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![]() A P P E A R A N C E _________________________________________________________ ![]() The Thirteenth Son is an ancient, Terran replica of the Master of Mankind, as beautiful and dazzling as the hero-king was rumored to be. Tanned skin kisses dusk air. Orange eyes with serpentine slits leer out from beneath a mess of long, black hair. Thin lines of dark, artificial pigment coat the edge of his eyes, drawing other’s gaze to his most prominent feature. A thin, groomed beard compliments a pair of lips eternally pulled into a coy, toothy grin. A long and thin, masculine face disarms his opponents with sheer charisma In comparison to his siblings, Zaphariel stands at nine feet and seven inches, yet despite his height, his body is a killing machine fashioned from the dark world of Pandjoras. When lounging and entertaining the lords of farflung worlds, the Malik of Pandjoras wears an exquisite, void-hued robe fashioned from elder serpent silk and embroidered with his prophecy in ocher colors. A midnight cloak hung from his shoulders, cascading down his body past regal gloves with talon-tipped rings and imperial balgha with metallic tips. A marigold laurel compliments an eight-horned crown split in evenly by thirteen, eye-shaped gems topped by a dusken halo lifted by a miniature gravity engine within the jewelry. When the call of battle brings him to the field, the dusken deity embraces the artificer warplate gifted to him from the forges of Mars. A perfected union of serpentscale robe, reinforced ceramite, and Pandjoran graviton technology clings to his form. A plethora of eyes similar to his own decorate his warplate, while a greater descending sun rises from his back in the form of an enhanced refractor field generator. Thin tubes run across the entirety of his armor, feeding vital graviton particles to be used in several applications. His gauntlets end in clawed tips with extraordinarily thin nuzzles at their end, capable of slashing graviton into his enemies. As he steps into combat, he wields Azrael - the vaunted archeotech blade of his adopted father - and in the other he prepares energies from the Empyrean. D E T A I L S _________________________________________________________ Legion Name: Bronze Scorpions / Dusk Wardens Homeworld: Pandjoras of the Illuminated Star Sultanate Psyker Grade: Beta | C O N C E P T ________________________________________________________________________________________ Background: The Unifier. Born to be the Emperor’s Voice incarnate, supplanted with the charisma and guile known to His name. He bears a level of unnatural cunning and persuasion that mirrors His feats across the annals of history. At the genetic level, the Thirteenth Primarch was built to sway the hearts of the many for Him and march across the galaxy to reclaim their birthright. The Emperor failed to account for what such a man is capable of, free of His grasp. For forty years, the Thirteenth Primarch has ruled as the Malik of Pandjoras. Discovered by the Caliphate House of Varranis, Zaphariel was raised by the Old Man of the Mountain to be a hassan - an assassin of the dusk planet - of unparalleled strength and intelligence. He proved his worth when he conquered the black sands and claimed the void wyrm, Falak, as his own. From then on, he led a global unification to tie the disparate houses to his own. Ultimately, he succeeded in doing so and allowed the wild tribes of the deserts to wander under his rule. He elevated the Pandjoran people into the Illuminated Star Sultanate and raced across the stars to reclaim their ancient heritage. His story as the Primarch of the Thirteenth Legion starts during the celebrations of the three-hundredth world added to the Sultanate… Skills: The King of the Void: Raised beneath the impossible gravity and anomalous physics of Pandjoras, the Malik of Pandjoras possesses an innate mastery over movement. His body moves with uncanny buoyancy, allowing him to fight as though untouched by gravity itself. Whether amidst crushing gravitational fields or the vacuum of the void, he glides like a wraith between blows, his impossible agility making him an elusive and unpredictable duellist. This unnatural lightness comes at a cost. Unlike his more resilient siblings, Zaphariel is unable to resist extremely sturdy attacks that would otherwise not phase a Primarch. The Voice That Shapes Reality: Zaphariel's greatest weapon has never been his blade, but his words. Gifted with extraordinary charisma and a subconscious grasp of the primordial language of creation, his voice possesses an unsettling authority capable of bending minds and, in rare