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Hidden 10 yrs ago 10 yrs ago Post by Reaper
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Reaper Slayer of Dreams

Member Seen 7 yrs ago

Name: Robin Black
Code Name: Phantom
Age: 21
Gender: Male

Appearance:



Psychological Profile:

Robin is best described as a performer. While he maintains a cool air of calm and logic around him most of the time, he is also capable of being very showy, snarky, and cocky. Anyone who's spent a decent amount of time with him will note that he can appear condescending in his speech and mannerisms, though it is mostly out of a desire to share information rather than show off his superiority. At other times, however, he prefers to be quiet and reserved, letting others speak and assessing the conversation as a third party.

It isn't helped that his technique for gaining the upper hand over his opponent involves pissing them off. Whether through showy, frivolous actions meant to show off, or using taunts and trickery, Robin is adept at manipulating others into showing weakness and then taking advantage of it. However, it is also clear that he will never do so without reason, at least with regards to those who have earned his respect or friendship.

Robin is also a kleptomaniac. It might go without saying since he's a thief by profession, but he doesn't steal for profit or fun. He does it for the challenge. His modus operandi is to pick his marks based on their level of difficulty, not value. Since joining Cerberus, he has mostly kept a habit of returning the stolen objects after proving their security is not impregnable, but is prone to taking trophies from time to time, often to settle petty feuds or debts.

The Holmes lineage is known to suffer from addiction in some form, and Robin's is sugar. He can almost always be found consuming sweet foods and drinks, often leading to him staying awake for long periods of time. He puts this time to use by learning something new, but it goes without saying that his eccentricities in this regard can be off putting to those who maintain regular schedules.

Robin has also proven himself adept at assuming different personas. His ability to transform himself into someone else borders on inhuman. He is able to hide all of his usual mannerisms and speech patterns, even changing his voice entirely. Combined with his skill in make up and cosmetics, he is even able to pass off as a woman.

Specialty: Intelligence - Lezzad

Robin excels at gathering information due to his uncanny ability to read people. His ability to see through lies and predict actions make him one of the best Butei in terms of infiltration and interrogation. In fact, there was no clear decision on whether to specialize him as a Lezzad or Dagula until he indicated his preference.

Skill Appraisal:
Interrogation - Rank S
Infiltration - Rank A
Subterfuge - Rank A
Surveillance - Rank A
Combat - Rank B

Bloodline: <Sherlock Holmes> - <Sixth Sense>

While Robin is naturally sharp and catches details with the same accuracy as his ancestor, his Bloodline takes it to a whole other level. Time seems to slow down around him, and he processes information at a rate that would put a computer to shame. He can predict where shots are going to go, to the point where it appears as if bullets are going right through him. He can predict moves and react almost instantaneously. The ability isn't just limited to sight, but all his other senses as well. The ability is both conscious and unconscious - Robin can activate it at will in the middle of a fight but it can also trigger by itself when danger is near, sort of an instinctive sense and survival instinct, as he puts it.

Personal History:

Strictly speaking, Robin didn't qualify to join Cerberus and the Academy the same way other students usually do. While most of his lineage have been involved in the military, police, intelligence agencies or some form of law enforcement, Robin started his career as a professional thief. Using the powers of observation he inherited and honed at home, he dedicated his teenage years to stealing cars, privileged information, and precious stones.

He was very good at covering his tracks, and while some may have suspected he was behind them, there was never sufficient proof that he was the culprit. Of course, with each theft that he got away with, his ego grew larger. There's a reason why "pride comes before a fall" is a proverb. His final job as a thief was a personal one. A friend of his was killed when he witnessed a drug deal and called the police. The killer had made it seem like it was a simple case of a drug overdose, and the police had no reason to look any further.

So Robin had taken it upon himself to hurt the drug cartel the only way he knew how - by stealing from them. Over the next month, the cartel would find that their drugs were being stolen right from under their noses. Their shipments were coming in light, and nobody knew how the thief was doing it. The missing drugs often showed up with photographs and fingerprints on the doorstep of the police, and it was apparent that the dealers had to either leave the city before enough evidence was brought to them, or find the one responsible and make an example of him.

They never found Robin, but they found his family. His parents were killed in their sleep one night when he ventured out to steal from the cartel once more, and he returned home to find the place covered in blood. His parents had fought back, but the enemy had the weight of numbers and the luxury of massing more firepower and not being confined indoors. His little vendetta turned his home to rubble and cost his parents their lives. Just as he was about to run off to avenge their deaths, he was approached by a Cerberus recruiter.

They had been trying to find him for some time - not to arrest him for his crimes but rather to recruit him and offer him amnesty in exchange for his cooperation. They arrived too late to find out he was the one who had started a feud with a drug cartel, and he realized too late his skills were only useful as long as his victims weren't going to fight back. So he took their offer, having nowhere else to go, and they sharpened and tempered Robin so he could finish the battle he started.

Upon graduation, his first job was to return to his home town and finally bring down the drug cartel responsible for his parents' deaths. When they offered him a spot on Division Six, he took it immediately, glad for a chance to prevent his own tragedy from becoming someone else's.

Weaponry:
A pair of decorated modified .45 pistols. They're designed to be easily hidden and slip past metal detectors.

Robin's melee weapon is a pair of wakizashi often strapped to his arm and slip out from their sheathes with a simple motion. He also carries other concealed weapons on his body, such as throwing knives or small stilettos.

Other relevant information:

1. Robin is ambidextrous.

2. Robin is a master of disguise. During an intelligence gathering exam, he apparently managed to disguise himself as a female instructor down her voice and mannerisms and none of the faculty realized what had happened until he showed up with all the documents lifted right from her desk.
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Hidden 10 yrs ago Post by clericbeast
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clericbeast Hellraiser

Member Seen 8 yrs ago

<Agent Profile - CLASSIFIED>


“Let’s see you talk shit with your teeth in your stomach!”
Alice

Name: Alice Volkov
Code Name: “Wild Card”
Age: 19
Gender: Female

Appearance:

