to put on the right. In doing so, she broke her left hand beyond repair. The next time, she found another mechanic and salvaged her toes to the same end. She barely limped through the year. Cannibalizing her feet for parts placed new strains on her body—strains which were unsustainable, most of all without her medication. As her performance waned, she could lie to herself no more. There was blood in the water, and it was coming from her. It was surely only a matter of time before her superiors identified her decaying performance, if they hadn’t already nailed her on that. Her coworkers had already noted her toe-fingers and broken hand, after all. The clock was ticking.
All signs pointed towards extralegal measures. All she could do now was dig down. The black market was waiting with open arms. For the last time, she sold off everything she could, pawned the rest, and clawed out loans. She sent her parents a parting sum, then prepared to buy her way to a better life with the rest. This time, the service providers were simply honest about how little they cared about her. For a small fee of everything she had left, the good illegal merchants of Callisto found her sturdy new arms and legs, jailbroke and secured her cybernetics, defrauded her company insurance as much as they could manage, and sent her on her way with a far greater supply of her medication than strictly legal for a pharmacist to dispense. Vĩnh threw fake doctor’s notes and every other lie she could to her supervisors as she scrambled for her final escape. When she found it, she scheduled a resignation notice to send, and hoped they wouldn’t catch her.
Now Vĩnh can only hope that a willingness to do her best and learn will get her far enough to send some money home to her parents.
Personality & Reputation
At her best, Vĩnh is driven and relentlessly optimistic, always ready to face new hardships with positivity and her best foot forward. She prefers to look for the best in situations and in people, and has worked hard her entire life to keep her best foot forward. She is a passionate learner, both from reading and from word of mouth, and is just as happy to share what she herself has learned. Even in fields beyond her familiarity or ability, she will happily listen to an expert share the intricacies of their perspective and nod along. Few coworkers of hers have gone without her peeking curiously past their shoulder, eager to figure out what they might be up to, and all the more interested to have it explained. Similarly, this enduring interest in the novel has made her an excellent listener, ready to hear another’s problems and joys alike with a steady interest. However, chatty as she may be, Vĩnh does not as readily share as she listens. She is not intentionally private so much as she has little interest in her internal world. Those with the inclination to push will not find it difficult to get her to open up, but she will rarely initiate doing so.
As it stands, Vĩnh is scarcely at her best. Recent years still loom large, and her efforts to push the unpleasant down have seen middling success at best. Her smile holds, and a good chat always peps her up all the same, but, in the many moments of silence out in space, when she cannot gorge herself on knowledge and input, she wavers. Her expression maintains a pensive quality past the superficial placid smile. She had never imagined she’d end up here, as a thief, a fraudster, and an associate of criminals. Thirty years of taking the cards she was dealt and playing them as well as she could have only gotten her here. She grasps at straws in her idle moments, trying to imagine a way she could have done it all better—been better. The impossible choices of life gnaw at her. A discussion of right and wrong, of just and unjust, of moral and immoral, sends her spiraling into paradox. A lifetime ago, she resolved to address cases as they came, to follow the law and simply try her best. Now, she debates herself aloud and tears herself apart by facing principle against reality. She tries her best aboard The Dullahan, but as she learns more about her crewmates, she grows only more unsettled. Her guilt hurts worse than any of her joints ever did, and yet there are so many people who seem excited to wield weapons against their fellow men. But if nobody got hurt, would it truly be so wrong to steal something back from the entities which poisoned her home and denied her when she needed them most?
In her old life, she was not easily shaken. Not anymore.
Appearance
Even with a little height boost from her cybernetic legs, Vĩnh is still shy of five feet, standing at 149cm. She has a somewhat stocky, if rather underfed build. As far as distinctive biological features go, Vĩnh has a smattering of little acne scars on her forehead and jawline, uses her hair to obscure the fact that the outer half of her right eyebrow is missing and scarred-over, and has a prominent chemical burn scar from around her left shoulder to her mid-waist. These distinctive features naturally pale in comparison to Vĩnh’s obvious cybernetics. Her eyes are entirely black, looking similar to the lens of a mobile phone camera. Her prosthetic arms attach to a port at the shoulder, while her legs attach at ports just above where the knee would be. Both are made of the same natural black of carbon fibre, without any remaining identifiable branding on them. In better economic straits, Vĩnh might prefer to do more for herself than cheap lotion for her scars and two-in-one shampoo-body wash for bathing, but vanity is a luxury. Looking “professional” is already an ask in this economy. Working as a privateer, even that is a waste anyway. Her limbs don’t need to feel heat or warmth, and clothing impedes their modularity functions anyway. Therefore, Vĩnh almost exclusively wears shorts with t-shirts, tank tops, and sports bras.
Strengths & Limitations
Beyond strengths common to most cybernetic enhancements, Vĩnh’s biggest strengths are immaterial. From years of wandering the internet and databases learning about all manner of things, Vĩnh has become an excellent researcher. If the information exists and can be found by reasonable means, Vĩnh can most often track it down. Even better, so long as she understands what she’s reading, she can often figure out how to apply what she finds. Though she may lack the training, willingness to genuinely try can get one far—and Vĩnh has no shortage of will. She is nothing if not earnest. And for as far as this can take her as a layman, in areas around her adjacent field, she can prove truly formidable. She is intimately familiar with both Federation and Jovian law, and possesses a talent for penetrating bureaucracy. Though all of this education is usually irrelevant aboard a privateering vessel, Vĩnh’s years of double-dipping into minimum-wage work has granted her a more well-rounded base of knowledge from which to work. No problem she can readily address is left to fester aboard The Dullahan.
Well-rounded and driven as she is, Vĩnh is loath to decide that something cannot be done. By no means is she averse to help either; rather, she will readily enlist the help of others to try and force the issue, until she harms herself or others in doing so. Her stubborn insistence on doing more than her best has taken its toll on her—a toll her health could never afford to sustain in the first place. She has implicitly embraced a medical race to the bottom, as the years of pushing and skimping on vital medications accumulate on her remaining joints. She forces herself into coughing fits from effort. Her cheap ocular implants sometimes irritate her face and cause tears. She insists on pushing through any pain that she can bear without collapsing. Despite all of her cybernetics, she has a frail core; her joints show the damage of someone far older. Worse still, this inflexibility has begun to cause problems for her beyond the physical. She will not compromise with herself. The world’s complexity eats at her. Her aspirations of morality render her often sickened by the implications of her work. Her will to action and her wish to do right clash violently within, and no solution is yet in sight. It is only a matter of time before she paralyzes herself when she cannot afford to fight herself.
Miscellaneous
Convictions / Records: Nothing official yet. Vĩnh has tried her best to avoid receiving any debt validation letters.
Cybernetics: Vĩnh possesses cybernetic replacements for her eyes and all of her limbs. Vĩnh’s implants are not hard-wired to her body, but rather attached via modular ports, in anticipation of a more successful life and the ability to afford better models. The models she has do their jobs, but lack many of the bells and whistles of pricier units. Her eyes are low-end lenses not unlike those in mobile phones, with similar features. Though blatantly artificial and worse than human eyes in both peripheral and distance vision, they do their job well enough, and still have a few of the perks of cybernetic eyes. They have limited functionality as cameras, able to capture both image and video, zoom, and rotate images. If removed from the socket, they can broadcast vision remotely via bluetooth. Inconveniently, as a result of various factors both in her body and innate to the lenses and ports, Vĩnh is prone to watery eyes. Compared to her eyes, her limbs are much better off. Fed up with her old limbs, Vĩnh dropped most of her remaining assets on a set of carbon-fibre limbs made for performance and durability. As with her eyes, she sacrificed appearance for function—there is no doubt as to what of her is synthetic. They possess few features not already present in biological limbs save for modularity. Above her wrists, ankles, and elbow, parts of her limb can be decoupled from those higher just as they can be decoupled from her body’s ports, and retain their functionality while detached via bluetooth. To minimize points of failure and limitations in repairability, Vĩnh has opted for mechanical locking mechanisms where possible, and manual activation of remote functionality wherever feasible. Turns out, custom modifications were always worth it in the end.
Vĩnh often snacks throughout the day rather than eating meals, when she remembers food exists at all.
Vĩnh prefers to listen to podcasts and audiobooks while working, usually in Vietnamese or English as availability dictates.
Vĩnh has become a casual transhumanist over the years, and keenly follows developments in replacing more of the body with mechanical counterparts. If given the opportunity to do so, she would strongly consider replacing her body piece-by-piece with machinery.