moments, reality itself. Whether through calculated rhetoric, irresistible command, or fragments of the forgotten tongue, he can compel obedience with little more than a whispered sentence. The Sultan of Ser’ath: Ser’ath - or Ordo Serpentis Pandjoras in High Gothic - is a form of furusiyya that the Malik of Pandjoras cultivated through all of his experiences on the dusken planet. A martial philosophy composed of the Old Man’s lessons, the arts of the black sand deserts, and the very endemic life that haunts the world. He strikes with the speed of a void serpents snap. He dances effortlessly on a thousand and one grains. Little did he know that he had created a variation of the martial ka’tah with thirteen different fighting styles. The Grandmaster of Assassins: A title, a duty, and a skill. Everything that makes up the Lessons of the Hassan is distilled into the essence of Zaphariel ibn Varranis. The Grandmaster of Assassins was formerly used by Muahad - the Old Man of the Mountain - and later succeeded by the Malik of Pandjoras when he had nothing left to teach. It is the thirteen lessons that guide the dusken deity to become one with the shadows, to use everything and anything as a weapon, and to kill anything that is unkillable. He is the perfect culmination of the hassan and the ultimate end goal of a thousand-year prophecy. There are no gods on Pandjoras. They were slain by the Old Man of the Mountain. The Master of the Living Form: As if born from the maw of the Empyrean, Zaphariel is a masterful and natural talent with biomancy. It is purely the perfection of the body and utilizing the energies within that retains this discipline as his sole, psionic focus. Every other potential of the Sea of Souls is abandoned for this one exception. He awakens the full potential of his Primarch physiology through biomancy, rewriting and enhancing Titles: Zaphariel ibn Varranis, Malik of the Illuminated Pandjoras Star Sultanate, The Star Sultan, Sheikh of the Star Serpent, Unifier of the Thirteen Houses, Child of the Hassan, Star Emir of the Dusk Sands, Master of the Suma'tah, Grand Faris of the Thirty Palaces, Grandmaster of the Assassins, Emissary of Falak, Nazim of the Seventy Sectors, Padishah of the Umbral Armada, Conciliator of the Three Hundred Worlds, The Arbitrator, Caliph of Neu Amalut, The Steel Companion, Grand Rival of the Dawn, The Last Light Before Nightfall, The First Shadow After Noon, Sovereign of the Thirteenth Horizon, He Who Keeps the Covenant of Dusk, Bearer of the Thousand-and-One Secrets, Guardian of the Black Sands Eternal, The Serpent Enthroned Beneath the Evening Sky, Lord of the Veiled Constellations, Keeper of the Dusk Throne, Master of the Thirteen Veils, The Twilight Incarnate, Warden of the Silent Horizons, Prince of the Dimming Firmament, The Veil Between Day and Night, The Evening Star Crowned in Iron, Voice of the Forgotten Dusk, The One Before Whom the Sunset Bows, Architect of the Endless Evening, Sovereign of the Gloaming Dominion, The Horizon's Final Judgment, Master of the Black Horizon, Keeper of the Dusk Lantern, Lord of the Last Ember of Day, He Who Walks Where Day Dies, The Silent Majesty of Twilight, Companion of the Endless Dusk, The Candle That Outshines the Dawn, The Dusk-Crowned, The Twilight Ascendant, The Ever-Returning Evening, The Shadow Between Suns, Bearer of the Gloaming Mantle, The Hidden King Beneath the Violet Sky, The Last Sultan Before Midnight, Master of the Sunset Gates, The Evening Emperor, The Undying Dusk, The Long Shadow Cast Across the Galaxy, He Who Measures Empires by Their Twilight, The Patience of the Setting Sun, The Serpent Upon the Celestial Dunes, The Serpent Whose Coils Bind the Horizon, He Whose Crown is Wrought from the Last Rays of Day, The Whisper Behind Every Eclipse, The Dusk Made Flesh, The Sultan of the Black Zenith, The One Who Waits Beyond the Horizon, The Unbroken Twilight, The Immutable Evening, Lord of the Star-Woven Dunes, The Gilded Shadow, Master of the Obsidian Caravan, The Pilgrim of the Last Light, The Flame That Refuses the Dawn, The Serpent Whose Name is Written Among the Stars, He Who Counts the Thousand-and-One Grains of Black Sand, The Keeper of the Thousand-and-First Grain, The Veiled King of Endless Dusk, The Sultan Beneath the Silent Stars, The One Who Remembers the First Sunset, The One Who Shall Witness the Last, The Dream Upon Which Pandjoras Was Built, The Shadow Cast by Eternity, The Evening's Most Faithful Son, The Immovable Pillar Between Light and Darkness, The One Before Whom Serpents Lower Their Heads, The Crown of the Dusk Sands, The Lantern of Neu Amalut, The Thirteenth Star Above the Black Desert, The Last Word of Kings, The First Silence After Victory, The Keeper of the Star Serpent's Covenant, The Heir to the Endless Evening, The Lord Whose Shadow Covers Empires, The Master of the Thousand-and-One Horizons, The Sultan Whom Even Night Greets as Brother The Thousand-And-First Grain And Many More... — |
