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Zeroth Post
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Zeroth




Overview

Location: Coventry, Massachusetts - Project Spitfire Complex - Various
Time Frame: Modern Day, with throwbacks to the 1930's
Rp Tags: Modern, Slice-Of-Life, High Casual, Advanced, Large Group, Fantasy, Apocalyptic, Supernatural, Survival, Mystery, Romance, Historical
Type Of RP: This RP seeks to examine the motif of betrayal primarily. It is a sequel RP to Abandoned Hope, in which characters sought to avert the apocalypse. Having done that, there are crimes that need to be addressed. Someone is out for revenge my dears--and they're gunning for your head.
Goal Of RP: Stop the Norse goddess Hel from remaking the world in her own image. Survive.
Age Requirements: Minimal age for characters is 15

Premise

"The idea was to bring together a group of remarkable people, see if they become something more. See if they can work together when we needed them to. To fight the battles that we never could."

June 20th, 2016. We thought that we faced our deadliest foe that day. Walter Hanson, a disillusioned witch, rose Lucifer from Hell in order to bring about the end of days. Ordinary citizens and skilled hunters fought against the devil, with only a handful managing to live to tell the tale. The rest were buried in Owen's Field, if they were lucky enough to have their bodies found. The blood soaked into the ground, creating a permanent scar on the face of the Earth.

How foolish we were to think that it was all behind us.

As O.M.E.N. (the Organization for the Methodical Eradication of Necromantics) chased Hanson across the country, something ancient began to stir. Hel, the Norse Goddess of Death, was imprisoned by the Judeo-Christian deities ages ago. With the demon Mephistopheles seeking revenge against those who killed his master, Lucifer, Hel persuaded the demon to join forces with her. Their plan was simple: kill those who would oppose them and from the ashes of this world, build a better one.

Mephistopheles began to kill survivors of the Altsoba Massacre, those who had opposed Lucifer, such as Trevor Martin. He murdered the leaders of O.M.E.N. in such a fashion that would draw the most qualified hunters to Coventry, Massachusetts. It was a trap intended to slaughter them - and for the most part, it succeeded. Less than five of those who opposed Lucifer are still alive - that we know of.

Yet Hel triumphed as well. Mephistopheles imprisoned a kumakatok, preventing the kumaktok from doing what it must. These death spirits must always perform their function - there is no alternative. For a kumakatok to not manage their duties...it is a paradox, a cruel reversion of reality. It ripped holes into reality, scattering innocent victims across time and space, and released a Mullo. More importantly, it destroyed the cage that housed Hel, as her cage was made out of the fabric of reality.

Now free, Hel has already begun to slaughter the brave souls who stand against her. With the wolf Fenrir and the traitor Aloise Zamora by her side, all she needs is to acquire her cloak, banihylja. Her cloak will increase her powers exponentially, leaving humanity with the choice of kneeling to Hel or dying at her feet.

Will you stand against Hel? Or will you bow to the Goddess of Death? A team of remarkable individuals has been assembled in order to stop her. This odd company, including hunters, nephilim, fallen angels, and former Kings of Hell, is all that stands in Hel's way. The fate of the Earth rests in their hands. No, I am mistaken...

It rests in your hands.

Characters
* denotes character was active in Abandoned Hope
Active:
  • Aloise Zamora* - Morose
  • Lilith St. Sebastian - FantasyChic
  • Thalia Maehers - BlueSky44
  • Jade Cornish* - Morose
  • Robin Ramírez - Morose
  • Mariana Garcia - Nallore
  • Jessica Pearson - Nallore - Plot Armor
  • Alec Fletcher - Peridot
  • Alexander Jakobsen - BlueSky44

