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Shoopthewoop said
Ship Name: Thor's HammerDescription: Fast, Large, Has powerful guns. Low Defence, Not very luxurious. Population: 10kDescription: RussiaCaptain Name: Varennikov Borislav IlyichDescription: Born in Moscow, Varennikov is a member of the coup wanting to capture the planet. He was trained a Russian spy but after an injury he was forced to take another job. He became a cosmonaut as he always wanted to go to space. He became a spaceship driver and he led multiple Russian space missions. Other Notable Individuals:Anton Vasilev: General on the ship.Alexei Vasilev: Brother of Anton, Scientist.Deniska Vasilev: The other brother of Anton, repairer.Dominika Vasilev: Sister of Anton, she is the Co-Pilot.


Sorry, but you can't be Russian. More detail is also necessary.

Kyelin said
Ship Name: Ljus of the FleetDescription: Being a vessel focused on scientific pursuits and engineering facilities, the ship has little to no defensive weapons or armor plating. However, it has a disproportionate number of scientists and engineers of various fields, and has specialized electronic warfare suites to aid it's high maneuverability in escapes and espionage.Population: 7 000 personnel on boardDescription: European descendants, largely from Sweden, Denmark and other nearby countries.Captain Name: VIlda S. AalbergDescription: Typical nordic features, but somewhat tall and slim, female. Short, blonde hair kept primarily in a bun. Is very open minded and values knowledge gained above all else.Other Notable Individuals:-Professor Adam J. Jakobsen, Head of the Scientific Affairs Board-Doctor Troed Eriiks, Head of the Xenobiology Research Division-Professor Emma Jonsson, Xenoarcheologist and assistant to Troed-Vice Captain Gunnar Winblad, maintains and directs the Engineering Division, as well as other critical systems.


More detail.

I understand that I didn't have an example posted, but I would like to see the ship and captain description both be at least one paragraph. There's other areas where there is quite a lot of room for added content in both of these bios. I'll be starting my bio now, which may help in showing my expectations.
Hidden 10 yrs ago Post by AegonVI
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I'll start work on my application soon, but first, I'd like to offer my services in expanding the description of the system. I can add in details that only "Hard Sci-Fi" fans will have any real understanding of (and it may stretch a little bit from absolutely hard science fiction), but I know a lot of people like in depth descriptions. If you'd want to at least see what I have, I can PM it to you?

Also, I do largely like the sentient species. Do we get a map of that world?
Hidden 10 yrs ago Post by DELETED324324
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Ship Name:The Adamant
Description: The Adamant was used in the fleet to keep order it boasts 20 gun batteries and a couple of Flechette launchers it also has a thicker hull than most ships and boasts a large security crew that is used to keep order on the ship.
Population: 6,000, 5500 of which are non essential personnel and the other 500 are security personnel due to the size of the ship things are pretty cramped.
Description: The whole crew is from the United States mostly from the West coast the security personnel are hired from marine battalions.

Captain Name: Jake Smith
Description:Jake Smith is a ruthless individual demanding respect and loyalty from his crew the security personnel are like his personal death squad acting under his orders and being fiercely fanatical to the captain but Jake is also highly intelligent graduating at the top of his class in training and in naval school.
Other Notable Individuals: Yuriah Rose- Head of Security, Loyalty to Captain:Fanatical
John Brewer- Head of Civilian activities Loyalty to Captain:Pure Hatred.
Amanda King- Communications Officer, Loyalty to Captain:Loyal
Rick Union- Pilot, Loyalty to Captain: Fanatical.
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Hidden 10 yrs ago Post by Embluss
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AegonVI said
I'll start work on my application soon, but first, I'd like to offer my services in expanding the description of the system. I can add in details that only "Hard Sci-Fi" fans will have any real understanding of (and it may stretch a little bit from absolutely hard science fiction), but I know a lot of people like in depth descriptions. If you'd want to at least see what I have, I can PM it to you?

Also, I do largely like the sentient species. Do we get a map of that world?