![]() D E S C R I P T I O N _________________________________________________________ ![]() _________________________________________________________ The Bronze Scorpions. The Thirteenth Legion. Assassin-dreamers of the Thirteenth Primarch. Clad in bronze and black, these insects of the Emperor march across the galaxy with chains, trinkets, and trophies of their slain. Effigies of their insectile namesake decorate their warplate from pauldron to breastplate to helmet. Their minds forever changed by the dusken dreams they suffer. D E T A I L S _________________________________________________________ Allegiance: Thirteenth Primarch. Master of Mankind. The Imperium. Status: Ten-Thousand Strong. Crusadebound. Location: Sol & Beyond | C O N C E P T ________________________________________________________________________________________ History & Background: The Thirteenth Legion was born in the blasted sands of the Achaemenid Empire, drawn from the steppes and the badlands that surrounded it. From these dredges were born the Emperor’s most staunch, devious, and clever Astartes in His name. It was these Space Marines that tore down the walls of Abyssna. A thousand of their number butchered the exalted priesthood of Indoi. Two-thousand of their name bled in the Pan-Pacific Empire. Five-thousand Scorpions ushered into the stars and saw the downfall of the Saturnyne Ordo’s separatists with their moonbound xenos allies. Ten thousand more spread out into the northwestern fringes of space. Originally, the Thirteenth Legion were vitae-soaked warriors drenched in the corpse fluid of their enemies. Swift, terrorizing warfare with an emphasis on psychologically-charged brutality was their means of serving the Emperor. There were no means to which they wouldn’t descend to accomplish His objectives. This hubris led to their censer in the Pan-Pacific Empire, where their number murdered untold numbers of allies on Macroway 88. Their legion master, Zaid ibn N’dar, was shorn of his right hand and replaced with a crimson, augmented gauntlet. His legion followed it as a tradition for warriors that disrespected their creed, coating their fists in crimson or dismembering themselves in repentance. Despite their sanctioning, the Thirteenth remained stalwart allies to the Imperium and particularly to the Nineteenth and the Fifteenth Legion. They fought with the Sirens in Abyssna and continued to learn the psionic trade through them. They fought with the Nineteenth on Saturn, where they learned the power of an immovable force. Their experiences with sanctioning and their battles with their closely-tied legions saw their tactics rapidly change from the Unification Wars. As the dreams of unknown worlds filter through their geneseed, the Thirteen Legion began to experience a metamorphosis. Entire psyker detachments were born, witch-minds with knowledge inherited from the Fifteenth and approved by the Sigilite. Zone Mortalis veterans became the bulwark of hunter-killer squads, specifically built by the Legion Master, inspired by the monster slayers of the Nineteenth. The Legion greatly adhered to Principia Belicosa, redistributing their great numbers into chapters, battalions, and companies. The days of clades had passed. These Astartes retain their brutal, terror actions when applicable, but it no longer remains their modus operati. Now they hunt as Scorpions proper, professional murders and proficient killers to an unnatural degree. Yet despite all of their efforts, the Thirteenth Legion still suffered from internal mutation. Their geneseed benefitted greatly from a higher rate of acceptance, yet the cost of such a boon was the twisting of their augmentations. High mutability, high adaptability, and high acceptance rate pave the way for the degradation of the Black Carapace and fusing of the Omophagea and Sus-an Membrane. The first years of an aspirant’s implant of the Black Carapace see the augment rapidly degrade, exchanging durability for deftness. The odd fusion of the Omophagea and Sus-an Membrane into a single organism plagues the Scorpions with heightened use of both augments and strange dreams of their genefather’s memory. Goals & Objectives: Expand the sphere of the Imperium’s influence across the galaxy. Notable Members / Associates: Legion Master Zaid ibn N’dar: The master of the legion and first of the Thirteenth Legion. He who bore the geneseed of their