Updated the sheet as promised, hopefully this handles the various problems!
Name: Grima
Origin: Fire Emblem: Awakening
Appearance: Grima takes the form of a young, white haired woman of average height, with red eyes that occasionally glow with magic. Their general outfit is that of a stylized cloak purple cloak that covers a waistguard and a simple tan shirt and baggy pants, along with a basic pair of dark gloves and boots.
Grima’s true form, however, is that of a colossal, serpentine dragon, easily capable of dwarfing entire cities, and bearing six red eyes, six feathery wings, jagged teeth, two massive horns that create ridges along its back, and covered head to tail in black plating.
Personality: Cruel, tactical, and manipulative, Grima is a being who makes their hatred of humanity, and in truth, all of creation, abundantly clear. Even those who follow the Fell Dragon are not safe from Grima’s hatred, and Grima refuses to follow those that they view as inferior (which is to say, everyone). To themselves, Grima’s age and power makes them a god, only hampered by their vessel’s limitations, a fact that constantly frustrates them.
However, due to Galeem’s intervention in their original world, Grima’s mind is plagued by another soul: The unwavering spirit of Robin. While without much sway, Robin continuously pushes against Grima’s worldview and see the good in humanity. Thus, Grima is slightly more amicable and cooperative than they normally would be with the beings they claim to despise.
Background: Originally the creation of an alchemist named Forneus using the blood of the Divine Dragons, Grima began its life known simply as ‘the Creation’, a being of malevolent will who quickly killed their own creator due to their fear of them. Several thousand years passed after its birth and subsequent parricide, the Creation revealed itself to the world as the Fell Dragon, only to be sealed away by the First Exalt of Ylisse. However, Grima’s being was not truly severed from the world, and through its cult of the Grimleal, Grima plotted their return by having the Grimleal spend centuries creating the perfect host for Grima to inhabit, eventually giving birth to Robin.
Initially, Grima’s plot was a success. While Robin had escaped the Grimleal, their connection to the acting Prince of Ylisse allowed Grima a perfect opportunity to assassinate them and revive themselves, paving the way for world domination under the wings of the Fell Dragon. However, before their ultimate victory, the daughter of the prince had traveled back through time in order to stop the Fell Dragon’s plan from succeeding, requiring them to travel back as well. In this new timeline, the bonds of Robin and their friends allowed the vessel to resist Grima’s influence, though the Fell Dragon was still able to return through their vessel from the ruined future. In a final battle, Grima clashed with Robin and their friends, and the Fell Dragon was posed to finally achieve the victory they had worked for for centuries… Before a brilliant light enveloped the world. In their moment of distraction, Robin had chosen to sacrifice themselves to slay the Fell Dragon, using their connection to fatally stab them through the heart as the world itself faded into white.
In the Now: Drowned in light, Grima has become a relative nonthreat to the World of Light, largely due to their body being sealed away in a location even the Fell Dragon doesn’t know, eternally confined.. However, their vessel is still at large, actively attempting to garner influence and intelligence in order to find and release their true form. To start this, they have traveled to Esaka and joined the World Warrior Tournament, with the goal of winning and garnering more power for themselves.
Job: Fell Dragon
Specialty: Overwhelming power and dark magic, with experienced swordplay to protect themselves should the gap be closed.
Inventory: A simple iron sword.
Lv: 4
EXP: 0/40
Abilities:
- Fell Wings: Using their magic, Grima is capable of conjuring a spectral, miniature variant of their true form, less the size of a mountain and more the size of a building. This form is capable of physically interacting with the world and casting Grima’s apex spell, Expiration, but its form is still tied to Grima’s host and can be disrupted through enough damage to either vessel. Additionally, the act of summoning this form and casting Expiration heavily exhausts Grima’s energy, leaving them vulnerable for a significant period of time afterwards.
Skills:
- Tactician of War: Grima’s vessel has a natural history of fighting directly in combat, and while Grima detests getting their vessel’s hands dirty, they are actually a fairly accomplished swordsman.
- Fallen magic: Grima is a master of abyssal arts, capable of using a variety of dark magics, from summoning spikes or conjuring dark manifestations of their true form. However, due to the inexperience in their vessel, Grima is unable to use most of their high level spells, instead being locked to basic dark magic, and limited by the (admittedly high) mana reserves of their vessel.
- Conqueror of Valm: Grima’s vessel was instrumental in conquering the military nation of Valm, and that experience, coupled with Grima’s cunning, allows them to quickly analyze tactical information and formulate a plan… If they feel the battle warrants their effort.
Weaknesses:
- Fallen Dragon: While only a vessel, Grima’s body and their true self are still one and the same, and tools made to specifically counter draconic beings can bypass this connection to damage Grima’s original self.
- God’s Arrogance: Grima views themselves as a flawless god, without equal and without peer. While this trait is somewhat lessened thanks to their vulnerability within their vessel, they still lack any sort of humility and firmly believe their victory is assured in any situation. As such, they do not even think about possible failures, and while their quick thinking can mitigate it, they are quite easily caught off guard.
- Lance Vulnerability: While Grima’s vessel is a good swordsman, their technique (coupled with Grima’s arrogance) actually makes them rather ineffective against lance-wielding foes.