  • Long, side-swept sandy blonde hair spills down Alice’s back in layers. A choppy fringe falls across her forehead, occasionally tumbling in front of her eyes. Alice absolutely refuses to pin it up or crop it functionally short; she hasn’t quite grasped the concept of professionalism or maturity. Or not looking like some scruffy vagrant that just stumbled in off the street.
  • Biracial; born to a Russian father and Chinese mother.
  • Rarely found without some sort of bandage or gauze plastered to her cheek or across the bridge of her nose. She may be a “professional” now (and that term is used both very, very loosely and with great caution) but still can’t resist getting into the occasional scrap. (The term “occasional” is also used quite hesitantly.)
  • Her features are soft and youthful, granting her the unique ability to be carded for alcohol until age 42. Small, delicate lips twist into a cocky, cyanide sneer that tries to smother all the hurt and remorse wide, expressive eyes betray. Those eyes are the textbook example of natural selection; the brown hue is so intense, so dark, it devours any and all flecks of other colors that might try to poke through.
  • Collarbones that could open letters and hipbones that could cut glass emphasize Alice’s slender physique. While narrow, she’s still relatively toned, though geared more towards deft, agile maneuvers than anything dwelling even in the same realm as bodybuilding. She’s lithe, not ridiculously scrawny but not desirably full-figured, either, and she has that tense sort of slouch one adopts after years of acting on the “fight” side of the “fight or flight” instinct. She’s got the posture of someone who’s just trying to get through life; the skulky, tentative sort of swagger that implies Alice’s cocky, arrogant disposition runs a little shallower than first glance might suggest.
  • A flippant, devil-may care shrug here and a sharp, brash laugh there try their damndest to compensate for nights spent staring at the ceiling, eyes burning and throat tight and lips aching from the weight of unspoken worries. Her voice is low and somewhat husky, elevating into a harsh, aggressive shout when she’s either flustered or angry.
  • Despite not striking a very imposing figure, she’s moderately tall, in comparison to the statistical average, at least, clocking in at approximately 5’6”.
  • The day Alice shows up to an event without scraped knuckles and bruised fists is probably the day the world will break in half.


Psychological Profile:

The art of battle is a delicate one, and has, contrary to popular assumption, little basis in physical ability. It isn’t quite about who can hit the hardest. It’s about who’s absolutely batshit stupid enough to keep clawing and flailing and punching and screaming long after the upper hand’s been ripped from one’s grasp.

Alice is indeed that special brand of batshit stupid. Prancing through life with an infuriatingly cocky grin and enough cheerful arrogance to power a small regiment, it’s little wonder this kid makes enemies nearly everywhere she goes. She’s quick to judge and even quicker to dismiss; it’s this flippant sort of insouciance, especially regarding serious situations, that makes those enemies turn to nemeses. (She’s keeping a running tally of how many people have publicly declared her their eternal archenemy. It’s rather hefty. Again with the outright lack of caring for others’ opinions.) Could this arrogance be some sort of defense mechanism protecting a soft, fragile inside? Not quite, but not entirely false, either. She’s truly afraid of being hurt or abandoned, especially by someone she considers a comrade, so she preemptively tries to scare them all off to eliminate that increasingly real possibility.

A rapier wit and sharp tongue deftly craft unique insults, and as Alice is quite the wordsmith - albeit not in the conventional sense - also bestow inventive, if not a tad bit vulgar, nicknames on most of those with whom she’s acquainted. Things such as “joyless shitpail” or “ass-for-brains” number amongst her favorites. Further expanding on Alice’s list of negative qualities is her love for the profane; she speaks in a crass, disrespectful, gruff sort of manner unbefitting of someone in her position.

She’s also hopelessly naive, interpreting everything at face value. She’ll rarely pick up on a hidden meaning or double entendre, leaving her rather oblivious to the subtleties of human nature. She’s still not convinced that the worst monsters out there aren’t the ones with fur and fangs and wings.

Alice tends to tackle life with the sort of naive, enthusiastic optimism only a child could procure. Despite her truly rotten personality, she does tend to look on the bright side of things. Or, at least views everything as a challenge she will overcome. Nothing’s insurmountable in her mind, not even the strongest person with the biggest army. (She practically subsists on defiance and determination alone; her willpower is truly staggering.) As such, she tackles life with a cheerful sort of zeal - whether it’s true bravery or simply idiocy is a matter of heated debate. She’s also quite excitable, particularly when the prospect of anything she considers “cool” - such as explosions, or train heists, or hostage recovery - rears its tantalizing head.

Yet another one of Alice’s downfalls - this erring more on the side of a fatal flaw than any of the prior - is her aggressive disposition. Governed almost completely by the side-effects of her bloodline, she absolutely loves to fight - loves the dizzying, intoxicating rush she gets whenever the adrenaline starts coursing through her veins, loves the flutter she gets in her heart when she thinks she’s about to die, loves the thrill of the danger - of the possibility she might lose. Nothing gets that infuriating grin of hers going more than a proper brawl. She’s an adrenaline junkie born and bred, and she’s yet to realize that just because no one’s died doesn’t mean it can be considered a victory.

She’s a stupid kid playing pretend in the world of adults, and one day, that eagerness to fight and lack of maturity is going to get her killed.

Specialty: Assault - Melee
Alice has a soft spot in her heart for beating people into the ground, and it’s something she’s rather good at. Tactics and strategies crumble in the face of improvisation - it’s why she’s only got one small, flimsy little weapon. The element of surprise, raw determination, and a good offense are the only defense she boasts she needs.

Skill Appraisal:
<Lethal Combat> <S>
<Non-lethal Combat> <S>
<Interrogation> <B>
<Covert Infiltration> <C>


Bloodline: <Lü Bu> - <Berserker>

With each blow Alice endures that spills her blood (as in a cut, contusion that splits open, or particularly nasty break), her strength and agility magnify. In layman’s terms, with every lacerating hit, she grows stronger, going from struggling to shove someone back to being able to punch a hole through someone’s chest. Her constitution is relatively sturdy, enabling her to absorb damage without flinching or faltering up to a certain point. The more serious the injury, the quicker the “strength” regeneration, making her difficult to overpower and kill - but not impossible. However, it’s not like the increase in power is infinite; there’s a cap, and it’s lower than one might think. It’s directly linked to the amount of damage she can take without dying. The longer this bloodline is evoked, the more exhausted she’ll become - there’s a very real possibility she’ll collapse mid-hit, fall comatose after a grueling battle, or simply bleed out in the middle of a fight and die.

Because of her unusual bloodline, and because even she’s not stupid enough (or bound by a code of honor) to wait for the enemy to inflict some sort of wound on her to “power up”, she’ll often bite at the side of her hand or drag the blade of her weapon across her palm before things get heated.



Weaponry: Ever the fan of all things showy, needlessly brutal, and wholly unnecessary, Alice’s weapon of choice is a set of spiked brass knuckles. That are mounted on a knife. Certainly not quite the armaments one might expect a member of a branch of law enforcement to carry, but they get the job done nonetheless.