Deceased:
  • The Winchester Brothers - Murdered by Mephistopheles
  • Fiodora Valeska - Murdered by Mephistopheles
  • Sal Aldrich - Murdered by Mephistopheles
  • Alexander Aster - Murdered by Folly Valeska
  • Seraphina Adams* - Murdered by Beatrice Decker
  • Boris Valeska - Killed by Eudora Erebus
  • Liam Matthews* - Murdered by Beatrice Decker
  • Walter Hanson* - Murdered by Beatrice Decker
  • Mephistopheles* - Killed by Seraphina
  • Emmie Adams - Murdered by Mephistopheles
  • Beatrice Decker - Killed by October Crypt and Carolina Reed
  • Carbry Keenan - Killed by Carolina Reed
  • October Crypt - Murdered by Carbry Keenan and Beatrice Decker
  • Andromeda Aldrich - Killed in Frozen Time
  • Strong - Killed by the Mullo
  • Olivia Johnson - Killed by the Mullo
  • Eudora Erebus* - Killed by Hel
  • James Murphy - Killed by Hel
  • The Ringmaster - Killed by Fenrir
  • Edwina Fairfax - Killed by Fenrir
  • Fenrir - monstrous wolf, servant of Hel - Killed by Cecily Ashworth
  • Anthony Ryder - Killed by Scarlett Cromwell
  • Rita Evans - Killed by Hel
  • Bronwyn Calliban - Killed by Hel
  • Aidan Ferguson - Killed by Hel
  • Harvey Irwin - Acting Head of O.M.E.N. - Killed by Hel
  • Rupert Cornish, MP - Head of MI13 - Killed by Hel

Known NPCs:
  • Folly Valeska - acrobat at Cirque Anomaly
  • John Fairfax - inventor
  • Seraphina (Pre-Fall)* - Nallore
  • Mallory - Kumakatok
  • Hel - Norse Goddess of Death
  • Sebastien - FantasyChic


Project S.P.I.T.F.I.R.E.

Project S.P.I.T.F.I.R.E. was one of O.M.E.N.'s first initiatives once they became a legitimate government agency. Its goal was to create shelters in each state to allow high ranking government officials to survive a potential necromantic attack. There was talk of creating public shelters but...bureaucracy. Construction had been completed on three bunkers: one in New Mexico, one in Pennsylvania, and one in Texas, until Project S.P.I.T.F.I.R.E. was shut down and replaced with a new initiative.

Thanks to the presence of several O.M.E.N. operatives and an MI13 agent, these bunkers are yours to use. They are fully stocked with a six months supply of food, weapons for 20 field agents, and housing for thirty two. Anti-magic, anti-demon, and anti-angel sigils are permanent fixtures on the walls of the bunkers. For a necromantic to enter the facility, they must use the prisoner entrance. This entrance is the only one where the sigils should ever be removed. Once the necromatic is inside, the sigils must be restored.

These most impressive feature of these complexes, believe it or not, would be their libraries. These libraries contain original copies of important supernatural texts. Knowledge is power, and while we have not fought Hel before, perhaps there are some clues to be found amongst those old books. They're real page turners, after all...



Lore of the Necromantics
~only lore deemed relevant for the RP has been included. A complete lore guide can be found here~

According to O.M.E.N., a being with supernatural and inhuman capabilities is called a necromantic. This can range from enhanced humans, such as Steve Rogers, all the way to the most darkest and complex of creatures, such as Azrael, the Angel of Death. And while this term is used in most government documents, there are other terms that are more specific and demonstrate improved understanding of the situation. The universe is a strange one, one that we can hardly understand.

In 2016, any and all powers and abilities were simply referred to as deviances. If someone was perhaps a little odd, in that they could see things that others could not, perhaps that they could heal with a single touch, or that they were immune to flames, they were said to have a deviance. Years after the Altsoba Massacre, this definition would be revoked and revised, as we will realize that it is simply more complicated than that.

Deviances refer to (often) extraordinary abilities that distinguish someone from the average human. While these can be small things, such as a sixth sense when it comes to healing and knowing what is wrong with the patient, it can be as dramatic as pyrokinesis. There is currently no method of explaining why some people gain a deviance and others do not, however.

