Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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Okay everyone here is the first post for the OOC. You all have gotten a bunch of pm's regarding what we'll be doing (and sorry about blowing it up) so this is just going to be a compilation of everything that wasent pointless in those messages.

This RP will take place in Aincrad and the basic story line will be the same as the Anime Version of Sword Art Online. Akihiko Kayaba has trapped us in the game and we cannot escape until the 100th level is cleared. While Kirito and Asuna are doing their part, what are you doing?

Here are some links to help you with your CS and throughout the RP:
Skills: General, Passive and Combat
Skills: Weapon Skills
Items List

You will need a GM to review and accept your CS when you are finished. After one of us accepts you, post your completed CS here. Character Sheet Bin

CS Requirements:

[Name-]

Self explanatory.

[Username-]

Self explanatory. We’ll most probably be using this instead of their real names. Then again, it really depends on the person.

[Age-]

18+

[Ethnicity-]

[Appearance]
A picture and/or a written description.

[Sexuality-]
Optional

________________________________________

[Level-]

10-15

[Weapon-] 25 points per level.

Weapon: (eg. Scimitar-- a type of curved sword)
Weapon class and current skill level: (eg) One handed curved sword 375/1000
(Weapon classes to choose from - One-handed Straight Sword/One-handed Curved Blade/One-handed Dagger/One Handed Rapiers/One-handed Assault Spear/One-handed War Hammer/Two-handed Straight Sword/Two-handed Assault Spear/Two-handed Battle Axe)

[Fighting style-]

Please describe your character’s fighting style.

[Health Points-]

(calculated by the GM depending on your stats)

[General Stats-] 150 points per level.

• Strength - 1/1000 (Affects the player's damage output)
• Sprint - 1/1000 (This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.)
• Parry - 1/1000
• Shield - 1/1000
• Agility - 1/1000 (Determines a player's jumping height and the ability to perform aerial maneuvers. Reduces fall damage.)
• Battle Healing - 1/1000
• Perception - 1/1000 (A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters and players in «Hiding» status.)
• Stealth - 1/1000
• Tracking - 1/1000

[Profession Stats-] (these are not compulsory, but they will come in handy depending on your character) 30 points per level.
• Blacksmithing - 1/1000 (weapon crafting - all types)
• Fishing - 1/1000
• Cooking - 1/1000
• Tailor - 1/1000 (armor crafting - all types)
• Gathering - 1/1000 (collecting crafting materials)
• Medicine mixing - 1/1000 (create health potions, antidotes and poisons)
• Music - 1/1000 (Bards - the singing and entertaining kind. Think Skyrim, not Dragon Age.)
• Lockpicking - The ability to open locked chests and doors
_______________________________________

[Personality-]
Description of your character’s persona and traits.

[Biography-]

No need to write a book, just a short summary of their background. Perhaps something about how they got into the game?

________________________________________

[Armor-]
This is mostly for aesthetic purposes and roleplay needs. No overpowered armor, please.
Armor type: (Light Metal Equipment/Leather Equipment/Heavy Metal Equipment - please choose one that's logical for your character's 'class' )
(picture/description)

[Items - Consumable and Misc-]

[Other-]
Lastly, just a few rules!

1. No one liners! Follow the standard rules for Casual Roleplay
2. I cant and wont force you all to post everyday, but at least try to check in. We want to see you! ^^
3. Please don't leave for more than 2-3 days without telling a GM prior to your absence. This hinders other players that you may be interacting with. I understand things happen so if a week goes by with no prior word of anything happening, we might have to get rid of you.
4. If you find out you will be gone for a long time but want to come back tell us. Also please be kind enough to place you character where he/she wont hinder someone else from posting.
5. Your allowed to be awesome, to an extent. No god play please. Make it fun for everyone! ^^ Duels are allowed, but don't act like your too awesome to be touched. Make it fair. Don't be afraid to lose.
6. Lastly, don't go bashing other people's characters. If you have a problem with anyone solve it like a mature person would. If it is ongoing and you cant stand it, for whatever reason (ex: power play) then take it up with a GM.
7. Actually this is last. Put "Rule 7" in the Other section of your CS so I know you read the rules.

If you have any questions please ask one of the 3 GM's. They are me, Lillium, and Tiberious. Also, if I left anything important out then tell me. I've still not fully woken up.
Hidden 10 yrs ago Post by Lillium
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Lillium

Member Seen 6 yrs ago

Excellent! OOC is up.

GM ANNOUNCEMENTS.

