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Zeroth Post
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Zeroth
As the Keeper, my goal is to see your journeys through to completion within the world of Lamplight. After all, the game is truly about the characters and how they live and interact with their surroundings and the people within. To this end, you shouldn't die, but the dice rolls are not always in your favor, which is why I've decided to reveal a custom DM mechanic for this campaign:

- F A T E -


Each of your characters will have what is, essentially, a Fate Tracker. This will track the trend of your rolls and determine the fate of your individual Hunters. Every time you fail a roll, the Tracker trends in one direction. Every time you succeed, it trends the other way. It's balanced in a way that you have to really be on a run of failing rolls before you hit the Dead Zone.

If your character ever reaches the Dead Zone, and they're in a dangerous situation, you will be notified that failing a roll in that situation will result in your death, regardless of your current level of Harm. Again, it's imperative to understand that you have to continuously fail rolls in order to reach that point, and the Fate Tracker is balanced in a way that ensures that getting there is rare.

Chances are none of you will ever see the warning that you will die, unless your level of Harm is too great and you just so happen to take that last hit that sends you over the edge, but it's something you should be aware of, just in case.
Hidden 8 mos ago 8 mos ago Post by Raqueltrper
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Name: Julie Underwood

Age: 29

Pronouns: She/Her/Hey you over there

Look: Soft face; Tailored suit

Ratings:
Charm = -1
Cool = +2
Sharp = +1
Tough = +1
Weird = 0

Hunter-Specific Unique Details: See below.

* Professional Special: When you spend a point of Luck, your next mission from the Agency comes with lots of Red Tape. Lots.
* Gear: Flak Vest (1 - armor hidden); Submachine gun (3 - harm close area loud reload); 9mm (2 - harm close loud); Big knife (1 - harm hand)
* Agency: Julie works for an agency called Cybercommunications Awareness Security Specialists (CASS). The name is really a cover story for its true purpose: to investigate creepypasta stories and see if there is any validity in them. Agents are sent out to investigate the validity of said stories, with rankings given on whether or not the creatures are deemed a threat, or if the story is even reliable. Also, the edge of the other side is time.
** Resources: Well-armed; Cover Identities
** Red Tape: Inter-departmental rivalry; Budget cuts

Hunter Type: Professional

Unique Moves: Unfazeable; Leave No One Behind; Tactical Genius; Deal With Agency
Hidden 8 mos ago 8 mos ago Post by Tally Dor
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Tally Dor Head in the clouds, but my gravity is centered.

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Name: Alexander Huether
Age: 839
Pronouns: He/ Him / It / They
Hunter Type: Monstrous
Look: Pale skin. Bald. Tall and lanky. Ocean blue eyes.
Ratings: Charm-1, Cool-1, Sharp=0, Tough+2, Weird+3

(Hunter-Specific Unique Details):

Monstrous special: When you spend a point of Luck,
your monster side gains power: your Curse may become
stronger, or another Breed disadvantage may manifest.

Monster breed: ??? ((The Keeper Knows))

Curses: Must feast upon flesh and blood Human or monster. Vulnerable to fire. Purely driven by Hate.

Natural Attacks:

Claws/Bone spikes:(2-harm hand)
Acidic blood spit:2-harm close messy)

Moves:

Immortal- do not age or sicken, and whenever you suffer harm, you suffer 1-harm less.
Unholy Strength-Roll +Weird instead of +Tough when you kick some ass.

Gear: Nothing

Reason for being in Stone's Throw: Tracking an elusive foe. Headed into the town to try and gather information on any strange disappearances or bizarre recent murders.
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PatientBean Hi, I'm Barbie. What's up?

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Name: Tiffany Graves
Age: 24
Pronouns: She/Her/Hers
Hunter Type: The Spooky
Look:

Ratings:
  • Charm +1
  • Cool 0
  • Sharp +1
  • Tough -1
  • Weird +2

Hunter Specific Details:
  • Spooky Special: As you mark off Luck boxes, your dark side's needs get nastier
    • Gear: .38 Revolver (2-harm, close, reload, loud)
    • Big Knife (1-harm, Hand)
    • Black Gemstone
    • Upside Down Pentacle Amulet
  • The Darkside: Your powers have an unsavory source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious. Something like that. Whatever it is, it's unsettling - Secrets, Lust, Violence

Unique Moves:
  • Telepathy - You can read people's thoughts and put words in their mind. This can allow you to investigate a mystery or read a bad situation without needing to actually talk. You can also manipulate someone without speaking. You still need to roll moves as normal, except people will not expect the weirdness of your mental communication
  • Premonitions - At the start of each mystery, roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it. On a 7-9+ you get clouded images of something bad that is yet to happen: mark experience if you stop it. On a miss, you get a vision of something bad happening to you and the Keeper holds 3, to be spent one-for-one as penalties to rolls you make
  • Jinx - You can encourage coincidences to occur, the way you want. When you jinx a target, roll +Weird. On a 10+ hold 2 and on a 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way.
    Spend your hold to:
    • Interfere with a hunter, giving them -1 forward.
    • Help a hunter, giving them +1 forward, by interfering with their enemy.
    • Interfere with what a monster, minion, or bystander is trying to do.
    • Inflict 1-harm on the target due to an accident.
    • The target finds something you left for them.
    • The target loses something that you will soon find.


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TokyoPewPew rpguilder (derogatory)

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