Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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Disclaimer: I own nothing except the funky narration and mashed potato that is this roleplay idea.
NOTE:
It's okay if you're unfamiliar to tabletop roleplays. I've guided my 40 year old teacher into a science fiction whodunnit roleplay with 5 other teenagers who never heard of 'roleplaying' before on Facebook.

I am willing to guide you and make it easy for you to digest. Relax.

The Story

In the year 203X, VRMMORPGs have become a common thing. After numerous trials and testing, none of the Sword Art Online gimmick occured. Until Insinuous Inc, a company that rides on the coattails of other successful studios, decides to chip in for the VR gaming goldmine too.

Demolishing ideas after ideas, and finally cherry-picking their mockbuster apple of the eye, Sword Fart Online, they launch the game and, as expected, is received quite well. Except they forgot to remove all the dump files stored in the developer folder.

Five chosen ones - how lucky! - who tried to hold out as long as they could before server maintenance booted them out find themselves reborn as new players in a secret, abandoned virtual reality game called The Nine Worlds.

The AI is conveniently a sadistic overlord who puts them through inane tribulations, threatening to fry their brains like fresh eggs if anyone tries to remove their VR headgears. So instead of figuring out a way to shut down the artificial psychopath, everyone in the outside world surrender and hope the hostages survive - because, plot convenience.



The World




Base Classes

Warrior
Perk: +50% Melee Damage.
Weak: Slow MP growth.

Final Classes: Hero, Paladin, Dark Knight

Magician
Perks: +50% Magic Damage.
Weak: Long casting time.

Final Classes: Elementalist, Dark Mage, Guardian, White Mage

Ranger
Perk: First move.
Weak: None.

Final Classes: Bounty Hunter, Sentinel, Gunmaster

Wild Card
Perk: Able to equip any weapon.
Weak: Random unlockable classes.

Unlockables: Bard, Mystic, Alchemist, Tamer, Rogue, Illusionist
Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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Mechanics
Stats

HP
Your health points. It can be recovered by potions, food, resting, and spells.

MP
You mana points. It can be recovered by potions, drinks, resting, and spells.

EXP
Your experience points. It can be gained to level up. It is accrued by combat, elixirs, and interaction.

Cowrie
Currency.

Stamina
Health points denominator.

Strength
Physical attack for Melee weapons.

Endurance
Physical defense.

Spirit
Mana points denominator.

Mind
Magical attack and defense.

Perception
Accuracy of attack.

Agility
Mobility and speed.

Luck
Critical hit, and chance of obtaining rare items.


Level Up & Skill Points

The automated system of The Nine Worlds allocates the 10 stat points for the player's best interest. Should a player switch class, the stats collected remain intact.

Every level up is granted 2 skill points.


Class Advancement

When your class is ascended, you gain new skills, passive and active, exclusive to the chosen class. You retain known skills.

Warrior ⇒ Fighter / Page / Swordsman
◇ Fighter ⇒ Crusader ⇒ Hero
◇ Page ⇒ White Knight ⇒ Paladin
◇ Swordsman ⇒ Hexblade ⇒ Dark Knight

Magician ⇒ Caster / Healer
◇ Caster ⇒ Elementalist / Dark Mage
◇ Healer ⇒ Guardian / White Mage

Ranger ⇒ Archer / Gunner
◇ Archer ⇒ Hunter / Protector
◇ Hunter ⇒ Bounty Hunter
◇ Protector ⇒ Sentinel
◇ Gunner ⇒ Sniper ⇒ Gunmaster

You can change class if you drink from the Well of Urd, however, your class is reverted back to the base class (of choice).

Every time someone in the party advances class, the Wild Card will unlock a new class as well due to Wild Card's inherent bonus: "One for All, All for One".


Final Classes



Wild Card

Unlike the other base classes, a Wild Card has no higher tier advancements. For every level up, all their stats go up by 1. Each unlockable class comes with a signature move that doubles in effectiveness/duration when equipping the proper weapon/armour.

Bard
• Anthem of Life
A random ally gains Auto-Revive status.
Harp Bonus: Two allies instead of one.

Mystic
• Fast and Furious
The user is so quick their shadow inflicts echoing damage.
Claw Bonus: Shadow is eligible to perform critical hit.

Alchemist
• Need for Science
Upgrade potions to increase their quality.
Glove Bonus: Potions produced are doubled in potency.

Tamer
• Mother's Soothing
Summon an elite child of Fenrir, the legendary wolf.
Whistle Bonus: Summon two wolves instead of one.

Rogue
• Nightwalker
Teleport to a known location through shadows large enough to function as portal.
Sandal Bonus: User can steal from NPCs.

Illusionist
• Houdini's Prodigy
Turn a friendly unit invisible to living, humanoid enemies.
Wand Bonus: Gives user Hover status.
Hidden 8 yrs ago Post by Zombehs
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I'm planting my interest here.
Hidden 8 yrs ago Post by Pair of Hearts
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@Zombehs
Just for polling while we accrue more interest; which class would your char be?
Hidden 8 yrs ago Post by Blueflame
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This sounds awesome
Hope you don't mind not a very good causal rper @Pair of Hearts
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@Blueflame
I'll guide you in the PMS whenever you hit a wall. There will be OOC debriefing too, and simplified Mechanics*, so worry not!

*under discussion with a friend
Hidden 8 yrs ago Post by Blueflame
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@Pair of Hearts ok thank you heart.
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@Blueflame
No problem; what base class would you be?
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Ranger
Hidden 8 yrs ago Post by Zombehs
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Man, that inherent bonus makes me really want to go Wild Card. Either that or Warrior.
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@Zombehs
I've got the main classes down, and now my friend and I are working on unique bonuses for the final classes. It's good to know Wild Card isn't disregarded. XD
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@Zombehs@Blueflame
'Kay guys. Done with the final classes. Rethink on the character you'll bring in.
Hidden 8 yrs ago Post by Jerkchicken
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Thinking of Ranger so I can be a gun's braster or Wildcard for Mystic
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@Jerkchicken
Don't forget that Wild Card's class system is random; still, even if you get Mystic last, all you need is to have your party members advance 6 times. By then the others would be mid tier. :haha:
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Hidden 8 yrs ago Post by Jerkchicken
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@Pair of Hearts

six times individually or just totaled?

Hidden 8 yrs ago 8 yrs ago Post by Pair of Hearts
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@Jerkchicken
Totalled. Because no one can advance six times unless they run back to the Yggdrasil tree over and over to guzzle the Well of Urd every time they qualify a second-tier class advancement. :
Hidden 8 yrs ago Post by Jerkchicken
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Sounds like a challenge
Hidden 8 yrs ago Post by Blueflame
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It does sound challenging
Hidden 8 yrs ago Post by Jin
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Registering my interest as a magician or warrior. \o/
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