On Ynys Brân, a small island to the south-west of the great realm of Teyrnas Arawn, sits one of the most prestigious academies for magicians and warriors amongst all nations - the Penvro Academy. A fiercely independent institution guarded within the walls of a refurbished yet ancient fortress, the students learning within its halls and classrooms are given a taste of a world without borders, freedom from the squabbles of the sub-kings or the conflicts of their native lands. They are supposed to be allowed to master their magicks in peace, to better themselves independently of any obligations that could await them at home.
Under the gentle but watchful eyes of their teachers, the students can enjoy their school life to the fullest, both through their training in the magical and martial arts, and participations in the clubs and activities that are ever-present within Penvro's campus. And if the concept fascinates them so, the youths are granted many opportunities to distinguish themselves, not only by proving their might in battles and the inter-school and inter-academy tournaments, but also in the quests that may seek the aid of a talented student.
In all things, Penvro seeks to transform the young teenagers that step into its halls into the greatest of adults, so that those who return to their lands will bring the best of themselves with them. The independence of the island facilitates such.
Yet, there is uneasiness in this era.
There are rumblings from the mainland of strange happenings.
Agitators in the royal courts have ambition designs on the academy.
And even Ynys Brân itself is afflicted with mysterious phenomena ...
What does the future for Penvro?
For the students, their school life will certainly be an interesting one.
This is an animesque magical school RPG akin to so many others you see in media (such as the anime battle school shows, or if you stretch the metaphor, Final Fantasy 8), set in an original magitech-based world. General day-to-day technology is vaguely on the same baseline as our world, but with the addition of magic and higher-concept machines and some other exceptions (possibly higher-tech nations). The geography of the world is not entirely fleshed out besides Arawn, which is a monarchy comprised of numerous sub-kingdoms, but other countries exist as well. Their creation is dependent entirely on you, if you are willing to join this RPG.
The martial arts and powers used by your characters are up to you (within reason, of course). This is a diverse academy of warriors and magicians, after all.
The character sheet is below.
Abilities: (Where you put your powers and techniques)
Equipment: (Weapons and whatnot)
I am also looking for co-GMs.