Creatures

We are not alone in this world by any means. The creatures included here are those encountered thus far in the Abandoned Hope Universe, either directly or by simply mentioning them. As you'll notice, not all of them have complete information. Those indicated by an asterisk are ones that only those with extensive knowledge of necromantics (creatures, in this case) will be aware of. Some of those included below have more details than others. All that means is there is more to learn and discover in future roleplays~

  • Angels:*
    • Highest order immortal.
    • They require their host's permission for possession.
    • To fall, an angel must rip out their grace, an incredibly painful process.
    • Fallen angels are reborn as humans, yet are still able to hear the thoughts of angels around them. This is sometimes called 'angel radio.'
    • Angels are capable of astral projection and can appear in dreams.
    • They can manipulate electrical appliances, often destroying them when they appear.
    • Angels can find any human, provided said human does not have protective sigils.
    • They are capable of reality warping, telekinesis, telepathy, flight, voice mimicry, protective charms, pyrokinesis, healing, and terrakinesis.
    • Angels can smite almost any being with a simple touch.
    • They are sensitive to distortions in time.
    • Powerful angels are capable of biokinesis, memory manipulation, soul reading, power negation, hypnotism, and the use of a holy white light that serves as an energy blast.
    • Holy Fire will kill an angel, though it will only banish an archangel.
    • Hexbags and sigils can be used to prevent angels from tracking/finding a particular person.
    • The anti-christ can destroy an angel.
    • An angel blade can kill an angel. Only an archangel's blade can kill an archangel.
  • Archangels:*
    • Some of the first born angels, there are a limited number of them.
    • They are advanced immortals.
    • Each archangel has a specific purpose, a role to play in the cosmic scene.
    • Archangels are tasked with protecting Prophets of the Lord.
    • Known archangels include Sariel, the Archangel of Guidance, and Lucifer, the Morning Star.
    • Similarly to angels, archangels also must have permission in order to possess an individual.
    • Archangels have all of the abilities of angels.
    • Archangels are also capable of thermokinesis, electrokinesis, molecular combustion, shapeshifting, weather manipulation, terrakinesis, and mental manipulation.
    • Archangels have the same weaknesses as angels.
  • Death:*
    • An immortal being, ranking on the highest order of mortality.
    • Also referred to as the angel Azrael.
    • Death has the same weaknesses and abilities as other angels, in addition to wielding a powerful scythe capable of killing any being, even Death itself.
  • Demons:
    • Highest order immortal.
    • Devil's Trap: prevents a demon from leaving
    • Holy Water: burns demons
    • Exorcism: There are several differently styles of this, but all of them remove the demon from the host. Some will send the demon to hell, others will force the demon to manifest itself so it can be killed or sent to hell permanently.
    • Flesh Sigil: If a sigil is carved into the host's flesh, the demon will be powerless
    • Ghosts: Ghosts can remove a demon from its host
    • Hallowed Ground: Some demons are unable to enter hallowed ground, such as churches. These tend to be the weaker ones.
    • Hex Bags: these can hide people from a demon
    • Holy Fire: Holy oil lit on fire, it roasts a demon.
    • Iron: Demons cannot cross an iron barrier or touch iron without extreme pain
    • Palo Santo: Stab the demon with this, the host smokes and the demon cannot move
    • Damaging the host may force the demon to choose a new host, or be slowed down
    • Purified Blood: This, when injected into a demon, is incredibly painful.
    • Salt: Demons cannot step over salt, pass a salt line, or touch salt. Touching salt results in (you guessed it) extreme pain.
    • Demons can be cured through the Demon Purification Ritual.
    • Demons can be killed by angel blades.
    • Demons will flinch and have their eyes turn black when the name of the Lord is spoken.
  • Kumakatok:*
    • Children of Azrael, the Angel of Death.
    • Removal of a kumakatok's cloak will stun it, and if prolonged, kill it.
    • True death of a kumakatok requires burning of the cloak and will rip a permanent hole in the fabric of reality.
    • Unless the cloak has been burned, the kumakatok will be reincarnated in another form. If the cloak has been burned, Azrael must create a new kumakatok.
    • Kumakatok knock on the door of a person fated to die one day before.
    • Vulnerable to iron and salt.
    • There must always be three - two old men and one young girl.
  • Pagan Deities:*
    • Immortal.
    • Weaknesses depend on the specific deity, as each of them can be killed by various rituals.
    • The ability to use magic, as well as increased stamina and strength and invulnerability, are considered standard.
  • Reapers:*
    • They have the same capabilities and weaknesses as angel.
    • Reapers can restore life to an individual and similarly, take life.
    • Through magical means, they can become bound and enslaved.
    • They can kill with a single touch.
    • They are capable of chronokinesis.
  • Witches:
    • Near immortal--extremely long lifespan.
    • Witches can be taken down with iron.
    • They require hex bags or DNA to complete their long, complicated rituals.
    • There are three types of witches
      • Borrowers: They have sold their souls to the devil in exchange for powers.
      • Naturals: They are born with the ability to create and use magic.
      • Students: Through years of hard practice and training, they are able to manipulate magic and cast spells.
    • Natural witches are capable of feats known as the Seven Wonders.
      • Telekinesis - this is the most common and easily accomplished one.
      • Concilium - also known as coercion or mind control.
      • Pyrokinesis
      • Divination
      • Transmutation - also known as teleportation and not to be confused with transfiguration.
      • Vitalum Vitalis - the giving or draining of life
      • Descensum - the ability to project one's spirit into hell
    • Natural witches also have the potential for an innate and special power unique to them since birth.