genefather first amongst countless others and survived the process. Once a man in service to the Master of the Line. Now an Angel of Death leading one of His legions across the galaxy. He who saw the downfall of Abyssna, Nabatae, Indoi and the Pan-Pacific Empire. He who was torn of his right hand for disservice to the Emperor. Zaid has been forever shaped by his time on Terra and the waking dreams that haunt him. He continues to lead the Legion through the approval of the Captain-General and mercy of the Emperor with the Spear of Abbaba. He will not forget this kindness. Not now. Not ever. He has found lifelong friends in the form of Legion Mistress Pantea of the Fifteenth and Legion Master Arturas ![]() Legion Praetor Zameel al-Beshara of the First Chapter: The First Praetor of the First Chapter, born in the steppes of Achaemenid badlands and raised to be a warrior unparalleled in the blade. A diamond in the rough and a champion of the Thirteenth Legion, Zameel is swordmaster nurtured from his countless skirmishes on Terra and time spent alongside the likes of the Custodes, namely Aristagoras. The Saturn conflict saw his abilities shine in the dark passages of the moons and separatist voidships, slaughtering enemy champions with practised ease. It is unlikely that the Praetor has manifested any psionic ability, but the argument is brought up frequently when his movements are compared to their shared, dark dreams. Zameel has found many likeminded individuals in the Nineteenth Legion, despite his humorous nature. ![]() Legion Praetor Raamiz Ismail of the Second Chapter: The Second Praetor of the Second Chapter. Master of the Empyrean. Raamiz Ismail was once a noble son to the ruling caste of the Achaemenid Empire and twin to their daughter, Pantea. That son has long since perished in the fires of the Unification Wars, born anew as the talented witch-mind that saw the fall of Hongol's Meridian Gate. This Scorpion suffers the most intense, deep dreams plagued by their Legion. Whether it is due to his nature as a psyker or if it is earnest obsession, it cannot be said for none know save for the genefather in his dreams. Raamiz fights at the front of a large scale detachment of witch-minds like him, armed with the knowledge that the Fifteenth Legion primed them with in the Unification. Hundreds of skirmishes were led to victory through their combined might. Their actions on Saturn saw an overwhelming victory across several moons, where his psionic might proved extraordinarily effective against the xenos monsters that plagued those astral bodies. Raamiz has found himself fond of the Nineteenth Legion for their teachings, though oddly repulsed by their Legion Mistress. ![]() Legion Praetor Alim ibn Sharif of the Third Chapter: The Third Praetor of the Third Chapter. Forgemaster of the Thirteenth Legion. A child born to a great smithing cabal in the steppes of the Achaemenid Empire, Alim readily left his tribe to be reborn as an Angel of Death. He was forged in the fires of the Unification Wars. His mastery of the crafted arts smithed from the fallen city of Nabatae. The Forgemaster had always been a warrior-craftsmen and a deadly duelist, leading his brothers to victory in the Himalazians against the Scourge of the Xeric. He truly found himself after surviving a thermonuclear blast in Ouran, forever changing himself into a part-mechanical monstrosity reshaped in auramite. Some would balk at such a disgrace. Alim found the certain of steel alluring. Before the Legion left for Saturn, Alim was granted approval to apprentice on Mars after the Treaty of Olympus Mons. It was in the halls of the Machine Cult that the Scorpion earned his carapace. In the Rings of Saturn, Alim proved his worth and new appreciation for the Machine Cult against the separatists. Through him, the Legion began their deeper cooperation with the Mechanicum. ![]() — |

- Alchemists Emblem.A P P E A R A N C E _________________________________________________________ ![]() It is... difficult to describe Rik in a way that does him justice. At least not once he was fully grown and the full extent of his fusion with machinery began. To those who follow the teachings of the Omnissiah, to gaze upon the massive form of Primarch Uixien is to see the ideal fusion of machine and flesh in all its beautiful, powerful glory. The form itself changes on a semi-regular basis as machinery is swapped in and out in order to best deal with different situations, but the human skin that can be seen is a healthy looking Caucasian, his bewitching emerald eyes flickering with the sparks of psychic might that stirred up on occasion. His hair is... no longer there, but before he