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please, do not post without permission. thank you.




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C h i l d r e n o f t h e A p o c a l y p s e
A Dungeon Crawler & Open World Exploration_____________________



T H E M E S :
_____________________


Exploitation of Children βˆ™ Man & the Natural World βˆ™ Extreme Competition βˆ™ Gender, Religion & Power


J O I N S T A T U S : A P P L Y
G M @chrysocoma C O - G M @Exit


T H E P R E M I S E


The year is 2111. Food is scarce. Cannibalism is rampant. Currency is lucid. You are either a mislead military personnel, a child of slavery, a young nomad who may or may not know something, or a childlike metahuman with beastly instincts. It has been several generations since the nuclear fall out destroyed the world, and you know almost nothing of the world before the nuclear storm devoured it. If you are in the military, you may know the first three basics. First, there was a global pandemic. Second, there was an error in the globally approved vaccination. Third, there was a war that left a global wasteland of extreme anarchy. If you are a child of slavery, you know nothing except your best friend may be your next meal, and escaping from your masters' is almost alwats futile. However, some friends and you have just found a way to break out of your prison cells. If you are a nomad, you may be all alone or still have family. Your methods of survival are strict with seeking peace with the land, but that often means frailty and scarcer sources of food. If you are a metahuman, you sometimes cannot even remember your first name, but you know the layout of the forest like the back of your hand even if the flora and fauna can sometimes be your worst enemy. Choose a character and explore the lands. Try venturing solo out of fear of making bonds. Join up with others for a better chance of survival. Find out what happened and what is yet to happen. But, whatever you do, be careful. Survival is the only option.





L I N K S
_______________________________________________________________________
IC Β· OOC Β· Char. Tab Β· Discord




"... I have my own lines. They haven't been crossed.
There's a magic to a story of children growing strong together in the face
of insurmountable odds. I'm hoping to find that here, or paint that picture/find
it in this bleak world."








T H E W O R L D





F A C T I O N S
_______________________________________________________________________
Scavengers Β· Metahumans Β· Nomads Β· Military



M A P S
_______________________________________________________________________
Nests Β· Buildings Β· Cities Β· Countrysides
Forests Β· Houses Β· Roads




F L O R A & F A U N A
_______________________________________________________________________
Edible Β· Dangerous Β· Hallucinatory Β· Haunting
Healing Β· Very Dangerous Β· Mounts
Scarce Β· Toxic



P R E V I E W




C H A R A C T E R S H E E T




Real Life Face Claim
F A C T I O N :
N A M E :
N I C K N A M E : Optional unless in the Military
A G E :
S K I L L S : Choose Five (5) Skills
L E V E L :
E X P . P O I N T S :
H U N G E R :
T H I R S T :
H E A L T H :
H U M A N I T Y :
S T R E N G T H β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹
D E X T E R I T Y β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹
C O N S T I T U T I O N β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹
I N T E L L I G E N C E β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹
W I S D O M β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹
C H A R I S M A β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹β—‹




P L E A S E , R E A D A L L R U L E S & R E G U L A T I O N S
B E F O R E S U B M I T T I N G A C H A R A C T E R S H E E T .
T H A N K Y O U .







R U L E S & R E G U L A T I O N S
_______________________________________________________________________
A L L G U I L D R U L E S A P P L Y

1. Be kind, courteous, and forgiving. GM and CO-GM have final say.

2. Your character(s) may or may not survive. The death of your character(s) may or may not be expected.

3. Do not join the game if you have problems with emotional bleeding or spillovers between players and characters.

4. Life is not fair. The game is not fair.

5. Please, reread Rule 1 for all inquiries.






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Co-GM comment to the BOSS: 9.19.20.22:31 PST
I saw your edit so late. You flatter me always but it's fine because I might be
a - s t a l k e r - too. You constantly remind me to do better. I'll have the coffee
waiting for you. Cream and sugar?