Rules
*Rules are enforced and you will be removed if you break them.
  • Gm Is Goddess
    • Gm has final say on all matters
    • Gm does check on posting and log in habits
    • If you are holding up the RP and joining other Rp's you will be called on it
  • CS Sheet Provided Must Be Used
    • Use code provided below
    • Do not submit WIP's - Final CS's only
    • Post CS for approval in OOC
    • Only GM approved CS's allowed in CS Tab
    • Change color code to one not in use
    • If you have problems with changing out the color code or any of the coding, just pm it to me and I will take care of it for you.
    • May not use default CS color, any colors currently in use by active characters or that are close to another characters color
  • This is a slice of life rp
    • Real Life cause and effect will be in place
    • Realistic Character Sheets Only
    • Things like jobs and skills must fit with characters back story
    • Don't go overboard - seriously, enjoy not knowing things and learning as you go.
  • Language - No Filters
  • Gore - No Filters - This will get gross
  • Taboo subjects will be crossed but will be maintained to fade to black if needed
  • Romance is allowed but this is NOT a Romance RP - Pg-13, then fade to black
  • Follow All Forum Rules
  • Communication is Key
  • The world is controlled by the GM - All NPC's, weather, what you see, what you find, what happens, everything. So if it isn't in my post, it didn't happens
  • If you wish your character to have "connections" please run it by the GM first to ensure it is acceptable and isn't already being done by another.
  • Randomization and LLA are used in this RP - Please refer to Lady Amalthea's tutorial for a description if you are new to this concept
  • Posting Habits
    • Minimal of 2 well developed paragraphs per post
    • Must IC post once every 7 days (It is your job to keep up with when you need to post. Your last post hits Day 8 and I remove you from the RP.)
    • I do not accept no inspiration as a reason not to post
    • Keep up with all IC and OOC posts
    • No word in IC or OOC after 7 days is grounds for removal from the RP.
    • If you need additional time to post you must notify the Gm by day 5 of your counter. Extensions will not be granted after that.
    • No spamming OOC
    • Under Extras in the CS mention your favorite horror-esque story so I know you at least skimmed this...
    • Minimal 2 posts between your last
    • There is no additional time granted due to forum glitches unless the forum is fully down. A week to post is plenty of time even if the forum glitches a day or two
    • Collabs may not be started after your day 5 counter
    • If you are collabing and your partner vanishes or does not reply, you must finish the collab and post it before the timer runs out
    • If your collab partner vanishes you are granted temporary minimal bunnying privileges to complete the collab
    • If your collab partner vanishes, you need to make the Gm aware so it does not count against you
    • Know your personal posting limitations before applying to join
    • If you cannot post, you must contact the GM and make me aware, you will be granted extra time to post (do not take advantage of this) - I realize real life comes first but you know your schedule better than anyone, if you join it is your responsibility to keep up and not hold up the rest of the Rpers. I will work with you, just let me know what's going on
  • Spots are not first come first serve
    • Gm will review completed CS first
    • Gm will review previous Rp's and posting habits
    • Gm will then notify you if you are approved
    • Character deaths will happen, no one is safe - it will be randomized and you will be notified when your death approaches. (This does not mean you are out of the RP, it will mean however you need to make a new character should you wish to continue - I recommend having Back Up Characters Ready)
    • I am looking for long term highly dedicated Rpers. This RP is a sequel to Abandoned Hope, which finished after eight months.
  • Once Cs's are approved, relation sheet will go up and must be completed and added to CS
  • Rules and Cs sheet will be added to and changed as need be depending on problems or points that come up.
  • Under Extras in your CS please post a link to a post you have done in the past to show you have read the rules. If You submit a CS without this it may be declined.
  • Special - To New Comers To The Guild - Pm The Gm for a tid bit to add under extras instead




