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NEWS:


09/04/2021 - Slots are filling up rapidly, starting to get into the meat of the RP very soon. We won't be accepting for much longer, so if you want in, better join now or wait for the next slots of openings :)

11/04/2021 - For the time being, we'll chance it with the impressive playerbase we have managed to gather. If you are/were interested, stay tuned because slots might open up at a later date :)




BESTIARY:




MAPS:


The unaltered biome and topo maps. Will update with other map types when it becomes relevant :)

Areas on the map are the ones roughly known for the inhabitants of the island. Further exploration might take space later in the RP, but for now let's focus on some interactions

RACES:


Legend:
Orange Da - Dark Cloud (Skittermander)
Purple W - Willy Wonka Vereb (Guarni)
Pink Cr - Crusader Lord (Thugal)
Brown Cr - Crusader Lord (Gannor)
Red Dx - Code DX (Adarnians)
Grey Re - Rezay (Takhal)
Blue Do - Dog (Hoomanz)
Green Kl - Klomster (Sobek)
Lime Green Ad - Admiral Jesus (Gobboz)

TOPOGRAPHY:


BIOMES:


Legend:
Temperate Rainforest
Tempereate Forest
Taiga
Wetlands
Cold Desert (aka, barren mountain slopes)
Grasslands
Hidden 3 yrs ago Post by 6slyboy6
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Hello and welcome!


Come, take a seat. I will make this one quick, because I know we are all busy people. As you can no wonder tell by the title, this is the third attempt at running this RP and keeping it alive. While that might seem like a lot, the thing is that we have 2 people with us who have been here for both, so as far as players are concerned, we are almost already done: though I won't play because it was the undoing of our second attempt, 2-3 more people will be enough for us to get going.

Now, I know. You're thinking what this lunatic is talking about, he didn't even talk about the RP itself!

*slams link on the table* roleplayerguild.com/posts/5116440

This is it. The old post, that probably explains it better than I ever could. Go give it a read if you fancy a 23,000 character longform version, but I will try and make it simple this time around so we can all go on with our lives the quickest.

Brief Explanation


In essence, From Dawn Till Dusk is a longform nation roleplay with a heavy focus on player interaction and the development of your culture. Too often have I played a space NRP and thought to myself: "Man, now I will need to write a 60,000 character part about my species because I really don't want to gloss over their history and culture. Or found myself playing 4x games and getting tired of the limited diplomatic options or sub-par subterfuge. I always just wanted more *meat* to whatever I was playing. This is basically that, wrapped into a neat package that should hopefully help you create a race/nation you'll go on to use in other games as well.

The RP starts at the dawn of civilization and goes on from there for... however long we are able to take it. The goal isn't to win, it is to build a truly unique world that we all enjoy playing in and interacting with others (even if yes, that could often mean war). How time passes is something we will decide once we have everyone we need and can make an educated call. But starting from just a single village of your people, while I would think it a miracle if we progressed into anything far too modern, there's plenty of fun to be had with the first cities and seagoing boats being built.

Speaking of which: you will have a chance to create a truly unique race on an island full of mysterious and alien creatures: perhaps including the people you control. Though I will accept neat race ideas if they don't fit into the system, in the last iteration we've come up with a system of point based race creation (kinda like Stellaris), mostly aimed at giving you various ideas to play around with before you make your final decision.

And... that should be all. TL:DR, you control a race of your own creation through their journey in time, starting from their first primitive village, all the way to perhaps world domination (but most likely not). Build a city, trade with others and explore the world around you to find out about all the things that make the world tick around you. There are very few limits on what you can do, just as long as we all agree to be cool and have fun instead of trying to "win" at the game. (We all know there is always that one person.)

Your Race


Your race, your rules! This is probably the most fun part for me, where you truly create an identity for your people. Think about what they are like and how they might act if they were just animals. From there on, you'll have a pretty good idea as to where to start writing the history of your civilization: from giant frog people who settled on equally giant lilypads in mud houses, to fairies who controlled magic and made houses from leaves and udnerfoliage, here is your first chance to make something fun (And yes, those were both races from the first iteration of the RP)

Before I give you the list, I want to introduce you to the system, as envisioned by me, and used by many other games. Here is an example build:

By default we have 3 trait picks left, and 1 trait point to play around with. After looking through the list of options, we decided that we want to pick up the trait "Strong", which makes each member of our species significantly stronger than what appearances would first suggest. Strong being a -1 Point trait means that we now have 0 trait points available, and 2 picks left. Right here we could end the selection and create a bit more detailed lore around these race of strong creatures, since our trait points are in the positive and we have picks left.