Don't forget your helmet.
β€β€β€Ž
β€β€β€Ž
To Do:
Β·Skills and special commands.
-Still need to balance.
-Still need to add a few more.
Β·Appendices for Crafting, Cooking, Flora and Fauna.
-Still need to fill.
Β·Navigation system.
-Removing the navigation I have in each section and will change it to
navigation to specific posts (much like my 'player handbook').
β€β€β€Ž
β€β€β€Ž
Β°Λ–βœ§Complete*: ο½₯゚
9.15.20 Β· Resources guide. Simple version. It might be enough.
9.19.20 Β· Added required base stats for skills. May need balance. Will add more.
Β· Added 'Post Turn' and 'Combat' to the guide.
9.19.20 Β· Added branching skills and remaining required stats. Will edit as more
skills are added.
β€β€β€Ž
β€β€β€Ž
ᡇᡉᡉᡖ ᡇᡒᡒᡖ ᡇᡉᡉᡖ

lady lilac is aesthetic af tho






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GM comment to Co-GM: 9.21.20.13:06 CST
I have my helmet, but I don't have my head.

Will Complete:
Β·Factions - Military
Β·Add levels to Flora & Fauna
Β·Making sense of the Flora & Fauna
A scale of infection level and likelihood of passing on infection/mutation
I have an idea for why corn, wheat and rye aren't used more for food in the countryside, which will be partly due to rainouts & etc. A measure of nuclear storms and how a campaign will survive one is needed, as well.
Β·Pictures for the Factions
Β·Interest Check

Completed:
Β·Categorizing Flora & Fauna

Needed:
Β·Maps
Β·Technology
Β·Beliefs/Cults




F A C T I O N S : H U M A NWIP



__________________________________________________________
F A C T I O N : Scavengers
N I C K N A M E S : Children of Slavery, Cannibals, the Scaps, Tykes
A G E S : 1 0 - 1 5
H E A L T H :
H U M A N I T Y : +1 for every bond -1 for every enemy
P E R S O N A L I T Y : Scavengers are the largest faction, which is largely made of children born into slavery. They are selfish creatures and are willing to do whatever necessary to survive even if it means harming another one of their allies. This makes them most prone to cannibalism. Scavengers do not lose humanity points easily and can function closest to their truest nature on the lowest level of humanity when working in a union in comparison to the other factions. For every bond a Scavenger has within their group, their humanity raises one point. For every enemy a Scavenger has within their group, their humanity is lowered by one point. This faction does not work well alone but also has a low level of loyalty. Bonds are given extra protection, while enemies are considered future meals.





__________________________________________________________
F A C T I O N : Metahumans
N I C K N A M E S : Crawlers, Mutants, the Beasts
A G E S : 8 - 1 8
H E A L T H :
H U M A N I T Y : +2 for every bond -? for every frenzy
P E R S O N A L I T Y : Metahumans are the second largest faction. They are offspring formed from a human and an infected human. Metahumans have an innate beastly instinct and when provoked into a frenzy, the Metahuman can either help a group or at worst, destroy a group. Due to their frenzies and lack of humanity, Metahumans have the least amount of loyalty. It also takes them longer to form a bond. However, once a bond is formed, the Metahuman has a hard time differentiating between themselves and their bonds. If a Metahuman forms a bond with all members of their group, the Metahuman is less likely to frenzy unless the group is being attacked. Metahumans have less intelligence and a harder time learning skills. Depending on the bond and level of humanity, Metahumans can be turned into pets.





__________________________________________________________
F A C T I O N : Nomads
N I C K N A M E S : Forest Dwellers, Roadkill
A G E S : 1 0 - 1 8
H E A L T H :
H U M A N I T Y : -1 for every human meal
P E R S O N A L I T Y : Nomads are the second rarest faction. They are found either on the countryside, forests, or in the cities. Sometimes they are alone, and sometimes they are with other family members. Nomads are the most peaceful faction as they tend to live off the land. They generally steer clear of cannibalism unless in emergency situations. Their humanity is the highest but also the weakest due to an innate need for a humane diet. Only under emergency circumstances do they kill their own. Although they are a shyer faction, it is easy to form a bond with a Nomad. Due to their peaceful nature, Nomads are known to mingle with Metahumans, causing a decline in the faction. They are also known for their skills in taming animals, cooking plant-based recipes and potions.