It’s funny how people with different starts can find their way to the same path. I don’t think he dreamed of this life either. But we don’t always get to choose. I’m glad we ended up backed into the same corner at the same time. I get the idea most other captains in this business would not want to hire me. Why would they? I think everyone can tell both of us are new to crime. He treats this like a normal business. Maybe it’s naive, but I’m happy he does. It makes this all feel more normal—like I’m an employee, not a criminal. If his way of doing this business lasts, I will be happy to keep pretending too. I’ll go to every meeting and enjoy the boring familiarity. As far as executives go, he’s nice enough. In close quarters, he seems like he will remain bearable. My biggest worry is that his ambition will remain too. This initial strategy is more comfortable than profitable. Criminals make money from crime. The less crime we do, the less money we make. He wants to succeed, not just survive, so we’ll probably end up doing worse things in the future. He’s a normal executive after all, isn’t he? If he keeps behaving like this job is normal, he will pursue that profit. I have to hope that this attitude of “this business is a business like any other” will at least help me adjust to it as things develop in that way.
There’s something about her that feels as familiar as she does foreign. Venus is an awful place, isn’t it? And it has been awful to so many people. When I was a little girl, I was always scared that I’d be like her. My oldest family are like her. She hurts everywhere. You can see it. In her soul and in her bones. All I think she has is alcohol and smokes; no more dreams, no more family. But you know, I can hear very well. She is more than that—I know that, yes—but she is not only hurting. I’ve heard her humming before. I don’t know most of the songs, but sometimes I can turn off my headphones and listen. I hear a home that is different to mine, but not so different. She looks like my ông ngoại from some angles. Just like her, just like me, we were all scared little girls once, right? I can’t look at her sometimes. It’s not her fault, really. But…I can’t stand it. When I look at her, I think about home and about everyone still there. I want to send more money home than I am. I want to come home and bring it myself. I’ve missed so many funerals. I never even got to say goodbye to my các cụ, or to my ông ngoại, or even bác Sáng. Many of my cousins are trying to leave Earth too. The ones who have succeeded, I barely get to talk to except through email. I wonder if we’ll ever manage a family reunion…
…So when I look at Desna, I see questions. I wonder if she asks it too. Is our future only to become dust, scattered across the void without regard? Are the little things worth it still when we are deprived of things more special to us? I remember everyone I’ve lost to get here, and need to think if anything is worth it.
It’s obvious Mr. Gravel has a long career in crime. I wonder if he ever did anything before it. Still, if that man ever existed, he’s probably long-dead. I don’t want to learn from him. I really wish it wasn’t possible that I would need to. But I don’t think crime lets many incompetent people get to even his age, so he must know something. He talks like he does, anyway. He’s just so negative. Maybe it’s the style in his community, but I don’t like the attitude he has. The world has been unkind to many of us, hasn’t it? Do you have to show everyone every scar in this business? Do you have to walk as if you are bragging about how much pain you’ve felt and survived? And do you have to drink so much about it? My father, my uncles, my grandfathers, and my cousins—all of these men have lived hard lives, yet they do not wield it at the rest of us like a weapon. I want to be more positive about him—I really do. He brings skill and experience. It’s just that he seems like the kind of person who might decide not to share it out of spite.
I want to like Jack. He’s very friendly, very positive. It’s just—he makes me nervous. Maybe it’s an outer space thing, but he seems unstable. I guess he’s experienced in his field for his age. Otherwise, why hire him? He walks like a crazy person. He looks and acts very messy, like he doesn’t know or care about how he comes off. I would not trust him if it weren’t for his results. He really seems like he’s still just a kid sometimes. He’s so full of energy and excitement for doing dangerous things. And he does these dangerous things like he’s not at all worried. He knows, right? He has damage to his fingers and ears. He must have experienced the dangers of space. But he laughs about it all even when he’s doing it! Maybe it’s his way of dealing with it all? We’re probably just very different people. Hopefully I’ll warm up to him more as we work together, and his positivity about this all might spread to me too. I don’t think it will, but I hope I can at least one day understand what he means by his jokes. But it seems he avoids me; perhaps he needs to warm up to me too?
When I first met her, I thought she was a hardened criminal just like Mr. Gravel. I know she’s experienced in this field, but it doesn’t always feel like it. She isn’t so grim like Mr. Gravel. She’s very friendly, in fact! In some ways, she reminds me of some people from back home. She’s not afraid to sit right next to anyone. She’s loud, in a nice way. She’s always so positive! And she smokes a lot. Hì, I sit by her, and if I closed my eyes, it’d kind of feel like I’m back in Hải Phòng with my old classmates! I guess she has bad days though. We all do, but hers are pretty bad. She must be on some kind of medication for something, because there are little periods where she becomes much worse than Mr. Gravel.
I hope it’s managed well; I’d be scared to see what would happen if she ran out of whatever mood stabilizer that’s helping her. I like her, and I really don’t want ever to have to relearn to like her.
I was not sure what to think of Mo at first. He works for Mr. Gravel, just like Keema. I worried that his friendly face was just pretend. But just like Keema, I was surprised. He isn’t as bouncy as her, but he’s very nice, no doubt. I’m glad I did not worry about him so much; there’s nothing to worry about at all! I think we actually have a lot in common. We’re both from Earth. We both did our best with what we had in life. And then it didn’t work even though we did our best. Now we’re both here. I don’t want to think of him as a criminal either, even if he is. We’re both criminals now. It’s a shame, really. Maybe I’m misjudging him, and he works for Mr. Gravel out of passion for crime. But I want to believe he’s a good, kind man like I have seen so far. I never want to resent his laugh.
I know he’s supposed to keep us safe. I know he’s just a human, just like the rest of us. But he terrifies me. I don’t want to be near him. I don’t want to be asleep around him. I know he’s good at his job; he’s born to be good at his job. But he’s a soldier, right? He’s a Centaurian soldier. Those guys are made to kill people like us. What if he turns on us? What if he’s truly as scared of us as we are of him? These soldiers—they’re made and taught to kill and to hate us. I know we hear propaganda, not the truth. But the makers of these super-soldiers made them in the first place. They made people with the purpose to be soldiers in their armies and nothing more. Can we be sure they have any concern for ethics? Can we be sure they have left their soldiers with any ability to have empathy and feeling for foreigners at all? But Mr. Montalban is here, isn’t he? Could he have made it here if he was just a monster made to fight?
I know he’s just a man. I know I am feeling what our own rulers want us to feel. I just wonder if there is truth to the feeling. I worry there might be. He is scarier than soldiers back home. He is bigger than most of them too. He looks like he has seen so much. He looks prepared to see more. I will try to avoid his attention. I don’t want him to think of me or even look at me. I think he could kill me with his eyes.
I’m happy to have another normal person as a colleague. He works very hard. He cares for his family. He tries to smile as he does this. He doesn’t talk that much, but he’s definitely a nice man. I like to visit him and have a little snack as a break sometimes. Even if we don’t talk much, I enjoy the feeling of normalcy we can share. It’s like we’re both working a normal job and are normal people who are just doing their best. I guess we are, in a way. I’d like to try his kombucha with him some time, but I need to wait until we’re in a port with real doctors. I don’t want to risk it until then, but if all goes well that first time, it could be a good bonding experience. I’d love to ask him about his process; he must experiment with it if he makes it so regularly. He’s a good cook too, so I’m sure it will be good.
I wonder if I judge Mr. Montalban too harshly. Sara is a soldier too—one of our soldiers—but she is still like a robot, even if she is friendlier than him. I’ve heard some of what we do to make our soldiers and our pilots. I wonder if they even feel like they’re the same person still on the other side of it. So, I don’t know what to make of her when I speak to her. I have no issue with her. She’s clean, she’s professional, and I think she is a good pilot, at least as far as I can tell. But beyond that, I don’t know. She and Mr. Montalban—they both breathe in this perfect pattern. I can’t explain it. It’s like their lungs are trained too. Who am I to talk about humanity? I’ve had to replace a lot of parts. But I don’t think I’ve ever been reprogrammed in the way the military does. I do my best, but I’m messy and weird. Sara is not messy. She is not weird. She is just…plain? She does not give much and does not take much. You just get this little friendly smile and normal, inoffensive conversation from her. Like she isn’t even thinking about it really.
He must be good at his job; why else would anyone hire him? He acts like he hates everyone. I try to make conversation; he refuses to talk. He runs away from team-building activities. He looks at our boss like he’s his enemy. Actually, I think he looks at everyone like that. I don’t like this man. He walks like he has nothing to live for, yet he continues to walk for some reason? Does he like anything? I don’t think so. Then, I’ll give up and leave him alone. I guess he wants it this way.
Dr. Treschow is an odd man. I guess his kind of work appeals to and makes odd people. Talking with him is always interesting; I always learn something new! But he is very odd, as I said, in how he talks about his work. He talks about people like people are toys he’s playing with. Even if I’m happy to talk to him, I don’t know if I would trust him to do surgery on me, anyway. A patient is a person, not a doll. I wouldn’t want to worry if I’m disposable to him, like how many people treat toys.
_____________________________________________________________________________________ History
No utopia is born without the sacrifices of a few.
No peace is brought without hardship before it.
There is no perfection without trial and error. And the tetrarchy in their early days of faux prophetical words and actions knew such the best.