However, we also decide that this isn't enough on it's own, so we pick up the trait "Venerable". Venerable would make our race not only strong but on average live some 20 years longer, if not killed by other means. However, venerable being another -1 Point trait means that we are now using up 1 more points than what we have left. This puts our total at -1 Trait points and 1 Picks left. As such, we cannot go ahead with this build just yet, seeing how it is inherently unbalanced.

But fear not, we still have one picks left. So, after looking through the list of negative traits, we eventually pick up "Anemic". Anemic is a +1 Point trait that causes all members of our race to have a lower count of oxygen carrying vessels (whatever compound that may be), meaning that they tire out far more easily, and require more sleep to replenish their blood supplies. Once we have chosen this, our total comes out to 0 Points, and 0 Picks left! Congratulations, you now have a race of creatures who are strong but can tire out easily, so they things more slowly thanks to their naturally longer lifespans. That, or any other combination of behavior you can come up with using these traits.


Obviously there are some other combinations as well. You may choose to pick a -2 Point "advanced" trait along with a +1 trait, and then leave it at that or choose a 0 Point trait, like "Nocturnal", or "Lightweight Skeleton". Either way, as long as your Points and Picks are 0 or above, you are good! By default, every race is of a humanoid appearance, meaning that at the very least they have two legs, two arms and a head with 2 eyes in the front. Without further a due, here is the list, compiled as Positive, Negative and Neutral traits.

Phew, let's quickly revise what the rules of the species making are:
- Generally humanoid for ease of roleplay/compatibility
- You start with 1 trait Point and 3 trait Picks. Both must be either 0 or more for your race to be possible.
- You can apply custom cosmetic traits to it in order to make them look apart from normal humans (such as making lusty argonian maids and the like) or for that one person we all know to make a race of elves.

And some extra:
- If there is any question about what a trait does, feel free to ask. Some traits have such keywords as "often" or "sometimes" when describing a feature, meaning it is more a suggestion for a secondary feature than anything.
- Rule of cool applies to every trait, unless there is an upgraded version of such trait, or a different trait that would add the other effect.
- Within reason, Neutral traits that would thematically make sense can be applied for free if you ask me.
- Neutral traits that aren't listed but you think would be right about at 0 points can be negotiated as the 1 custom trait per race. This is simply due to the fact that I am a single man, and I can't possibly list everything people can come up with X3



Aaaaand, that is it. Now, here is both an example sheet and the skeleton of what you should all be working with ^^

[hider= Sheet Code]
[center]
[b]RACE NAME:[/b]
[b]RACE TRAITS:[/b] List here the traits that you have picked for your race, along with any additional info you may need to provide on it.
[b]RACE PHYSICAL DESCRIPTION:[/b] Describe how your race looks like, and provide a picture of possible
[b]POPULATION:[/b] Up for community vote, depending on traits
[b]RACE BEHAVIOUR:[/b] Describe how your race normally behaves, to give a general idea about them
[b]HISTORY:[/b] You will have plenty to write here once we begin!
[b]CULTURE:[/b] Same as above, leave it free for now. Will fill up as we get into the game.
[b]TECHNOLOGIES:[/b] Tech tree coming very soon. Until then, the best way to think of your people is the natives on lonely islands on the pacific. Except, they have no culture just yet~
[list][*] - Primitive Technology
[/list]
[/center]
[/hider]


Here is a made example of it!



I would like to say again, that this is mostly a guideline, even if the system was made to be fully usable (and to be enforced in the last time). I would love to see people use it, but some things will never fit inside any given system. So if these traits don't give you any inspiration, or you're hellbent to include your furry shapeshifters into the RP (please don't), then you can always just type it out anyways and ask the rest of us if it would be alright.

Rules


Hey, congrats on making it through the mechanics :D

Sadly, I am contractually obliged to say these yadda-yadda parts, but you might as well read them.