Go ahead! I'd greatly appreciate something like that.

There will be a map, but there isn't yet.

Enalais said
Ship Name:The Adamant


Denied. I really shouldn't have to explain why.
Hidden 10 yrs ago Post by Embluss
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Here's my bio. Btw, I added the current year to the OP (2296 AD).

Ship Name: Daughter of Gaia

Description: The Daughter of Gaia is the flagship and command vessel of the settler fleet. Commissioned in 2259, it is the fourth of the Kennedy-Class large colony ships. She measures nearly three kilometers long and three-quarters of a kilometer wide. Prior to her current assignment, she was utilized in the colonization of the Epsilon Eridani system. After nearly twenty years of operation in the system, the Daughter of Gaia returned to Sol for full refit. This update completely overhauled all internal systems of the ship. Her communications and computer systems are particularly advanced, easing the coordination of fleet resources.

The Daughter of Gaia bears several weapons systems. Defense lasers protect much of the hull from conventional projectile attack. Although little of its space is devoted to military use, the sheer size of the vessel allows for a large number of missile systems. Experimental high-energy attack lasers supplement attack capabilities, but are low in number to avoid overdrawing the three onboard fusion reactors.

Due to the large mass and length of the ship, the Daughter of Gaia has difficulty landing. Fifty-two Nereid-Class landing vessels are instead utilized in surface landings. Capable of carrying over 400 people each (albeit in a high-density layout), the Nereids can collectively perform a total evacuation of the Daughter of Gaia in one run. While not designed for combat use, the Nereids are incredibly rugged utility vehicles, featuring VTOL capabilities, configurable support for water landings, and atmospheric entry capabilities.

As flagship, the Daughter of Gaia bests any other ship in the fleet in size and technology.

Population: 22,000
Description: The settlers aboard the flagship are mainly Americans of Earth. However, significant parts of the crew were recruited during its refit at the Cerean shipyards (Ceres being a key American possession in the Sol System). These workers often brought family with them, lending the Daughter of Gaia a significant space-born population. The 800 soldiers aboard originate from the Jovian moons. This detachment, while not the largest in the fleet, exceeds the basic deployment. This is largely due to the presence of the command staff and the involved security needs.

Captain Name: Admiral Mark Perin
Description: A distinguished but aging naval officer, Admiral Mark Perin accepted the mission to Delta Pavonis with the intent of retiring in the system. Born in the Centauri system, he initially served in the navy there. Early in his career, Perin moved to Earth in search of professional oppurtunities. The transition was successful, as he was soon climbing the ladder of command. The Admiral has a full head of silver hair, blue eyes, and deeply set wrinkles. He is moderately tall and retains much of the athleticism of his younger days.

Other Notable Individuals:
Lieutenant John Baran: Although technically a captain by rank, protocol demands that, aboard a vessel, only its commander is addressed as captain. This is perhaps the most obvious sign of how deeply John Baran is hidden in the Admiral’s shadow. With military-cut dark hair, brown eyes, and a medium build, the Lieutenant does not stand out. He is a competent officer, but lacks the long experience of the admiral. Leads the coup aboard the Daughter of Gaia, triggering the crisis. Directly commands the soldiers of the Gaia and serves as first mate.

Notes: Yeah, I broke the population limit I set, and made the ship pretty powerful. It’s the flagship, and these things are there to help me keep a plot moving forward if need be.
Hidden 10 yrs ago Post by AegonVI
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Can I give my ship two escort/defense ships that only can un-dock from my main ship when it's going slowly (mostly when it's orbiting a planet or moving at a standard interplanetary speed)? These obviously wouldn't have interstellar capabilities but could manage some interplanetary travel (though at most could hold maybe 30 people at once).
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AegonVI said
Can I give my ship two escort/defense ships that only can un-dock from my main ship when it's going slowly (mostly when it's orbiting a planet or moving at a standard interplanetary speed)? These obviously wouldn't have interstellar capabilities but could manage some interplanetary travel (though at most could hold maybe 30 people at once).


