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Why'd you spam 3 different threads and ooc?


Wasnt trying to spam, i just feel like the RP is for both Casual and Advanced. And what do you mean OOC? I have the option to either do a post IC or OOC, so i chose OOC? If i did something incorrect or wrong, i apologize as I was not trying to!
This seems interesting. Might have a couple character ideas in mind.
A werewolf drawn to spiritual places of power who arrives in town.
A demon who has been masquerading as a local priest/preacher for some time.
Or something to do with Fae/Changlings.


Those sound awesome!

IF you have discord and want to join ours: discord.gg/kXY7HBWt
Walking the Abyss

Casual | Large Group | Supernatural Horror | 18+

Ten years ago, something went wrong.

A ritual meant to consolidate supernatural power instead shattered a small Hawaiian coastal town.

The ruling vampire was destroyed.
Werewolf territories fractured.
Sacred land was disturbed.
Spirits began crossing where they shouldn’t.

Now Kalewa County — population under 5,000 — exists in a fragile power vacuum.

And something beneath the ocean is stirring.

Quick Lore Summary (No Homework Required)


You do NOT need to know deep canon to join.

Here’s everything you need:


  • The town used to have a stable supernatural hierarchy.
  • A ritual ten years ago destroyed that stability.
  • No one fully agrees on what actually happened.
  • Territory lines are unstable.
  • Spirits cross into the physical world more easily.
  • Something ancient may have awakened during the ritual.


That’s it.

Your character can be:

  • A long-time local who lived through the Collapse
  • A supernatural trying to claim territory
  • A human noticing patterns that don’t make sense
  • An outsider drawn in by strange events


You can enter the story without reading pages of lore.

The mystery will unfold in-play.

The Setting


Kalewa County is a fictional modern Hawaiian town surrounded by jungle, abandoned plantation ruins, and sacred sites locals avoid after dark.

This is not a massive city RP.

It’s small-town pressure.

In a town this size:

  • Everyone notices territory shifts.
  • Disappearances ripple.
  • Outsiders stand out.
  • Secrets don’t stay buried.


Playable Characters


Inspired by classic supernatural themes, but flexible and narrative-focused:


  • Humans
  • Vampires
  • Werewolves
  • Mages
  • Changelings
  • Hunters
  • Wraiths
  • Demons
  • Spirit-bound humans tied to ancestral forces


No stat system.
No dice.
Story-first approach.

Posting Expectations


Casual board standard:


  • At least 2 solid paragraphs
  • Good grammar and effort
  • Character-driven writing
  • Collaborative plotting

You don’t need to write a novel every post — just enough to move things forward meaningfully.

Opening Arc: The Tide That Should Not Rise


The RP begins with a disturbance along the coast:

  • Fishing boats vanish.
  • A body washes ashore… changed.
  • A sacred site begins reacting at night.
  • Supernatural territory lines blur.


Each faction must decide:

Restore order?
Exploit chaos?
Investigate what’s rising from beneath the water?

Player choices will shape how the town stabilizes — or fractures further.

Tone


Slow-burn tension.
Faction politics.
Personal stakes.
Small-town supernatural instability.

Not instant apocalypse.
Not power fantasy escalation.

Atmosphere first. Consequences second.

If this sounds interesting, let me know:


  • What kind of character you’d want to play
  • Whether you prefer locals or outsiders
  • If you’d like more sandbox freedom or guided arcs


The town is open.

The balance is fragile.
Walking the Abyss
Advanced | Large Group | Horror/Fantasy | 18+

Ten years ago, the ritual shattered more than a throne.

Kalewa County is a fictional Hawaiian coastal town — population under five thousand — where a failed supernatural consolidation attempt destroyed the ruling vampire, fractured pack territories, destabilized sacred land, and tore open spiritual boundaries that were never meant to be disturbed.

Whatever stirred that night did not go back to sleep.

Now:


  • The vampire court is gone.
  • Werewolf packs are divided and territorial.
  • Mages abandoned the town after something went catastrophically wrong.
  • Spirits linger where they shouldn’t.
  • The ocean gives back what it takes.


This is not a city RP where anonymity protects you.

In a town this small, every shift in power is noticed. Every disappearance echoes. Every outsider is questioned.




The Premise

Walking the Abyss is a character-driven supernatural horror RP focused on:


  • Power vacuums
  • Territory disputes
  • Land-bound mythology
  • Slow-burn escalation
  • Faction rebuilding under pressure


There is no stable hierarchy. No Prince holding order. No unified supernatural council.

Only tension.

And something ancient pressing upward from beneath volcanic stone.




Style & Expectations

This will run at an Advanced standard:


  • Multi-paragraph posts (generally 3+)
  • Strong internal narrative
  • Character-driven progression
  • Consequences that matter
  • Collaborative plotting


No stat system. No dice. No power escalation arms race.

Conflict grows from choices and instability — not mechanics.




Playable Concepts

Loosely inspired by gothic supernatural traditions, but not mechanically bound:


  • Humans
  • Vampires
  • Werewolves
  • Mages
  • Changelings
  • Hunters
  • Wraiths
  • Demons
  • Spirit-bound humans tied to ancestral forces


Power exists, but instability defines the setting.




Planned Opening Arc: "The Tide That Should Not Rise"

The RP will open during the first major disturbance since the ritual ten years ago.

Over the course of the first arc:


  • Several fishing boats fail to return.
  • A body washes ashore — not drowned, but altered.
  • A sacred heiau site begins to hum after dark.
  • Predatory spirits begin crossing into territory without pattern.
  • Rumors spread that someone is attempting to recreate the original ritual.


Each faction will be forced to respond.