__________________________________________________________
F A C T I O N : Military
N I C K N A M E S : Angels, Gray Ghosts, Metalheads
A G E S : 10 - 50
H E A L T H : 5 for Child 10 for Adult
H U M A N I T Y : +1 for every bond -1 for every child kill
P E R S O N A L I T Y : The military are the rarest and most technologically advanced faction. Their loyalties are the highest and forming a bond with them is easy. Due to their military upbringing, their constitutions are the weakest when living outside their posts, which makes them the least likely to survive when on their own, and often times, military personnel are mislead by their leaders and end up disappearing during their scouts or hunts. However, they have high intelligence and can learn skills more readily than the other factions.

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S K I L L S

Skills are learned abilities that are available to all players at the start of the game. Each skill, however, comes with a stat requirement that must be met before the particular skill can be learned. Once learned, these skills can then be improved upon, increasing it's usefulness in any given situation. Skill improvement comes from instruction, finding literature on the skill or using the skill a specific number of times. Use of a skill costs one hunger.





S K I L L S : S U R V I V A L

Any skills as they pertain to increasing the odds of survival for a player character.

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level 1-----------------level 2-------------------level 3
-----------S A L V A G E 4 WIS 2 DEX
/------\
R U M M A G E 4 WIS-----------------------
------------------------------------------------S C O U R 6 WIS 2 DEX

___________________________________________________
Search the immediate area for useful junk, food and water.
_______________________________________________________________________
Level 1 Β· Higher loot chance from containers than free action 'search'.
Level 1 Β· Can check previously searched containers a second time
Level 1 Β· on the same day.
Level 2 Β· Reduce any large object to it's base parts (not just scrap).
Level 3 Β· Loot table is doubled.

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level 1-----------------level 2-------------------level 3
---------R E P A I R 4 INT 2 DEX
/------\
C R A F T 4 INT 2 DEX--------------
---------------------------------------------------R E C R E A T E 6 INT 4 DEX

___________________________________________________
Craft items from available junk.
_______________________________________________________________________
Level 1 Β· Craft level 1 items.
Level 2 Β· Craft level 2 items. Repair damaged items, whether crafted or looted.
Level 3 Β· Craft level 3 items. Crafting requirements reduced by half. Recreate
Level 1 Β· objects of old from partial blueprints or images.

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level 1-----------------level 2-------------------level 3
----S K I L L STAT
/-----\
L O C K P I C K 2 DEX 2 INT------------------
--------------------------------------S K I L L STAT

___________________________________________________
Open locks.
_______________________________________________________________________
Level 1 Β· Open level 1 locks.
Level 2 Β· Open level 2 locks.
Level 3 Β· Open level 3 locks.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
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level 1-----------------level 2-------------------level 3
----------H I D E 4 DEX 2 WIS
/----\
K E E N 2 WIS--------------
-------------------------------------------------S T E A L T H 6 DEX 2 WIS

___________________________________________________
Perception and stealth.
_______________________________________________________________________
Level 1 Β· High perception.
Level 2 Β· Blend into the environment and make no noise. Cannot move.
Level 3 Β· Move from through an area completely undetectable (if applicable).

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
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level 1-----------------level 2-------------------level 3
----A L C H E M Y 4 INT
/-------\
C O O K I N G 4 INT------------------------
--------------------------------------S K I L L STAT

___________________________________________________
Create meals from available ingredients.
_______________________________________________________________________
Level 1 Β· Cook level 1 dishes.
Level 2 Β· Cook level 2 dishes. Create potions.
Level 3 Β· Cook level 3 dishes. Ingredients cost halved.