That sounds fine. Ships these size need landing craft anyway, so what's something a little bigger?
Hidden 10 yrs ago Post by AegonVI
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Embluss said
That sounds fine. Ships these size need landing craft anyway, so what's something a little bigger?


Awesome. Well, I'm typing mine up and can only hope you'll accept it. And I assumed the landing craft were included, but doubtful those carry much fire power. I think the why I want these will be clear to you once I finish up my NS and PM Application Portion.
Hidden 10 yrs ago Post by AegonVI
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Also, is there artificial gravity tech like in Halo?
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Ship Name: AstroCore Interstellar Vehicle New Dawn IC-0001 aka A.C.I.V. New Dawn (commonly referred to simply as New Dawn )

Description:
The New Dawn is ship funded, built, and manned entirely by the command of AstroCore, a major private space corporation based out of the United States. AstroCore agreed to lend many of its construction facilities so that other fleet vessels could be built permitted that AstroCore could construct it's own and man it in however AstroCore saw fit. However, AstroCore had never built a ship like this (nor had any other private company up to that point[1]), and the governments that had designs would not give them to AstroCore. The process of making New Dawn was therefore a very hurried process, with construction beginning in 2265 and being completed in 2070, with New Dawn only barely meeting the deadline of ships to join the fleet. The ship was designated to be a part of AstroCore's new Dawnbringer-Class of ships and was given the Interstellar Code of "0001".

AstroCore is one of the most prominent space corporations. Founded in 2079 as a lunar mining venture by Gabriel L. Hale I, Hale quickly developed a base on the Moon that was soon one of the major cities of the body. AstroCore got its start in colonization when it began offering hotel stays on the moon. By 2100 they expanded into colonizing efforts of Mars and by 2120 they began to mine the asteroid belt. When Gabriel L. Hale Junior took over the business after his father's passing in 2148, he quickly made efforts to buy out many competitors. This led to AstroCore having everything from mining bases on the Moon and in the Asteroid and Kuiper Belt to being at the forefront of non-governmental colonization of Mars to funding research bases on the Galilean Moons to even owning a mercenary group (the Nightingale Group). Since then, it has been one of the crucial corporations in creating an interplanetary infrastructure connecting the Sol System together.

A.C.I.V. New Dawn was a very ambitious project for AstroCore (a company that had never gone further than the Kuiper Belt by purely its own efforts) but it started with creating plans for a new Class of ship, which in time would come to be known as Dawnbringer. These Dawnbringer ships can be thought of as two separate ships, an outer and an inner ship.

The "outer ship" of a Dawnbringer-Class vessel is built out of a comet 2km long and 1km wide. It is hollowed out (for the inner ship), with two hangers for its guard ships on two opposite sides and two antimatter-fusion propulsion systems on the other two sides. Along the comet are also smaller fusion engines to allow the entire craft to rotate (to simulate gravity) and to adjust course. The inner ship is "loaded" into the outer ship via an opening in the back of the comet, and it can leave the same way. Within the two hangers are two Vanguard-Class ships used for the defense of the vessel if it were to come under attack.

The "inner ship" of a Dawnbringer-Class vessel is made of a ring of eight bays linked together as well as a core, which houses the Bridge as well as it's own, triple fusion engine (capable of getting up to a significant fraction of the speed of light by itself). The bays are where housing, agriculture, storage, etc. are located. Each bay is 775m long and the diameter of the ship from two bays across from each other is 800m and between them have plasma shield generators capable of protecting the ship from most projectile damage. Along the outside of each bay (the bottom, if you are standing in it due to artificial gravity simulation) are seven Phoenix-Class ships that are designed to go from orbit down to a planet (with a maximum tested gravity being that of Earth) or to enter orbit and dock again from that planet's surface. Along the front of the craft are docking mechanisms for the two Vanguard-Class ships.

