Walking the Abyss
Casual | Large Group | Supernatural Horror | 18+
Ten years ago, something went wrong.
A ritual meant to consolidate supernatural power instead shattered a small Hawaiian coastal town.
The ruling vampire was destroyed.
Werewolf territories fractured.
Sacred land was disturbed.
Spirits began crossing where they shouldn’t.
Now Kalewa County — population under 5,000 — exists in a fragile power vacuum.
And something beneath the ocean is stirring.
Quick Lore Summary (No Homework Required)
You do NOT need to know deep canon to join.
Here’s everything you need:
- The town used to have a stable supernatural hierarchy.
- A ritual ten years ago destroyed that stability.
- No one fully agrees on what actually happened.
- Territory lines are unstable.
- Spirits cross into the physical world more easily.
- Something ancient may have awakened during the ritual.
That’s it.
Your character can be:
- A long-time local who lived through the Collapse
- A supernatural trying to claim territory
- A human noticing patterns that don’t make sense
- An outsider drawn in by strange events
You can enter the story without reading pages of lore.
The mystery will unfold in-play.
The Setting
Kalewa County is a fictional modern Hawaiian town surrounded by jungle, abandoned plantation ruins, and sacred sites locals avoid after dark.
This is not a massive city RP.
It’s small-town pressure.
In a town this size:
- Everyone notices territory shifts.
- Disappearances ripple.
- Outsiders stand out.
- Secrets don’t stay buried.
Playable Characters
Inspired by classic supernatural themes, but flexible and narrative-focused:
- Humans
- Vampires
- Werewolves
- Mages
- Changelings
- Hunters
- Wraiths
- Demons
- Spirit-bound humans tied to ancestral forces
No stat system.
No dice.
Story-first approach.
Posting Expectations
Casual board standard:
- At least 2 solid paragraphs
- Good grammar and effort
- Character-driven writing
- Collaborative plotting
You don’t need to write a novel every post — just enough to move things forward meaningfully.
Opening Arc: The Tide That Should Not Rise
The RP begins with a disturbance along the coast:
- Fishing boats vanish.
- A body washes ashore… changed.
- A sacred site begins reacting at night.
- Supernatural territory lines blur.
Each faction must decide:
Restore order?
Exploit chaos?
Investigate what’s rising from beneath the water?
Player choices will shape how the town stabilizes — or fractures further.
Tone
Slow-burn tension.
Faction politics.
Personal stakes.
Small-town supernatural instability.
Not instant apocalypse.
Not power fantasy escalation.
Atmosphere first. Consequences second.
If this sounds interesting, let me know:
- What kind of character you’d want to play
- Whether you prefer locals or outsiders
- If you’d like more sandbox freedom or guided arcs
The town is open.
The balance is fragile.