How does one imagine they bred the first perfect generation? The tales they spin to the mass public detail stories of love between coincidentally perfect pairs and the use of perfected gene modification to create a prime populace for the country. Yet many look past the early days of the Avalon Charter, ones obscured through erasure and phaseouts, written in pages hidden deep within the darkest coves of physical archives dotted in the underbelly of the prim and property Avalon. The children of such foundational experiments by the AGIs to perfect their process are seldom remembered, and the camps are even less so. Such spaces were akin to factory farms, yet hidden and tucked away from the public’s eye in the natural cave systems; they were concrete hulls weathered and diminished by the settling of earth, laden and lined with the miasma of children scarcely cared for. For facilities that brought life upon this plane, they seemed to take it as often as they gave it. Newborns, toddlers, kids, and teens all packed away in the deep dark of the tetriarchy’s biggest secret, where imperfections were bred out and the modification of the human genome was perfected.
All such according to its masterplan.
Ramon was one of these children; the first generation of what would snowball into the expertly bred soldier. Though a man creeping in years, the memories of such a place were ones that never leave, like a scar embedded in one's brain. Born from a test tube in the stead of a mother’s womb, he was raised in the sterile grays of laboratories and training centers, and the stink of hundreds of kids from the same batch of himself packed into dormitories that bulged at the seams. His early days are fragments of memories of being pushed to his limits, beyond what the typical child had the capacity of, and of being held in medical examination to make sure nothing was failing inside of him; Some of his siblings weren't too lucky on that front. They were bred from only the strong, the rageful, the loyal, the obedient, those loyal to the cause or flag that was put before them. There was no soul saved; it was brother and sister put against each other, expressing the rage that was bred into them while under the watchful eye of the scientists that hung in the background.
Their genes were encoded and played with, traits were removed and added. Some of his brothers couldn’t feel the sensations of pain; they were the quickest to go. Some of his sisters held a modified genome that manifested stronger light receptors in the eyes; they couldn’t handle the harsh rays of the sun. The tetriachy tried to mix and match traits to spring forth a generation of the strong to protect from the forces beyond their homeworld, yet in the end, only Ramon’s subbatch of 100 survived through their in utero modifications, and the training that exercised man to the limits of his strength.
The cream of the crop, they hailed him and his siblings. The best of the best of soldiers to be inducted into the Magna Centauri army. And such words of adoration and praise would hold true if most of them didn’t become subsumed by the ever-present mania that followed them from the cavernous camps. Most of his siblings died in battle; the mania that followed them since birth failed them, it made them reckless, and recklessness is death. For some, it brought melancholy, a sadness so deep it made them see the end of the barrel of their own weapon a more preferable option than life. Ramon was not exempt from the failing of the first generation; the rage had still boiled in his body and tainted his blood, yet one of the reasons he had made it out of the program and into the field was through his control of it.
His life had been the military; that is what he had made for. Since his commission into the armed forces, he had been put to work. War was not a common thing in the systems, yet as man expanded farther and farther into the stars, piracy and crime began to carve their niche. It was decades upon the force that rooted out piracy from within their spacefields that brought him through the ranks; it was what gave him his own squad, then control over his own teams. Yet, being created for one purpose doesn’t exempt one from follies. It was one raid. One raid that brought an esteemed officer from grace. A raid in which several small ships had been commandeered from a standing force, and in which Ramon had been ordered to bring them back. It was a failing mission. The force of the pirates had been beyond what he was capable of handling, yet he pushed forward and, in the process, lost a team on a mission that he had his control on.
As a result, he became disconnected, fragmented. Forced into retirement from the army as a result of this failed mission and to save face for Ramon himself, he was left alone, rotting away on him home world. However, one day, he simply left. Ramon drifted around planets for a few years after such, earning coin from quick security jobs here and there for corporations and executives who needed the manpower. But now, in the present day, he has found himself aboard the Dullahan once again, aboard a ship not as simply security personnel, but as an officer again. He had spent his years adrift quelling such anger that held a vice grip around his soul, but now was the true test of resistance.
Personality & Reputation
Outspoken, loud, on edge, all are such words that have been used to describe Ramon. He is a man of efficiency. When assigned a job, he gets it done quickly. He is loyal to a fault, and in the present, his grip on the passion of rage has become steadier. Most days, he is collected, and even calm. He has worked hard his whole life, and such hasn’t stopped until this day. Every job he completes, he does his best to do it well. Yet also, he is a man who deeply cares for his crew, beyond simply the stern look upon his face in a lecture on every mistake and inefficiency you hold; he breaks you down to build you up.
He has been an officer on a ship longer than many of his crewmates have been alive; the heart, soul, and blood of his experience as a soldier has been directing those on one. Knowledge of battle is held in each one of the scars laden upon his body, knowledge of different worlds held in the replacement of body parts. He is a man who has been from Magna Centauri to the Sol Federation, and every little crack in between. Well-traveled and well-seasoned, the stars are in his blood.
Appearance
Ramon is not quite the vision an officer many would have in their mind, that well-refined and prim version of himself left with rank removal. He’s gruff; long gone is the military garb of suits and the absence of any facial hair, where that once stood is mostly practical and workwear dyed in dark colors, and a beard of soft grays and white that stretches from his face. The hair on the rest of his head sports the same colors as well. His build is stocky and tall, imposing to most, a characteristic that was deemed inefficient for the following generations beyond him. Patches of off-colored skin lay laden across his back, left arm and leg, and scars lay riddled across most parts of his body. And beneath those odd patches of skin on the left side of his body lay the cybernetics implanted on him after the several debilitating injuries he had received throughout his career. For a society run by AGIs that lacked such a concept of a physical body, for their soldiers, they deemed it the utmost important to upkeep.
◤ “Man is by nature a fickle little thing; there will always be a hand that guides.”
____________________________________________________________ Full Name: Ramon "Ringworm" Montalban Age: 64 Homeworld: Avalon Occupation: Executive Officer Affiliation(s): Homeland Defense Department - Magna Centauri (Formerly) ____________________________________________________________ Strenghts
Ø Friends in High Places. Despite his rather unsavory departure from Magna Centauri, those bonds he had formed through the shedding of blood and the healing of wounds remain lit for rekindling.
Ø Quick on His Feet. There are a few things that remain with you once you leave the service, and snapping quickly on an objective is one such thing. His mind flows quickly with decisions when pressed, and his hands drop even faster to his weapon when called for.
Ø Hearty as a Horse. His constitution is one built of steel. Breed in his blood is a resistance to many a sickness the common man lacks, and a lifespan years beyond the settlers of yore.
Ø Once a soldier, Always a Soldier. The training never really leaves you; His hand instinctively drops down to his hip in weary times, to dive for cover is like this sixth sense, he could survive off a diet of cigarettes and dried meals akin to dirt.
Ø Handy With a Manual. Ramon knows his way around many weapons systems, with a manual in hand and a few days to break it down, he'll understand a system like he does the back of his hand.
Ø Shell Shock. Man horrors have crossed his eye; he is not a stranger to them. Some days he hears the screams in the crewmates' shouts across the common space, other days he hears the crackle of explosions in the hissing and wiring of the interior components of the ship.
Ø Matter-a-fact. Ramon is rather curt with his words. He is a man straight to the point, with little exaggeration or praise crossing his lips. When he sees something, he says something.
Ø Stuborn as a Mule. When deadset on something, his mind is rarely ever changed. Hard to convince him of any one thing, Ramon is strong in what he believes.
Ø Man or Machine. While his service is years behind him, the scars of days past still linger. He's become more metal as the flesh has been ripped from bone, and the bone from body. As the years pass on, those parts which were once top of the line slowly degrade into obsolescence, both invasive and damaging to replace.
Ø Mania. Being born to be a soldier means capturing man's rage at its most effective form. Sometimes, that rage seeps out.
Ø Documented Cybernetic Augmentations. Partial spinal cord replacement, complete left forearm and hand replacement, complete left leg replacement, artificial skin dotting patches of his body, including all cybernetic replacements.
Ø Ringworm? Such was a nickname that has followed him most of his life, since when he was 34 on a military charting expedition and contracted an unknown necrotizing fungal infection, which appeared similar to the older Earth infection, Ringworm. The result of such a disease was the removal of his left forearm and hand
Born in the bustling heart of Lagos, Earth's most populated mega-city, Mo came from a hard-working family who worked the dockyards. From a young age, he was destined to the same path; gifted with formidable strength, he found the grueling physical labour of a stevedore more manageable than most. By his late teens, he had demonstrated an excellent eye for detail. This, coupled with his tireless work-ethic, drew him to successfully enlisting for a procurement and logistics apprenticeship within the Sol Federation military-supply chain. He was well suited to the role, effectively managing shipments, manifests and paperwork while taking a hands-on role in cargo management.
Through his twenties, he grew disillusioned with the bureaucracy associated with the Sol Federation — endless forms, bribes, and cut corners all mounting up while ordinary dockers, like his own family, broke their backs. He eventually resigned and found himself looking for work in Jovian Blocspace, aware that it would not only pay better, but that the paperwork wouldn't be as needlessly convoluted. He eventually found himself in the employ of Garran "Gravel" Voith, adapting his procurement expertise to fence-work.
