A thousand and three years ago, the continent of Azukhar, upon which you now find yourself, was ruled by a single great kingdom. Something, only the gods know what (and they’re not tellin’) happened to that kingdom, making it break apart. Maybe it was a war, maybe it was a cataclysm. It is impossible to say for sure. All that remains of the Old Kingdom are scattered ruins, a few odd intact structures and the Relics.
The Relics are mystical objects found all over the world, indistinguishable from ordinary, everyday items. They can hold any shape. A weapon. A jewel. A book. A garment. A piece of Armor. Any shape, nearly any size. To the average yeoman, a relic is impossible to identify.
You however, have found yourself in possession of just such a relic. Not only do you possess it, but you have found that it has activated for you. It could have been months ago, it could have been yesterday. The relic has changed your life. It could be for the better, or it could be for the worse. If anyone can say for sure, it is you and you alone.
You could come from any walk of life, from any nation. Maybe you’re like most others around you, a citizen of the Kingdom of Othea? Are you perhaps even from the nobility? Or just a common citizen?
But of course, you might not be Othean… Maybe you’re a member of the fanatical Order of Idris? Though many deny the truth, falling for their lies, those who know how the world ticks all know that the Order seeks to destroy all relics and the evokers wielding them… Perhaps you’re even one of their feared Inquisitors? Wouldn’t that be ironic?
But it might be that you’re not at all like those. Perhaps you are instead a citizen of the Enigmatic Kalesian Empire? If you are, you can consider yourself lucky, for the Empress, may she live forever, has decreed that evokers, like children, are a gift from the Goddess. Serving her and the Empire no doubt brings you great pleasure. Unlike most other societies of Azukhar, you need not worry here if you are a man or a woman. All have equal opportunities.
It was mentioned earlier that you are surrounded by Otheans. That is true. In fact, you find yourself in the Othean Capital city, Amaryth. It is located upon a small peninsula upon the shores of the great inland sea. No matter where your loyalties lie, you must be wary, for the Order of Idris has agents all over the city, and they would gladly see you die. Do you think you have what it takes to survive?
This is an Open-world roleplay. There is no single set of tracks you have to follow. Within the general limits set by the GMs and the other players you are free to invent new directions for the plot. Or you could follow along with other players’ plots. Or you could simply go about wreaking havoc with their carefully laid plans. If it looks good and fits the existing lore, you can do it.
The level of posts are usually around casual or high casual. You’ll be expected to be able to write a paragraph or three, but you won’t have to write pages long. Quality trumps quantity any day of the week. Nobody here will force you to do anything. The only sort of things you won’t be permitted to do are these:
- Post absolute nonsense
- Post text walls or one-liners
- break guild rules (obviously)
- Not have fun
Here’s a few useful links:
OoC / IC
You’ll find most everything you need there. We especially recommend that you give the Lore Thread a peek. If you’ve not been discouraged by the time you’ve peeked that a bit, feel free to jump into the OoC. Or you could jump in there first. We don’t mind either way. We won’t bite you. Much.
Currently requested roles to cover (you don't have to take these):
Inquisitor of the Order of Idris (a true paradox)
Someone who believes as the Order of Idris does (relics = bad. Perhaps playing on the concept that the ends justify the means)
Prince of Othea (The GM who planned to control that one had to drop out due to RL)
Othean Loyalist (these can be most anything)