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Eternia
(username)

Real Name: Shai Gillespie
Age: 18

Bio: Shai was born to a wealthy family, and she had a fairly happy childhood. Always pampered by her parents, she was usually able to get anything she wanted. The family manor really felt like a castle - she had all the space she wanted to play and imagine, although her friends were seldom allowed to visit there. Tragically, her mother passed from a terminal illness when she was at the formative age of thirteen. That shattered her emotionally, and although she eventually recovered, she was never again the bright and happy child she once had been.

She had never been particularly social, thanks to her family's protectiveness. But after the death of her mother she became a true shut-in, isolating herself practically all the time. Her father is still alive, but he's often absent due to mounting responsibilities at work. He is unable to put any pressure on his daughter to change, especially now that her personality has grown somewhat more pointed.

The young woman has spent years engaging with escapist fantasies and games. She has good looks by nature, but doesn't take proper care of herself most of the time. She's a bit out of shape and has alarming dark circles under her eyes from one too many all-nighters. She is often moody, and has developed a certain fixation on the occult. She has nice clothes, generally all black with silver jewelry - striking a definite goth aesthetic.

Duel Monsters was just one of the games she played, but she was drawn to the demons and dark forces depicted within, feeling a certain kinship with them. Defeating her opponents and outplaying their strategies made her feel a certain eager giddiness that was better than her usual emptiness. When the advanced duel system was announced, she made some calls, and was one of the first customers on their list. Now nearly everything is set up, and she's given strict instructions to the house staff that she not be disturbed while she is playing.

Playstyle: Eternia employs more of a "control" playstyle. Rather than overpowering her opponents with raw strength, she uses the powers of darkness to mitigate threats and turn her opponent's own effects against them.

Duel Partner(s):





Support Cards:









Misc:

Eternia


Shai had been eagerly setting up for the launch of the new Duel Monsters VR game. She had locked her doors, and given the house staff strict instructions that she was not to be bothered. There were plenty of snacks and drinks at the ready... there was no telling how starved she'd be when she finally came back to the real world.

The character creation was unusually invasive - boasting the ability to use your real appearance in-game, and even to scan your brain for potential card matches. Perhaps that was to be expected with a next generation game, but Ms. Gillespie felt a bit worried about the brain scan. Her paranoia was acting up at the mere mention of it. Besides, she liked to pick her own cards, anyways. There were so many cards to look through, so it took her quite a while to get her small starting deck together. She mostly stuck to a demonic theme. She grabbed a few monsters that suited her style, almost on a whim. But she made sure to get some decent spells and traps to support them.

Once all was said and done, Eternia entered the Terminus - the landing zone for new players. It was smooth and cybernetic all over - so it didn't quite feel realistic yet. The dark-haired girl tried to maintain a detached cynicism, but the full-dive technology was quite remarkable. There were hundreds of other platforms in the distance. The draw distance alone was insane. 'Thank goodness they didn't overdo it with the bloom,' she thought. Above her stood the majestic Blue-Eyes White Dragon. Given that there were only a few copies of that thing in the real world, she wondered just how exclusive it would end up being here.

She sat through the introduction from the tour guide, smiling like a child at one of her favorite monsters in the flesh. The rules still seemed a bit vague to her, but it was good that they were changing things up. A straightforward stat comparison wouldn't make for very fun combat. Itching to get started, she went over to the portal area and decided to join a party. If this was like an old-school rpg, going solo at the beginning wouldn't work out too well. She sent an invite to the first person she saw advertising in the chat: "Minimax". She wasn't sure that they'd get on together, so her first message tried to establish a safe distance between them without being too cold.

"This will be my first run. I can't promise I'll stay in this group forever, but if you're useful then I'll stick around. I'll probably be playing all night. I'm excited to see what they have in store for us."

Eternia tracked this person down among the crowd. Minimax was a nice-looking woman with colors in her bangs and an interesting ponytail. Shai's character was very different, with her intense style and monochromatic black attire. She wondered what cards Minimax would be bringing along.

Eternia
(username)

Real Name: Shai Gillespie
Age: 18

Bio: Shai was born to a wealthy family, and she had a fairly happy childhood. Always pampered by her parents, she was usually able to get anything she wanted. The family manor really felt like a castle - she had all the space she wanted to play and imagine, although her friends were seldom allowed to visit there. Tragically, her mother passed from a terminal illness when she was at the formative age of thirteen. That shattered her emotionally, and although she eventually recovered, she was never again the bright and happy child she once had been.

She had never been particularly social, thanks to her family's protectiveness. But after the death of her mother she became a true shut-in, isolating herself practically all the time. Her father is still alive, but he's often absent due to mounting responsibilities at work. He is unable to put any pressure on his daughter to change, especially now that her personality has grown somewhat more pointed.

The young woman has spent years engaging with escapist fantasies and games. She has good looks by nature, but doesn't take proper care of herself most of the time. She's a bit out of shape and has alarming dark circles under her eyes from one too many all-nighters. She is often moody, and has developed a certain fixation on the occult. She has nice clothes, generally all black with silver jewelry - striking a definite goth aesthetic.