Other relevant information:

  • Her hobbies include sleeping during case briefings, heckling her enemies, heckling her crushes, heckling her friends, spontaneous, wanton destruction, violent video games, laughing at whiny twelve-year-olds on aforementioned violent video games, picking fights, and overcompensating for an alarmingly small sense of self-worth.
  • In terms of attire, Alice’s clothing preferences are decidedly conventionally “masculine”. When told to dress up formally, she would go for a dress shirt and slacks before the thought of wearing a skirt would even begin crossing her mind. Typical garb, especially while on the job, consists of a button-down shirt, fitted pants, with some kind of hooded sweatshirt thrown over the entire ensemble.
  • Surprisingly enough, Alice can cook like a fiend. Culinary prowess is the only aspect of her life that she’s willing to invest actual time and effort.
Hidden 10 yrs ago 9 yrs ago Post by Spawnling
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Spawnling

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<Agent Profile - CLASSIFIED>

Name: Victor Steiner
Code Name: Arzt
Age: 20
Gender: Male

Appearance:
His hair is a light walnut color, and he has bright blue eyes. Victor has a very slight build and is somewhat pale. When out of uniform he wears high quality suits almost exclusively. He prides himself on his flexibility and durability, despite his somewhat lacking physique. His glasses are surprisingly durable, able to take a solid hit from a pipe. He hopes to avoid testing this while they're still on his face however.

Psychological Profile: Victor is an oddity in terms of personality. He exhibits no sociopathic tendencies nor does he have a history of psychosis within his family. He's friendly, warm, and polite, almost to a fault. He is a team player, works well in groups, and rarely shows signs of disobedience or problems with authority.

He is also ruthlessly efficient and calculating when given a goal. He does not hesitate to take the quickest path from A to B, and seems to hold no remorse or guilt to his methods, no matter what they may be. It is possible he has mild multiple personality disorder, as comprehensive analysis shows he has gaps in his memory from certain missions. During interrogations, his Bloodline has manifested as a very useful tactic for gathering information without causing undue harm to the prisoner. However, it should be noted that he takes no pleasure or satisfaction through torture or killing. Rather he seems to view it as part of the job and reacts rather neutrally to that aspect.

His knowledge of anatomy makes him deadly in espionage, however his combat skills are below average in a straight up fight. If he cannot take the enemy by surprise or maintain an advantage against them, he is no better then a regular grunt in a firefight. Best kept as a skirmisher or saboteur, he shows a great understanding of electronic systems, allowing him to double as a hacker and assassin.

Specialty: Intelligence - Dagula

Skill Appraisal
First Aid - S
Electronics - A
Infiltration - A
Combat - C

Bloodline: Faust - Körperwissen: Victor has an unprecedented, almost inhuman understanding of the human body and how it works, able to pinpoint nerve bundles, pressure points, and weak points to paralyze, incapacitate, or cause his target to bleed out in a matter of seconds. With a single glance at another person, he can fully understand everything about their biology, from weaknesses and strengths to how long they can push their endurance before their body fails them, without any prior knowledge about them. This unique skillset makes him a superb assassin, as a single attack from him can cripple or kill his target, and interrogator, as he can easily make superficial wounds seem far more dramatic or painful then they actually are. It is generally accepted that if Victor can get the drop on the enemy, he will win in a single strike.

Personal History: Victor was born to a rather renowned German surgeon and a mistress. His father's wife accepted the child as her own however, under the requirements that he have nothing to do with the mistress. Raised in fairly elegant luxury, Victor's unprecedented anatomical knowledge suggested he would have made quite a living as a doctor. After the marriage between his father and stepmother crumbled, Victor and his little brother underwent a grueling and somewhat brutal custody battle, finally resulting in Victor being put in the care of his father and his brother in the care of his stepmom. While not abusive, Victor's father was far from nurturing, leading Victor to join the Academy without his consent. Though he was originally slated to be a medic in Logi, his aptitude and personality soon had him noticed by those within Dagula. He expressed dissatisfaction at being a medic, possibly due to his relationship with his father, and agreed to the transfer. He has since become one of the top wetwork agents.

Due to his brutal efficiency and capabilities, he was transferred to Division Six, and he seems to be rather excited at the challenge.

Though his father originally attempted to take his son out of the Academy due to the potential for poor publicity, Victor's own protests and performance has since quelled the matter. According to most, Victor is on an extended stay with relatives outside of Germany. This suits the boy just fine.

Weaponry:
H&K p2000 9mm pistol, he keeps a silencer on it at all times. He considers the pistol a "Loud, obtrusive tool used as a last resort."
His usual choice of weapons is a heavy loadout of tactical knives, both throwing and melee oriented, and a garrote wire.

Other relevant information: Victor is a native German speaker, and is capable of speaking English, Italian, Japanese, and incredibly broken Russian. He has a thick accent with all of them however.
He also practices yoga, and his favorite pose is Tree.
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Hidden 10 yrs ago 6 yrs ago Post by McHaggis
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McHaggis

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Hidden 10 yrs ago Post by RainbowReindeer
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RainbowReindeer trash

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<Agent Profile - CLASSIFIED>

Name: Nellie Jung
Code Name: Checkmate
Age: 21
Gender: Female



Psychological Profile:

Despite her appearance, Nellie is an intelligent and cunning woman. She is driven by the desire to achieve so many of her decisions will be influenced either on the opportunity to improve or to prove her existing skills. Nellie can also be best described as adaptable. She is a keen observer and empathetic, acutely aware of her surroundings and of other people's emotions. When Nellie enters a combat zone, her mind is cleansed of all fears and worries. She is focused on only one thing - making the shot. She retreats into her bubble, her senses heightened as she calculates the situation such as wind speed/direction or exploiting the enemy's weaknesses. She is meticulous and thorough in her preparation; planning routes for both insertion and evasion. Sparing any feelings towards the enemy could potentially compromise the mission.

Nellie is also amiable and polite but is known to be brutally honest. She's compassionate, always eager to help out those in emotional distress by lending her ear. (She gives great bear hugs!) She is not easily perturbed and is open-minded and tolerant of others. However she does have limits. Once you cross her no-no line, she will promptly cut you out of her life. Despite her rough childhood, she tries to see the best in people because she believes that everyone has a little good in them.

