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Hidden 3 mos ago 3 mos ago Post by FernStone
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im having vietnam flashbacks to Agents of Death...
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Hidden 3 mos ago Post by Evil Ghost Note
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D’rryha.


Unknown | D’rryha | She/Her
"Everything lives, and everything can serve."

Description:
D’rryha is an Abominable of the Threaded lineage, a parasitic race of spider-like creatures capable of reshaping hosts to sustain and amplify themselves. Once, the Threaded had a Queen whose cunning and dominance bound the entire race, but she died before the Ancients banished the Threaded to the Pit, leaving a power vacuum. Within that exile, D’rryha endured eons of isolation, growing in strength, patience, and a cold, calculating intelligence. In death and exile, she inherited the title of Queen by right of survival and cunning, though her full maturity remains tethered to a host.

The recent tear in Cornell’s reality provided her first chance in millennia to escape. Slipping through the rift, she instinctively sought a suitable host: Isabelle. The girl, injured and abandoned in the woods, was perfect-alive enough to sustain D’rryha, weak enough to dominate. Evaluating carefully, D’rryha established a bond, making Isabelle both a lifeline and a living tool, granting mobility, influence, and the ability to operate through a sentient extension.

Even now, D’rryha’s presence is subtle but unmistakable: a faint scent of decay, unnerving movements, and occasional, unbidden influence over Isabelle’s body. Though capable of independent action, she favors patience, observation, and strategic manipulation, striking only when it serves her larger designs. Organic matter, especially sentient tissue, accelerates her growth and fortifies her hold over Isabelle. Isabelle gains terrifying regenerative abilities and new appendages, but every use of D’rryha’s power is a reminder that these gifts come at the cost of autonomy.

Even as she moves through her host, D’rryha’s patience hints at grander schemes, and the Threaded’s true scope—its reach, age, and ambition—extends far beyond what any observer could imagine.


Abstraction:
Abominable - The Threaded Queen.
The Threaded Queen Abstraction enables D’rryha to inhabit a suitable host, facilitating quick regeneration, near-immortality, and the growth of spider-like limbs. However, Isabelle cannot access the Abstraction’s deeper powers, such as commanding entire swarms of the Threaded, controlling multiple hosts, or other abilities. The dependency on a living host is critical: without one, D’rryha cannot fully mature or fulfill her destiny as Queen. This bond is both symbiotic and parasitic; the host gains remarkable abilities but gradually loses autonomy under D’rryha’s influence. Extreme environmental conditions or starvation diminish her efficiency, yet she remains resilient, adaptable, and patient—waiting to extend the Threaded’s reach and strengthen her control over all under her influence threads.
Hidden 3 mos ago Post by Atrophy
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I must be seeing double here. Four Sailor Moons!?
Hidden 3 mos ago Post by Evil Ghost Note
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Hidden 3 mos ago 3 mos ago Post by NoriWasHere
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NoriWasHere

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Hidden 3 mos ago Post by Blizz
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"Let the past die," says Ghost Note who recycles characters from Agents of Death....
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"Let the past die," says Ghost Note who recycles characters from Agents of Death....


It's okay, that wasn't canon.
Hidden 3 mos ago Post by Evil Ghost Note
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"Let the past die," says Ghost Note who recycles characters from Agents of Death....


Technically Lupe’s recycled from an rp I ran ages ago.
Hidden 3 mos ago 3 mos ago Post by Rekkuza
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Second character is done, lemme know if anything needs adjusting!



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Hidden 3 mos ago Post by Evil Ghost Note
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@NoriWasHere
WEAKNESSES ⫻ Tyler’s Abstraction depends entirely on maintaining a precise mental map of his surroundings. In chaotic or crowded settings, the abundance of objects or rapid movements can overwhelm his focus, leading to misidentifications or hesitation. Visual distortions such as mirrors, illusions, smoke, or other effects can subtly skew his perception, making swaps inaccurate or risky. His power also hinges on unwavering confidence; sudden fear, guilt, or strong emotions can disrupt the mental clarity he relies on. An excess of choices can also cause paralysis; when faced with multiple threats, Tyler might struggle to prioritize swaps, freezing while deciding the best move. Moreover, interactions with other magical or psychic forces could cause his Abstraction to malfunction, especially if objects are magical, cursed, or unstable. An opponent aware of his abilities might exploit this, turning his precision into a weakness.
Accepted.
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@FernStone
WEAKNESSES ⫻ Ella’s magical gay girl Abstraction relies heavily on her Magical Metamorphosis; she cannot activate her spells until her transformation is complete. This process takes about thirty seconds, during which she is vulnerable, bright, and unable to act. Her Prismatic Powers are also limited. While her Super Prism Kick is powerful, it has a short range and leaves her leg exposed, increasing the risk of injury if used repeatedly against hard surfaces or opponents.

