Wouldn't be the first time. LiL had some drama with his cat a while back. He returned once he was out the other side though, so I'm optimistic about the chances of this going forward. Even if it does take a little longer than initially expected.
Hey guys, sorry for the disappear. I traveled for work and had no energy left in me to come here. I'm back, but I must say that for the end of the year, I'll be slower than usual, have a lot of family home. But yeah, still hyped to play this game!
@Birdboy I'm a little confused. Is the origin of his powers the spirit of a dragon or is he a mutant? Also, both Flight 1 and Mighty 2 are Rank 2 powers. You guys will be Rookies, Rank 1.
@Guardian Angel Haruki Shape-Shift is a Rank 3 power. You guys will be Rookies, Rank 1. Also Ability Defense Score is calculated for each Ability Score. So you have a defense of 12 for Agility, but a defense of 11 for ego, for example.
@Guardian Angel Haruki Shape-Shift is a Rank 3 power. You guys will be Rookies, Rank 1. Also Ability Defense Score is calculated for each Ability Score. So you have a defense of 12 for Agility, but a defense of 11 for ego, for example.
Got it. Thank you!
I switched out Shape Shift for Combat Trickery. If that's not a Rank 1 Power, let me know and I'll change it.
I was hopping to make him not a mutant, and I can easily pivot to another character if need be. I was hoping to have it just be assumed he is a mutant, considering he just spontaneously gained powers. If you're cool with a non mutant I can change the character about.
If not, I can come up with a newer character concept.
I mean, if you're the only one with non-mutant origin I'd be okay with it. But if other people would like to go that route, and I'd had to stop them, then I think it would be fair for you to go mutant as well
I mean, if you're the only one with non-mutant origin I'd be okay with it. But if other people would like to go that route, and I'd had to stop them, then I think it would be fair for you to go mutant as well
Just say the word and I can change it. I mostly made that aspect of his origin for the name and I really liked the idea of his being a legacy character to some old one off villian. That said, he can just as easily remove his draconic origin and grandfather, maybe make it so he really did cause the school to burn down all on his own, maybe use the idea that a villian did it to cover it up.
Powers 1. (Telepathy) Machine Telepathy: Communicate to tech devices (super wi-fi); Logic check vs security. 2. (Trait) Fearless: Edge to action checks vs fear. 3. (Stat Boost) +1 to Ego 4. (Stat Boost) +1 to Logic
Samuel Miller was born missing something most people never question, fear. A rare neurological condition called Urbach–Wiethe Disease had calcified his amygdala, leaving him unable to process terror. Fire alarms annoyed him, jump-scares bored him, and danger was something to be avoided only because risking his safety unnecessarily tended to upset people who cared about him. Doctors warned his parents that the world would be more dangerous for a boy who couldn’t be afraid of it, but no one could have predicted how dangerous or how strange that world would become.
When Samuel was seven, his X-Gene activated in the smallest, strangest way imaginable. While staring at the television in his living room, frustrated by commercials, he thought about wanting something else to watch. The channel changed a moment later. No remote. No wires. Just will. Without any fear of being outed, it was pure luck that the only people who ever found out about it were people who cared about him or people who didn't want the death of a child on their conscience, mutant child or not.
At nine, the channels stopped obeying the rules.
Every so often, without warning, Samuel would find himself watching something that wasn’t from Earth. The visuals were wrong. The colors too sharp. The physics... optional. It happened rarely, he had no control over when it happened, and he had no idea who or what was broadcasting back.
At ten years old, he tuned into the wrong channel.
The screen filled with grotesque neon landscapes and screaming crowds, all overseen by a massive, yellow, slug-like tyrant reclining on a throne that resembled a robotic scorpion. Mojo, ruler of the Mojoverse, saw Samuel watching. And more importantly, he saw that the boy wasn’t afraid.
Mojo’s audience had recently become obsessed with child heroes. Unfortunately, most children screamed, cried, or froze the moment real danger appeared. Samuel Miller did none of those things. Entranced by the action, he tilted his head and leaned closer to the screen.
That was all Mojo needed.
Samuel was abducted and transported to the Mojoverse, thrown into a lethal reality show as its newest star. Mojo rechristened him Channel Surfer, pitting him against deathtraps, monsters, and rival contestants engineered to provoke terror.
They never got it.
Samuel survived not just because he was fearless, but because he was curious. He learned to outthink hazards, manipulate environments, and exploit the Mojoverse’s obsession with spectacle. Over time, his mutant power evolved. He wasn’t just changing channels anymore. He was talking to machines. Understanding broadcasts, interfaces, and control systems instinctively. His ability revealed itself as full-fledged machine telepathy, allowing him to hijack cameras, rewrite game rules, and sabotage Mojo’s own production systems.
For three years, Channel Surfer became a cult favorite. A child who smirked at danger. A contestant who never begged. A star who knew exactly how to give the audience what it wanted, while quietly stacking the odds in his own favor.
When Samuel turned thirteen, everything changed.
Mojo, chasing ratings as always, kidnapped the X-Men and forced them into yet another cycle of humiliating, deadly television. As they always did, the X-Men escaped. And this time, they noticed Samuel. They saw a kid who didn’t belong in that nightmare, no matter how well he’d adapted to it.
They took him with them when they fled.
Back on Earth, the X-Men fabricated a cover story for Samuel’s three-year disappearance. Human trafficking overseas, dangerous deep web entertainment, something that would answer questions without drawing scrutiny or exposing his mutant nature. After spending some time reuniting with his family and settling back into life on earth, Samuel was invited to enroll at the Jean Grey School for Higher Learning, offering him safety and education that ordinary schools wouldn't be able to provide someone in his circumstances.
But Samuel had spent three years performing for an audience that never blinked.
Old habits die hard. His confidence bordered on arrogance, his instincts were still tuned toward spectacle. Worse, parts of him missed the comforts Mojo had provided. Lingering obligations, half-spoken promises, and the Mojoverse’s ever-watchful eye pulled at him from afar.
So when the opportunity arose, Samuel joined the X-tras. Because deep down, he still needed the spotlight. Because somewhere, across realities, the cameras were still rolling.
And Channel Surfer's finale episode wasn't in the program just yet.