Specialty:

Assault - Sniper

Skill Appraisal:

Marksmanship: S
Discipline: A
Stealth: A
Close Quarters Combat: C

Bloodline:

<Simo Häyhä> - <Evergreen>

Nellie can remain still for up to weeks to avoid detection and is able to do so with little to no sustenance. The environment she is in has virtually no effect on her focus. Whether it is freezing cold or boiling hot, her body will enter a state as if she has congenital analgesia. Combined with the need to prove herself, Nellie will not move from her position until her target is eliminated. After a mission, it is normal for Nellie to fall into a hour long to three day coma as her body recuperates. In addition, she has an uncanny ability to increase her eyesight at will.

Personal History:

Nellie Jung was found in an alleyway one cold wintry night by a passing university student. The kind Korean woman gathered the silent little bundle in her arms and immediately fell in love with the curly-haired, bright eyed baby. "You were such a strange baby," Nellie's mother would recall years later. "You would just stare at me. You didn't eat unless I begged you to and you slept a lot. I went to the doctor so many times but he would just tell me you were perfectly healthy...Aigo!"

From an early age, it was clear that Nellie was something entirely different. She would stare at everything without saying a word and that scared other people. She was bullied because of her foreign features and strange actions but what hurt Nellie the most was that adults would whisper nasty remarks about her mother. Nellie was painfully aware that she was the root of her mother's problems so she tried her best to be perfect. That guilt festered and Nellie became even more withdrawn.

Eventually, Nellie and her mother were 'accepted' into society once they moved to a different town. Her mother found love and the family of two grew to five. With a little time, Nellie grew to love her stoic strong father and his two high school children. Her father taught shooting classes and was an avid hunter in his free time. In an attempt to bond with Nellie, he took her to a shooting range and taught her how to handle firearms. In a matter of months, Nellie was winning a multitude of shooting and hunting competitions. She had finally found something she was good at so Nellie spent her days practicing. It was only until a Cerberus recruiter told Nellie's parents that the Academy would love to train her as a sniper. Although her mother didn't want Nellie to go, Nellie joined the Academy after middle-school.

Out of all of the students in sniper school, Nellie showed the most potential. Although odd, her persistence and endurance showed just how well of a sniper she was. Her blood-line also gave her quite an advantage over the others. During this time, Nellie became more sociable and outgoing since she felt like she was among 'one of her kind'. When the Cerberus researchers grew more interested in her blood-line, they attempted to find Nellie's biological parents. The search was futile and Nellie has since accepted the fact that she will never know why she was abandoned.

Weaponry:

* AWM (Arctic Warfare Magnum)
* Switchblade

Other relevant information:

* She is fluent in Korean.
* Loves sweets.
* She's an amazing baker. Just request something and she'll make it just for you.
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Hidden 10 yrs ago 9 yrs ago Post by Snakes
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Snakes not a ladder

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Hidden 10 yrs ago Post by Deadnaut
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Deadnaut Weapons Specialist

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Hidden 10 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

Member Seen 22 days ago

<Agent Profile - CLASSIFIED>

Name: Sloan Negasi
Code Name: Slo
Age: 20
Gender: Male

Appearance:


Six feet two and a willowy one-hundred fifty five pounds, Sloan’s casual stance, perpetually crossed arms, and tendencies to play with his bangs thoughtfully tends to belie his talent for methodical thinking and agility on his feet. He tends to wear clothes that accentuate his slight frame and slim arms, usually a hooded navy jacket chased with gold trim over a black t-shirt, slim black jeans, and a pair of crimson high tops. Two white earbuds usually can be seen hanging from the collar of his shirt.

As far as features go, Sloan’s face is sleek and fragile looking, perhaps more suited to being a catalogue model than an interrogator in Division 6 if you judged by looks alone. His small, Cupids-bow mouth is often twisted up in a tight-lipped smile or a small, feline grin, on or off the job; occasionally it will twist into a small, thoughtful pout when working on something or someone particularly difficult. His bright eyes, a distinct bluish-violet, always display the range of emotions his mouth won’t, but they’re framed by a soft shock long white-gold hair that, when unkempt, hangs all the way down to a soft, upturned nose and an average sized pair of ears with attached lobes. His skin is a smooth blend of Ethiopian and Arabic features, the color of light teak. It forms a startling contrast with his eyes and hair.

Psychological Profile: Sloan tends towards a more naturally lax, easy-going demeanor, and is a surprisingly straight shooter for a man who spends his days focusing on the spectrum of ways to make people talk. However, his easy demeanor and backseat tendencies are mostly a ruse; naturally conversational, Slo is more than capable of finding a way to make you talk - if anything, he’s dangerously charismatic for a simple interrogation expert. Much like a salesman, Slo can feed you unbelievable lies and outrageous claims and you’ll gobble them up.

However Sloan isn't only good at selling misinformation and lies. He’s just as capable, if not more so, of prying information out of his target. While some Dagula utilize brute force and threats, Slo’s preferences tend towards turning his easy-going demeanor into a powerful weapon, capable of coaxing subtle truths out of his targets. Loyal to his craft and his school of training, he refuses to speak on the rumors of enhanced interrogation that surround Dagula, but there's no question that he would be willing to hurt just as willingly as he would be willing to befriend, if the situation came down to it. This resigned acceptance of this fact makes him, in his mind, the perfect interrogator; he won't tend towards sadism, but he's willing to accept the burdens that come with putting someone through the ringer a few times. It's the way of the world, no point arguing it.

Clearly, Sloan's gift with words is merely one facet of his personality. He doesn't go looking for fights actively - he has a bit too much pride in his cool for that - but he is a vicious and unrelenting combatant when he needs to be. He tends to take the basic training Dagula are given in other fields and utilizes it to the max, proving agile on his feet and good with a gun if necessary. The interrogator is layered, a student of psychology and a master of his own words. Getting him to betray his instincts regarding either is no mean feat.

Specialty: Intelligence - Dagula

Skill Appraisal: Interrogation - Rank S (natural adept)
Infiltration - Rank A
Security Cracker - Rank A
Boxing-Centric CQC - Rank B
Free Running - Rank B

Bloodline: <Gil Scott-Heron> - <The Spoken Word>

Gil Scott-Heron was a master wordsmith, renowned as one of the fathers of hip-hop for his charisma, cutting wordplay, and his sharp eye for the uglier parts of human nature and the ills of society. His spoken word is still heavily analyzed, recited, and admired by artists to this day. Sloan, as a member of his bloodline, shares this penchant for compelling speech and uses it as a sort of quasi-hypnosis that makes his ideas and suggestions more infectious to those who hear them. Needless to say this skill made him a natural for the rigorous (and notorious) Dagula training. Torture didn’t always need to be a second - especially if your first resort was powerful enough. He’d do it...but he’d prefer not needing to.

