Hidden 3 yrs ago Post by Gendarme
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Gendarme Not a Serf

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I've looked around the website, and I haven't found a guide yet. In particular, I'm curious as to how to apply it to a role-play. On a single campaign can multiple people roll on the same campaign?

Thank you for your time!
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Gendarme Only one person starts it. On the home page there is a Dice tab. Click it then click start campaign.
Hidden 3 yrs ago Post by Gendarme
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Gendarme Not a Serf

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@Blackmist16
Thank you for your help!
Hidden 3 yrs ago Post by Kuro
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Kuro Sic Parvis Magna

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@Gendarme



Go to the dice tab and click the button above circled in blue. Fill in the needed information and create your campaign.



Once your campaign is made, type in a roll and if wanted a description of it. Hit roll and you're done.

If you need to link the roll in a thread, click copy link. If you want to see a breakdown/the math behind the roll, click the roll ID. The roll system is very basic, however, and is mostly geared towards systems that use basic dice mechanics like DnD and not others like Exalted that use mechanics like degrees of success, double 10s, etc.

As of now, only one person can roll per campaign until Mahz gets around to further developing the roll system. Depending on who you're playing with, some people, like myself, might have a dedicated dice log/campaign for everything while others make a fresh campaign for each and every character they make. It all comes down to preference in the end.
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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@Gendarme Listen to Kuro, I am not great at descriptions.
Hidden 3 yrs ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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I suggest you use the Note Part to notate if it's an Attack Roll or a Damage Roll and maybe also if it's a roll with certain advantages. Makes it easier for you and the GM
Hidden 3 yrs ago Post by Dark Cloud
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Dark Cloud 💀Vibin' beyond the Veil💀

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I suggest you use the Note Part to notate if it's an Attack Roll or a Damage Roll and maybe also if it's a roll with certain advantages. Makes it easier for you and the GM


Wise Halfling is both portly and clever.
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