Broad, burly and tall, you could be forgiven for mistaking Mo for an enforcer. While he is comfortable getting into a scrap, his priorities lie elsewhere. With a broad smile and a booming laugh, he is significantly less intimidating once befriended. While disinterested with wider politics, he is loyal to friends and families — but ultimately, as a pragmatist, he won't risk his life for ideology. With a natural, jolly "fixer" personality, he has a good eyes for taking hot goods and legitimising them.
Full Name: Mohammed Kwasi Tochukwu Age: 34 Homeworld: Earth Occupation: Procurement Officer / Fence Affiliation(s): Sol Federation Navy (formerly), "Gravel"
Brenko
Europa is a land of commerce and opportunity: a magnet for the successful or ambitious; a place to double or triple their existing wealth. For those who were born and raised on Europa, however, particularly in the underbelly of its capital, Galileo, life is not so glamorous. In fact, it is a most unfortunate place to be born. Crime is rife, and unless it impedes upon the profit margins of the Commonwealth, it is left to fester.
Brenko was a Galilean street urchin as a child, and a thug as a teen. To crawl out from the cracks of civilisation, one must dirty their hands, and dirty them he did. He had no access to an academic education, so he learned how to kill instead. He first took a life at thirteen years old, and by twenty he had lost count. In truth, he was one of the lucky ones; he had the ice-cold nerve of a hunter, and the dexterity to wield weapons effectively. Where others were unable to drag themselves from the detritus of the slumlands, Brenko crawled and clambered his way out, doing whatever he could to find a better life. By his twenties, he'd escaped the darkest corners of Europa and found himself consistent, well-paying mercenary work. For the next twenty years he would work dozens of contracts, mostly as a part of private armies for corpo Guilds.
A gruff, blunt, and antisocial man, Brenko will avoid 'team building' and crew interaction at all costs, usually gravitating to wherever on the ship is least busy, lest he find a kindred spirit who is comfortable with silence. Now in his late fourties, Brenko's lethal edge is beginning to dull, pushing him into life as a corsair' more sporadic in its physical demands (for every field operation, there are days of drifting from A to B; a better life for the weary bones of an ageing hunter). He makes no effort to mask his distaste for corpos, but he is also acutely aware that are, and have always been, the source of his paycheck. He does not like Everest, and does not pretent to, but to him: helios are king.
Full Name: Brenko Temirkhan Age: 47 Homeworld: Europa Occupation: Headhunter Affiliation(s): Various merc groups (formerly)
Dr. Treschow
Once upon a time, Erling Treschow wore a white coat and latex gloves; a Federation-certified physician who worked at the prestigious Schiaparelli Memorial Hosptial in Tharsis, Mars. He'd been a family man, with a wife and two children. At some point, for reasons buried deep in Federal bureaucracy and sealed files, he was delicensed. Rumours on Callisto, where he has made his home for the last fifteen years, vary dramatically; malpractice, thievery, corruption, experimentation, and every other possible explanation under the sun. Treschow himself never speaks of it.
It is not uncommon for the Sol Federation to chew up and spit out its people and for them to then make their way to Jovian Blocspace. Most find the adaptation to be challenging, and never truly acclimatise to the grime and lies. Treschow, however, was willing to wade through the muck to carve out a life for himself on the sooty, industrial moon of Callisto. For many years, he offered his services to anyone who would pay for them; often mercenaries who sought out cheap alternatives to corpo-ran private hospitals. His clinic was a murky rented room in Mandragora space port. It wasn't pretty; but if you needed a bullet digging out, a wound stitched, or a black-market implant installed, he was a good value option. Recently, local corporations have chased him out of town for impeding on their business, and he has sought alternative work. Though outwardly gruff and unflinching, Treschow carries himself with a dry wit and a disquieting fascination for his craft. Some of his patients swear he enjoys his work little too much, as he is prone to treat surgery more like a puzzle than a human life in his hands. He is discreet and tight-lipped about personal matters, yet prideful of his skill, always insisting on being called Doctor. Aboard the Dullahan, he will happily engage in conversation with crew members, but is equally content being left to his devices.
If Desna had ever had dreams, abandoning them was not only inevitable—an adults' world killing the girlishness in her—it was naked survival. For on Venus there is no travel but for what brings one closer to a whalefall and all its half-slagged treasures, no art save for what can be sold offworld. Only maggots, living maggots beset upon durasteel carcasses. Sectioning and chewing and repurposing.
Where other places' mothers seek to enrich their children—with opportunity, with education—that they might one day return and enrich their families and communities in kind—the Venutian mother sends them away hoping to never see them again; never to reminisce, those children, never to feel the longing ache of homesickness. For what livelihoods could they hope to return to? Cutter, melter, or scrapjack. Rivetman or keelbreak. (Or one other, if a long span arrives where there is nothing fallen to the sands, naught to salvage; but so as the Venutians hesitate to speak of that, so should we.)
Any gig would have sufficed, in truth. Cooking aboard an Ad Astra cruise liner, maybe; or hauling and dumping the very same wrecks on which the dregs of Venus subsist. That a freight and logistics company was the first of maybe thirty applications to reach out with an interview was only happenstance. Still, Desna already had experience operating tunnelers and sand crawlers and a few other heavy machines, so earning her Mikeys proved trivial enough, even for someone as roughspun and uneducated as she.
She knew the precariousness of her position—knew if she screwed it up there were a thousand others lined up vying to take her place—so for a couple years Desna worked hard and stayed loyal. Long hours, and she was always picking up more. Not that she minded. What few satellite apartments she could afford they seemed a waste of money anyway, what with her spending three weeks every six on the road. Why pay rent for a roof she barely ever slept under, why pay utilities on water and power she didn't get to use?—so she never let much time pass between hauls. Never handed in her rig. Simply hooked up the next train and went back out again. Over time she gutted out the cabin of all its extremities and filled it in again with all her little touches. Posters, fun ashtrays picked up here and there, potted plants. Oh, how she loved her plants (had never seen any before going starbound, after all). Her ryegrass and her thale cress, nasturtiums and dwarf peas. And she got to listen to her music, sleep on her schedule, eat whatever she wanted, and the work may have been hard and long and filthy but it wasn't all bad. Very soon the ship was her home.
So when the disillusionment started it started small. Insidious. Noticing if she bought the expensive clamshelled microwave dinners instead of the cheap styro ones sometimes she'd be rationing the last of her cigarettes at month's end. That if she splurged for the fancy water-retaining flower feeds she had to skip every other cyberbooster shot. That she was patching and taping her boots instead of buying new ones. That sorta thing. It didn't make sense with how far she'd trimmed back her cost-of-living, but there it was. She tried just about every polite recourse; every legal, HR-approved avenue of conflict resolution. She'd ask for a raise, or if not a raise then at least for commuting hours between gigs to count toward overtime, because she was still moving the ship wasn't she, it wasn't personal time or any kind of vacation, she was still keeping company property safe from thieves and asteroid dings, still keeping insurance premiums down with her squeaky-clean driving record, no tickets, no accidents. No dice, of course. So she'd backpedal, saying at the very least, at the very least, she wanted a PPE stipend, because she was sick of buying new boots and new jumpsuits out of pocket. But it always ended the same way; they'd say, well, DeeDee (that was her radio callsign, DeeDee), if you have enough money for booze and cigarettes then you must be making off alright ("making off," like she was a fucking thief for even asking, like she was the villain for being there for the paycheck and not for the love of the company). And it was always the way they said it, their tones dripping with insinuation like she was taking advantage of them. And every time she had to bite her tongue it tasted slightly bitterer. Until eventually the resentment became something she couldn't bury anymore, couldn't ignore like a toothache too expensive to bring to the dentbot for filling.
A little time theft here, a little drinking on the clock there, nicking company supplies, these made Desna feel better but didn't amount to much in the way of her due compensation. It was through her coworkers that she found her answer. See, she had known more or less her entire stint at QuadOptimum that some of them had a kind of side-gig going on. From the way they whispered, glancing over their shoulders, she knew not to inquire; not to pry; not if she was going to make enemies out of it, and the retaliation was going to bite her back in the worst of ways. Even so, spending all that time onloading and offloading, invoicing and pre-flight-checking, she was bound to notice sooner than not. When the supes and the foremen weren't in, these coworkers would switch off the warehouse cameras and load up other, surreptitious goods alongside the legitimate; goods which didn't appear on the bills-of-lading; ones they were most particular about stashing well out of sight, behind dozens and dozens of freight containers, in odd corners and little latched alcoves. These illicit shipments and deliveries added trivial minutes to their ETAs if any at all, but made the drivers thousands, sometimes tens of thousands of heliodollars in a single round trip. They were, in the simplest terms, mules: each taking what seemed the merest modicum of risk, but raking it in big. All Desna had to do was convince the right people she was on the level (ie. not a company narc); get connected; do what she was already doing, just with one or two more little stops on the way; and finally she wouldn't have to merely survive anymore but could finally live. It worked, and on her next delivery, stowed among box after box of Grabbitz!™, the latest collect-'em-all vinyl figure craze, were a dozen small crates of bootleg infolink cracking kits. And all she had to do was play it cool through the Anchor checkpoints, and leave a certain side door to her rig unlocked in a certain hangar at a certain time, and a certain someone would go inside for an inspection, and the contraband would be out of her hands and on the next ship before she could even fret about it. And Desna's eyes bulged when she checked the number on the debit chit awaiting her beneath her floormats (just where the very nice man had said it would be), and she used the money to buy an expensive bourbon to celebrate, and whiskey had never tasted so sweet.
