A good subtitle for this would be “the nuisances of alternate universes in roleplay”.
Fanon. Fanon is a user-made setting loosely based on a world to that user decisions change the world due to whims.
Canon. Pre-made lore that stands as the roleplay setting’s backbone and where events in the canon do not change.
What I’ve seen on this website in my very short time here I’ve come to know several roleplay strategies and techniques that are employed in quantity and the big one I’d like to discuss is the idea of using alternate universes to make canonicity irrelevant. Canon is not a dirty thing we have to turn our backs on when doing a fandom roleplay, and some of my favorite roleplays in my time include a Naruto roleplay in 2007 where the player characters are ninja before the events of Naruto Shippuden unfold. This is a canon roleplay that played off events that happened in the canon lore and didn’t attempt to dismiss or twist them. It was about a gaiden—or a side-story. Here, I don’t notice these sort of things though perhaps I am blind to them. What I do see is the overuse and sometimes misuse of the alternate timeline cliché. Now, I am nowhere near negative towards alternate timelines as I am a huge fan of time theory as well as domino/butterfly effects amongst a timeline. “What if Aang was killed by the Fire Nation instead of going into stasis?” is one of my examples in the concept called Flames of Azulon.
But what I notice is not really an interest to make dynamic domino or butterfly effects but rather: “I want to wipe all of the lore in this setting to its barebones” and that’s fine, I did the same thing with Sonic the Hedgehog ten years ago to make a diverse and radically different setting. But the thing is I don’t ten to see diverse, radically different, or generally ambitious differences. It just seems like the approach is either “FANDOM in name only” or “this is different but it plays out exactly the same”. Why do you think this is?
I’m not sure why it’s in large capacity myself, but I can’t help but wonder how the roleplay’s could benefit if they tried to make the roleplay taste a little different instead of taste exactly the same despite holding no canon characters. Perhaps it’s an overthinking thought and it’s just due that people want to play the setting exactly like they’ve seen without strings attached.
I’m rambling, but I’d like to see thoughts about “alternate timelines” and “fanon vs canon” either way.
Fanon. Fanon is a user-made setting loosely based on a world to that user decisions change the world due to whims.
Canon. Pre-made lore that stands as the roleplay setting’s backbone and where events in the canon do not change.
What I’ve seen on this website in my very short time here I’ve come to know several roleplay strategies and techniques that are employed in quantity and the big one I’d like to discuss is the idea of using alternate universes to make canonicity irrelevant. Canon is not a dirty thing we have to turn our backs on when doing a fandom roleplay, and some of my favorite roleplays in my time include a Naruto roleplay in 2007 where the player characters are ninja before the events of Naruto Shippuden unfold. This is a canon roleplay that played off events that happened in the canon lore and didn’t attempt to dismiss or twist them. It was about a gaiden—or a side-story. Here, I don’t notice these sort of things though perhaps I am blind to them. What I do see is the overuse and sometimes misuse of the alternate timeline cliché. Now, I am nowhere near negative towards alternate timelines as I am a huge fan of time theory as well as domino/butterfly effects amongst a timeline. “What if Aang was killed by the Fire Nation instead of going into stasis?” is one of my examples in the concept called Flames of Azulon.
But what I notice is not really an interest to make dynamic domino or butterfly effects but rather: “I want to wipe all of the lore in this setting to its barebones” and that’s fine, I did the same thing with Sonic the Hedgehog ten years ago to make a diverse and radically different setting. But the thing is I don’t ten to see diverse, radically different, or generally ambitious differences. It just seems like the approach is either “FANDOM in name only” or “this is different but it plays out exactly the same”. Why do you think this is?
I’m not sure why it’s in large capacity myself, but I can’t help but wonder how the roleplay’s could benefit if they tried to make the roleplay taste a little different instead of taste exactly the same despite holding no canon characters. Perhaps it’s an overthinking thought and it’s just due that people want to play the setting exactly like they’ve seen without strings attached.
I’m rambling, but I’d like to see thoughts about “alternate timelines” and “fanon vs canon” either way.