Hidden 10 yrs ago Post by Darkmatter
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Darkmatter Resident Engineer & Physics Afficiando

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I'll get to catching up on the PP and posting more content over the coming days, currently dying with can only be described as simultaneous possession by a flu demon and an infection poltergeist.
Hidden 10 yrs ago Post by Apollo26
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Apollo26

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Nation Name- The Septonium Concordant

Location: Galactic Northwest

Capital Planet-
The Capital of the Septonium Concordant is Taoshe, it is a lush green planet with a temperate climate. The planet is a mixture of lush multicolored grass like expanses, Alpine territories topped with blue snow and large rough oceans. The coastal territories and the oceans is a big contrast from the beautiful expanses of the inner regions. Storms are frequent along the coast and it rains most of the 24 month year, making the seas extremely rough. This is due to the gravity of the binary star Shao XI and the planets 3 moons. Taoshe is the Executive center of the concordant and is also home to the central military headquarters.

Planets-
The core four planets in the empire lie within the binary star system of Shao XI are Taoshe, Haloh, Icarus and Jalag other worlds are named based the date at which they were found, allied or conquered. The concordant does maintain large space stations in the large expanses between planets.

Taoshe- Center of government, seat of military and political power. Three moons ( Tao 1-3) are frozen methane balls.

Haloh- The agricultural center of the Concordant and home to the top architectural and engineering universities. Haloh is the heartland of the concordant 50% of its surface is farmland. Haloh is also the trading capital of the Concordant and home to many of the International corporations of the concordant. This is a major tourist center because of the large amount of history.

Icarus- The largest and most desolate planet in the system, made up of large deserts and giant gorges, canyons and mountains. The lower hemisphere is a weapons testing ground for the military while the upper hemisphere is home to the diplomatic universities of the Concordant.

Jalag- A large manufacturing world, protected by the three other core planets. Jalag is home to the biggest naval port in the Concordant. Jalag is a major manufacturing world and is home to the majority of the weapons plants that service the military

Leader-The current chairman of the Concordant is Valag Timonus

Government- The Septonium Concordant is a Republic with a large senatorial body, laws and other decisions of the state are governed by this body. Senators are chosen from the ranks of the military, selection is based on merit and honor in combat. The Septonium Concordant is a military state, the military funds, directs and oversees all actions made by the state. Non-military assets and military assets share a nice relationship and cooperate readily, helping in anyway they can in non military matters. It is not uncommon for military transports to transport building materials for civilians builders and it is common to see the military pull in civilian help for humanitarian missions. The Concordant's second largest body is the diplomatic corps which handles all foreign relations and non-combat missions. Because of the slow recruitment and training time for recruits the concordant cannot sustain large military campaigns. Peace and Diplomacy have become paramount for the concordant and military action is seen as a very last resort.

Population- The radiation given off by the binary star makes most of the planets in the system inhospitable. With the exception os the Aradites, the native population of the Septonium Concordant there are savage feral beings that inhabit other worlds in the system. The total population of the Concordant is 10 billion.

Species-The Aradites are the only species in the Septonium Concordant, they are a odd humanoid like species that have adapted to their radiation rich environment. The binary system Shao XI is home to 12 worlds, four of which are inhabited by the Aradites, the rest are inhabited by feral beasts which are the mutated remnants of past civilizations.



Habitat- The core planets all have temperate climates with long winter and spring like seasons. Aradites can adapt to almost any climate but prefer cooler temperatures typically associated with alpine terrain.

Appearance- Aradite physiology is not to distant from human although a bit taller, they exhibit all the same reproductive organs and have all of the standard circulatory organs. Aradite skin is hard and leathery but appears smooth, slightly changing hue based on their mood. The Aradites have complex eyes that have a bright yellow/green color, their evolution as nomadic hunters has sharpened their eyesight and has given them a small amount of natural night vision.

Physiology-
-Tough leathery skin
- Resistance to radiation
-Bright complex eyes

Personality- Aradites are honorable people who share a very strong nationalist bond . They are generally very accepting to outsiders and are polite and respectful , not wanting to offend any other being. Aradites are very easy to spin up however; giving them the stigma of being very hotheaded and brash. Aradite men usually are very headstrong and brave, competing to be chosen for senatorial slots or top positions in the Diplomatic Corps. Women are held in very high esteem in Aradite culture, venerated as symbols of beauty and elegance. Women compete alongside men for the same positions and are often more successful.