Personal History: Born the only son of a former Green Beret and a young actress in one of the more sunny parts of Los Angeles, Sloan’s mish-mash of talents led to perhaps the opposite of what one would think - instead of being hyperactive, he preferred to let life throw things at him instead of going out to get them himself, which led to a somewhat uneventful but not wholly difficult childhood until the age of thirteen. In a routine eighth grade debate class he managed to talk down the entire opposing team on the subject of foreign policy, without a single cited source, with the stunning argument of “wallahi, bruh, it’s just common sense.” After four such showings, as well as his inexplicably successful courtship of the opposing debate captain as his first girlfriend, the people close to him finally came to believe that he descended from a Bloodline.

The power of suggestion, however, slowly started to gnaw away at more and more of Sloan’s daily life, as he went from asking politely for an extra order of fries to slowly cajoling his way out of bad grades and talking his way out of clearly suspendable offenses, his parents were informed that their son was skirting the line between academic dishonesty. After middle school school, he was recommended - near-unanimously, oddly enough - for the Butei Academy’s initiative, and being put through the ringer there and coming into his own as a natural Dagula readjusted his mindset a bit. He proved so naturally charismatic in interrogations and infiltrations that there was only one specialization for him, and so at ease was he with his Bloodline’s powers that he even qualified for the elite Division Six initiative.

Weaponry:
1 Heckler & Koch MP5
1 Sig Sauer
2 Gerber Mark I combat knives strapped to boots
1 fiber wire garrote

Other relevant information: Tends to work best in tandem with Assault operative, workout spotter and drinking buddy Khabif Stroganoff. Has filled up one iPod with apps and music, and is starting to fill up his second - tends towards R&B and girl groups. Top 5 artists are Frank Ocean, The Supremes, Otis Redding, Jay-Z and, sticking out like a sore thumb, the Black Keys. Drives a turbocharged, custom matte black Toyota Supra.
Hidden 10 yrs ago Post by Onarax
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Onarax Sleepy

Member Seen 1 yr ago

<Agent Profile - CLASSIFIED>

Name: “Deuce” Marlowe
Code Name: Deuce
Age: 21
Gender: Male

Appearance:



Deuce stands a bit taller than the average person, clocking in at 6 feet 4 inches. While at first glance he appears merely lean and skinny, if one looks closely they’ll notice that his body is extremely well toned muscle. It betrays that Deuce has a well trained body that has seen much use. His body is also covered in small cuts and scratches, but nothing that would appear permanent and they often are merely fresh wounds. Both his muscles and his cuts are generally hidden by his clothes.

His skin is a tanned color, and he has worn dark green eyes. His eyes simultaneously convey intelligence, arrogance and a sense of fatigue. His hair is gray in color, and is generally falling messily down his face, often hiding his eyes. Every now and then he’ll slick it back if something more formal is required. His face, like the rest of his body, is often covered in scratches and small cuts, and it’s not uncommon to see bandages wrapped around his skin.

In terms of clothing, Deuce typically prefers casual clothing that can hide his appearance. This often consists of a raven black jacket, thrown over a dark green shirt and pants or jeans. His jacket, while simple in appearance, possesses many pockets useful for storing his weapons and other pieces of evidence. The jacket reaches just past his waist, enough to conceal all his weapons with the exception of the rapier.. Every now and then he wears a long coat version of his jacket, especially when it gets colder, this coat is saddle brown instead of black, this coat easily covers his weapons and reaches down to his ankles. His shoes are typically sneakers but sometimes he prefers dress shoes. He also has a necklace, attached to which is the same name tag reading Marlowe that he had when found.

In terms of storing his weapons, Deuce wears his rapier by his right side for use with his left hand. His pistols are in holsters on his chest, and he stores the switch blades on opposite interior pockets of whatever jacket he’s wearing. Another jacket pocket is used to store his trusty taser, and another is used for his revolver. Finally he carries his three grenades on his left side.

Psychological Profile: The Butei known as Deuce has been described as carefree, insubordinate, overly-trusting, extremely reckless, and bound by an idiotic honor code. However despite all of this or perhaps, some would argue, because of it, he always manages to get the job done.

Deuce is most definitely all of these things. He is indeed very carefree, rarely reacts well to orders, trusts far too many people, is reckless to a fault, and his personal code of honor restricts many potential job offers for a man of his caliber. Particularly those he sees as excessively violent or harming innocents. As a result of all this, it was a natural transition for him to transfer from being a freelancer back to a Butei. That way his ridiculous faults can be used as strengths, all that said he’ll still take on a job every now and then. On the side of course, even if it does stretch the law a little.

Deuce tends to be very sociable, always engaging others in conversation, but rarely actually talking about himself. This sociable attitude is what has enabled to make a vast network of contacts across the world. He is always telling stories of assignments he’s had in the past and pestering people in close proximity to him.

He has a very strong attachment to his belongings and often refuses to allow them to touch anything of his. No one, except in very rare occasions, are allowed to touch his revolver or motorcycle, or really anything he’s laid claim to. With a few very rare exceptions, he prefers to do all repair work for his belongs by himself.

Specialty: Intelligence - Lezzad

Skill Appraisal:

Speed - Rank S
Stealth and Infiltration - Rank A
Melee Combat - Rank A
Motorcycle Driving - Rank A
Investigation - Rank B
Interrogation - Rank D
Luck - Rank F

Bloodline: <Philip Marlowe> - <Hardboiled Resolve>

The detective Philip Marlowe once said “I needed a drink, I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun.”

Like most hardboiled detectives, Marlowe was a man who could only rely on himself hence explaining the power passed through his bloodline. Namely his physical abilities are fine tuned to the peak of human potential. He’s also a little more durable than the standard human. However Deuce’s speed is by far the most impressive aspect of his power.

He has extremely fine-tuned reflexes and great accuracy, able to perceive and react to things far faster than the average human. Not only does he have fast reflexes, but Deuce himself does move a bit faster than peak human performance, able to sprint 100 meters in eight seconds, a second faster than the world record. Similarly his 5k time is 12 minutes about half a minute faster than the world record. His speed and reflexes make him naturally adept at freerunning

Personal History:

Deuce wasn’t born in the kindest of households.

Well to say he was born into a household at all is a bit of a misnomer. For reasons Deuce never learned, he was abandoned at an orphanage as a small child. The only identification as towards his identity was a small tag hanging from a chain around his neck that revealed his last name. As fate would have it, this tag was the one thing Deuce needed to be immediately adopted.

Unfortunately, this wasn’t necessarily the most ideal outcome.