Ten months later, wearing a robin's-egg-cyan jumpsuit, the shackles chafing her ankles and the gavel gleaming under hot yellow lights, she considered blaming those coworkers for putting the idea in her head with their nice landcars, their shiny cybernetics that never jammed or stuck. She considered blaming QuadOptimum; the wage theft, the deduction of "wasteful and fraudulent" fuel use from her paystubs, simple managerial embezzlement, all these things she was so sure were happening but couldn't prove. She considered blaming a society which had made it too expensive to live and then punished everyone who refused to roll over and rot. But in the end she plead guilty, and so began her life as a criminal. Blacklisted from her industry of expertise; unemployable, except as min-wage grunt labor. Getting herself thrown back in almost as quickly as the wardens could process her release papers because at least in the slammer there was work, there were lights, there were heaters, clean water, food, medcare. No longer a mere jaywalking dilettante but a true-blue, in-and-out yardbird.
◤ “That's the fuck of it all, eh, kid? They make it too expensive to live, but illegal to die. Then when they catch you living on the street slurping out of soup cans, it's not the rich guy in the suit who put you there what they throw into irons. Pseesh. Sometimes it seems like the only way to win the game was to never a been born at all.”
Full Name: Desna Anavansi Age: 64 Homeworld: Venus [Terrestrial] Occupation: [Formerly] Scrounger, Deep Space Freight Trucker (Class-B//Long-Haul, Subsystem), Warehouse Thief, Fence, Chaingang Hydrogen Miner; [Currently] Astromechanical Engineer, Reserve Pilot Affiliation(s): Mt. Apollyona, Hooke's Crater, Venus, and its eponymous scrap-city; QuadOptimum Logistics LLC, later acquired by, and restructured into a subsidiary of, Celestinia Inc.; various small-time smuggling rings across the Inner System; Harald Zayd Station Orbital Corrections Facility
STRENGTHS GREASE MONKEY: When Phobos is 97 light-minutes behind you and Zenith-3 is still 84 minutes ahead, and there's a lead-lithium eutecticate leak gnawing its way through the arrestor manifold, and the red needle on the core temperature dial is creeping, creeping toward meltdown levels, do you retropropel down to contact speeds; fast-inject a neutron poison to cut the reaction?—send out an emergency beacon, drift in the void for days or weeks waiting for a tow, maybe run out of rations; get an earful from the client for delivering late, get an earful from the supes for putting in an insurance claim and jacking up the company's premiums? Or do you (figuratively) roll up your sleeves, (literally) climb into an HEV suit, and figure it out?
PILOT: Twenty three years hauling slag glass across the Inner System and not once did Desna sustain serious asteroid damage or get herself towed from Anchor starspace. Not even a single point on her license. She may not know the hammerhead turns or tailslides or very many fancy maneuvers whatsoever, but when it comes to avoiding collisions, space trash, and orbitcop attention she's one of the better warm bodies to stick in the captain's chair.
MAGPIE: Desna, through no desire or designs of her own, has over a lifetime cultivated the skills of a mediocre pinch, smuggler, and fence: improvising hidden compartments, glowering her way through weighstation checkpoints with hot contraband suitcased in the engine room, casing, sourcing, lifting, moving, shaking, sweating, and similar. Even a little lockpicking.
SHE-BULLOCK: Still deceptively strong for her age, even despite the plethora of old injuries and mystery-aches.
ENDLESSLY RESOURCEFUL: Desna almost never finds herself equipped with the right tools for a job. But her employers have always expected her to achieve more with less, and that's exactly what she does. Improvising, adapting, overcoming, at this point it's almost an art form.
LIMITATIONS OVER THE HILL: What she's earned in experiences and stories they will never compensate—not really—for the long, bitter war of attrition which time wages sooner or later on every joint and every muscle (but especially those not blessed with collagenide cures and cybernetic save-alls). Desna's fucking old. And every atmospheric reentry, with all its pressure shifts and isothermal shears, happily reminds her.
FUNCTIONALLY ILLITERATE: Desna's home planet doesn't have schools; teaching language arts and social studies to Venutian children all destined for the scrap heaps anyway, it would only waste time and precious liquid-ock supplies. Pearls before swine and such. And by the time she'd gone starbound she had addictions to feed, bills to pay, cheap cryoed meals to send down into a stomach which never seemed to stay full for quite long enough. (Not even mentioning the money she never quite got around to saving up and sending back to her family.) Indeed, Desna's teachers were pain, and mistakes, and hardship; effective enough in many respects but hardly preparing her for emails and memos, datacube novels and electrodramas.
SCRAP MAGGOT: Even before the prison tats, before the sewing-needle piercings, before the scleral icterus and the grease under the fingernails, Desna never would've sweet-talked her way onto a ritzy guestlist. Not past a valet rope, never the gangbridge of a Saturnian pleasure barge. The stench of poverty—of desperation—of struggle—this does not wash off as easily as a hard day's musk. Like the reek of Venus's sulfur gusts it seeps into every pore; becomes unconquerable. The loosening and smoothing and discoloring of teeth, the diminishing of hair, the spontaneous appearance of holes in old clothes. Because of these she will never hide. They will always know what she is...and what she will never be.
SHAKES & SHIVERS: Could be some untreated rheumatoid disease. Maybe the alcohol, maybe too much time in the cockpit, maybe too much unmitigated exposure to three suns' radiations and the toxic atmospheres of two dozen moons and planets over the decades (silent, their poisons—patient). Maybe just plain old age. Whatever the reason, Desna will never fire a pulsegun, drive a landbike, or pen a handwritten letter—at least not with any semblance of coordination or precision.
Only now it's thirty years later and the points on her record have racked up, and if Desna goes back then she's going back for good; no more digging up the keys to her cell from the bottom of a desk drawer, no more good behavior appeals, no more "And don't come back this time!" And something about the permanence of it, about staring at her own little slice of eternity with its metal walls and metal door and metal toilet, has utterly and thoroughly terrified her. She doesn't want to go back. She can't go back. But what can she do? Blacklisted by the only industry she's ever worked in, her skillset not transferable anywhere else; who could possibly have a use for a part-time smuggler, part-time bail dodger, a washed-up freight pilot with a rap sheet?...
Personality & Reputation
Astute enough to recognize when she is being mistreated, exploited, or dehumanized—yet not so gifted with the emotional or linguistic intelligence to alter her situation, as might a cyberpunk or even the typical corpo climber—Desna leads a resentful, deeply distrusting existence. Lied to and stolen from, swindled and scapegoated and cheated, always the little guy taken along for a ride, always the easy mark, the customer, for over half a century she's had to learn the hard way. The costly way. Placing her faith in people, in institutions, and time and time again having only the dust, and the ashes, and the bitter, ugly taste in her mouth to remember them by. Employers, lovers, pension plans; shit, she can't even fall in love with a hole-in-the-wall ramen joint or dive bar without the place going under or getting bought out or shrinking its portions or raising its prices or all of the above a few months into the whole sordid little affair. And then the friends. Yeah. Especially the "friends."
So Desna's not here for anyone else, and damn well not for the fond memories. She's here because she's up to her raisined tits in medical debt; desperate and out of any better options (safer, more legal options), and her retirement plan is to work until she can't anymore, until she literally falls over one day and breaks a hip and lays there helpless, squalid until the rot sets in. She knows it. Cpt. Everest knows it too (probably why she despises him). Only question is how many days she's got left in her. She'll sooner bust an airlock and suck the rest of the crew and herself out into space than let someone pity her over it, but it's the naked truth: she's damaged, obsolete, a downgrade from someone younger and less experienced and willing to work harder for less. Slow, and slower every day. Yes, some deep-seated part of Desna is acutely aware of the injustice of it all. All the decisions she can't take back. Every missed chance. Every self-absorbed, petulant, cozily moronic nepo-baby born into a smoking jacket and a stim addiction while billions of good, hardworking people break themselves for a heeliebuck.
And yet somehow every time she wakes in the "morning" and peers out through a porthole or through the breath-dewed visor of a pressure suit, she still manages to marvel at the stars. She still enjoys every single cigarette as much as the first, even after forty-something years at two packs a day; still savors every beer cracked open alongside her reconstituted breakfast. A part of her still hums or sings when she thinks no one can hear her (somehow having gone her whole life not knowing how a ship's conduits like to carry away with the sound). Almost like somewhere in there, behind the thorns and the cynicism and the vitriol, there is still a little Venutian girl looking up at a sulfur-colored sky and wondering what lies beyond the impenetrable, interminable clouds. What opportunity. What boundless resplendence.
