Thanks for posting your ideas, @Guardian Angel Haruki.
I am happy to attempt playing here on RP Guild. I feel I must give the disclaimer though: I've never attempted a tabletop game via play-by-post before. I'll admit I'm slightly intimidated by both of your post counts as I want to be able to give you guys a good experience in line with your expectations but I'm not exactly sure how this will play out in regards to my post lengths and ability to answer back in a timely fashion (particularly over the weekends). If you guys are okay giving this a chance anyway, with the understanding that it might not be for one or all of us, I'm happy to give it a try. If you'd rather not invest your time into session zero and getting started on a full blown game that may not see completion, I understand that too. I just want to be upfront.
Now, assuming you guys want to continue, have you thought up some backstory? Do you guys prefer to keep your backstories private from each other until you have a chance to roleplay your secrets? Or would you rather brainstorm here? I do think I want to insist on at least a loose connection between your PC's prior to the game's start as that will go a long way towards your character's mutual cooperation.
I am still in the process of reading the module for Drakkenheim (there are two full sized books so it's a lot to get through) but I think the game offers two basic narrative options for getting started...
1. The PC's can start as caravan guards on their way toward Drakkenheim. This will give you guys a chance to get paid a bit of coin (which might be useful as the prices in this campaign are typically much steeper than in the DMG) as well as perhaps ease you two into a tenuous alliance if your previous connection was flimsy.
2. The characters can start in the village of Emberwood which is the last stop outside of Drakkenheim and the place where adventurers rest/refuel between expeditions into the city. In this case the two of you will need to already have a strong connection and reason to adventure together or you'll need to come up with a plan to roleplay one before your first foray into Drakkenheim. As a side note: you cannot take long rests inside the city. I mean, you can, but you do not regain hit points or spell slots. So Emberwood will be serving as your home base.
@rush99999 Do you have any inclination for which faction leader(s) your PC wants to kill? Feel free to PM me or use hiders if you want to be secretive. I'm happy to help you decide if needed as I think I have a pretty firm grasp on the politics of the factions and their leaders at this point.
I am happy to attempt playing here on RP Guild. I feel I must give the disclaimer though: I've never attempted a tabletop game via play-by-post before. I'll admit I'm slightly intimidated by both of your post counts as I want to be able to give you guys a good experience in line with your expectations but I'm not exactly sure how this will play out in regards to my post lengths and ability to answer back in a timely fashion (particularly over the weekends). If you guys are okay giving this a chance anyway, with the understanding that it might not be for one or all of us, I'm happy to give it a try. If you'd rather not invest your time into session zero and getting started on a full blown game that may not see completion, I understand that too. I just want to be upfront.
Now, assuming you guys want to continue, have you thought up some backstory? Do you guys prefer to keep your backstories private from each other until you have a chance to roleplay your secrets? Or would you rather brainstorm here? I do think I want to insist on at least a loose connection between your PC's prior to the game's start as that will go a long way towards your character's mutual cooperation.
I am still in the process of reading the module for Drakkenheim (there are two full sized books so it's a lot to get through) but I think the game offers two basic narrative options for getting started...
1. The PC's can start as caravan guards on their way toward Drakkenheim. This will give you guys a chance to get paid a bit of coin (which might be useful as the prices in this campaign are typically much steeper than in the DMG) as well as perhaps ease you two into a tenuous alliance if your previous connection was flimsy.
2. The characters can start in the village of Emberwood which is the last stop outside of Drakkenheim and the place where adventurers rest/refuel between expeditions into the city. In this case the two of you will need to already have a strong connection and reason to adventure together or you'll need to come up with a plan to roleplay one before your first foray into Drakkenheim. As a side note: you cannot take long rests inside the city. I mean, you can, but you do not regain hit points or spell slots. So Emberwood will be serving as your home base.
@rush99999 Do you have any inclination for which faction leader(s) your PC wants to kill? Feel free to PM me or use hiders if you want to be secretive. I'm happy to help you decide if needed as I think I have a pretty firm grasp on the politics of the factions and their leaders at this point.