Hidden 1 mo ago 1 mo ago Post by MikkPikkel93
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I'm sure you had your reasons for blindly trusting and signing on with Maniacles Corporation. They only approach the unwanted and desperate, after all. Whatever they promised you, you agreed to play along in one of their "experiments." This one in particular mainly employed young people (18-25) though Maniacles may make exceptions just to make it interesting. And how exciting, after all. You're around college aged and you're about to get a similar experience with no cost to you. No monetary cost, anyway.

But what exactly do they have you in school for? The company isn't really offering to...pay off your debt, clear your record, or get you out of prison just to turn you into a lawyer or businessman. They're not sending you to Hogwarts, magic isn't real, right? But the things they keep mentioning are just odd to you. Manipulating energies? Psionics? And why must this happen on some secluded, frozen island near Alaska?








Hidden 1 mo ago Post by MikkPikkel93
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A little update. I will go over the dice system and the character sheets next
Hidden 1 mo ago Post by MikkPikkel93
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Next I want to talk about a dice system I made for this game. It's not any traditional system like D&D, but it does involve dice.

The system is based on d20 rolls and skill points. Your HP is 20 plus 2x any athletic skills (martial arts, parkour, weight lifting, etc). If HP falls to zero, you don't die, but you suffer consequences such as an injury or losing items. If the whole party loses all HP, the game doesn't end, but the plot takes a bad turn and everyone suffers greater consequences.

MP instead of spell slots, since this is a magic heavy game. You start with no magic or MP, but learn and increase MP as you study, practice, and use magic.

You play as a normal human, at least at first, so things that cause a lot of damage in real life will hurt you bad in the game, like getting stabbed, shot, or beaten unconscious. You're in the right place if you want to fix this, however, as harnessing magical energy can strengthen your flesh, making you stronger, faster, and more resilient. There is a trade off, however, as the more you use magic for this, the less you can use it for other things.

I will post a list of skills and magic you can choose from, and I will be open to other ideas. You get 10 skill points for Combat Skills and 10 skill points for Support Skills. You can pick whatever skills and distribute the points among them. You won't be a total expert at the beginning, and will have to choose your battles wisely.

No traditional attribute system. Instead of you must roll for something, the result is d20 result + related skill. For example if you need to do a strength check to break down a door, and one of your skills is 3 in weight lifting, then it's whatever you roll on d20 plus 3. Weight lifting also helps with endurance rolls and possibly intimidation.
Hidden 1 mo ago Post by abel
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abel MY LIFE FOR SUPER EARTH!!!

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Ok so I understand most of it. I just want to know how reasonable is the skills we choose? Like if I choose “instant killing punch” that’s a no go, I assume, right? Because I like a power fantasy but not a constant victory machine. Can I just have a few examples of different types of skills?
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abel MY LIFE FOR SUPER EARTH!!!

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Ok so I understand most of it. I just want to know how reasonable is the skills we choose? Like if I choose “instant killing punch” that’s a no go, I assume, right? Because I like a power fantasy but not a constant victory machine. Can I just have a few examples of different types of skills?


Nevermind, you fixed that while I was gone. Nice work!
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Yeah, instant killing punches are restricted by the point and dice system. Also, I'm hoping the players won't be the type to want that anyway.
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abel MY LIFE FOR SUPER EARTH!!!

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Yeah, instant killing punches are restricted by the point and dice system. Also, I'm hoping the players won't be the type to want that anyway.


I hope not either but there’s always someone
Hidden 1 mo ago Post by tadcfnaf
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tadcfnaf William Afton hater/idolizer

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Hello!Wondering if i could join.
Hidden 1 mo ago Post by abel
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abel MY LIFE FOR SUPER EARTH!!!

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actually, after considering the rp when not half asleep and on gatorade, i have decided not that the rp is bad for me, but that i am bad for the rp. i would be acting silly and joking around but this rp is serious and while i can be serious, im not good at being serious consistently.

I'm not leaving because its bad. i actually love the concept and it's cool as hell. i just hink that in order for rps to continue well, they need consistency. and that isnt what i'd provide.

~adieu.~
Hidden 1 mo ago Post by MikkPikkel93
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@tadcfnaf Absolutely
@abelAdieu
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Hidden 1 mo ago Post by tadcfnaf
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tadcfnaf William Afton hater/idolizer

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If we ever need another RPer, i can invite some people.
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Expendable ...what falls from the skies is not the rain...

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so it's ten points for each category of skills?

Hidden 1 mo ago Post by MikkPikkel93
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Hidden 1 mo ago Post by MikkPikkel93
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@tadcfnaf We might need you to get those people in here
Hidden 1 mo ago Post by tadcfnaf
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tadcfnaf William Afton hater/idolizer

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Got it. i will try
Hidden 1 mo ago Post by rush99999
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@MikkPikkel93

Hey there. I'm interested in joining, but I had a question before I make my character. How is starting money determined?
Hidden 1 mo ago Post by MikkPikkel93
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@rush99999 Tbh I haven't fleshed that out. I'm allowing this based on what might be realistic and interesting. Keep in mind I am a somewhat sadistic DM and just because someone starts with a good chunk of money doesn't mean they won't lose it.
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Hidden 1 mo ago Post by tadcfnaf
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tadcfnaf William Afton hater/idolizer

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@MikkPikkel93 we should start soon.
Hidden 1 mo ago Post by MikkPikkel93
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@tadcfnaf We will, soon
Hidden 1 mo ago Post by Birdboy
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I threw it into the characters area but let me know if you want me to change/edit my character
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