embraced the machine it was a lovely black color. While all pieces of tech that makes up Rik's body can be changed around and different weapons equipped, two things remain consistant for the Primarch. The first is a rad furnace that is literally built itself his body, alongside the required shielding technologies to ensure that it doesn't affect the Primarch himself when he activates it in battle. The second is a pair of matching paragon blades that Rik personally wields into battle. D E T A I L S _________________________________________________________ Legion Name: — The Alchemists (Pre-Discovery). The Lightbringers (Post-Discovery) Homeworld: — Pentious (Forge World) Psyker Grade: — Delta | ![]() -Lightbringer Emblem. C O N C E P T ________________________________________________________________________________________ Primarch Concept: — The Emperor's Problem Solver. While it is true that the Imperium is unafraid to spend lives, resources and time to achieve its goals, it would rather keep those costs down where possible. The 8th Primarch was designed with being sent to the most challenging, costly and time consuming campaigns and making them less of a burden on the Crusade in whatever manner possible. Legion Concept: —Siege Legion who fight smarter, not harder. Experiment with tactics and weaponry in order to best defeat the foe you are fighting in as timely and safely a manner possible. Unification War events — The Merican Campaign. -The Urshic Front. - The Pan-Pacific Front. - Ararat Mountain. |
A P P E A R A N C E _________________________________________________________ ![]() Obscure flaws in the Ninth’s genes have conspired with the Warp to undermine the image of physical perfection that ought to have been his birthright as a Primarch. A germ of disfigurment forever gnaws at him from within, regularly rising to hiderously transfigure him before being forced back by his innate regeneration in an agonizing cycle that repeats every solar month. At the peak of his health, Nolrakh could well pass for truly human were it not for his stature. Towering at some twelve feet in height, he has the robust frame of a warrior, though his pale skin belies his darkling habits. His firm, if subtly tense posture and unscarred bald head do not appear out of place among the Imperium’s gene-altered troops, and his stern statuesque features lend him an air fit for command. The only flaw marring them are his eyes, of whom one – which precisely is never constant – is a hollow socket, and the other murky, with no discernable iris. This peak of health, however, only endures for a matter of days, after which an unholy transformation begins. Skin frays and recedes, hard white growths part twisting flesh, and facial features drift almost fluidly overnight, until in about a week the decay is complete. In this state, Nolrakh’s body is a horrific mass of knotted strands of muscle, ragged coils of pale skin and exposed plates of hardened bone extruding from a fantastically misshapen skeleton. Thin strips of purulent necrosis are nested between the ridges and chaotic contours of his frame. His hands are claws of sharpened bone, his head little more than a skull of exposed osseous exoskeleton, pitted and gouged like a lunar surface. His eye, now truly cyclopean, sits in its fractured center, surmounting the rictus death-grin of a lipless mouth, from which issues a voice at once guttural, crackling and sibilant – a mere ruin of the curt and acerbic, yet compelling tones of his apex. In time, the process of healing begins, and the horror is steadily swathed in healthy skin and flesh once more, but ever it remains skulking under the surface until it is ready to emerge anew. Ashamed of his monstrous and unstable essence, the Ninth usually hides his features under heavy robes or armour, with a veil or hood that lends him his moniker. D E T A I L S _________________________________________________________ Legion Name: The Reviled / Star Reavers Homeworld: Laethem Psyker Grade: Zeta | C O N C E P T ________________________________________________________________________________________ Essence: A living paradox, a loftiest pinnacle of humanity and a most vile of miscreations coexisting in a single tormented body, Nolrakh is a being haunted by his aberrant nature and forever goaded by the hope for salvation, or at least redemption. Burdened by what he sees as his innate sin, he at once abases himself before the Emperor he has failed and is driven to acts of tremendous hubris in his efforts to restore himself, be that atrocious carnage in a futile bid for glory or the blackest scientific inquests in search of an escape from the unnatural cycle that measures