Appearance
A squat, stout creature with a distinctly waddling gait—sturdy in her core, and stronger than she looks, yet balanced upon ruined knees, ruined hips and ankles; swollen, spongy, arthritic. A variety of gouts, corns, and bone spurs ruins her extremities, leaving her gnarled and knobby, tumid-seeming in the joints. And her hands bow and curl in ways hands shouldn't: crushed and never casted; never splinted, never iced; until after each ensuing injury they began to shore up strange and aslant. Until, in the hammering, and the weathering and the straining, they resembled bent roofing-nails more than fingers at all.
Her leathery, flabby rind is a tapestry of erratic burn scars and faded, blurry prison tats. Other colors too. The third knuckles on her left hand tarred yellow by the cigarette smoke. The surrounding skin an oily blackish-gold—dirty supercoolants and engine oils worked into every groove, every crevice of her handprints and never coming out no matter what chemical she uses, what brush what scourer. (It was long ago she stopped trying to get them clean again.) Always a cigarette between her diamondoid-enamelate teeth. Those lumpy fingers always wrapped around a tool handle or if not a handtool then the scrawny neck of a bottle.
Ever wearing the same shabby, grease and tar-stained tac boots. Always the same boilersuit. If she's cold she throws over it a type of bathrobe she's fond of, flower and cherry blossom print in thick terry. But louder than these colors and patterns, more pungent than the tobacco smoke and the dirty oil and the sour sweat, she wears the melancholy softly as a perfume, and it's the November rainwater scent of someone who stopped trying to be beautiful a long, long time ago.
Miscellaneous
Transportation of Stolen Goods, Securities, or Money; Trafficking in Counterfeit Goods; Customs Violations; Possession of Stolen Goods.
Blacklisted from ever again working at Celestinia Inc., and any/all subsidiaries and affiliates (a de facto blacklist from the entire space freight industry).
Cybernetic larynx, with anti-carcinogenic scrub modules; liver regeneration node; artificial teeth; reconstructed ulna and carpals, sinister.
The Dullahan's bar room operates only between the Standard Earthclock Hours of 8pm and 11pm and charges an astounding ħ28 heels for a well shot and a can of Black Duster. That, and the captain has ordered that only two (2) alcoholic drinks may be imbibed during an eight-hour shift (and not consecutively). So, Desna has gotten into homebrewing. Using Saccharomyces and Nectrasiderii cultures from Ponics, as well as a few cans of ConcenGrape lifted from the kitchen, every two weeks or so she manages to fill a 5-gallon carboy with a shockingly tolerable yardbird pruno. To have been told the location of this container is to have entered the old woman's very highest graces. So far exactly two crewmates have earned this honor.
She is not a fucking snitch. Do not say it, do not imply it, don't even think it.
"Well. Next time something goes wrong on this rattletrap of a ship, at least I'll know whose fault it ain't. The lieutenant here ain't just by the books; she's the whole damn fine print. Got a backbone made of rebar and white silk gloves for hands. The kind for dragging across a mantel to see if it's been dusted. But I'll tell you one thing: whoever keeps flushing her fucking tampons and clogging the pneumatic toilets, I'm not sure this bitch even bleeds. SOLCOM hates bleeders.
"Surprising how pleasant she can be. Conversational, even. Not at all like that clanker Ramon. But I guess they teach that at fancy officer school. Just wish I could tell sometimes whether she actually likes me or she's just trained to act that way."
"You know, in the clink there were lots of birds used to jag themselves with their shaving razors. On purpose, I mean. Thought it made 'em look mean, like dummy chromes only cheaper. Always over the eye for some reason. Anyway, maybe it'll turn out Kasey's the real deal. I'll eat my words then fair and square. Until then I think she's just perpetratin'. All chrome no circuits. Nothin' but yap. Ain't nobody been around the block a few times gets to be that damn happy."
"Whadda the prison chow line, the Space Navy mess hall, and the convoy drive-thru have in common? Everyone looks out for the guy who's cooking up their grub. Thankfully this one seems to have a longer fuse than most line guys. Less burned-out and testy and mean. I think Ev lucked out on this one. I'll be sure to have his back if some of the others—uh—let's say don't understand who really calls the shots on a ship like this. The real pecking order I mean; none of that 'Assistant Executive Officer' crap."
"We do a great job we get a pizza party and Casual Fridays. Somebody fucks up she gets a slap on the wrist. Where do the corps even find people like Everest? Did they grow him in a lab? He went to some fancy business school, got a whole degree in this shit and somehow he still doesn't know how the world works?
"Take Jax for instance. Kid's what, twenty years old? And look at his tats. There's calling-cards for four, five different hauling crews inked up and down his arms. How are you only twenty goddamn or whatever years old—still a baby!—and you've been sacked from half a dozen crews? But Everest didn't care. Probably didn't even occur to him that a kid who can't hold down a gig for two months is nothin' but a liability; that he keeps getting fired for a reason. All he saw was someone willing to work for pennies. Dollar signs and the bottom line, same as the rest of his type. Asshole. 'Project Manager,' 'Business Guru,' 'Visioneer' asshole. He's lucky this gig pays 'commission' on top of the hourly or I'd a been gone already."
"Guess we shouldn't be surprised. A job like this, a ship like this, of course there's gonna be a few of these freak-of-nature types on board. Born to kill and bred to conquer. Barely human now, if he ever really was. Doesn't make it any less creepy, of course. You know, I don't think he even sleeps. Whenever he climbs up into his bunk he turns onto his back and just stares. Like a computer in idle mode. Or maybe like he's trying to laserbeam through the ceiling, as if it did something to him, made it personal. That kinda grudge, that hatred for life itself, can't be good for your health to cross paths with. I just stay outta the way. It's what he woulda wanted anyway, I think."
"Everyone thinks it's the head chef or maybe the manager what keeps a canteen outta the weeds but those are the people who ain't never been elbow-deep in trap grease and it shows. It's the dishie. Or the jannie in our case. People gotta sleep in filthy bedsheets? Sit on toilet seats splashed with someone else's bad aim? Eat offa plates greasier than MacLaine's hair plugs? Morale is a hell of a thing; a few days of that bullshit and we're all at each other's throats in no time. So who cares if Vin looks weird as all fuck, and she doesn't shut up and she's obviously hiding some shit. She does the jobs the others think they're too good for, and she does 'em damn fine. Far as I care you can be grateful or you can get to plunging."
"Rare to see that kinda work ethic in someone his age. A shame about the deathwish though. I wouldn't care—it's your life, throw it away however you want, right?—only someday he'll forget to purge the jets during airlock protocol, or he'll take one whack too many at a wall of sealant foam, and what do you know it'll be all of us sucked out into the black someday right beside him. I try and reach him, I say Jax, either you do it right or you go back inside, I know how stir-crazy you get if you have to stay inside, but it doesn't matter, every time there's some mistake. Something so fucking careless and stupid. Something they'd put in the Nebula Gazette and I'd just about die a second time from the embarrassment. Christ. The kid's got a lotta good in him. Could be a really good wrencher one day, too. But if he doesn't shape up, I'm gonna have to bring it up in my next progress report for sure. Get him off this ship before he's the doom of us. Rather not have the help if it's gonna get me vacked."
"A real gentleman, I'll give him that. A rare and dying breed. Probably the kind woulda broken my heart, once upon a time. Still can't take him seriously until he stops giving himself his own tough-guy nicknames, though. 'Gravel'—pseesh—last I checked high school was forty years ago, pal."
Full Name: Sara Araya Age: 25 Homeworld: Earth Occupation: Pilot (Spaceships) Affiliation(s): Sol Federation Navy (previously), Several Jovian PMCs (formerly) History
Earth is a collection of stories. Memories that she summons when she needs them.
Her family. Her parents. Her siblings. Asmara. The rocky highlands. The searing humidity of the flooded salt pans. The Red Sea lapping at the base of the mountains. She wanted to fly. It was all that she had ever wanted. It was all that she had ever wanted since her uncle had taken her up in an ancient atmospheric fighter. Having been up there. Having touched the sky, there was nothing else she longed for.
Her life began at the Sol Federation Naval Academy. The azure skies of Palau dominate her dreams. The crystal waters mirror her thoughts. She remembers her fellow students. Those who quit. Those who washed out. Those who died. And those who made it, those who earned their wings. She remembers her instructors. Veterans of unmentioned wars. Survivors of a thousand battles scattered across Sol Federation controlled space. Stern men and women, dedicated to the preparation of their charges. She wakes up sometimes, skin aching from beatings years past. The lessons are a part of her.