Character Sheet

Below is the character sheet required for the RP. Those of you from Abandoned Hope will notice that I've been generous when it comes to the amount of skills you can have. Please do not take advantage of this, and keep things realistic. The increased number of skills is designed to accommodate for knowledge gained since the Altsoba massacre, in order to prepare you for dealing with necromantics. Any deviances you have will also take up a skill slot, so please keep that in mind.

If you participated in Abandoned Hope, you'll be granted a reward for your character sheet upon joining. This might be a connection to an NPC, a clue, an extra skill, etc... I'll be rolling a dice to determine what happens there. Characters who were used in Abandoned Hope will need to keep all skills they had there, but there should be plenty of room for you to expand their skills as well ^_~

Keep this realistic, folks! Necromantics can be played only by those already playing a human character in the RP, with the exception of characters used in Abandoned Hope. For example, you wanna play a vampire? Cool. That can be your second character.



Relation/Clue Sheet





Sound Track

  • Melancholia by Adrian Croitor - Welcome to Coventry (Chapter One Theme)
  • Dollhouse by Melanie Martinez - Andromeda's Theme
  • Exhale by Amaranthe - Seraphina's Theme
  • Human by Sevdaliza - Eudora's Theme
  • I Waited For You by Valora - Emmie's Theme
  • Take Me to Church by Hozier - Liam's Theme
  • Keeping Your Head Up by Birdy - Alexander's Theme
  • Get Up by Dorothy - Aloise's Theme
  • Mad Hatter by Melanie Martinez - Folly's Theme
  • Fortunate Son by CCR - Agent Keenan's Theme
  • It Ain't Me by Kygo, Selena Gomez - Lilith's Theme
  • We Didn't Start the Fire by Billy Joel - Thalia's Theme
  • Hanging On By A Thread by The Letter Black - Olivia's Theme
  • Iron Man by Black Sabbath - Detective Hanson's Them
  • Arsonist’s Lullabye by Hozier - October's Theme
  • We Remain by Christina Aguilera - Carolina's Theme
  • Maximum Effort (Deadpool OST) by Tom Holkenborg aka Junkie XL - The Fight Begins
  • Let's Do the Time Warp Again! by by Richard O'Brien, Patricia Quinn, Little Nell - Chapter Two Theme
  • Talking Body by Tove Lo - Millicent's Theme
  • Sweet Dreams (Are Made Of This) by Eurythmics - Katsumi's Theme
  • Nightmares by Chameleon Circuit - Cecily's Theme
  • Down to the Bottom by Dorothy - Darren's Theme
  • I Can Change by Raleigh Ritchie - James' Theme
  • Dark Nights by Dorothy - The Beginning of the End in Coventry (Chapter Three Theme)
  • A Little Wicked by Valerie Broussard - Mephistopheles and Hel
  • Dead of Night by Ruelle - Hel Isn't Coming (She's Already Here)
  • All Star by Smash Mouth - Edwina's Theme
  • Make Me Wanna Die by the Pretty Reckless - Jade's Theme
  • Titanium by David Guetta feat. Sia - Robin's Theme
  • Most Girls by Hailee Steinfeld - Bronwyn's Theme
  • Atomic Dog by George Clinton - Sebastien's Theme
  • When You're Evil by Voltaire - Fergus' Theme
  • Bullshit by Rise Against - Mariana's Theme
  • Courage by Orianthi feat. Lacey - Jessica's Theme
  • When I Was Young by M0 - Rita's Theme