his existence; in the same breath, he yearns to serve humanity and immolates it on the altar of his desperation. Tragic spirit and loathsome butcher, champion and abomination, Primarch and mutant; such is the fate of the Ninth. Skills: Haunter of the Dark: Born and grown under distant stars and in deepest shadow, Nolrakh shuns the light and takes to darkness as his home. The sight of his vitreous, atrophic eye is dim in the glow of day, but seizes upon shapes and motion with uncanny precision when immersed in penumbra, painting a colourless but stark world of outlines to his mind. Where the shadows grow too deep even for this gift, his psychic ability to perceive the minds of living things in his vicinity supplies, along with the strange senses of his mutated physiology - the taste of the wind, the tremors of the soil, the vibrations in the air all lead him to his quarry. Despite his imposing size, his deftness in moving unseen and unheard as long as darkness cloaks him is downright preternatural, even when armoured; no predator nor prey can match his nightly stalking. Horror Made Flesh: Fear and revulsion are the mutant’s lot, and Nolrakh is no exception. As heavily as his ghastly appearance weighs on him, he knows it can be leveraged to inspire dread in his enemies, and is skilful in doing so should it be required. Misshapen claws and teeth flashing at the edge of one’s vision, or the apparition of a hideous visage, can break the staunchest spirits, but the Ninth Primarch’s potency of fear goes beyond mere physical intimidation. A hypnotic force dwells in his eye which can strike those who meet its gaze with paralyzing anguish, or plague them with hallucinations were they even to escape its grasp. Should all else fail, he summons forth raw psychic might to batter down the most stubborn mind with the force of Warp-induced emotion. The Flawed Fortress: Nolrakh’s body is perpetually at war with itself, wracked by periodic surges of degeneration and reconstruction which preclude all attempts at an external cure for his deformity. His regenerative potential, truly stupendous by any standard, stubbornly rejects surgical or bionic alterations as well as the fruits of his mutation, which in turn never fail to reassert themselves in the same immutable forms. Grisly a fate as this may be, a hidden blessing lurks in it, for harm is likewise unable to leave a lasting mark on the Primarch. No matter how deep the wound or thorough the mutilation, he can recover from virtually any injury as long as he is not slain outright, and even regrow entire limbs with minimal medical assistance. This, together with his resilience to pain, enables him to fight in an uniquely lethal style, recklessly exposing himself to damage that he might strike with ferocious abandon. |
![]() D E S C R I P T I O N _________________________________________________________ ![]() _________________________________________________________ Ferocious tribal warriors bedecked in macabre trophies, the sons of the Ninth Legion are harrowed by the curse inherited from their sire. Though stable enough on implantation, as if eager to infect healthy bodies, their gene-seed is fraught with the exsecratio corporis, the malediction of the flesh, a plague of cascading mutation that ravages them as they age. Some of them swell and bloat into faceless, spike-toothed unwieldy hulks the size of tactical dreadnought armour; others are twisted into hunched, predatory shapes, with exposed plates and ridges of bone matching those of their progenitor. In the vast majority, however, the exsecratio manifests as a gradual atrophy of limbs and organs, forcing its victims to seek bionic replacements. The Reviled channel the pain and rancor of their affliction into a peculiarly vicious and gruesome form of warfare. Thirsting to mangle their foes’ bodies as well as shatter their spirits with abject terror, they often strike in darkness, bearing down in close combat with a fury of roaring metal and fearsome weapons from Terra’s past. Many take oaths to die in battle before succumbing to the rot, and slay unfeelingly without fear or remorse. Like their forebears, they are sworn to the chainblade and the flame, and like them they give no quarter. D E T A I L S _________________________________________________________ Allegiance: Imperium. Status: Nominal, circa three thousand Astartes active. Location: Sol System. | C O N C E P T ________________________________________________________________________________________ History & Background: The Ninth Legio Astartes was descended from Antarctic stock, drawn from the tribes of techno-nomads who travelled the benighted ice wastes in great armoured