Lifespan/Birth/Aging- Aradites live for three to four centuries, the constant radiation given off from the binary stars has made them age extremely slow and has lessened the physical impact of aging. It is not uncommon to see a 200 year old Aradite who still looks like his 23 or 25 year old human equivalent. Child birth is very similar to human child birth except for the lack of an umbilical cord and belly buttons. Mating is usually for life due to long lifespans , it is not uncommon for a male to court a female for weeks even months before formal dating begins.

Language- Aradite language is Demioi, it is very elegant and smooth, native speakers often blend together words and speak very quickly making translation extremely difficult to the forgien ear. There are two Dialects of Demioi, Daimet and Dai'kat. Daimet is the informal version of the language and is spoken in everyday life, Dai'kat is dated and extremely formal. Dai'kat is only spoken at formal events and briefings.

Culture- Aradite culture revolves around honor in combat, honor in family and honor is life. Honor and prestige is very important in Aradite institutions and is the most common way to earn promotions and other merits. It is common for men and women to fight alongside each other in battle. Aradite women are fierce and elegant warriors along with being symbols of beauty, it is common to see wives and husbands in the same regiment or even squad.
.
Advantage Traits- Honorable. respectful, disciplined
Disadvantage Traits- Hotheaded, Naive, Some can be rather stuck up, Due to long life span Aradites do not reproduce much.

Other Traits- Large, ornate and sometimes glowing tattoos along with piercings are becoming more popular with the Aradite communities in the core worlds.
[/hider]

Currency- Septonian Dari

Culture:
--Aradites are known for being extremely liberal in allowing use of Alcohol and certain psychedelic drugs. The military allows the use of both alcohol and drugs while on deployment as long as it does not effect their combat readiness.
-- When showing up to formal events, it is Aradite culture to bring gifts like food and wine. This can include a large amount of gifts and can sometimes overwhelm hosts.


Advantage Traits- The Septonian military is excellent, tempered by years of fighting feral beasts on the nearby worlds, each raw recruit enters a battalion with a year or two of actual combat experience. The Soldiers and Marines are extremely disciplined and field the best equipment known to the empire.

Disadvantage Traits- Debate in the senate is common, therefore it takes a long time to get major bills passed.
- Aradites share a strong nationalist bond that can lead to hostility.
- Some citizens can be rude, stuck up and prejudice towards other species

Other Traits- The Septonium Concordant has beautiful planets and is great a terraforming, they have a very open building style resembling the style of ancient Rome and Greece. Aradites are hospitable people and are generally very nice, even if they are a bit easy to rile up.
Most core planets distill there own wine, liquor and spirits, it is very strong and said to cause hallucinations and euphoria due to the ingredients. The ingredients are a closely guarded secrets among the families.

Aradite romantic novels are very long and drawn out, very similar to the dating style of the Aradites. These novels are very popular among some other species but are seen to be too long and slow for others.

History- When the Aradites evolved into a humanoid being they immediately began hunting and gathering, quickly becoming nomads. These nomad groups eventually met each other and created small settlements and attracted more people into these settlements. As time progressed Governments formed and nations were established around these former nomadic tribes, as the nations grew conflict between these nations became inevitable. A bloody period of war started, including three world wars and countless small conflicts over land and resources on the planet. The victor of these conflicts and the superpower on the planet was the Septonious family a strong a charismatic house known for their ruthless military and wealth. The family began to conquer the planet and by the end of the late modern age the entire planet was under Septonian control. The Septonian leadership installed the senate into the government and removed all the power from the monarchy and placed it in the hands of the senate, Most of the senators were old veterans from the different campaigns of conquest and a few scholars. Most of the senators came from the millitary's marine battalions and the diplomatic corps. The Septonium Concordant has since expanded to is current reaches and is still fighting ancient colonial battles with separatists. The Concordant has a long and friendly relationship with its neighbors, The New Arcturus Republic and The Fringe Commonwealth. The concordant has been trading partners with the two since the beginning of the Septonian space age, and has even fought for the Republic during their civil war. Septonian forces also played a minor role in the "Duchy conflict", providing special reconnaissance for NAR forces.