- Skill points classification - [attribute/stat points :150 per level till you reach level 15. From there onward, its 75 attribute points per level.] [weapon skill points: 25 per level] [profession skill points : 30 per level]
- Items and Misc: Please do not list rare items. If you'd like a specific item to be made available, please discuss it with one of the GMs beforehand.
-Crystals: These do not come cheap. Be logical and stick to no more than 3 per type. Potions and antidotes are cheaper (not dirt cheap though.) so please use them instead.

-Consumables: Potions and Antidotes, these are player-made and much cheaper to obtain. However, they cure a set number of HP/status effects over a gradual period of time. Unlike crystals, they are not instant effect.
-Col: The currency used in game. Please use common sense and do not list obscene amounts. Listing your source of income would be quite helpful.
-Fatigue and Hunger play an important part in SAO which makes it compulsory to rest and eat. Players with skill points in Cooking can prepare their own food and share it with others if they so wish. Inns and taverns are available for resting and getting a meal.
- Please list your items in a spoiler at the end of your post. You do not have to list inconsequential things such as specific monster loot (bat wings/beast hide etc) if that takes too much work. If you've run out of a potions, they do not magically appear in your next post. (For example, you're in the middle of dungeon and suddenly, potions just pop up in your inventory.) If you acquire new ones, please type out at least one sentence about how you got it. Healing/Antidote/Teleport crystals or potions do not drop in dungeons or from mobs.
-Please list your current area and floor at the top of your post like so : Dire Mountains - Floor 1.

<<Signups are closed!!>>
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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i'll make a cs bin for it.

also one question. in the CS outline under weapon it says class and current skill level. how do we determine that?
Hidden 10 yrs ago Post by Lillium
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Lillium

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Shadowcatcher said
i'll make a cs bin for it. also one question. in the CS outline under weapon it says class and current skill level. how do we determine that?


Current skill level would be same for everyone of the same level depending on 1. They've been using only a single class of weapon ( eg. one handed dagger). If they're going jack of all trades master of none route, their weapon skill points would be distributed among all used weapons. 2. There are players in SAO who do not set foot out of towns and just level up their profession skills (cooking/music/fishing etc). Their weapon skill would be comparatively lower (maybe at 1?) as they've never actually used the weapons.

That said, how does 25 weapon skill points per level sound? That'd give a level 15 player 375 weapon points in total.
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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okay that sounds good. thanks for clearing it up ^^
Hidden 10 yrs ago Post by Lillium
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Lillium

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Also, I think we should make certain skills 'unlockable' as the roleplay progresses.

- Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. (this skill could be unlocked by a player who tanks regularly)
- Beast Taming - Ability to tame only one monster and use it as a familiar. The familiar cannot be used for battle but for simple tasks like fetching items. (for a single person only?)
-Emergency Recovery - A player with a high enough medicine mixing skill can aid allies by healing them with potions and antidotes.

These are just examples of some skills listed on the wiki. I'm just throwing ideas out there. Also, I've edited the CS I posted in the PMs. Perhaps you could take a look?

EDIT: For the profession stats, isn't 150 per level a bit much? Maybe 50 points per level?
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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those are good ideas. I think we should also assign the dual wield skill to someone as the roleplay goes on.

can you post the CS here for me?
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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My CS

[Name-] Kiyomi Sato-Hon

[Username-] Kiyomi

[Age-18+] 19

[Ethnicity-] Japanese

[Appearance-]
(A picture or a written description.)


[Sexuality-] Hetero
(optional)

[Level-10-15] 15

[Pref. weapon-]

Weapon: Rapier

Weapon class and current skill level:
One-Handed Rapier Sword: Skill level 375/1000

Known Skills:
Linear - (1-hit strike) - The first rapier skill learned that delivers a single thrust at the enemy at a great speed.
Quadruple Pain - (4-hit combo) - A rapid four-hit thrust that can immobilize the target.
Shooting Star - A charging rapier sword skill.

[Fighting style-] As a dancer, when not using skills, Kiyomi's moves are fluid and smooth. She often spins, jumps, cartwheels and such to dodge. Her attacks are always conntected and transition into the next. To a smart fighter, this can make her predictable. To other weaker fighters, she is a tough opponent.

[Health Points-] 8,979 HP points
(calculated by the GM depending on your stats.)

[General Stats-] 2250 total points
(multiply your level by 150 to get number of points. Distribute as you like.)

• Strength - 341/1000
• Movement Speed - 255/1000
• Parry - 199/1000
• Shield - 201/1000
• Agility - 264/1000
• Battle Healing - 300/1000
• Perception - 220/1000
• Hide - 240/1000
• Tracking - 230/1000

[Profession Stats-] 2250 Total points
(these are not compulsory, but they will come in handy depending on your character.
Multiply your level by 25 to get your points. Distribute as you want.)