Quick Note

This RP is inspired by Rocky Horror Picture Show, Miss Peregrine's Home for Peculiar Children, American Horror Story, Supernatural, and Good Omens. However, any lore mentioned in the RP is the lore that exists. If you're interested as to how something might fit in, great. Send me a PM. But do not decide for yourself that it has to exist and add it in.

Also, this disclaimer was on Abandoned Hope. While the apocalypse is the Judeo-Christian one, I myself am an atheist. So, please be aware that things will likely not be biblically correct.

Hidden 7 yrs ago 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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~moved to 0th post above~
Hidden 7 yrs ago 7 yrs ago Post by Nallore
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@Morose Heres an updated Sera. :D And first! :P



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Morose ✨Krakoan Princess✨

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@Nallore Few quick fixes...

Seraphina was 36 in Abandoned Hope, which happened in June, so she'd actually be 37 now. Need to fix her age and then the birth year as well.
Either Spanish or French will need to take up an extra general skill spot.
You can have up to 9 general skills--can add in a couple more than if you need to. I'd suggest adding in something like "Knowledge of Necromantics" for starters.
You can have up to 5 combat skills--can add in an extra one there

And this skill, as a reward for completing Abandoned Hope, is an extra skill. It does not count to the limit of 9 for general skills/5 for combat skills. Please put it in as written "Sixth Sense-- Seraphina has an eerie awareness of the Supernatural, spotting what others might not take a second glance at."
Hidden 7 yrs ago Post by Nallore
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@Morose Made the edits there for ya. :)
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Morose ✨Krakoan Princess✨

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@Nallore Alright, looks great! Feel free to move her over.
Hidden 7 yrs ago Post by Grec
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Grec Is 1,000,000 years old

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I was thinking of making some sort of monster man character that'd be something like a Xenomorph and Frankenstein put together. Is this alright with you?
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Morose ✨Krakoan Princess✨

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@Grec Per the rules of the RP, you can only make a necromantic character if you're already running another character. So by that alone, I'd have to say no. But furthermore, I'd need more specifics to be comfortable with that sort of character, and it's already sounding too overpowered to me.
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@Morose Oh yeah question will Emmie be apart if so is she gonna be an NPC or a PC? And also how old is she?
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Morose ✨Krakoan Princess✨

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@Nallore You are welcome to use Emmie as a claimed NPC. As for her age, anywhere from 13-17. Up to you. She can also be your second character, provided she's at least 15.
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Hidden 7 yrs ago Post by Nallore
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@Morose Sounds good to me. :)
Hidden 7 yrs ago Post by Witch Cat
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Witch Cat C.A.T. Cat / Coolest of All Time

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Sorry for being a little late with this!



Hidden 7 yrs ago Post by Nallore
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I'll have a second character up sometime tomorrow. :)
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Witch Cat I'll review your character by tonight. :)
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Hidden 7 yrs ago Post by Pundii
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Pundii That is, excuse me, a damn fine cup of coffee.

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I'm working on a new & improved CS for Liam, hopefully should have it up soon ^^
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Witch Cat Missing something under anything else, otherwise looks good.
Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Nallore: Room 308 for Sera, btw.
@Witch Cat: Once that fix is made, Eudora will be in room 305.
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Pundii@Nallore How are your character's coming?

I'm hoping to start this RP some time next week...Andromeda's CS will be up by tomorrow.
Hidden 7 yrs ago Post by Nallore
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@Morose I'll have her up sometime today now that it's my day off. :)
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Hidden 7 yrs ago Post by Morose
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Morose ✨Krakoan Princess✨

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@Nallore Looks good! Can move her over.

@Pundii@Nallore@Witch Cat: Andromeda's CS is up, sorry for the delay! Remember, you need to get working on those relations sheets as well.
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