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level 1-----------------level 2-------------------level 3
----T R A C K 4 INT
/-----\
N A V I G A T E 4 INT-----------------------
----------------------------------------------D E T E C T 4 INT 2 WIS

___________________________________________________
Track targets through any terrain and improved perception.
_______________________________________________________________________
Level 1 Β· Find clues in the surrounding terrain that will give a
Level 1 Β· general direction to a location or area.
Level 2 Β· Track a target. Find clues to find a specific person or object.
Level 3 Β· Clues to locations or persons are more specific. Detect stealth
Level 1 Β· entities.





S K I L L S : C O M B A T

Any skills as they pertain to combat. For a more in depth explanation on combat and it's role in our game, please see consult the combat section below.

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level 1-----------------level 2-------------------level 3
-----------D I S A R M 2 STR 2 DEX
/------\
U N A R M E D 2 STR------------------------
------------------------------------------------------G R A P P L E 4 STR 2 DEX

___________________________________________________
Hand-to-hand, grapples and disarms. Non-lethal.
_______________________________________________________________________
Level 1 Β· One-half hit.
Level 2 Β· Disarm an opponent. The weapon is dropped.
Level 3 Β· Hit increased to one. Grapple an opponent. A grappled opponent
Level 3 Β· cannot attack. You may choose to put to sleep or hold in place
Level 3 Β· for a limited amount of time. Every post the grapple is held
Level 3 Β· costs an additional one hunger.

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level 1-----------------level 2-------------------level 3
-----------P A R R Y 2 STR 2 DEX
/-----\
B L U N T 2 STR------------------
--------------------------------------------S T U N 4 STR 2 DEX

___________________________________________________
Any non-bladed weapons including improvisations. Non-lethal.
_______________________________________________________________________
Level 1 Β· One hit.
Level 2 Β· Two hits. Parry to negate damage from an attack.
Level 3 Β· Three hits. Stun an enemy. They skip all actions on their next post.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
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level 1-----------------level 2-------------------level 3
-----------P A R R Y 2 STR 2 DEX
/-----\
S H A R P 2 STR 2 DEX-------------
--------------------------------------------B L E E D 2 STR 4 DEX

___________________________________________________
Bladed, one-handed weapons including short swords and improvisations. Lethal.
_______________________________________________________________________
Level 1 Β· Two hits.
Level 2 Β· Three hits. Parry to negate damage from an attack.
Level 3 Β· Four hits. Cut deep enough to cause enemy to bleed. Enemy bleeds
Level 3 Β· one health per post until wound is tended to.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
B O W 4 STR 4 DEX-----------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with bows and arrow recovery. Lethal.
_______________________________________________________________________
Level 1 Β· Two hits.
Level 2 Β· Three hits. Target specific parts of the body, not including the head.
Level 3 Β· Four hits. Recover arrows. Bleed target one health per post until
Level 3 Β· wound is tended to.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
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level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
B O W 4 STR 4 DEX-----------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with bows and arrow recovery. Lethal.
_______________________________________________________________________
Level 1 Β· Two hits.
Level 2 Β· Three hits. Target specific parts of the body, not including the head.
Level 3 Β· Four hits. Recover arrows. Bleed target one health per post until
Level 3 Β· wound is tended to.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
H A N D G U N 2 STR 4 DEX------------------
-----------------------------------------------B L E E D 4 STR 4 DEX

___________________________________________________
Damage with pistols. Lethal.
_______________________________________________________________________
Level 1 Β· Three hits.
Level 2 Β· Four hits. Target specific parts of the body, not including the head.
Level 3 Β· Fives hits. Bleed target one health per post until wound is tended to.

β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
level 1-----------------level 2-------------------level 3
-----------T A R G E T 4 STR 4 DEX
/------\
R I F L E 4 STR 4 DEX------------------
----------------------------------------------------------H E A D S H O T 4 STR 4 DEX

___________________________________________________
Accuracy and damage with rifles, scoped or automatic. Lethal.
_______________________________________________________________________
Level 1 Β· Four hits.
Level 2 Β· Six hits. Target specific parts of the body, not including the head.
Level 3 Β· Eight hits. Target the head.






