Hidden 10 yrs ago Post by Munk
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Invisible Castle has countermeasures, although I don't remember how it works. I'm not gonna tell you how to run things, though ^^
Hidden 10 yrs ago Post by Gisk
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Hm... I think I'll just make the rolls. It makes it simpler for the players, anyway.
Hidden 10 yrs ago Post by RedDusk
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An interesting concept you got here. I think will stick around to see where this is going.
Hidden 10 yrs ago Post by Gisk
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Good to hear. Any thoughts on the system?

Here's a CS to fill out while you wait.

Name:
Age:
Appearance:
Occupation: What you did before the collapse, not what you've done since.
Inventory: You must list everything in explicit detail for this. This includes the clothes you wear, and any spares you may have. I may ask you to remove things if they go overboard.

Stats

Cool:
Hard:
Hot:
Sharp:
Steady:

Handgun:
Rifle:
Bow:
Thrown:
Melee:
Hidden 10 yrs ago Post by LokiLeo789
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OK, I have read all of your posts, and have no suggestions at the moment, not very skilled when it comes to this type of thing, but I am interested .

Edit: I would just like to know, will the stats go by points, that we choose, and how many points do we get and what not, or you can just link me to were you explained this if you already did.
Hidden 10 yrs ago Post by RedDusk
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Nah, the system you have here is good enough. I don't really see the need to complicate it any further.
Hidden 10 yrs ago Post by Gisk
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Stats
These stats range from -3 to +3. They must equal a net of +3.

Skills
These range from -1 to +1. They must equal a net of +1.


There's a bit of math to get the stats and skills appropriate.
Hidden 10 yrs ago Post by LokiLeo789
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Gisk said
There's a bit of math to get the stats and skills appropriate.


Oh OK I'll do my best on them.
Ty for the reply.
Hidden 10 yrs ago Post by Gisk
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I'm confident that you'll get it fine the first time.
Hidden 10 yrs ago Post by LokiLeo789
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Name: Lee Caspian
Age: 24
Appearance:
Occupation: Robotic Engineer
Inventory:
Medium size white dress shirt
Brown button up vest
Medium size black jeans
2 Hanes boxers
1 pair of whit socks
1 pair if light brown boots
I modifies Hecete 2 rifle
I Glock handgun



Stats

Cool:
Hard:
Hot:
Sharp:
Steady:

Handgun:
Rifle:
Bow:
Thrown:
Melee:

Thus us a WIP, I will finish in a bit.
Hidden 10 yrs ago Post by Gisk
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Gonna go ahead and make a request here. Actually, I'm going to say this:

For inventory in the beginning, you may have 1 gun, 1 melee, and 1 vehicle. You do not have to have all of these things if you choose not to. I also am going to ask that you specify where your things are kept(backpack, in your car, on your person) and be sure to give a quantity for ammunition.

I'm going to annoy some gun nuts with this but: we are going to treat ammunition as interchangeable within gun types. So(even though it's not realistic) all handguns use the same bullets, all rifles use the same bullets, etc.

Weapon types are thus:

Handgun
Shotgun
Rifle
Auto rifle
SMG
Bow
Hidden 10 yrs ago Post by Gisk
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Example CS/my character.

Name: Charlotte Springer
Age: 26
Appearance: Was a little on the plump side before she had to go on the run. You can still see it, but she's lost some weight from the running and the starving in the last week or so.
Hair was once bright purple, long on top with an undercut, but dirty brown roots have started to creep in, and the vibrant color looks faded and dingy now. Stands at 5'9, weighs 170. Left arm is a sleeve of geometrical patterned tattoos. You can tell she did them on herself, as the underside of her bicep is relatively bare, and the ink stops just over the shoulder, where she couldn't reach.
Occupation: Tattoo artist


Stats

Cool: -1
Hard: +3
Swift: 0
Sharp: +1
Steady: +0

Handgun: +1
Rifle: -1
Bow:-1
Thrown: +1
Melee: +1
Hidden 10 yrs ago Post by Gisk
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I think I'm going to rewrite some of the stats, because at present there's a few that won't come into play. So obviously everyone's going to let them be their low ones and have no disadvantages.

I'm going to change it up a smidge, stand by.
Hidden 10 yrs ago Post by LokiLeo789
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Gisk said
I think I'm going to rewrite some of the stats, because at present there's a few that won't come into play. So obviously everyone's going to let them be their low ones and have no disadvantages. I'm going to change it up a smidge, stand by.


Alright
Hidden 10 yrs ago Post by Gisk
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Done, put in Swift instead of Hot. Covers reaction time, how fast you can run etc. Probably will be used mostly for fleeing situations, or a quick draw situation.
Hidden 10 yrs ago Post by RedDusk
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How about a crossbow? Does that count at a bow?
Hidden 10 yrs ago Post by Gisk
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It does. Swift will cover stealth as well.
Hidden 10 yrs ago Post by Renose
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Gisk said
Hm... I think I'll just make the rolls. It makes it simpler for the players, anyway.


This is how I run my Dice System RPs, its not that I don't trust the players, its just easier if they write what they are trying to do, then you make a Roll and tell them how they did in the next IC post (so essentially, the GM ends up posting ALOT).

Was reading up on how you're running things here since you don't see too many Dice System RPs on here (at least in Casual anyway).

I have done several Dice System RPs (and currently running two right now, although most of my players are MIA for one of them due to real life, which sucks) so there are a few questions I do have to ask.

I see that you have combat skills in, but what about non-combative Skills? Things like First Aid, Communications skills (you know, how well you can talk with people), Scavenging/Searching, Survival Skills, and other such things, or is this RP going to be mostly combat based?

This definitely seems like a cool RP, and I have to admit, never thought about doing the set your Skill's score as the DL for a Roll, that's pretty neat actually, but has some flaws for tasks that may be more difficult. I guess to fix that you employ penalties for more difficult tasks?

Im just curious, but this definitely seems like a cool RP so I'll stick around (although if I can join is a question i'd like to ask both you and myself (for myself mainly due to how busy I am).
Hidden 10 yrs ago Post by Gisk
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Trying to convince someone of something would roll with "cool" scavenging will roll "sharp" but I actually have a system brewing for determining the basic loot in areas, as well as the number of mobs.
Hidden 10 yrs ago Post by Renose
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Well I figured with those stats specifically, but would they have Skills of their own like the Skills of Bow, Melee, and other such things(cause even a cool person could suck at negotiating with someone and a not cool person could have a keen ability for negotiating)
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