caravans. It is a legacy of little pride or renown, but they have always clung to it fiercely, ever since the affliction in their geneseed began to torment them in their very first days. The Emperor’s own reassurance that a cure would be found under His auspices did much to bolster the nascent legion’s spirits, but it was the adoption of its native tribal traditions that forged its sons into what they have become, brutal warriors who fight without fear of death. In their first great campaign since their deployment, the Reviled marched to cleanse the lands of Nordyc from the taint of the priest-king of Maulland Sen. Despite battling alongside forces from the Sirens of Terra in the opening clashes, the abominations of sorcery they witnessed during the purges have left the warriors of the Ninth deeply mistrustful of psykers. Legion tradition holds that the IX earned its colours in the decisive Battle of the Red Frost, taking the bleak green of the northern tundra for its plate and the cyan of the witchfire-lit glaciers for the trimmings. Once the confederacy of Maulland Sen was not more, the afflicted Legion went on to join the fight against Kalagann, the lord of Ursh, raiding across the frozen plains before reuniting with the Imperium’s thrust against the fortress-capital. Throughout the Unification Wars, the Reviled fought alongside many of their sibling Legions, as well as the occasional unit of the Exercitus Imperialis and the Thunder Warriors – but the latter are spoken of no more. Goals & Objectives: To fight and overcome every enemy, both in the dark of space and within themselves. Notable Members: Osorin Skorr, the Spitefather: Not the best fighter in the IX, nor perhaps even the best tactician, Skorr nevertheless emerged from the first generation as its best leader, and has since then borne the honour and the burden of being Master of the Legion. Charisma and facility for rhetoric are rare gifts among the darkling Reviled, and the Spitefather is blessed with both, wielding them to embolden the spirits of his brothers and show a personable face to outsiders. Despite his fabled tongue and calculating mind, however, even he is not safe from the execration, and already parts of his body are beginning to fail. Tevr Nyrid: The finest blade of the first generation, the grim and fatalistic Praetor Nyrid has with time become more than just the Legion’s champion. Despite his appearance as a savage and silent warrior, he is one of Skorr’s oldest and most valued advisors, the Spitefather’s right hand, as well as a keeper of tradition, teaching his younger brothers of the old ways. Shaping the Reviled’s culture has been his calling, but now that it is consolidated, many believe that he shall soon take the Oath of Death, and that he is training Captain Ymorag of the Harrowers to succeed him as master of rituals. Tzosh Ghaal: Primus medicae and now Apothecary, Ghaal was the last of the informal triumvirate that arose in the early Ninth Legion, and the most talented in the laborious art of healing. He has taken it upon himself to not merely mend his legion’s battle wounds, but to in time excise the flaw rooted in its genes. Startlingly arrogant in his placid bearing, Ghaal mistrusts the skills of mortal savants and seeks to take the task into his own hands. While the malediction of the flesh has drawn first blood in their struggle, he has said that he does not intend to die soon, and is one to hold to his word. — |

A P P E A R A N C E _________________________________________________________ Usriel has been described as twelve feet tall, looming over others with his mauled and otherwise scarred body on his body. These scars are all different in nature, though many are from combat and others from ceaseless work. His head shaved and kept clean, his pale body a mass of muscle built as if he were a very wall that he aspires for his legion to be. It is perhaps, that this is why his tired eyes continue to look on, ever vigilant of a threat against the threats of his legion and the Imperium itself. He looks as if he radiates tired energy, one who has grown tired of war, tired of rule over his home. This may be the reason as to why there always appears to be an unkempt stumble strewn across his face which sometimes is grown out as a short, black beard. Additionally, his body hosts some implants from the priests of the Mechanicum which he controls finer than any of the cult could possibly imagine. A singular servo arm is normally attached to him, hosting a weapon of some form or some tool to help him continue his work. D E T A I L S _________________________________________________________ Legion Name: The Steel Sentinels Homeworld: Vion 5 Vion V was a world that would have been set to become amongst the other forge worlds of the Mechanicum, however, setback after setback occurred. It was a majority of the time the resistance of the locals, industrious as they were calloused to the change of the status quo upon the planet. While many forges and hive spires dot the planet, it is equal parts fortresses and redoubts - outposts and bastions made up the areas between the cities. While eventually, the planet had been subdued by the Mechanicum in late M25, it never could realize its full potential as a forge world. As such, there is a continued divide between the common natives of the planet and the great opulence of the ruling Mechanicum. Yet, as warp storms clouded the sector, cutting off the Mechanicum from Mars, their balance would be tested. Changes had to occur lest their power be stripped away and their entire operation jeopardized. Ever pragmatic, the Mechanicum launched several culling campaigns throughout M26-M27 to keep the natives in line, but the Vionese, ever resilient, refused to allow their culture to be extinguished and would actively fight back against the legions of skitarii and the Legio Cybernetica. Countless were slaughtered, the dead and decaying littered the planetside until eventually war itself became more and more of a detriment to the Mechanicum. These campaigns would come to a halt after the Martians would sign a treaty with the natives, ending hostilities and allowing for an indefinite peace. This peace would allow the Mechanicum and the Vionese to intermingle peacefully for the first time in their shared history. It was the beginning of true change, as gradually the Mechanicum and Vionese would become one, their own sect. The Martian red and white trimmings would become the great white and green that is now seen within the clergy of Vion 5 today. Lineages once hailing from Mars would mix with the native populace, allowing those hailing from the planet itself to become a part of the ruling body. These changes truly did bring a peace to the great ruling body.Yet, at the turn of M30, a new radical sect of the Cult of the Machine had come to rise, the Cult of the True Ones. They had not learned from the countless years passed, while the flesh was weak, the absence of it took away all humanity. They served to become more than humanity, seeking to become one with the machines rather than hoard the knowledge of ages past. As such, a war has come, one that threatened the very balance of the planet and the Cult of the Machine. Psyker Grade: Beta | C O N C E P T ________________________________________________________________________________________ Primarch Concept: The Nineteenth Son of the Omnissiah, was made with an affinity towards protecting the holdings of the Imperium. Entrenching the great strength of the state behind towering walls and trenches to protect its countless soldiers so that none may dare raise a rifle against it. However, faith and duty has forged him into a great crafter of weapons and a staunch pragmatist who is willing to trade lives in order to keep the defenses running or to break the enemy. This is what he can provide his Lord, the Emperor - cruel and calculated sacrifice so that the Imperium may stand fast against the horrors of the galaxy and the enemies of man. No foe may pass his gaze, no haunt shall slip through the gap to Harry those who the Nineteenth has sworn to protect in the name of His Holiness the Omnissiah. Whereas others may be His Sword, Usriel is the great shield of the Imperium. — Legion Concept: Before being reintroduced to their primarch, the Steel Sentinels are described as wise and honorable warriors who operate more like the knights of Old Terra rather than simply an army of armored giants. They take pride in embracing the humanity they came from and claim themselves to be their protectors against those that haunt humanity’s realm. They would rarely ever engage in total warfare and never would wholly destroy a people unless it were necessary for the Emperor’s plans. After being found by Usriel, however, they become masters of siege warfare and fortress building. Ushered by their primarch’s expertise they dawn the mantle as the bulwark against the external threats of the Imperium and ensure that no foe can breach its defenses and harry its people. They become crafters and augmentors, falling in line with the teachings of the Mechanicum to better use and maintain their instruments of war. Also plasma. — Unification War events Found in the Nordyc Campaign Fought in Urshic Front Fought alongside The Legio Castegis First Legion, the God-Slayers Focused primarily on anti-witch operations — |