Military- The military is broken into three separate branches:

Operations Branch: The Operations branch consists of the Navy, Army and Marine forces, these forces encompass the armed wing of the Concordant and preform three separate duties. The Navy serves in an offensive role and a transport/ exploration role as well as being the primary deployment platform for the Marine battalions. The marine battalions are the primary shock troops of the concordant, their primary duties are lightning fast raids and specialized offensives. They lack the ability to hold and occupy terrain however and deploy with limited resources. Occupation of territories is the army's primary duty, they deploy with a regiment of combat engineers to quickly build fortifications and other defensive structures. They are trained as military policemen to combat civilian threats along with military targets. Against specialized forces however the army lacks the same operational capability.

Diplomatic Branch: The diplomatic branch is the main voice of the concordant, some of the best minds in Foreign policy and galactic relations make up the Diplomatic corps staff. The Diplomatic Branch maintains a small fleet of specialized diplomatic shuttles and cruisers. Their primary duty is conflict avoidance and conflict resolution.

Agriculture/Colonial Branch: The A&C Branch is strictly a exploration and terraforming branch, their only duty is the exploration of new worlds and terraforming operations on other worlds to be colonized. They maintain a large fleet, second in size to the Operations branch. A company of marines is assigned to the A&C branch and all their vessels are unarmed.

Septonian Marines: Joining the military is a life choice for most Aradites, choosing to attend military academies at a very young age. Once accepted the new candidates are put through an intense curriculum of military history, tactical applications and operations, galactic history, Galatic culture and daily physical training. By their 5th or 6th year in the academy candidates are given the first round of bio- enhancements, these include mitochondrial and protein stimulants for increased muscle growth and computer assisted optical implants for another 10% boost in natural night vision. The curriculum continues until their 16th year when they are given their second and final round of enhancements. Veins and arteries are widened and a second small synthetic heart is implanted allowing for a higher blood flow and clotting speed, all marines have a identical scar under their left arm pit from the procedure. After graduating from the Academy, new marines are assigned to training platoons and sent to the neighboring worlds of Falkaide XXI or Harum VI to combat the feral beings there. This serves as operational training and tempers new marines to combat, the surviving marines are then relieved by the next group of fresh marines and are assigned to operational battalions. Marines spend 18-19 years in training including school and devote most of their lives to the military. Marines are heavily armed aiming for shock and awe, their weapons are made up of carbines , personal defense weapons and heavy shoulder launched rockets. However, they can be seen using a wide range of weaponry. All marines carry light shields to help against energy based attacks but are very weak.


Septonian Army: The Army follows the same pipeline as the Marine candidates but are deployed to the contested planet of Gaiconda to fight the insurgency there. Surviving soldiers are assigned to operational companies and relieved by the next group of new soldiers. Soldiers carry a wide range of weapons and deploy with large surpluses of gear, they are heavily armed with main battle rifles and machine guns along with a wide range of artillery.


Septonian Navy: Space travel is relatively new to the Aradites, what they lack in raw knowledge however they make up for with technology and mathematics. Aradite vessels are built from scaled durasteel under a sloped alloy like armor. vessels are commonly narrow at either and and smoothly bubble around the scaled durasteel to help kinetic projectiles glance off. All vessels have light to medium shields, able to absorb one or two energy based strikes before failing. The navy maintains the intelligence service for the concordant and a special warfare branch made up of 3 platoons of special forces and special operations operators.

JIIC ( Joint Internal Intelligence Command): The intelligence service for the concordant sometimes referred to as the "Laucomb" or hole by citizens. The JIIC tries it best to stay below the radar, even evading the Concordant's security measures. The JIIC is completely independent of the military branches and has its own leadership and funding, JIIC case officer and operators are considered some of the best trained operators in the Concordant.

Aries class : This is the biggest class of vessel in the fleet, carrying 12 missile pods, two forward facing magnetic accelerated torpedo tubes, 30 point defense turrets ( 10 fore, 10 mid, 10 aft) and space to carry a fighter squadron and a marine battalion with all of their gear and vehicles.