Deuce’s new found “parent” was a researcher more interested in Butei and their potential than in Deuce himself. Thus someone like Deuce, a young orphan from the bloodline of a famous detective was a ripe candidate for his experimentation. Day in and day out, Deuce was trained his body honed to take full advantage of his natural talents. Weaponry, Investigation, Infiltration, Strength, Speed, Deuce’s childhood was filled with the essentials of an operative over his own needs.

Still there was a problem, despite Deuce’s remarkable gifts, Deuce always found himself second best to someone else in just about everything. Hence how acquired of his own name of Deuce. However his training also deprived him of time to socialize, he was taught how to have a conversation in order to acquire information and infiltrate a group, but never had the opportunity to have a conversation for fun. Hence certain social cues can easily go right over Deuce’s head.

Frustrated by Deuce’s weaknesses, his father sent him off to the Butei Academy, hoping that his experiment might prove to be of some success. Indeed, while Deuce did prove to excel in his studies, he still failed to seize the top of his class. He was always one of the best, but not the best. Yet none of that mattered to Deuce, finally on his own, Deuce crafted a new identity for himself. Thanks to the books he had read as a child, Deuce constructed a persona of being a rugged adventurer and often imagining himself as akin to his ancestor to Marlowe.

After graduation, Deuce roamed around for a while. Easily slipping under the radar of the academy, the police, and his own father. Deuce wanted to establish a name for himself and see just how far his newfound identity could take him. And take him far it did, his skills left him uniquely suited to be a part-time freelancer and detective. Taking on a variety of cases and job requests, Deuce offered his services to just about everyone.

After over a year of working on his own, Deuce had cultivated a vast network of contacts and his name became well known in the underbelly of society as the crazy freelancer who would get any job done provided it fell within the confines of his own moral code. Satisfied with having proven himself for the first time in his life, Deuce gladly accepted this time when he received the offer to join Division 6.

Weaponry:

Rapier
Taser
3 Grenades
2 M1911s
2 Combat Knives
1 Colt Official Police Revolver - .38 special (Once owned by Marlowe)

Other relevant information:

Ambidextrous
Owns a green and black Kawasaki Ninja 1000 ABS. The motorcycle has been modded to be faster and more maneuverable than the stock model.

Hidden 10 yrs ago 9 yrs ago Post by Girlie Go Boom
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Girlie Go Boom Hey~hey~!!

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~Later~~
Hidden 10 yrs ago Post by Reaper
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Reaper Slayer of Dreams

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Name: Arryn Zech
Code Name: Oracle
Age: 20
Gender: Female

Appearance:



Psychological Profile:

Arryn is friendly, outspoken, and polite. She is very civic-minded and shows a great deal of empathy for those around her. While she is frank and never dresses down what she has to say, she also possesses tact in equal measure. She sees people much in the same way as she sees machines - capable of becoming better versions of themselves with each passing day. It would be wrong, however, to mistake it for naivete and idealism. It is her choice to see the better angels in everyone's nature, but she's also more than willing to put down demons.

She has extreme focus when working on a task, her conversation skills boiling down to one word answers in such situations. With a quick and intelligent mind and a keen eye, no one comes quite close to her when it comes to detailed work. Her love for technology brings this side of her to a fearsome level, making simple everyday machines capable of performing like military-grade equipment. It is also the reason why nobody comes close to matching her expertise with explosives - whether it be disarming them or making them extremely lethal.

The only truly worrying quirk about her is her tendency to bring karmic retribution to ridiculous extremes. She rarely uses her own bombs, but instead uses the enemy's own explosives against them. In every test scenario where she was required to defuse a bomb set by terrorists, the testers found themselves inevitably blowing themselves up in a shower of paint (to simulate the explosion) without exception. While she would technically have failed the exam by its parameters, a concession was given to her with the consideration that the primary aim was to prevent civilian casualties.

Specialty: Logi

If it runs on electricity and circuits, Arryn can make use of it. During her time at the Academy, she gained the reputation of being far more destructive with a laptop and some drones than most Assault Butei manage to be with actual firearms and bombs.

Skill Appraisal:

Electronic Warfare <S>
Computer/Technological Engineering <S>
Firearms Expertise <A>
Pyrotechnics <A>
Surveillance <B>

Bloodline: <Edward Teller> - <Innate Capability>

Arryn is able to instantly pinpoint faults and flaws in any object and circuitry, and how best to repair or improve it. She is able to see an object's internal workings and immediately understand how they all click together and function, as well as the skills required to tinker with them. This ability only works for objects however, and Arryn is unable to simply look at a person and learn the skills they possess, for example. That said, she is still limited by real world limitations of the machine. Being able to pinpoint weaknesses in a supercomputer's code is useless if you don't have hardware capable of actually exploiting it.

Personal History:

Being descended from the inventor of thermonuclear weaponry, Arryn's legacy was always going to be about sowing the seeds of destruction. Her family has been working in the business of weapons research and development for generations. It would not be wrong to say that she was born into a family who built its wealth with blood money.

Privately tutored from a young age, Arryn was taught to tinker with electronics and technology. She was burdened with carrying on the family legacy, but didn't like the idea of inventing weapons so countries could fight wars and level cities more efficiently and effectively. She saw the reports of how civilian casualties mounting from indiscriminate drone strikes and carpet bombing, and was determined not just to build more effective weaponry, but humane weaponry.

This drive was what saw her enrolled into Cerberus as a Logi. Her desire to protect innocent lives combined with her family's Bloodline and natural knack for technology and weaponry made her an ideal choice for a Butei. Given all the equipment she needed and all the knowledge made available, Arryn quickly realized her dreams. She created miniature warheads capable of taking only one car without catching others in the blast, or drones capable of disabling suicide bombers and hostage takers without risking collateral damage.

It was her unique skill set that saw her assigned to Division Six, her precision and technological know-how filling a gap in the team.

Weaponry:

M4 CQB Mod AAA (Arryn Aim-Assist) - A standard M4 CQB with a homemade scope Arryn fashioned. It syncs to a single rectangular lens she wears over her right eye, showing her where her gun barrel is pointing and with advanced sensors helping her adjust her point of aim to account for different factors such as obstacles, civilian targets, and low visibility.

WASP - A quadrocopter drone armed with a Barrett .50 Anti-Material Rifle with the same aim-assistance sensors.

Jack - An armoured UGV that is designed to fit a variety of weapons as she sees fit for the situation. It carries a ballistic shield that serves and cover from small arms fire for other Butei. It is typically armed with a LMG or minigun for crowd control along with a grenade launcher firing different types of rounds - smoke, frag and flashbangs mostly.