Duel Monsters was just one of the games she played, but she was drawn to the demons and dark forces depicted within, feeling a certain kinship with them. Defeating her opponents and outplaying their strategies made her feel a certain eager giddiness that was better than her usual emptiness. When the advanced duel system was announced, she made some calls, and was one of the first customers on their list. Now nearly everything is set up, and she's given strict instructions to the house staff that she not be disturbed while she is playing.

Playstyle: Eternia employs more of a "control" playstyle. Rather than overpowering her opponents with raw strength, she uses the powers of darkness to mitigate threats and turn her opponent's own effects against them.

Duel Partner(s):





Support Cards:









Misc:
Okay, I like how things are shaping up with this. I looked through some cards, but haven't settled on a partner yet. Some options I'm considering are Shadow Tamer, Goddess of Whim, Archfiend Mirror, Lesser Dragon, or some zombie stuff. Explicit evolution lines are pretty limited in yugioh, but I'd be okay with morphing into something that seems about right when the time comes.
Hey, I'm interested. My question is whether we are meant to use existing monster effects, or just names/aesthetics. I think a lot of the best designs are normal monsters, but why pick them if you can have a modern card with 3 or 4 different effects on it?

If you want my opinion, we should leave aside the effects from the card game except for very basic ones - even then they should have some tradeoff, maybe. The monsters should be moreso differentiated by their type, attribute, level, and stats. I'm interested either way, though. I'll think about what monster would make a good partner.
@Olive Fontaine: Aessyr resemble children naturally. While there are other types of fae with a wide variety of appearances, they're not really suitable for an RP for various reasons. Fae do have natural magic which is in a category of its own, though it is not Witchcraft.


Okay, if there’s no flexibility there I’ll just toss that character concept out for now. If I come up with something different, I’ll post about it in your new thread.
I'm interested as well. A fairy might be fun! The curiosity and immaturity I understand, but I'm not sure I want the character to look like a ten-year-old. Would a more teenage look or something closer to Tinkerbell work? I imagine that fairies would have access to some sort of intuitive or naturalistic magic. I'm not sure if you would throw that in with the witchcraft stuff or just call it its own thing. I think I might attach an element or other concept to the fairy species to give her a more cohesive identity.
Okay, this seems like an enticing, open-ended concept. I do like some supernatural rp.

Would a woman haunted/possessed by a powerful spirit be interesting? I'm thinking that she'd be from one of the influential human families, but she's not very well-liked by the wider community due to her eccentricities. Due to family issues, more responsibilities fall on her head, and all the while she has to deal with the haunting, and try to keep her friends and constituents from finding out about it.

Also, I tried to pop in to the discord, but your link is now expired.
Okay, I'll bite. This seems interesting. I like mystery stories, and you've set up some pretty interesting themes to explore. Oppressive control, surveillance, and brainwashing... it's kinda Westworld-esque. I don't exactly know what you want to do with the setting, maybe we can brainstorm some stuff together.

Here's what I'm thinking. I would likely play a woman who has lived in the town for a long time. She has been deep under the spell, but lately it has been slipping. She has begun noticing the strangeness of the routine life she's led. She doesn't understand why she always ignored certain things before, and why everyone else still seems to. It's like her perception has been altered - mistaken in some way for as long as she can remember. But she is starting to see the truth, here and there. And her behavior is changing. She also has faint memories of a different, colorful life - either from outside the town, or before it got this bad. But she can't remember the details.

This kind of set-up could eventually lead her to a state similar to "the Basket Case". But I don't want to claim that role really, as I would rather spend more time getting there: waking up, noticing, and facing the consequences of that.
I don't know if I should with my RP loadout, but I admit I am interested. My usual go to would be a vamp, but a werewolf sounds good for a change of pace. Are you looking for only one player per species?


I'd be happy to have you if you decide to join. I don't want to restrict us to just one player per faction, so no worries about that. We wouldn't be the only active group, so it's okay even if we don't get representation for every faction in our main cast.

About Lycanthropy: I've been thinking that a man becomes a werewolf when he is subject to an ancient curse - one that forces him to share his body with a vengeful animal spirit. Sometimes the conditions for the curse come about naturally, almost as a matter of fate. Others are born into the curse, for once it has taken hold, its effects are hereditary. Sharing a body with the animal spirit grants greatly enhanced perception, and a surplus of vitality. Bearers of the curse are healthy individuals, and due to its effects, their natural lifespan is roughly doubled. Werewolf families tend to keep large private hunting grounds to try and contain the evidence of their transformations. Those less fortunate might live on the run, haunted by their sins or dogged by investigators.

That might give you some things to consider as you think about a character. Others might be thinking about vampires, so I'll share a few notes about them too.

Vampires never age, and are generally beautiful and graceful. Though I have it that Vampirism first started around ~1500, so that serves as an upper limit for age. They are several times stronger than humans and extremely agile. They are technically undead, and they can do some creepy stuff like walking along the walls or ceiling, or practically disappearing in darkness. They are weakened by sunlight, but not injured by it. Bad things happen to vampires if they are deprived of blood for a long time. Once turned, they are no longer capable of casting witch magic, or of having children. They can sire new vampires by turning humans, however. The vampire population has grown over the centuries, and it is now the dominant faction in the underworld. There is a big conspiracy to cover up their crimes and even their existence.
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