Fundamental Rules of the Guild

We are laid back. We let a lot of things fly. We are only here to provide a social experience for those with the common hobby of roleplaying. We don't believe in policing the community. The community can police itself by reporting issues.


So here are the fundamental rules of conduct:
1) Don't be an a-hole.
  • Don't spam.
  • Don't advertise.
  • Don't plagiarise.
  • Don't excessively flame others.
  • Respect the community and the staff.
  • Don't treat all sub-forums like the Spam sub-forum.
  • Don't use racial/sexual/other epithets or otherwise discriminatory language or jokes.

2) Keep your conflicts private.
  • When disagreements arise in discussion, address them respectfully and in good faith.
  • Unable to address disagreements respectfully and in good faith, try to work it out in private. People respond better when confronted in private rather than confronted publicly. You can have a more honest chat that way.
  • Don't harass people. If someone asks you to stop communicating with them in private messages, then stop. If you ask someone to stop, then you need to stop, too.
  • GMs and Co-GMs have the final say on disagreements within their threads. It's fair to discuss disagreements in the OOC tab, but keep it civil and don't belabor the point. They can ultimately ban you from the roleplay thread. You can always start your own roleplay with your own rules.
  • Don't discuss bans on the public forum. PM Mahz if you want to discuss or appeal your ban.
  • Keep drama off the public forum, especially Discord drama.

3) Keep mature content off the public forum.
  • This rule only exists because advertisers pay the Guild's rent.
  • Be 18+ years old when engaging in mature Roleplays
  • No smut on the public forum. Keep it to PMs.
  • No explicit images on the public forum. No nip-slips or other permutations of nudity and sex, which includes Japanese anime-style blurred genitalia. (err on the side of caution)
  • Use the "18+" tag when creating mature Interest Checks, but conduct the Roleplay in private.
  • We tolerate a superficial amount of mature themes in public roleplays, but take it to PM before things get too graphic. We have to hide public roleplays when they get too heavy.
  • For more specifics on Mature Style Roleplays, please refer to our Guidelines for Mature Roleplays

4) Don't waste Staff's time.
  • Don't troll. A troll is anyone that intentionally does something that wastes our time.
  • Don't be super edgy.
  • Don't instigate or get into e-fights. Remember Rule #2.
  • You're expected to be able to keep your cool on an internet message board.
  • Don't acknowledge trolls. Don't post in their threads, don't make threads about them.
  • Determining whether or not a ban was fair is a waste of Staff's time. If you double-down instead of backing off, so does the ban.
  • GMs and Co-GM RP thread bans are up to them. Staff does not police RP thread bans.

Conflict Resolution

If you’re experiencing problematic interactions with another user, when possible attempt to resolve the issue through direct communication without site Staff.

  • Privately communicate with the other user and try to work it out. People get defensive when they are confronted publicly.
  • If someone approaches you about an issue they're having with your behavior, hear them out.
  • Realize no one wins with e-fights. Winning an argument online isn't possible. Know when to disengage.
  • Staff prefers to not get involved unless there's abuse or when someone is not leaving you alone after you tried to disengage.

Report Violations

We depend on you to help us keep the community clean.

There currently isn't a Report User button; we suggest bringing any problems to Staff via the appropriate forum while the site is under development or just PMing them directly. If you ever have to talk to site Staff, you'll find that we are fair and easy-going.

You can also contact us on our Discord server (link in the forum header).

Moderation Policy

We're lenient because we are hands-off. The Guild started in 2007 as a rejection of the rigid, stickler communities at the time, and that mindset infects us to this very day.

You can sum up our rules with one concept: Don't be part of the problem.

If you start breaking our simple rules, we take action proportional to the offense. Earnest mistakes and light offenses get warnings. Repeat offenses and more toxic behavior get temp-bans.

The Guild rarely perma-bans people. To get perma-banned, you have to convince us that you have nothing more to offer the community. So far only about 20,000 spambots and 20 people have won exile in the history of the Guild.

Finally, we're always willing to give you another chance. We acknowledge that people change, and we respect people who recover from issues of the past.

If you want back in, just send a member of staff a PM if you've managed to bury the hatchet.