Carrier : 6 missile pods, one forward facing MAT, 20 point defense turrets, space for a fighter squadron and 2 companies of Marines.


Septum class : Three 120mm cannons , two forward facing MAT, 10 point defense turrets, capable of laying mines


Lahai class : Two 120mm cannons, One forward facing MAT, capable of laying mines,


Blackhole class: Excellent stealth and electronics suite, capable of laying mines, one forward facing MAT, 3 missile tube


Shrike Fighter:

Faulk Fighter-bomber:

Septonian weaponry: All Aradite weapons are magnetically accelerated, which fire a small caseless projectile, these rounds are often high explosive or armor piercing tipped.

MAT= Magnetically accelerated torpedoes
Hidden 10 yrs ago Post by gowia
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gowia Buried in a Book

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I'm sorry to say I'm dropping out. I don't know why but I seem to have lost interest in the Sci-Fi roleplay. And I wouldn't be able to commit properly.
Hidden 10 yrs ago Post by Serpentine88
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Serpentine88 Writer of Overly Long Character Sheets

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The United Front of the Old Order
(Also known as: The Black Faction, "The Blacks", Blackcoats)


"The Imperium Will Rise Again"

Description and history of the Arcturus Civil War:


Subfaction Of: The New Arcturus Republic
Formed From: The National Old Order Vanguard Party(NOOVP/AKA: The Black Faction) and the Imperial Restoration Front
Forming State(About to be formed): The Confederation To Restore The Imperium
Desired State: The Second Arcturus Imperium



Population: Variable. (Constantly changing as more territory leaves the Republic, is conquered from the Republic or is recaptured by the Republic)
Humans (>85%)
Other (<15%)

Government Type: United Front. (Rebel Coalition)

Ideology: National-Populism: Anti-Xeno, Pro-Human, Human Supremacist, Reactionary, Ultra-nationalist, Conservative, Fascist, Monarchist, Human Populist

Head of State: United Front (Various rebel leaders, arguably a Duumvirate between Heinlan and Von Arcturian)

Head of Government: United Front (Various rebel leaders, arguably a Duumvirate between Heinlan and Von Arcturian)

Worlds:
Magnus Terra (Capital, rebel stronghold and declared independence, Strong ongoing conflict, NAR assault)
Palatine (rebel stronghold and declared independence, ongoing conflict)
New Arcturus (Strong ongoing conflict)
Ishkaar (Strong ongoing conflict, UF assault)
Aurolia (Ongoing conflict)
Yeth (Ongoing conflict)
Antaeus (Former UF planet, recently recaptured by the Duchy after prolonged fighting)

General Military Information:





Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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It is now time to begin my CS,

I have my pictures, a general understanding of the world, and idea to go off of, now all I need is some delicious coco.
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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I HAVE NO COCO! SOMEONE HALP
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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you whooor
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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Hidden 10 yrs ago Post by Darkmatter
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Darkmatter Resident Engineer & Physics Afficiando

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Every time I think I have caught up there is more
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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lol I likethe avi man.
Hidden 10 yrs ago Post by Serpentine88
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Serpentine88 Writer of Overly Long Character Sheets

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Beware! The Nazi-Confederates IN SPACE are acquiring an armed force in their nationsheet!
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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Serpentine88 said
Beware! The Nazi-Confederates IN SPACE are acquiring an armed force in their nationsheet!


I believe this to be the appropriate force.

Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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Watt the Tesla are you Hawkin about man?
Hidden 10 yrs ago Post by AnriuSB
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AnriuSB The Wanderer

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Name: Selena 'Killjoy' Oakland

Age: 23

Occupation: Mercenary

Appearance:


Personality: Selena, Preffering the name Sel, is a quiet and determined young woman. She chose the life of a Merc. out of necessity, not out of a wish for fame. Sel understands just how hard her carrier path can become and she is capable of getting threw high stress situations. Her Rock hard and intuitive personality has helped her throughout the beginning of her Mercenary carrier. On the job she is ruthless, take every and all precautions. Off the job she tends too loosen up a little. Many of her old squad partners were left clueless when trying to determine whether she was more frightening with a gun or with a bottle in her hand. Despite her one vice she is otherwise an average Merc., organized, rugged, and ready for action.

