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Hidden 9 yrs ago 7 yrs ago Post by Lugia
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Lugia Legendary Bird

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Welcome, welcome creatures of the world... welcome to the world of Tervary. In this world, many different beings live, creatures big and small. Goblins, fish people, orcs. Those are only examples of creatures from this world. The world itself is filled with lush forests and lands. Lakes, rivers and mountains as far as the eyes can see... And here and there multiples villages of creautures and humans... though theres is a problem.

Humans... for centuries, they've destroyed innocent villages, killing the women and children without even so much as thinking about anything other than 'EXP', and the monsters have tried to fight back, however, their strange, arbitrary rules (such as never taking on a class, and never taking weapons from their own chests) have been keeping them from being anything more than fodder to the humans. Now, it's time to fight back, it's time to break those traditions, and finally do something about the humans, though, there might be something bigger going on.

Classes:

























and the playable races...















Levels: Each level would take 100 exp to get to from the previous level, and enemies will give less exp depending on your level, as well. Your stat gains per level up are d3 + half of your class bonus… results less than zero would equal zero.

Stats:
Strength - determines attack at a 1 to 2 ratio, and, in turn, modifies the damage dealt by most weapons.
Endurance - determines max HP, with HP starting at 5, and gets an additional 1 for every 1 endurance.
Stamina - determines defense at a 1 to 2 ratio, and, in turn, modifies, for the most part, how much damage you resist from most weapons.
Agility - determines how easily you can hit someone at a ratio of 1 for every 2 agility, also determines how far you can move in one post. (at 10 extra feet per 5 agility... you'd be able to move 10 feet per turn if your AGI is 4 or lower.)
Dexterity - determines the damage of some weapons (at a 1 to 2 ratio), as well as the ease of success in some random, non-battle rolls (at a one to two ratio) (IE: wall-climbing).
Magic - determines max MP, which starts at 3, and gets an additional 1 for every 2 magic.
Wisdom - determines how much damage you resist from all spells at a 1 to 2 ratio... that is, before actual resistances are factored in.
Spirit - determines how effective your healing magic is, at a 1 SPI to 1 healing point ratio.
Intelligence - determines how effective your destructive spells are at a 1 INT to 1 extra damage ratio
Luck - determines how easily you can evade attacks at a 1 to 2 ratio, and how easily you crit with a reduced threshold for every 8 luck.

Hidden 9 yrs ago Post by Evanist
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Evanist The Mewing Mew

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Gonna prepare my caracter soon. Not atm though.
Hidden 9 yrs ago Post by The Grey Dust
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Seems fun.
Hidden 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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Well, I've got enough spells in for people to start making characters. Sorry it took me so long to make the spells list. Anyways, I would certainly like if you could join.
Hidden 9 yrs ago 9 yrs ago Post by The Grey Dust
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Roll(10d6)+0:
4,5,6,5,5,5,6,1,1,2,+0
Roll(10d4)+0:
4,2,4,4,2,1,1,3,3,2,+0
(taken from wizard's Dnd Dice roller online, because I feel too lazy to roll physical dice ten times <_>, I feel as though the generator gave me a min-max feel. If you feel I should roll again, please do.)

Hidden 9 yrs ago Post by Lugia
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That looks legit so far, though, I'd prefer a bigger bio, if you don't mind.
Hidden 9 yrs ago Post by The Grey Dust
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Alright that's fine. I'll have to think a bit on it in then.

For character purposes, I enjoy semi-elaborate stories, although this one is a bit tongue-in-cheek given the circumstances.
Hidden 9 yrs ago Post by Lugia
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By the way, while you're still working on your bio... how do you like the spells list so far, Grey?
Hidden 9 yrs ago Post by The Grey Dust
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It seems fine so far.

It's a simple list for standard rp purposes. Although you should add a tagline about resistances and damage types in the game mechanics.