Origin: Fire Emblem: Awakening
Appearance: Grima takes the form of a young, white haired woman of average height, with red eyes that occasionally glow with magic. Their general outfit is that of a stylized cloak purple cloak that covers a waistguard and a simple tan shirt and baggy pants, along with a basic pair of dark gloves and boots.
Grima’s true form, however, is that of a colossal, serpentine dragon, easily capable of dwarfing entire cities, and bearing six red eyes, six feathery wings, jagged teeth, two massive horns that create ridges along its back, and covered head to tail in black plating.
Personality: Cruel, tactical, and manipulative, Grima is a being who makes their hatred of humanity, and in truth, all of creation, abundantly clear. Even those who follow the Fell Dragon are not safe from Grima’s hatred, and Grima refuses to follow those that they view as inferior (which is to say, everyone). To themselves, Grima’s age and power makes them a god, only hampered by their vessel’s limitations, a fact that constantly frustrates them.
However, due to Galeem’s intervention in their original world, Grima’s mind is plagued by another soul: The unwavering spirit of Robin. While without much sway, Robin continuously pushes against Grima’s worldview and see the good in humanity. Thus, Grima is slightly more amicable and cooperative than they normally would be with the beings they claim to despise.
Background: Originally the creation of an alchemist named Forneus using the blood of the Divine Dragons, Grima began its life known simply as ‘the Creation’, a being of malevolent will who quickly killed their own creator due to their fear of them. Several thousand years passed after its birth and subsequent parricide, the Creation revealed itself to the world as the Fell Dragon, only to be sealed away by the First Exalt of Ylisse. However, Grima’s being was not truly severed from the world, and through its cult of the Grimleal, Grima plotted their return by having the Grimleal spend centuries creating the perfect host for Grima to inhabit, eventually giving birth to Robin.
Initially, Grima’s plot was a success. While Robin had escaped the Grimleal, their connection to the acting Prince of Ylisse allowed Grima a perfect opportunity to assassinate them and revive themselves, paving the way for world domination under the wings of the Fell Dragon. However, before their ultimate victory, the daughter of the prince had traveled back through time in order to stop the Fell Dragon’s plan from succeeding, requiring them to travel back as well. In this new timeline, the bonds of Robin and their friends allowed the vessel to resist Grima’s influence, though the Fell Dragon was still able to return through their vessel from the ruined future. In a final battle, Grima clashed with Robin and their friends, and the Fell Dragon was posed to finally achieve the victory they had worked for for centuries… Before a brilliant light enveloped the world. In their moment of distraction, Robin had chosen to sacrifice themselves to slay the Fell Dragon, using their connection to fatally stab them through the heart as the world itself faded into white.
In the Now: Drowned in light, Grima has become a relative nonthreat to the World of Light, largely due to their body being sealed away in a location even the Fell Dragon doesn’t know, eternally confined.. However, their vessel is still at large, actively attempting to garner influence and intelligence in order to find and release their true form. To start this, they have traveled to Esaka and joined the World Warrior Tournament, with the goal of winning and garnering more power for themselves.
Job: Fell Dragon
Specialty: Overwhelming power and dark magic, with experienced swordplay to protect themselves should the gap be closed.
Inventory: A simple iron sword.
Lv: 4
EXP: 0/40
Abilities:
- Fell Wings: Using their magic, Grima is capable of conjuring a spectral, miniature variant of their true form, less the size of a mountain and more the size of a building. This form is capable of physically interacting with the world and casting Grima’s apex spell, Expiration, but its form is still tied to Grima’s host and can be disrupted through enough damage to either vessel. Additionally, the act of summoning this form and casting Expiration heavily exhausts Grima’s energy, leaving them vulnerable for a significant period of time afterwards.
Skills:
- Tactician of War: Grima’s vessel has a natural history of fighting directly in combat, and while Grima detests getting their vessel’s hands dirty, they are actually a fairly accomplished swordsman.
- Fallen magic: Grima is a master of abyssal arts, capable of using a variety of dark magics, from summoning spikes or conjuring dark manifestations of their true form. However, due to the inexperience in their vessel, Grima is unable to use most of their high level spells, instead being locked to basic dark magic, and limited by the (admittedly high) mana reserves of their vessel.
- Conqueror of Valm: Grima’s vessel was instrumental in conquering the military nation of Valm, and that experience, coupled with Grima’s cunning, allows them to quickly analyze tactical information and formulate a plan… If they feel the battle warrants their effort.
Weaknesses:
- Fallen Dragon: While only a vessel, Grima’s body and their true self are still one and the same, and tools made to specifically counter draconic beings can bypass this connection to damage Grima’s original self.
- God’s Arrogance: Grima views themselves as a flawless god, without equal and without peer. While this trait is somewhat lessened thanks to their vulnerability within their vessel, they still lack any sort of humility and firmly believe their victory is assured in any situation. As such, they do not even think about possible failures, and while their quick thinking can mitigate it, they are quite easily caught off guard.
- Lance Vulnerability: While Grima’s vessel is a good swordsman, their technique (coupled with Grima’s arrogance) actually makes them rather ineffective against lance-wielding foes.
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