- No godmodding: Pretty straightforward in an NRP I think, especially since most of the relative powers will be decide by us all, or between contestants in a conflict.
- No metagaming: This rules used to say something-something about advancing too fast in tech, but we already established that we have changed that. So this mostly means you shouldn't know about the secrets of another nation because you read their post.
- No griefing: There are no winners or losers here. We are all here to have a great time, and hopefully influence each other in a creative way. If you do something that is out of character for your people that is aimed at hurting anyone else's experience then you and I will have a long talk.
- Be nice with each other: This is self explanatory. Don't be a douche or critique other's works beyond an acceptable limit even if you disagree with them. We are all here to have fun.

Final Words


That's all folks. Don't want to go on a long winded ramble like I usually do, so I'll cut it short haha. You can find the Discord link below if you want to join us, though I will try to be active here as well to keep everyone up to date. At the same time, the 0th post will contain all up to date info on maps and the news, so refer to that when looking through the RP ^^

As usual, feel free to ask questions any time!

Hidden 3 yrs ago Post by 6slyboy6
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Time to get the map claims in everybody. Grab the topo or biome map and plop down something to show where you want to start! I'll make an edited map of starting areas later (and maybe even a territory map if we get there haha)

@rezay@Dark Cloud

Here we are! Sorry for the late post, working on the IC right away haha
Hidden 3 yrs ago Post by Dark Cloud
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@6slyboy6 Could you do me a solid and put my CS in the CS section? I can't copy/paste but I can quote.
Hidden 3 yrs ago Post by rezay
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@6slyboy6Sir, yes sir!
Hidden 3 yrs ago 3 yrs ago Post by rezay
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I'll say these are some gorgeous maps. Wonderful work here

*Even if using a generator or some similar method, if one was used
Hidden 3 yrs ago Post by 6slyboy6
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@rezay Wish I could take credit, but I've been leeching off of Azgaar's Map Generator for most of my map needs for a while now since they are so damn easy to use haha.

I have picked up fractal world builder and associated town/detailed map creators though, and I do plan on eventually learning and using them to create some more detailed, infinitely scaleable maps for the RP if things get moving and there is a demand for better maps haha
Hidden 3 yrs ago Post by 6slyboy6
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@Dark Cloud Gotchu
1x Thank Thank
Hidden 3 yrs ago Post by rezay
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@6slyboy6No judgement, map making is difficult/time consuming.

Glad for the OOC to be here, finally
Hidden 3 yrs ago Post by Dark Cloud
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@6slyboy6 Thanks I quoted it. I need to edit a little.
Hidden 3 yrs ago Post by DX3214
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Well this going to fill fast better get fast.
Hidden 3 yrs ago Post by Dark Cloud
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Well this going to fill fast better get fast.


Sanic sped.
Hidden 3 yrs ago Post by rezay
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@6slyboy6

Right in that river basin
Hidden 3 yrs ago Post by 6slyboy6
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@rezay Haha, horse people were a good choice. Most of the inland area is grasslands :D
Hidden 3 yrs ago Post by Dark Cloud
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@6slyboy6 You see that tiny patch of bright green, you know. The only temperate forest on the island? Yeah Skitter be there.
Hidden 3 yrs ago Post by 6slyboy6
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@Dark Cloud That's actually rainforest tile, but since it's a really small area I didn't put it on the legend haha. All that green you see is temperate forest haha
Hidden 3 yrs ago Post by Dark Cloud
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@6slyboy6 Oh wait I know where I'd like the skittermander to be but I don't have software to show you.
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I can superimpose a grid onto the map @Dark Cloud :)

Put down numbers and letters and you choose from the squares

Since there are not very many obvious landmarks
Hidden 3 yrs ago Post by Dark Cloud
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@rezay That'd be helpful, yes please.
Hidden 3 yrs ago Post by Dark Cloud
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@6slyboy6 Don't you sign off like you do when your needed most. :I
Hidden 3 yrs ago Post by DX3214
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I can track down the perfect location utilizing the orbital grid system, and then utilize geographical patterns to locate an easy-to-build region at the same time i will utilize weather patterns and biomes to detect the best region to have a city begin.
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