She keeps few pictures. Her graduation. Her first squadron. Kerensky, before she crashed. Campbell, his brow not yet creased with the lines of worry inevitably developed by a wing commander. Virtanen, always smiling, screaming her mad gibberish over the comms. More names. More faces. Old friends. And old enemies. She hunted pirates. She chased them across void. Years of cold. Years of darkness. Years of starving. Years of monotony and terror. Ships shattered. Hulls broken. Explosions that flashed silently in bursts of smoke and fire. Oxygen venting uncontrollably in great plumes of white. Ruined hulks left aimlessly drifting. Bodies. Faces frozen, skin black blue and turned to frost. Burned husks that had once been people. Pieces left floating, unrecognizable as anything living. One day she found that it no longer bothered her. She was good at it.
Promotions came slowly, delayed by the time dilation of FTL travel. Medals were handed out in the safety of friendly spaceports. She compartmentalized what she did, what she saw, and what happened. Earth was a stopping point. A brief moment of respite, before she shipped out again. For a long time, it didn't bother her. The endless cycle. Combat ops, months of furious activity. R&R, weeks spent burying the fresh memories. By the time it did, they had new job for her. There were mercenaries fighting amongst the stars. There privateers even. Bearing licenses to conduct piracy. Someone needed to keep tabs on them. Someone needed to report back to SOLCOM. Those someones were people like her.
Riding the redline of a real burnout, she didn't have much else going on for her. She was pilot. That was all. So she accepted. They drummed her out of the military at a breakneck pace. An Honorable Discharge, but a discharge no less. A Jovian PMC found her soon after. It was easy to trace the bribes they had paid to a desk jockey at the Department of the Navy. He'd been passing on contact details of some of those leaving the SFN. Those likely to have desirable talents and a desperate need for credits. It didn't matter, the leak was quickly co-opted by the SFN. It was the perfect cover for Sara, the fastest way to vanish into the stellar seas.
She knew what the Jovians wanted. She knew what they offered. The same thing they offered to every desperate ex-SFN mercenary. A way forward. Loyalty purchased with money. Renewed relevance paid for in more blood. She hopped form company to company. Moving on when she judged the risks too high. Changing employer when better offers appeared. She was a professional, not a fanatic, and she acted like one. Every new company was a new source of information. Every new job brought more intelligence. Data for her to funnel back to her superiors at SOLCOM.
Time passed, and she continued her both facets of her work. She kept sending reports back to SOLCOM. But with each passing diurnal cycle she felt herself wavering. She felt a growing paranoia. Perhaps she had been detected by agents of the Jovian Commonwealth or the Magna Centuari. Maybe SOLCOM had decided she knew too much, that she was a liability, and some high ranking officer had signed a burn notice with her name on it. Worse than the fear, was the doubt that had begun to afflict her. At the edges of the galaxy, the Sol Federation was a distant place, and she wasn't sure the people there knew the answer to the problems that plagued the stars. It was easy enough to travel further. To report less often. To offer less clarity and less detail. When the Dullahan finally appeared in front of her, she felt a faint sliver of hope, a thin thread from the tapestry that had once been her dreams. She had a chance. She had a real chance, for once, to get away, small and fragile of a thing as it was.
Personality & Reputation
A product of the selective and notoriously difficult naval aviator program, Sara's personality is marked by several traits that scream military pilot. Discipline is woven through every fiber of her being. She is committed to the mission, to the objectives assigned to her. She communicates in the clear, almost alien, and painfully efficient way expected across military comm networks. She's stable, too stable, so stable that it's clear she compartmentalizes anything that might impact her performance as a pilot. She's had panic drilled out of her, beaten out of her, and displays a calm demeanor under pressure.
She is daring, but not reckless. She understands the risks involved in her profession. She accepts these dangers. But she doesn't take them lightly. And she doesn't take chances, not if she can help. She prepares. She studies the intelligence reports. She listens to the briefings. She asks questions. She analyzes the situation with an open mind. She plans, as much as she can, as much as she knows is reasonable. She wants to win. And winning...winning requires taking things seriously. She's a professional, not some scumbag mercenary.
Despite her time as a soldier for hire, her employment as an unaligned and wholly independent pilot, Sara struggles with a persistent attachment to the Sol Federation. Home is home. Even if it's a polluted shithole. A shithole run by corrupt bureaucrats and spineless politicians. She's not a patriot. Not what most people mean when they invoke the word. But she has family on Earth. She has friends. She has old colleagues. She has old affections that still pull at her heartstrings. A dangerous set of emotions for a glorified pirate to carry in her heart.
Sara lives to fly. It's all she's ever wanted to do. It's all she's ever needed. It's all she's ever done. And it's all she wants to keep doing.
Driven by dogmatic professionalism, Sara has high expectations of herself and others. They have no room for error. No time for mistakes. The black doesn't care, doesn't offer any mercy. Keeping things safe requires people willing to do things the right way. Checklists and SOPs exist for a reason. There's no place for daredevils or addicts. And personal problems are for some spaceport bar.
A drink. A small conversation. A shared joke. All these things help pass the time between stars. Sara has no problems with being social. She can be warm, friendly even, and she meshes well with most of the crew. However, Sara isn't close to anyone in particular. She doesn't talk much about her past beyond generalities. Sometimes it seems like she's just going through the motions. Passing time until it's time to fly again. As if everything else is just noise. Just a distraction.
Appearance
A wispy thing cut from purpose and determination. Sarah is remarkably average in height. She has a lean, toned frame, with muscles built through regular exercise. Her body is a well-oiled machine, prepared to withstand the demands of spaceflight. Her hair is a crown of black, bushy hair, that she keeps swept back in a loose ponytail. She sits and stands with a ramrod straight posture. Self-control and restraint, oozing through every pore of her body. Her hands are light, her fingers dexterous. And she moves with a natural grace, like some acrobat, soaring through the air.
Her skin is a gentle brown, bleached by a lifetime spent beneath fluorescent lights. Clean, for all the time she spends fussing over spacecraft systems. Scarred by training and combat operations. The irregular tears, where shrapnel embedded in her left shoulder. A faded cut on the side of her head from when she walked into the leading edge of the wing of a fighter. She has a tattoo on the right side of her shoulder, a large anchor in blue, accompanied by the letters SFN below it. Hidden from view, she has a large tattoo on the front of her left thigh, unique in design and pattern.
Wears few things underway save flight suits and boots. Meticulously neat and tidy, her clothes are in good shape. Driven by old habits, she dresses with all the small, subtle touches developed from a military vocation. There is little creativity in her fashion. Pragmatism and comfort winning out above all other concerns. However, it is clear that she cares. That she thinks about her appearance. That she worries how others perceive her. And that she wants to be taken seriously.
Strengths
"Sara, do some pilot shit!" If it flies, Sara can fly it. Past the specs posted in some classified spec sheet. Beyond what the maintenance or pilot manuals suggest is safe. System operations is second nature to her. Weapon employment is like walking. Her instructors made sure that BFM was carved deep into her brain stem. And ACM pours out of her ears. She's got the training. She's got the skills. She's got everything it takes to make a successful spaceship pilot.
Situational Awareness. Sara keeps her head on a swivel. She scans the black around her. She knows what is going on with her own ship. She knows where the enemy is. She knows what the enemy is up to. She uses each sensor of her ship. She processes overwhelming amounts of data. She knows what it all means. She has to, if she wants to know what to do, if she wants to keep her ship safe, and if she wants to bring her weapons to bear on her enemy.
Mental Toughness. Calm under pressure, Sara possesses the mental toughness required to handle the uncertainty, danger, and rapid nature of spaceship combat.
Communication Skills. By training and necessity, Sara is a clear, concise communicator. She has a knack for delivering essential information efficiently with as few words as possible, speaking with a measured cadence expected from a military pilot. Her language on the comms net is standardized, uncluttered by colloquial language and ambiguity. She is familiar with various modes of communication, having proficiency in the usage of civilian and military encryption.
Teamwork. Sara works well with others. She knows how to keep her ego in check. She doesn't struggle with negative feedback. She doesn't care if she likes someone. She just wants to get the job done. And done well.
Physical Fitness. A fitness nut, Sara likes to exercise. She lifts weights. She runs. She does yoga. Anything to keep moving. Anything to mitigate the muscle mass and strength loss inherent to space travel. Sara knows that outside of the Anti-Gravity Straining Maneuver (AGSM) taught at the academy, physical fitness remains one of the best ways to fight G-Forces.
Limitations
Fragmentation. Connecting directly to a spaceship, to the machine that powers all the systems, sensors, and weapons, Sara is bombarded by untold amounts of data. For every millisecond, every second, every minute spent assimilating this torrent of information, she experiences exponential fragmentation of her consciousness. Untreated, fragmentation is known to cause a wide range of negative mental and physical effects, that range in severity based on exposure time.
Defragmentation. Usage of the DNI system requires defragmentation to counter the adverse effects of the man-machine neural link. While there are a variety of ways defragmentation can be performed, depending on the pilot profile and the mode of piloting used, Sara relies chiefly on specialized programs running off of a secondary computer. Using an array of algorithms to create fragmentation tables, her DNI controller will produce real-time estimates of fragmentation status and generate recommended defragmentation profiles for her. In extreme cases, defragmentation may involve the administration of drugs and other medical treatment.