Vanguard-Class ships are manned by a crew of between 12 and 20 (but can be manned by as few as four in emergencies). They have been in use (only being updated from time to time) since 2231 and are AstroCore's default guard ship (used to protect any important cargo and also used by the Nightingale Group). While not capable of setting down on any astronomical body (except in a dire emergency, and then it usually cannot leave), it has escape pods that would allow it's entire crew make their way to a planet if need be. Vanguard-Class ships are outfitted with several different size high impact (non explosive) weapons systems (including a small outfit capable of attacking a planet), but will in large part rely on laser weaponry situated around the craft. They are roughly 200m long by 100m wide with their own shielding system.

Phoenix-Class ships are for orbit-to-surface or surface-to-orbit travel and are capable of holding up to 60 passengers as well as a small outfit of cargo or a large shipment of cargo (depending on how it has been set up). They have been in use since 2254, but the 56 that New Dawn has were especially designed for their mission. Among these improvements are ship to ship docking capabilities.



Population: approx. 12,000

Description: 90+% American (about 10% from Canada or the E.U.)
1200 - Military/Security Personal (from the Nightingale Group)
1800 - Scientists/Engineers
1000 - Medical Professionals
8000 - Other Settlers[2]
(The above are estimates and not meant to be taken as exact counts)

Captain Name: Captain Marcus W. Hale
Description: The son of Gabriel L. Hale V, he was only 16 when the settler fleet departed on it's journey. He practically forced his father into allowing him to go, with the ultimate intention of leading the colony. He spent the majority of his time being trained by the Nightingale Group for his position of Captain (which he only took up in 2092) and is largely considered one of them, earning him much loyalty among them. He is a tall man at 6'4" with an average build, with dark brown hair he keeps cut nicely and blue eyes.

Other Notable Individuals:
Commander James Calvin: Although technically a Captain by rank, protocol demands that, aboard a vessel, only its commander is addressed as Captain. Despite this, he is the leader of the Nightingale Group aboard the vessel, and is a close adviser to Captain Hale. He is an older man (for being on the frontier), at 62, but in good condition. He stands at the average height for an American male at 6'1", with military cut blonde hair and grey eyes, and a large, muscular frame.
WIP - More to Come Later

[1] - I'm imagining the furthest out any private company has gone is the Kuiper Belt.
[2] - Mostly families but also teachers and other professions important in starting a colony.
Hidden 10 yrs ago Post by Kyelin
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I've modified my CS, I hope it's to more of a standard now.

EDIT: I know I was accepted already, but could you look over it one more time? I've just outlined some of the Ljus' sub systems present that I think would be kept in such a vessel. It is designed to theoritically try to cripple an advanced alien warship, after all. And I have tried to make it as balanced as possible, what with timers on all it's systems and having absolutely no firepower at all.
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Both of you are accepted.
Hidden 10 yrs ago Post by Sovi3t
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I'm on the Chazty, just need to iron some things before I go to bed
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Embluss said
Both of you are accepted.


Oh! While you already have a rough overview of what I want to do based on my early comments, I'll send that part in tomorrow!

How many NPC ships will there be?
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Ship Name: HMS Foxtrot
Description:

The Foxtrot is a vessel like none other in the Canadian Space Navies Eyes. The Foxtrot is designed to be a space station type vessel, one that could simply dock in space and act has a intermediary for the planet it is serving for. It acts has a space station of some sorts, while boosting capability to leave and go has it please

The Huge Vessel major strengths come from it’s extreme lift support, food systems and defense systems. It’s incredibly useful and effective in Space with various bays to allow ships to land and dock when needed. However, the price that is pays for this is also big. The Foxtrot unlike other vessels can not land on planets, whatever there gravity may be. Due to the huge drive core of the Foxtrot, it takes an extremely long time to move from point a to point b or even spool the engines to moving, even in their standby state, which makes the Foxtrot a extremely slow vessel. Not only that, but the vessel is out-dated in some sections in AI Tech, running a firmware 2 versions lower for its commutation tech, and a firmware 1 version lower for its shielding tech. The Foxtrot however has several of weapons, and a decent sized hanger with fighters, a few small corvettes and other ships. The other weakness is the manoeuvrability of the Foxtrot. Since it’s a huge vessel, to spin 90 degrees can take maybe 7-10 Minutes. The other main weakness is due to its huge size, the command center is often filled with people, making it a bit harder for orders to be sent.