• Blacksmithing - 20/1000
• Fishing - 35/1000
• Cooking - 145/1000
• Tailor - 60/1000
• Gathering - 115/1000
• Medicine mixing - 50/1000
• Music - 1/1000
• Lockpicking - 35/1000

[Personality-]
Description of your character’s persona and traits.

Kiyomi is very quiet , kind, and conscientious. She can be depended on to follow through with tasks or promises. She usually puts the needs of others above her own needs. Extremely perceptive of other's feelings, interested in serving others and making them happy. Kiyomi is adequately skilled in her fighting, though she does not like conflict with other players, and is not likely to do things which may generate conflict. Loyal and faithful. Extremely well-developed senses, and aesthetic appreciation for beauty. Not interested in leading or controlling others. she is flexible and open-minded about other people lives, traditions, stories, etc.. She is original and creative and enjoys the present moment.

[Biography-]
(No need to write a book, just a short summary of their background. Perhaps something about how they got into the game?)

Kiyomi came from a happy family living in Tokyo. She was a student at a university going for a fashion design career and is the definition of an Otaku. Her hobbies were dancing and playing video games. As a beta-tester to the game, she was very eager to get an official copy and waited for hours in line to get one. Her younger brother Kaito, age 9, had asked her to play first and she refused because he was too young. Now stuck in the game, she considers herself lucky she had refused to let her brother play. She would rather be trapped here forever than let her brother die.

[Weapons/Armor-]
(This is mostly for aesthetic purposes and roleplay needs. No overpowered weapons or armor, please.)

Weapon : Saigo Rapier

(picture/description)

Armor: Lighr Armor. Provides little protection, but offers a great amount of body movement. Looks like this but picture it with the green color on her outfit.

(picture/description)

[Items - Consumable and Misc-]
2 Throwing Picks
3 Antidote Crystals
6 Antidote Potions
3 Healing Crystals
5 Healing Potions
1 Teleport Crystal
3 Message Record Crystals
1 Ring of Angel's Whisper
Various Meats

[Other-] Rule 7
Hidden 10 yrs ago Post by Lillium
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Ah, my mistake. I meant that I'd edited the character sheet outline. Also, I see that you've used 150 skill points per level for professions as well^^;
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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okay that looks good then everyone knows what each one is.

about the profession skills uh....is that bad? should it be 25?
Hidden 10 yrs ago Post by Lillium
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Lillium

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I've made a post for GM announcements/ important events listing. I think it'd be helpful instead of skimming the OOC every single time.

Plotwise, how many floors would've been cleared by the end of the first month?

In the world of SAO, players do feel fatigue and hunger so it'd be a good idea to discuss player housing, I think. At lower levels they could just rest at inns/taverns. Later in the game, I think it would be fun to own property (either individually or guild quarters)
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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1st month i think maybe 2 or 3 cleared floors.

and yeah i agree with your idea on housing. guild quarters sounds fun.
Hidden 10 yrs ago Post by Lillium
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Lillium

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Alrighty. I'm reviewing your CS.

Your profession stats need redoing. It's 30 points per level now ^^
Weapon class would be One handed Rapier 375/1000.
You need to add armor class.
Items and Misc, I've added a GM edit on my first post. Please take a look?
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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ahh i see it! thanks! i'll edit my CS

what would i do without youuu? *hugs*
Hidden 10 yrs ago Post by Lillium
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Lillium

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*hugs back* Glad to be of help! Nice to know that my ocd tendencies aren't disliked o.o
Hidden 10 yrs ago Post by Lennon79
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Lennon79 Senpai

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I'll edit the numbers soon.
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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oh really its quite fine! it keeps me on track :3 also I edited my CS take a look please! I might change the armor. im struggling with that bit lol

and okay lennon.
Hidden 10 yrs ago Post by Lillium
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@Shadowcatcher

You have 1 more point for profession stats.

The armor is absolutely beautiful! It looks very feminine and suits your character's fighting style and personality, in my opinion. Please add whether its Leather armor (lowest defense/protection overall, highest movement speed) OR Light metal armor (medium armor which offers better protection than leather, movement speed is somewhat hindered) OR Heavy armor (Highest defense/protection, slows down movement considerably)

Message record crystals can be reused infinitely, so there's really no need for more than one.

Everything else looks good!

@Lennon

I'm loving Torvald so far. He seems like an interesting character, to say the least. I love how you described his personality and biography. Can't wait to see it completed, stats and all.
Hidden 10 yrs ago Post by Shadowcatcher
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Shadowcatcher Carelessly Making History

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yaaay! im glad its pretty much good. I'll make the changes.

when do we get to see yours?
Hidden 10 yrs ago Post by Lillium
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Lillium

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