S K I L L S : R E C R E A T I O N A L

Any skills as they pertain to recreation. Some of these skills can be quite useful when used in other scenarios.



________________R E A D I N G________________
4 INT




________________W R I T I N G________________
4 INT 2 DEX




________________S I N G I N G________________
4 CHR




________________D R A W I N G________________
2 WIS 4 DEX




________________S P E E C H________________
6 CHR 4 INT


Read text and decipher maps.
_______________________________________________________________________
Level 1 Β· Read single or partial words.
Level 2 Β· Read fragments and simple sentences.
Level 3 Β· Read full novels and books.




Writing.
_______________________________________________________________________
Level 1 Β· Write words and fragments.
Level 2 Β· Write complete sentences and short stories.
Level 3 Β· Embellish stories. Legible handwriting.




Vocals not limited to words. Boost morale.
_______________________________________________________________________
Level 1 Β· Hum.
Level 2 Β· Sing clearly.
Level 3 Β· Vocalize. Harmonize. +2 to stats for all bonded to you.




Accurate recreations of the world according to you.
_______________________________________________________________________
Level 1 Β· Draw simple shapes.
Level 2 Β· Sketch objects in a three-dimensional space.
Level 3 Β· Recreate objects and people accurately.




Persuasion, deception and communication.
_______________________________________________________________________
Level 1 Β· Slightly influence the perception of an NPC for another.
Level 2 Β· NPC influence increased.
Level 3 Β· Greatly influence an NPC's perception of another.
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Co-GM comment to the BOSS: 9.15.20.00:06 PST
I think this will be the final design for both craftable items and food.


A P P E N D I X : C R A F T A B L E I T E M S

A list of items you can craft, the required level you must be to craft them, their cost and what they give you. This is an ever growing, ever evolving list. If you would like to add an item, please consult the GM or Co-GM.

N A V I G A T I O N
CTRL - F to search.

AF00 Weapons
AF01 Armor


AF00 W E A P O N S
Level
1
Level
2
Level
3
Board (Blunt)
_

Spade (Sharp)
_
-2 Wood
+1 Hit

-1 Wood -1 Metal
+1 Hit
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit






AF01 A R M O R
Level
1
Level
2
Level
3
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit
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A P P E N D I X : C R A F T A B L E F O O D

A list of dishes you can make, the required level you must be to cook them, their cost and what they give you. This is an ever growing, ever evolving list. If you would like to add an item, please consult the GM or Co-GM.

N A V I G A T I O N
CTRL - F to search.

AF00 Meat
AF01 Drink


AF00 M E A T S
Level
1
Level
2
Level
3
Raw Meat (Human)
_

Cooked Meat (Human)
_
-1 Meat (Human)
+2 Hunger +2 Health

-1 Meat (Human)
+5 Hunger +5 Health
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit
Object (Type)
_

Object (Type)
_
Cost
Benefit

Cost
Benefit






AF01 D R I N K
Level
1
Level
2
Level
3
Impure Water (Water)
_

Object (Type)
_
-1 Dirty Water -1 Cloth
+2 thirst +1 Health

Cost
Benefit
Clear Water (Water)
_

Object (Type)
_
-1 Dirty Water -1 Charcoal
+3 Thirst +2 Health

Cost
Benefit
Purified Water (Water)
_

Object (Type)
_
-1 Dirty Water -1 Coconut Husk
+5 Thirst +3 Health

Cost
Benefit
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Co-GM comment to the BOSS: 9.15.20.00:05 PST
Work-shopping Flora and Fauna presentation.


A P P E N D I X : F L O R A

A list of flora discovered in the world. This list is updated with basic information once a plant is discovered. More detailed information can be learned in any number of ways including consumption and research.

N A V I G A T I O N
CTRL - F to search.

AF00 Plant
AF01 Plant
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Co-GM comment to the BOSS: 9.15.20.22:13 PST
Not the actual name of the system. Just needed a placeholder. Will be outlining the
basics of gameplay here.