Overall, the Foxtrot boosts it’s powers to it various weapons and on site food and medical stations to help it survive from the harm of the universe

Population: 18,321
- 13,821 Civilians, Craftworkers , Children, Engineers
- 1,000 Soldiers, Fighter Pilots , Gunners
- 2,000 “Space-Farmers”
- 2,000 Scientists
- 500 Medical Workers

Description:
The Foxtrot boosts a predominately Canadian Crew, but of mixed ethic groups. They have been screened to make sure no racial tensions are on board. A small portion of this group is EU members from Sweden, Norway, France , England and even some from Denmark. A small amount of the Medical Workers (100) and Scientists (250) come from the US however.

Captain Name: Lt. Jacob Squire

Description:

Lt. Jacob Squire served in the Canadian Space Agency for over 10 Years. Jacob served in the Space The EFTLD was a major discovery for the CSA, which in turn was given to the US and EU space agency’s as well. After the EFTLD project, Jacob was called upon to Captain the Foxtrot, for the colonization mission. At First, he rejected the purposal. He preferred local Sol Systems operations. But after a while, and learning of the possibility of improving Canada's role in Space, he accepted the opportunity. He assembled his Squad on his own and then he was off.

Other Notable Individuals:

Lt. Matt Barnes – Navigator
Lt. Boris Redwater – Head of Weapon Systems
Sgt. Michael Gibson – Pilot
Sgt. Jenna Hill – Head of Civilians
Lt. Kate Oxford – Head of Supplies
Lt. Zack Shi – Head of Fighters
Sgt. Meghan Woods – Commutation Expert.

Are more people allowed to be introduced via the plot ?
Hidden 10 yrs ago Post by Embluss
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@Aegon: NPC ships will be decided once we're ready to start. It really depends on the number of players and the sides they choose.

@Sovi3t: No FTL, and your professional numbers seem a bit high. Aegon's ship is already very militarized, with 10% of its staff in the nightingale group. Your military gets closer to 20% of the population. You also probably have more medical professionals than your population actually needs, but that's more of an optimizing thing on your part than a balancing concern for me. Besides these small concerns, I like the bio. Fix it up and you're in.

Oh, and you can definitely introduce more people throughout the plot. I only put two characters in my bio, so I'd be pretty well screwed if I couldn't. Especially considering I want to kill one.
Hidden 10 yrs ago Post by Sizzlin Bacon
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I am interested and am hashing out some industrialists/true colonists.
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My 10% is really more of a mercenary group, but I knew I was pushing it, for which I apologize. I just wanted to have a sizable contingent of armed peoples to play around with once the game get's going as well as civilians.
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Ship Name: Valley Forge

Description: Essentially a flying brick with a few antenna and a lot of docking bays, the Valley Forge could be considered the industrial heart of the fleet. Possessing no weapons or any substantial security force to speak of, its sole focus is to provide the industry necessary to kickstart the colonial effort into high gear. As what is essentially an enormous carrier with tons of foundries and other processing plants stuck onto it, the Forge carries about a hundred Cracker-class mining vessels crewed by at most four people, though quite a few people could be shoved into the cargo bay if necessary. Crackers aren't designed for atmospheric reentry however, merely to be used as asteroid miners or for landing on bodies with low gravity. For reentry, the Forge is equiped with an additional twenty Nereid-class landing vessels.

The core of the ship is not so much its function as a carrier as it is a mobile foundry, factory, and fuel depot. Much of the Forge consists of the equipment and infrastructure necessary to synthesize and construct other starships, colonial equipment, weaponry, vehicles, really anything needed by the colony. Most of these functions are automated in one way or another as is custom for current fabrication technology, with engineers inputting orders and the machines outputting what is wanted. The Forge ensures it continues running by collecting and storing or synthesizing antimatter and other fuel reserves as well, helping to make sure the fleet reaches its destination.