Home System: Unknown, Sel is an orphan, and has never wished to uncover the identities of her true parents. She is content with living life on her own. Or rather, she is used to it.

History: Much of Sel's young life was spent jumping from orphanage to orphanage. She has spent time in the Duchy, Commonwealth, and even the All party. Her time in the latter is what is responsible for both her robotic leg and eye. (See Equipment) On her 18'th Sel found herself in Old Order space. She attempted to join their military force after hearing it provided a trustworthy and steady income. After not too long however she found that military life wasn't for her. All she cared about was the pay check, and often times even that did not come. After a few years Sel went AWOL on one of her missions. She was using the name Clarice Selbridge, a soldier that is currently MIA in the opinion of the Order.

Afterwards Sel's life hit a slump. For a while she simply wandered, no real destination or direction, that was until she found herself in an All Party colony in the outskirts of the system. It was not long before she was given an ultimatum. 'Ascend' or die. Those were her choices. She chose ascendance. As a result she has gained a small edge over other soldiers, one she uses on a regular basis. (Again, it is in equipment, sheesh, so impatient.)

Sel then fled Party space, and soon found herself on the battle fields once again. This time she was fighting for the Duchy, some sort of uprising, she did not care, all she cared to see was her pay check, and a hefty one it was. She traveled to Vatan where she has spent her most recent years fighting against the very force she started her carrier fighting for. (The Old Order) She is now an official mercenary, her name isn't extremely well known, but it does carry some weight in the more rugged sectors. Selena Killjoy Oakland, formidable but inexperienced.

Equipment:

Robotic left leg: Capable of applying as much pressure as the leg of a Duchy Gn'mok, equipped with a shotgun withing the heel. Ammunition loaded into side of calf. Automatically becomes 'active' when leg is raised above the hip. Any excessive pressure on the base of the heel will cause the device to fire one it is active. Automatically deactivates upon lowering below the hip.

Mechanically enhanced left eye: Capable of processing information 3 times quicker than the average human eye. Vision increased by 2.5 times. Capable of infrared, and night vision. Unlike the the leg this eye is susceptible to effect from EMP. Hooked up to the nerve endings in the arms and shoulder, increasing hand eye coordination by 157%.

Regular mission gear: (This will be in addition to any gear required for a specific mission)
5 stun grenades, 2 emp grenades.
High powered combat rifle, fires 'cluster' bullets that explode within the body; also compatible with standard ammunition.
Long ranged rifle, fires Stun Shells used for debilitating enemies they work exceptionally well against robotic units for they take the same effect as EMP rounds.The rifle is also compatible with standard ammunition. 2000 meter scope. Tripod. Silencing technology.
Short range stun gun.

Abilities: Cool head: Able to keep her wits about her in most high stakes scenarios.

Quick wit: Clever with a good joke and quick on her feet (mentally and physically)

Quick: Other than her bionic leg, she is lacking in strength, she makes up for this in quickness.

Accurate: She is rather skilled with her aim.

Weaknesses:

Inexperienced

Physically Weak

No sexual experience (I think it is a weakness :P)

Sexually confused (She may be a little bi curious)

Quick Temper: Over certain things she can be quick to anger, when she is angry she is blinded to most things she would notice when level headed, also her robotic equipment, for some reason, tends to short circuit when she becomes angry.

Out dated: Her robotic improvements are considered outdated, and often need maintenance. She performs self maintenance, but whether this is helping or hurting is yet to be seen.

IT IS DONE (ish)

please give me any advice you wish to give in order to improve my cs :)
Hidden 10 yrs ago Post by Darkmatter
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Darkmatter Resident Engineer & Physics Afficiando

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I am playing in this for sure guys, on the mend now, been left home from hospital. It was my first time in there since I was a kid so it was an interesting experience. I have a few free hours tonight but I am going to commit that to getting posts up in the RP I am GMing. Pretty much all day tomorrow; well 12:00-17:00 GMT, I am aiming to spend here, catching up on the PP, reading the sheets and posting my own.
Sorry again for the delays.
Also I love Anriu's signature....
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