T H E Ξ² e L y r e a S Y S T E M : A G U I D E

Chief mechanics that govern our game, this system has taken bits and pieces of inspiration from existing game systems and simplified it for the PbP RP play style. This guide covers the basic fundamentals of the rules for post turns, combat and manageable resources.






R E S O U R C E S

There are four main resources that must be managed throughout this game: hunger, thirst, health and humanity. Each of these have an affect on your player character, all of which can be either positive or negative depending on their levels.



H U N G E R
_______________________________________________________________________
Hunger is energy. It is used to expend skills and spent when
moving locations. Hunger can only be replenished by consuming
food.



T H I R S T
_______________________________________________________________________
Thirst affects the body much in the same way that hunger does.
It will deplete at one point per posting round or when moving
to a new location. Water can be replenished at any water
source with varying states of purity.


H E A L T H
_______________________________________________________________________
A measure of your vitality. Your health can deplete from increased
hunger or thirst and after receiving a successful 'hit'. Eating
food will replenish health.



H U M A N I T Y
_______________________________________________________________________
A measure of 'you'. Humanity affects the decisions a character
may or may not take in any given situation to survive. Like
karma, it will also affect bonds with NPCs and PCs alike.


β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
_______________________________________________________________________
4 - 10 Β· No changes.
1 - 3 Β· Humanity drops by one. Hits reduced by one half.
0 Β· Lose one health at the end of your turn.




β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
_______________________________________________________________________
4 - 10 Β· No changes. Hits increased by one half at full hunger.
1 - 3 Β· Humanity drops by one. Hits reduced by one half.
0 Β· Lose one health at the end of your turn.




β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
_______________________________________________________________________
2 - 10 Β· Healthy.
1 Β· Unconscious.
0 Β· Dead.




β–…β–…β–…β–…β–…β–…β–…β–…β–…β–…
_______________________________________________________________________
5 - 10 Β· Normal. NPC perception is positive.
1 - 4 Β· Unhinged. NPC perception is negative.
0 Β· Feral. Hostile NPCs.








C O M B A T

Combat is autohit and is tracked by the number of successful hits on a target. The number of hits delivered is affected by the type of weapon and sometimes by the strength stat. Specific skills such as parry and specific items such as armor also affect combat.



A U T O H I T
___________________________________________________________________
Autohits do not rely on dice rolls to determine if an attack will land. Once an attack is stated, it will automatically connect with the intended target. Attacker will state intended effect of an attack and defender will state the actual effect. Regardless of what is written, successful hits will be applied and subtracted from total health.



P A R R Y
___________________________________________________________________
A parry is a specific skill that can be learned from any melee weapon skill tree. A parry allows for negation of an attack at the cost of one hunger.



H I T
___________________________________________________________________
Health is measured in hits. Children start with five total hit points and adults start with ten. Fauna will have a varying amount of hit points. Weapons and strength determine the amount of hits delivered on an attack.



A R M O R
___________________________________________________________________
Armor can be looted or crafted and comes in various forms of durability and protection. They provide temporary hit points and the best armors will also negate hits below a specific threshold.






P O S T T U R N

A post can consist of the body of your written work as well as special actions taken during your turn. You may take one free action and may also either attack or use a skill. When taking a free action, please stat the action you would like your character to take at the end of your post. Below is a list of free actions. Each post costs one thirst.



I N S P E C T
___________________________________________________________________
Take a closer look at any object or person in the world and receive detailed information on it.



S E A R C H
___________________________________________________________________
Search an object for loot or supplies. You may specify multiple items. Once these items are searched, they cannot be searched again until the next day. Not to be confused with the skill 'scavenge'.



E A T
___________________________________________________________________
Consume food. Hunger and health will be restored, or depleted, depending on the food.


D R I N K
___________________________________________________________________
Consume water or other liquid. Thirst and health will be restored, or depleted, depending on the drink.
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T r i p p - T i c c------------------------
P A N E L :_____________________

T H E M E S
_____________________
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