Arryn is hopeless at melee combat, and so prefers not to carry melee weapons. Instead, she carries several smoke grenades for a quick escape from hand-to-hand combat.

Other relevant information:

1. Arryn's Bloodline enables her instantly figure out any kind of electronic games. Needless to say, she has near perfect scores on almost all of them.

2. Arryn is very protective of her creations and so much as touching one of her babies without her permission is a major nono.
Hidden 9 yrs ago Post by PyroFox
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PyroFox Admiral

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<Agent Profile - CLASSIFIED>

Name: Ellis Williams
Code Name: Bloodhound
Age: 21
Gender: Male

Appearance

American born and raised, he looks to be the average white guy who decided to be a cop rather than go to college like everyone else. Trimmed short black hair, a scruffy beard he attempts to keep trimmed close to his face, and dull brown eyes, he looks anything but notable in a crowd. He's toned, fairly muscular, which he prides himself in, so with his six foot even height, he makes a bit of an imposing figure.

At least, he would if he tried. The man is a slouch, constantly tilted forward like there's a weight hanging from his chin. Not only that, but he wears baggy clothing when not dressing professionally, and when he does dress professionally, he still looks like a slob, covering it all up with the most stereotypical white trench coat anyone has ever seen.

Psychological Profile: Anyone who actually knows him would in no way assume he was an intelligence agent. He's a laid back guy without a care in the world when anywhere but a police station or office, using dry humor and dull wit combined with a great amount of luck to get him through his day. Also, gallons of coffee and enough cigarettes to give him lung cancer nine times over in one day. Though, no cancer yet.

He's not stupid, just not the best at school smarts. Getting past entrance exams was a nightmare, and then going through Lezzad training was even worse until they realized he was cut out for running someone down or listening into a conversation rather than sneaking around like a jackass. Speaking of which, he's got little respect for fellow Lezzad and Dagula agents, preferring to be anywhere but near them.

Specialty: Lezzad

Skill Appraisal
<Tracking> <S>
<Memory> <S>
<Stealth> <B>
<Pistol Marksmanship> <C>

Bloodline: <Argos Panpotes> - <Omniscience>
Supposedly, Ellis is an ancient descendent of the Greek giant Argos, an all seeing guard made by Hera. On the bright side, Ellis didn't gain any extra eyes, but his perception of things, be it through sight, smell, or hearing, is magnified far beyond the capacity of any other human on this earth. At will, he can see for miles, hear a whispered conversation from several blocks away, and can track a man for weeks based solely on his distinct scent. The ultimate hunting dog, he's been told.

Personal History: "Alright, there're letting me write this part. Hopefully, they won't cut out anything or add anything I didn't put in here. Anyways, name's Ellis, and no, I am not a country hick like the name implies. Gonna try to keep this short and concise, as to not bore anyone actually bothering to read this shit.

"So, I was born in the kinda large city of Evansville, Indiana. Lot of stuff to do there, but at the same time, not s whole lot. Sure, there was an arcade, theatre, cinema, even a laser tag place, but once you've done everything, it all seems kind of boring. Even going to see local sports doesn't cut it after a while.

"Anyways, we lived on the nicer side of town, away from the gangs and, as my mother called them, 'Hoodrats.' Growing up, I watched a lot of cop and detective shows, which sort of put me on the path to wanting to become a detective for the police. Despite my parents calling me quite a few things for that decision, stupid being the kindest.

"School was... a trip. Other kids didn't like me much, and after a while I didn't like them. I was that weird kid that sat in the back and heard everything anyone said and butt in from across the room. Teachers were always my best friends, and really my only friends, besides the internet. Yeah, sad, I know, but whatever. I'm a big boy now, and so are they, and we all agree that we were immature. No big deal.

"After middle school, parents enrolled me in the Academy. If I was gonna throw my future away on being a cop, I was gonna do it right, they said. By some miracle of God, I passed the entrance exams, packed my bags, and headed off.

"Lezzad training was a bitch, but got a bit easier after they stopped expecting me to sneak around like a jackass and try to disguise myself. Became a hunting dog and occasionally a watchman. Nothing got past me and nothing got away from me. Gt teamed up with a bunch of Assaults and a Dagula for some hunting trips. Now I'm here in Arkhan, so, lucky me."

Weaponry
Colt 45
Pocket Knife

Other relevant information: Likes to work out, but is hardly a fitness nut. He'd just as quickly go for the box of Oreos as he would a bowl of salad. Unrelated, he managed to pick up a bit of Japanese so the Academy, enough to speak it well enough to be understood. Has a complete photographic memory, be it sights, sounds, or even smells.
Hidden 9 yrs ago 9 yrs ago Post by Crimmy
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Crimmy Oi brat, what're ye using that noggin for?

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<Agent Profile - CLASSIFIED>



Name: “Mat” Ruspanti
Code Name: Pellere
Age: 19

Appearance: Mat can be described as being quite cute, possessing a boyish face and slender neck that seems to exude an elfin feel. At a height of one metre sixty, the teenager is also rather short, with a lean and petite build that is hidden away by baggy and unrevealing clothing. The messy, short blonde hair, green eyes and pale, delicate skin emphasise the "adorability" of the Butei, a view that many have of Mat. Due to easily getting colds, the Logi is fond of wearing clothing that covers all, such as suits, large windbreaker and trouser combinations, as well as all other sorts of unrevealing garments.

Psychological Profile: Flash and substance are integral to Mat’s worldview, driving each and every aspect of the young Butei’s life. Indeed, it is for the fact that the Italian is a natural showman, performing as if the world was a stage, with the eyes of all concentrated upon one being. Life, in Mat’s opinion, should be enjoyed to the fullest, otherwise it could not be considered living at all, and so even if unnecessary, the Butei will dazzle and entertain, for it is how Mat appreciates the surrounding world. Others would worry about danger, about dying, but death is just another part of life for the Corsican, who will face the Reaper with a humour-filled smile. There is no fear for the unknown; maybe regret, but never fear, as the beauty of the adrenaline rush, of a life lived to its fullest were all worth it, so there was no point in stressing over it all.

That said, Mat is not actually one who throws oneself into danger at the drop of a hat. While performing risky stunts and entertaining others is the Logi’s forte, the Corsican possesses a keen understanding of what constitutes showy daredevilry and what is clearly a foolhardy, reckless and completely unwarranted action. For all intents and purposes, the teenager is considered to be somewhat of a ‘professional’, and as such remembers that safety, whether it be for themself or others, is paramount when seeking to achieve one’s aims (after all, there would be nobody to entertain otherwise). Impulsiveness is a flaw of Mat’s, but the Butei knows when it should be tempered and when it should not. Otherwise, how could one function properly in society?