Her spells themselves have exploitable fragility. Prism Princess Daylight Blade, though sharp and magical, is inherently delicate; if it strikes a reflective surface, the blade is disrupted, and strong impacts can shatter its rainbow light, rendering it useless. Prismatic Sun Flash is similarly hazardous; its intense beams can backfire, blinding Ella if reflected or misaligned. Close-range combat is particularly risky, as most of her spells require proximity or extended casting sequences, leaving her exposed to counterattacks.

Also, she's weak against Uncles.
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WEAKNESSES ⫻ Zofia’s Abstraction is intricately connected to her own body and blood, making her physically vulnerable in ways that most opponents can exploit. Any damage that reduces her blood immediately weakens her catalogue. Overusing her abilities risks triggering Blood Loss, during which her body regenerates at the expense of her consciousness, leaving her incapacitated for ten minutes and defenseless. Even before reaching this stage, blood depletion causes her to feel dizzy, confused, and weaker.
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@Rekkuza
WEAKNESSES ⫻ Kersten’s Abstraction relies heavily on preparation and physical interaction, rendering it slow and cumbersome in sudden or chaotic situations. Using the Corn Pipe involves packing the bowl, lighting it, and inhaling a substantial amount of smoke, which takes time and leaves Kersten vulnerable during the process ritual.
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Hidden 3 mos ago Post by Evil Ghost Note
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WEAKNESSES ⫻ Her mix of Purple and Black Lux is inherently unstable. Purple aims to restore what a body once was, while Black declares it dead. Forcing both onto the same corpse creates tension within the spell. The longer an undead remains active, the more unpredictable it becomes—movements may lag, instincts slip, and control can lapse. Her undead are also linked to her through Black Lux. When one is violently destroyed, the backlash travels through the bond, causing nausea, dizziness, or lapses in focus. Her telekinesis is powerful but rough; it operates in explosive bursts, causing force to rebound off surfaces, which makes enclosed spaces risky as debris or shockwaves can return toward her. Teleporting through her undead isn’t perfectly smooth— the sudden shift causes brief disorientation upon arrival, usually just a second, but enough for someone nearby to seize an opportunity quickly.
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Hidden 3 mos ago 3 mos ago Post by Evil Ghost Note
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Elsa.Connor


16 | Elsa Jolie Conner | She/Her
"Come on, live a little. You can’t hide forever."
Description:
Elsa Connor is the spark that keeps Kari moving (and, sometimes, alive). Born and raised in Cornell, she knows every secret path, hidden corner, and forgotten ruin in town, and she refuses to let life pass her by. Outgoing, fearless, and impulsive, Elsa thrives on experiences and adventure, always pushing herself and others into the unknown. While she’s charming and energetic, she’s also fiercely protective: the first to step between danger and her friends, the one who instinctively acts when something threatens those she cares for most, especially Kari.

Her adventurous streak hides a serious awareness of risk and consequence. Elsa knows the stakes, but she believes living fully and protecting others are worth the danger. She is deeply loyal, socially perceptive, and creative under pressure, able to improvise solutions when plans fail.Elsa’s personality is defined by contrasts: impulsive yet thoughtful about friends’ safety, reckless yet precise in moments of instinctive action. Her life at Cornell has been shaped by its stagnation, decay, and hidden magic. She explored the town, the woods, and its forgotten ruins long before reality cracked, always curious and unafraid.

The warehouse incident changed her life completely. When a tear in reality appeared and a creature attacked, Elsa instinctively shielded Kari, making a split-second decision that triggered her Kindling Event. This experience left Elsa exhilarated by her new power but also haunted by the danger she faced, the chaos she endured, and the unpredictability of the All-Verse’s reach into Cornell.