Duty, Honor, Planet. Despite distance. Despite time. Despite every job she takes that says otherwise, Sara struggles with a sense of duty instilled in her at the Naval Academy. She swore an oath. She served. She bled. She killed. And sometimes she wonders if it was really the right call to turn her back on the Sol Federation.
Stay Out of My Stuff! Sara is extremely protective of her footlocker, and not only because there is no honor among thieves. It's almost as if she protects her personal effects not from 'disappearing' but from being discovered at all...
I Shower Alone. Sporting a collection of identifiable squadron tats, Sara utterly refuses to be seen naked or partially clothed, even in the safety of the women's showers.
Miscellaneous
Military Service. Naval Aviator (Lieutenant) with the Sol Federation Navy. Awarded the Distinguished Flying Cross (DFC), the Air Medal, the Purple Heart, and a Navy Unit Commendation for her participation in Operation [Redacted]. Cybernetics. Direct Neural Interface (DNI), electronic sensors, fiber-optic wires and contact points connected to her central nervous system, and Interface Plugs (back of neck & left wrist), Noteworthy belongings. Sara keeps a standard issue Sol Federation sidearm, a solar powered analogue watch inherited from her uncle, and a battered silver harmonica on her person. Fun facts. Sara is a mean harmonica player. BAMBI Burned a Meal, Blew-up Infrastructure. Sara acquired this call sign during her first week posted to an active naval squadron. Attempting to cook a simple meal, she started a fire that lead to a large explosion, reducing the small squadron mess hall into a smouldering pile of rubble.
PCs:
“In a different life, Deedee would’ve been a fine old Chief on some SFN battlecruiser. But that’s not how things turned out. No, she’s here with us. Keeping this rust bucket afloat. Somehow. Despite the shoestring budget Everest provides her. A minor miracle as far as I am concerned.
Deedee’s grumpy. She swears. She smokes. She drinks. She drinks in the middle of doing repairs. Doesn’t matter though. She’s got that touch. She’s got a knack for fixing things. Grease monkeys are built different. They know what rules they can bend. What orders they need to ignore. She may be an ex-con with a record longer than my flight log and more time in cell than I’ve spent flying a saucer, but we get along just fine. We have an understanding. I don’t say anything about her drinking. I don’t ask her where she gets her prison hooch. And she doesn’t ask me any personal questions.
There are no snitches in this cockpit.”
“Sec Ops requires some steady hands. KC’s got those. She’s rough and tumble. She’s got that look. Like she spent the last couple of years making all the worst fucking choices. So, sure, she can start blasting when she needs to.She puts in the work. No questions. No hesitation. Doesn't matter what the job is. She’ll do it.. All you gotta do is point her in the right direction. And Gravel can do that just fine.
The problems start when she’s not busy. She’s loud. Louder than Ringworm when he does his best drill sergeant impression. It’s like she can’t sit still. Like a second without talking is unbearable. She’s always playing music. Always trying to get you to dance in the lounge when you just want to crash out after a full watch on duty.
I can live with that. She’s a lot, but so what? Plenty of weirdos on this boat. But she doesn’t think things through. She just acts. She just does something. She’s a liability when someone isn’t there to supervise her. How long before she says the wrong thing to the wrong person? Before she accidentally shoots some random bystander?”
“Chef is the only man on the Dullahan who can turn your day around in 15 minutes or less. Space travel is monotonous. One day after another. It all starts to feel the same. Looking up at the same metal bulkheads. Staring at the same faces. Having the same conversations. Watching the same movies. Playing the same games. Reading the same books. It gets old real fast. People start to get a bit stir crazy. Good food helps. Some variety helps you forget that you’re still stuck on board.
Emsberg may be a civilian through and through, but he’s a pro. He’s like me. He’s here to do his job. And he doesn’t cause problems.“
“The captain. The man in charge. The money. Calling him a bit of a dreamer would be an understatement. He’s got ideas. Big ideas. SO MANY ideas. I’m not always sure he knows what he’s gotten himself into. He’s a corpo, not a mercenary. And he doesn’t really seem like the sort to turn pirate. Much less put himself in actual danger. He’s got a way with people though. He knows how to make deals. He’s got his books. His spreadsheets. His numbers.
I could without the corpo banter. The “holding hands and singing kumbaya” as we talk about big business words like synergy. The endless obsession with generating more value for shareholders. But I’m going to be honest, it beats being told to fly at gunpoint.
More importantly, Everest knows how to listen. He doesn’t mind delegating. He doesn’t play at being a soldier. He doesn’t pretend he knows anything about engineering. He doesn’t try to tell me how to fly the ship. He stays in his lane. Which is more than I can say for more than one commanding officer in the SFN. Let’s just hope his plan isn’t as crazy as it sounds…”
“Ringworm might as well have INFANTRY stamped onto his forehead. He’s a machine all right. Seen plenty of those in the SFN. Marines chromed up to the gills and armed to the teeth. They were squared up all right. Too squared up if you ask me. Always itching for another fight. Always looking for a reason to put new assholes in foreheads. He runs a tight ship though, which is what counts. A hard man for a hard job, as they’d say back at the academy. With a crew like this, anything else would’ve caused problems.
He’s not bad, for a vat born weapon. If I didn’t know any better, I’d almost think he cared. About the crew that is.”
“Vĩnh is in the wrong place. She’s not meant for this. She looks like the office type. Acts like it too. She’s not a thug like Gravel. She’s not a soldier like some of us. I don’t know what she did. I don't know who she managed to piss off. But if she’s slumming it with us, on a ship like this, she must have really fucked up.
Not that it is any of my business. She’s nice enough. Talks a lot without saying anything. Asks more questions. Besides, it's nice to have someone else here who cares about keeping the ship clean. A clean ship is a fighting ship, that’s what my instructors used to say. I didn’t really believe them back then. But when you’ve spent days or weeks breathing recycled air, you start to realize that it’s the small things, like not smelling your bunkmates BO, that make all the difference.
Sooner or later though, she’s gonna realize that there are stains you can’t remove, no matter how hard you scrub. She’s going to have to get dirty. Just like the rest of us.”
“Back home, we used to have a saying about people like Jax, “Only a fool tests the depths of a river with his feet.
The black is not a river, it’s an ocean, a bottomless ocean that will pull him down, drowning him long before it grinds his bones into specks of dust. He thinks he understands it. He thinks he can play with it. He thinks all of this is a fucking game. Some grand adventure. Maybe he even thinks he’s the hero?
He’s fucking wrong. All of this, all of it is written in blood. Every boring checklist. Every standardized procedure. In lives lost to stupid mistakes. In the small things people forgot. He’s gonna get himself killed at this rate. He’s burning through all his luck and all his lives as if it was a race. And he won’t listen. He just keeps babbling to himself. Spamming up the comms as if it’s his own private radio station.”
“Gravel puts the capital C’s in Career Criminal. He walks like an old soldier. Talks almost like one too. But there’s a jagged edge to him. He’s not military, not by a long shot. You can see it in his eyes, don’t laugh, you know it’s true. You can hear it in the words he uses. Everything about him is meant as a warning. And the message is simple: Danger, stay away.
He’s one of those old timers. One of those angry, mad bastards you’d bump into in some dingy bar next to your base. Alive despite their own best efforts. Angry about it. As if they resented that others hadn’t finished them off already. Men and women with tired eyes. Worn down bodies, full of old junk, and marked with scars.
Always looking. For old friends. For old enemies, maybe. For a last fight. They’d tell you stories. Stories about the old days. Stories about battles you’d never heard of. Stories of places you’d never seen. And you’d let them talk. It was the least you could do, knowing they’d buy you a drink. They still had some fight left in them. And he does too.
Gravel is a scumbag. There’s no mistaking it. But he’s reliable. There’s nothing clean about him. Not even a faint glimmer. That’s why Everest needs him. That’s why we need him. He knows how things work. He knows all the wrong people. He knows everything that you shouldn’t.”
NPCs:
“Brenko is a killer. But in this line of work, you need plenty of killers. He’s honest. He doesn’t pretend. He doesn’t act like her cares. He’d kill any one of us in a heartbeat if it meant his life or a fistfull of helios. I can work with that. We don’t need to be friends…I’d rather not be and I’m sure the feeling is mutual.”
“Big Mo is solid. As solid as they can get. I don’t know why he chose to pal around with someone like Gravel. But I don’t need to, he’s a good dude. He served. Sol Federation Navy, so he knows the score. We’ve sat through the same trainings. We’ve been to the same bases. We’ve watched the same old holovids. We’ve eaten the same cardboard tasting food. Trauma bonding, I think they call it. ”
“Treschow is strange, very strange. Every ship needs a doctor though, so I’m not complaining. Not much seems to rattle him. He seems to know his stuff, especially when it comes to wielding a scalpel. Probably best not to ask how or why. Not many reputable medical practitioners decide to enlist in companies like this. Not for the salaries that Everest was offering anyways.”