Despite being quite the extroverted person, any interaction with Mat will never be an honest one, for the teenager is in fact especially awkward in any social dealings, throwing up a shallow image that only runs skin deep. The mock-arrogance, cheeriness and mischievous grins may not be a mask to hide anything that lies below, but it is definitely not all that is to Mat. Secrets abound with the Butei, and there are few that can earn the trust necessary for them to be revealed. It does not come easily; though it can be said that Mat enjoys the presence of others, there is always an arm’s length pushing them away - being naturally trusting is not a part of the daredevil’s repertoire. Yet even so, one must remember that the shallow image that is projected, with its warmth and energy, is not false, and that while Mat will never be utterly honest, the loud grins are just as true to the self as the teenager’s buried secrets.

Mat is also rather … eccentric, possessing an attachment to machinery and tools that exceed the norm. They are precious to the Logi, whether it be a luxury sports car or even the simplest of hammers, possibly even moreso than other humans. Day by day, the sounds of tinkering can be heard as the teenager attunes on a … spiritual level with mechanical objects, as if they hold religious meaning (though as a raised Catholic, it is more likely that Mat’s love for machines is an earthly one). Whether this trait is linked to the highly versatile bloodline of da Vinci is unknown, but it is clear that they have influenced each other; the myriad creations born from the Corsican’s hands express every aspect of his personality.

Surprisingly, for all the supposedly arrogant boasts and rapid-fire, on-the-fly tinkering that the Butei enjoys partaking in, Mat is actually quite a humble and grounded person within. Showiness is the driving force behind every taken action, but it is still perfectly okay to be the supporting the cast, the one who uplifts others into greatness. It is why the teenager serves as support for fellow Butei, why a helping hand will always be given. There was no need to shine like the Sun all the time; the stars were fine as well.

After all, what good was flying when there was nowhere to land?

Specialty: Logi - Machines

Skill Appraisal:
  • Mechanical Proficiency - S
  • Vehicular Mastery (All) - S
  • Melee Combat (Capoeira) - B
  • Firearm Proficiency (Pistol) - B
  • Communications - B


Bloodline: <Leonardo da Vinci> - <Rinascimento>

The power possessed by da Vinci’s bloodline is simple, yet incredibly versatile. In the true fashion of the Renaissance, Rinascimento embodies the quintessential ideal of "Rebirth". Mat is able to repurpose mechanical objects and devices to another form, possessing a fundamental understanding of the constituent parts of machines that provides the ability to grant them new life. For instance, a washing machine could be converted into a steam cannon. However truth be told, Rinascimento is somewhat limited in scope, for the repurposed device must share relation with its progenitor; it lacks the power to remodel a recliner into a car, for example. Nevertheless the power still allows for quite a bit of on-the-fly-tinkering, with Mat frequently utilising it in a variety of situations.

When in use, the bloodline inexplicably changes the colours of Mat's eyes in an uncanny fashion, bringing about a strange, swirling aurora that subsumes their entirety, focusing especially on the sclera. Red seems to be glow from the cornea as well, though it is simply aesthetic, possessing no impact on the teenager's vision.

Personal History:

Originally a native of Corsica, the young Mat Ruspanti was the only child of a chauffeur father and a military mother, whose work had forced them to move to Toulon on the Provençal coast when the Butei was a mere six years of age. It was an uneventful, though lonely childhood, as for a long time there were no friendships in the picture, with only the support of parents having any presence whatsoever. However, it was this state of affairs that had the strongest effect on how the Corsican's life had turned out, for left alone with a father who had retired from his duties while the mother flew helicopters for the French Naval Aviation, a love for vehicles was developed, with the elder Ruspanti having taught Mat to drive a myriad of vehicles from a young age, legality be damned. Motorcycles, trucks, cars, buses ... they all featured in their young life, and whenever the mother returned, even rides on helicopters and jets at the nearby Toulon airbase. Had these early influences not been present, the daredevil armed detective would never have come to pass.

Without many friendships, it was not surprising for Mat to grow attached to the machines that were so useful when the parents were away. It was an attachment that soon lead to years of constant tinkering, a life full of tech magazines, oil and broken wrenches. Like the Leonardo da Vinci of old, there was a love for learning and observing all that was in the world, and the future Butei found applying the knowledge gleaned from tinkering to be satisfying indeed. By the age of ten, Mat had managed to construct a steam engine only mildly superior to that of Hero of Alexandria's during antiquity, but it had served its purpose of solidifying the path to becoming the mechanical genius and lover of technology that defined the present self.

At the age of fifteen, Mat ended up involved in the local kart racing scene, serving as an assistant mechanic to the suburb's team. While at first all that the future Butei did was fix up cars, previous experience with driving soon provided a spot as a backup driver for when the team's main karter was ill or unavailable due to whatever reason. It was a dream come true for Mat, as it gave the young teen the chance to really be with the tools and machines that were so beloved, and soon a large amount of practical driving experience, separate from the teachings of parents, was obtained. It was also here where the daredevil persona was solidified, growing into a legend amongst the karters of Toulon.

It would be this love for machines that lead to Mat joining the Academy; having already developed a sense of justice and altruism through the influence of the mother's work in French humanitarian efforts all around the world, the fact that joining Cerberus would provide access to top-of-the-line mechanical equipment and driving classes sealed the deal, and so the struggle to pass through the entrance exams began. It had been incredibly stressful, and the teenager was to leave the karting team and many friends behind in order to succeed. But when that success arrived, Mat immediately left for the bright future, determined to make a name.

The Logi school was the one for Mat, and with both the power of the da Vinci bloodline and the teenager's own immense mechanical talents, high marks were not hard to obtain. Wishing to become a driver, the Academy also opened up a world of engineering for the Butei hopeful, and soon Mat also began training experience in jury-rigging machines, fixing them up, overhauling from different purposes and the like, bringing Mat even closer to the beloved machines. By graduation, there were few peers who could match up to the Butei's skills in modifying technology, and years of experience with numerous vehicles meant that the Corsican teenager was still a magnificent driver, serving as mechanical support.

Weaponry:
  • Heckler & Koch HK45
  • Umbrella (Stun Gun built into tip)
  • Swiss Army Knife

Other relevant information: Wears a toolbelt and carries numerous small mechanical trinkets and tools around. First language is French.
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