Obviously, with its industrial might and possibly sole ability to fabricate new starships, the Forge is widely considered to be crucial to the fleet's efforts.

Population: 19,652

18966 Other Civilians
323 Engineers
198 Medical Personnel
92 Security Personnel
73 Scientists

Description: All of the original settlers come from the United States of America, the Forge itself being commissioned by the public, non-military government. In some ways, it is a monument to what America once was, the industrial leader of the world, and its people are a testament to American ingenuity and innovation. The people of the Forge are crammed into the ship almost like sardines as they've reproduced quite a bit since the launch from Earth, with a very sizable percentage of the ship's crew having spent the vast majority or all of their entire lives on the ship, with some recent babies having been born from parents who were born on the ship.

The people of the Forge believe fiercely in self-sufficiency, independence, and strength. They run their ship democratically, electing a new Captain every year, as well as a new Triumvirate every two years and Assembly members every three years. Major, non-emergency decisions require the Captain and Triumvirate to take a vote from the entire crew so that they see what everyone wants. Obviously, while the democracy can have its issues, the vast majority of those on the Forge believe it to be superior to the military-like commands of some of the other ships, as well as responsive to the needs of the crew.

Captain Name: Captain-Elect Lilith Sawyer
Description: A flame-haired, ice-eyed twenty-six year old, Lilith was only three years old when the Forge shipped out from Earth. A true believer in the American and Forge ideology, she rose to prominence as the leader of the Spacer Movement, a coalition of the youths on the ship who knew little to nothing of terrestrial life who wanted to obtain a voice in the Assembly. They ended up winning the Captain-Elect through sheer numbers and with a few charismatic speeches on the part of Lilith to sway many of the older crewmembers.

She is generally viewed as an incredibly strong-willed, no-nonsense woman who seeks to further the interests of the Forge and its crew. Some outside the Forge see her as controversial, however, as she has routinely and openly placed ship before fleet. Lilith is often sometimes seen as being too inexperienced or assumed to be naive, though she has demonstrated cunning when it comes to negotiating with other members of the fleet who want products the Forge produces.

Other Notable Individuals:

John Xander: A sixty-year old white-haired gentleman who has been a Triumvir since the launch of the Forge, Xander typically represents the desires of the older segment of the crew. An extremely friendly and amiable man, he is almost like a grandfather to many of the youths of the Forge, and loved by almost everyone.

Megan Starborn: A hardcore Spacer who went so far as to have her last name changed on the crew manifest, Megan is a dark, raven-haired woman who stands taller than most men and can be quite intimidating at times. She believes fully in the phrase Ship Before Fleet, and pursues her goals as such. She was ran against Lilith for a time to become Captain-Elect, though gave up in order to consolidate votes to win the election, settling for becoming a Triumvir.

Sylvester Gold: A rat-like, pale man who intentionally wears enormous glasses. He stereotypes himself as the quintessential representative of the more intellectual among the Forgites, though he has only sat as a Triumvir as long as Megan and Lilith have occupied their positions. A thirty-five year old with balding hair, he isn't much to look at, but he is admittedly pretty damn intelligent. The man prefers to handle the more economical and scientific efforts of the Forge's government.

Commander Rufus Bailey: The head of what could be thought of as the military/security branch of the Forge 'government', Commander Bailey has performed his duties since launch, acting as the unyielding pillar of stone and insight in a sea of democracy. As Captain-Elects come and go, Bailey advises them and instructs them how the ship works beyond what they learned prior to launch or before taking the Captain's Chair. In some ways, this forty-five year old, grey-eyed stoneface could be seen as the one who truly runs the ship while the civilians prattle on about their democracy and issues. Of course, Bailey sees that as how things normally go in many governments anyway. The talking heads take all the credit while their subordinates do all the work.
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