Also, are there no cantrips? Like basic spells usuable only by wizards for non-combat purposes?
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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Haven't exactly thought of those... hm. Any ideas on them? I'm guessing they'd be low cost and low-level.

A note... I've looked at your roll, and the stats of your character + class... and your stats should look like this...

Strength - 7
Endurance - 8
Stamina - 7
Agility - 9
Dexterity - 10
Magic - 9
Wisdom - 10
Spirit - 7
Intelligence - 11
Luck - 4

It's not that big of a change, but...
Hidden 9 yrs ago 9 yrs ago Post by The Grey Dust
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Something small like lvl 0 spells, costing 1MP.

Flame Mote: Produces a small magical ball of flame at one's finger tips, generating enough heat and light of a single candle.

Frost Mote: Produces a small magical ball of cold at one's finger tips, generating enough cold to chill half-a-pint of beer.

Thunder Mote: Produces a small magical ball of static at one's finger tips, generating enough electricity to gently stimulate an animal to move.

Helper Mote: produces a small magical ball of floating energy to assist in fetching or sending objects up to 10 feet away from the caster. Mote lifts up to an object weighing up to 1LBS at maximum range, with up to 5LBS at close distance (1 foot away)

Stuff like this could help in making wizards also able to use magic for menial tasks X3

Edit: I'm not sure, could you check my math given these source references? Or did you have a typo from the character/race sheets? I noticed troll had +4 int.



Edit2: Also, I feel like I Know Evanist... Or at least someone known as Evanist. Say you're not from the RPCH on a particular thread/forum are you?
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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Alright, I'll add those, and try to think of more. They'll be in their own category, labeled as 'usable by anyone', and everyone will get one of these spells at level 1.

Also, it appears as if I've miscounted, though your luck should be 4, you're actually correct with your intelligence. Dunno where I made my mistake. Well, that little oddity is fixed. Trolls now have +2 int, and +4 luck instead. Anyways, maybe a 'summon carrier pidgeon' spell would be a nice little add on to that list.
Hidden 9 yrs ago 9 yrs ago Post by The Grey Dust
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Is it an open world?

Or do you have some sort map of the realm planned out for lore building purposes? I hesitated in saying too much about Sagahin culture/settlements hence the brief bio.

I have made a miscalculation in my own Luck. By the luck of the dice.

I'm waiting on the summoner/blue mage list.
Hidden 9 yrs ago Post by Lugia
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Well, it's a bit open world, and you can say more about them if you'd like... after all you're the first to use them. I would have added more lore, but I was a bit more focused on the stats and classes... whoops. :P
Hidden 9 yrs ago Post by The Grey Dust
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Alright then.

looks like it's going to be another one of those times where Grey takes a few days to come up with the culture/locales of an entire Race :D!

I should have things ready by Wednesday hopefully. I have to look at picture of Sagahin and perhaps brush off my old monster manual for some lore to erm... Borrow.
Hidden 9 yrs ago Post by Lugia
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Lolol. Anyways, I'm working on the summons right now. If you want to/need to know, summons are created when horribly evil people/creatures are sentenced to an eternity of torment for their misdeeds... obviously, most who qualify for such a sentence are also incredibly powerful... and yes, it's going to be kind of a small summons list, 'cause I'm going with 4 elements (fire, ice, lightning, neutral), and 3 classes (mage, knight, thief)
Hidden 9 yrs ago Post by The Grey Dust
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Which reference picture looks best?









Hidden 9 yrs ago Post by Lugia
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Hm... let's go with v3, if you don't mind.

Anyways, I've got a few summons up, but I'm working on the other 8, right now.
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Very well.

So somewhat cute/cuddly and conceptually understands the concept of clothing beyond simple loincloths.

So an advanced culture sort of like Atlantis based off the glory of rome/Greece? Of which the Humans just see them as monsters and kill them off humorously thinking they are great for exp.
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Hidden 9 yrs ago Post by Lugia
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Seems just about right.
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