Vampires must decide whether to re-establish hierarchy or exploit chaos.
Werewolves must determine if the land itself is reacting — or being provoked.
Mages (if any return) must confront what was abandoned.
Humans begin to notice patterns that no longer feel like coincidence.

The arc will not dictate outcomes — only pressure.

Player choices will determine:


  • Whether a new power structure forms.
  • Whether the land stabilizes or fractures further.
  • Whether the ancient force beneath the ocean remains distant… or surfaces.


This first arc is designed to bind characters together through shared instability rather than forced alliances.




Tone

This is:


  • Intimate rather than sprawling
  • Atmospheric rather than explosive
  • Slow escalation rather than immediate apocalypse


The horror is not just the monster.

It’s the land remembering.




What I’m Looking For

Writers who enjoy:


  • Building tension over time
  • Developing flawed characters
  • Navigating faction politics without global bloat
  • Letting atmosphere breathe


Likely capped cast.
Admin-guided arcs without railroading.
Sandbox within structure.

If there’s interest, I’ll move this into full OOC planning and begin assembling the initial cast.

Would you step into a town that’s already breaking?
Walking the Abyss
Advanced | Large Group | Horror/Fantasy | 18+

Ten years ago, the ritual shattered more than a throne.

Kalewa County is a fictional Hawaiian coastal town — population under five thousand — where a failed supernatural consolidation attempt destroyed the ruling vampire, fractured pack territories, destabilized sacred land, and tore open spiritual boundaries that were never meant to be disturbed.

Whatever stirred that night did not go back to sleep.

Now:


  • The vampire court is gone.
  • Werewolf packs are divided and territorial.
  • Mages abandoned the town after something went catastrophically wrong.
  • Spirits linger where they shouldn’t.
  • The ocean gives back what it takes.


This is not a city RP where anonymity protects you.

In a town this small, every shift in power is noticed. Every disappearance echoes. Every outsider is questioned.




The Premise

Walking the Abyss is a character-driven supernatural horror RP focused on:


  • Power vacuums
  • Territory disputes
  • Land-bound mythology
  • Slow-burn escalation
  • Faction rebuilding under pressure


There is no stable hierarchy. No Prince holding order. No unified supernatural council.

Only tension.

And something ancient pressing upward from beneath volcanic stone.




Style & Expectations

This will run at an Advanced standard:


  • Multi-paragraph posts (generally 3+)
  • Strong internal narrative
  • Character-driven progression
  • Consequences that matter
  • Collaborative plotting


No stat system. No dice. No power escalation arms race.

Conflict grows from choices and instability — not mechanics.




Playable Concepts

Loosely inspired by gothic supernatural traditions, but not mechanically bound:


  • Humans
  • Vampires
  • Werewolves
  • Mages
  • Changelings
  • Hunters
  • Wraiths
  • Demons
  • Spirit-bound humans tied to ancestral forces


Power exists, but instability defines the setting.




Planned Opening Arc: "The Tide That Should Not Rise"

The RP will open during the first major disturbance since the ritual ten years ago.

Over the course of the first arc:


  • Several fishing boats fail to return.
  • A body washes ashore — not drowned, but altered.
  • A sacred heiau site begins to hum after dark.
  • Predatory spirits begin crossing into territory without pattern.
  • Rumors spread that someone is attempting to recreate the original ritual.


Each faction will be forced to respond.

Vampires must decide whether to re-establish hierarchy or exploit chaos.
Werewolves must determine if the land itself is reacting — or being provoked.
Mages (if any return) must confront what was abandoned.
Humans begin to notice patterns that no longer feel like coincidence.

The arc will not dictate outcomes — only pressure.

Player choices will determine:


  • Whether a new power structure forms.
  • Whether the land stabilizes or fractures further.
  • Whether the ancient force beneath the ocean remains distant… or surfaces.


This first arc is designed to bind characters together through shared instability rather than forced alliances.




Tone

This is:


  • Intimate rather than sprawling
  • Atmospheric rather than explosive
  • Slow escalation rather than immediate apocalypse


The horror is not just the monster.

It’s the land remembering.




What I’m Looking For

Writers who enjoy:


  • Building tension over time
  • Developing flawed characters
  • Navigating faction politics without global bloat
  • Letting atmosphere breathe


Likely capped cast.
Admin-guided arcs without railroading.
Sandbox within structure.
Walking the Abyss

Small-Town Supernatural Mystery | 2074 Hawaii

Ten years ago, something went wrong.
A ritual meant to consolidate supernatural power instead:
Destroyed the ruling vampire
Fractured werewolf territory
Disturbed sacred land
Tore open spiritual boundaries

Now Kalewa County exists in a vacuum.

Population: under 5,000.
Tourists still arrive.
They don’t stay long.

The ocean remembers what happened.

The Game
This is a character-driven supernatural RP set in a fictional Hawaiian coastal town.

No stat system.
No dice.
Narrative-first.

Focus:

Faction rebuilding
Territory tension
Land-bound horror
Personal consequences
Slow escalation
This is not global sect politics.
This is small-town pressure where every action ripples.

Playable Concepts

Inspired loosely by classic World of Darkness, but not mechanically bound to it:

Humans
Vampires
Werewolves
Mages
Changelings
Hunters
Wraiths
Demons
Spirit-bound humans

No power fantasy escalation.
Power vacuums create instability, not domination.

What I’m Looking For

Advanced writers comfortable with 3–5+ paragraphs
Character-driven storytelling
Players who enjoy slow-burn tension
People interested in collaborative faction shaping

Likely capped cast.
Admin-guided arcs, but sandbox freedom within them.
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