In the weeks that followed, Elsa became hyper-aware of threats, tension, and the town's instability. While still outgoing and daring, her actions now carry a layer of calculation: she has learned to anticipate danger, even if she still acts impulsively. The trauma of the warehouse, screaming friends, thrown bodies, thick smoke, and blood, fueled her Red Lux, but also caused lingering anxiety. She feels responsible for those she can’t save, fueling her loyalty, bravery, and occasional recklessness.

However, Elsa keeps her energy and charisma. She’s the one to push Kari into social events, explore new places, or check on friends during odd times. The warehouse showed her that instinct alone isn’t always enough. She learns to balance courage with awareness of her limits, trusting her powers without becoming reckless. Elsa stands at five-six.


Abstraction:
Adept - Red Lux. Channeler: Her Late Father's Multitool.
Pyromancy: Elsa has recently mastered her first spell, Pyromancy, which lets her generate and control fire. She’s still learning its limits, but already she can create sparks, small bursts of flame, or simple walls of fire when she focuses. Her emotions influence the flames—excitement or anger makes them flare higher, while calm steadies them. Every use is a learning experience, and she’s discovering how her feelings and focus affect the fire’s strength and behavior.
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Claire.O'Sullivan


17 | Claire Annabelle O'Sullivan | She/Her
"Call me cute, whatever you think will get you in my pants."

Description:
Claire O’Sullivan, who calls herself part of the "Terrible Trio" along with Zoey Gray and June Summers (though no one actually calls them that), grew up quickly and harshly in Cornell. Once the cheerful daughter of diner owners, she watched her family fall apart after a shady deal caused their business to collapse, leaving her parents bitter, angry, and dependent on alcohol. Abuse became commonplace, and young Claire quickly learned that surviving meant fighting back or fleeing. Her resilience was driven by necessity, not choice.

Tough, defiant, and fiercely independent, Claire doesn’t trust easily and rarely seeks help. She has a sharp tongue, a quick temper, and a reputation for fighting, petty theft, and reckless behavior—but beneath that exterior, she is fiercely loyal to the few people she truly trusts.

The warehouse party she hosted was supposed to be a night of control and escape—but things went terribly wrong. When a tear in reality appeared, and the attack started, Claire’s instincts took over. During the chaos, she experienced her Kindling Event, igniting her Yellow Lux. The experience left her exhilarated, terrified, and profoundly changed.

Since then, Claire has begun learning to control her Abstraction. Though still impulsive and brash, the memory of that night—the screams, the falling bodies, the world bending—continues to influence her. She understands her responsibilities to those she considers “her people” and is increasingly aware of how her power can protect them. She isn’t a master yet, but her determination and instincts are sharper than ever, sharpened by a single terrifying night that forced her to grow up instantly.


Abstraction:
Adept - Yellow-Lux. Channeler: An old teddy bear strapped to her hip.
Aura Shell: A magical barrier hovers just above Claire’s skin, shielding her from harm. It instinctively responds to danger and her intense emotions, but can be unreliable; sometimes flickering, lagging, or breaking under stress. Claire can also extend the barrier around objects she touches to protect or strengthen them, giving her brief moments of increased power. She catches glimpses of its full potential, such as protecting others or reacting preemptively, but since the spell is still new, she’s learning to control its timing, shape, and strength. Each use serves as both practice and discovery, influenced by her instincts and emotions as she advances her mastery of Yellow Lux.
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Jeremy.Cole


16 | Jeremy Hayden Cole | He/Him
"I guess I’ll just be over here, then."

Description:
Jeremy Cole has always been painfully aware that he doesn’t fit in. Shy, awkward, and relentlessly self-conscious, he drifts through high school unnoticed except when he trips over himself or says something inappropriate. His peers barely tolerate him, and he’s become accustomed to being ignored, laughed at, or quietly dismissed.

Jeremy is intelligent but timid, often second-guessing himself before he even speaks. He obsesses over patterns, habits, and small details in a desperate effort to control what little he can in an environment where he has no influence. Despite his meek exterior, he longs to belong, to be noticed, to have some sense of importance—but the more he seeks it, the more isolated he becomes.

He spends hours alone, tinkering with gadgets, doodling in notebooks, or replaying social interactions in his head, trying to understand what went wrong. His anxiety is constant, his confidence nonexistent. He rarely speaks up, and when he does, his voice trembles. He avoids confrontation at all costs, but deep down, he harbors a quiet yearning to matter—if only someone would notice him for more than his awkwardness.


Abstraction:
Jeremy is currently Blind.
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