Hidden 9 yrs ago Post by Shadowman215
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Genni, can you make me one of those there stat cards for Muramasa? I would really like one <3
Hidden 9 yrs ago Post by Genni
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Genni, can you make me one of those there stat cards for Muramasa? I would really like one <3

@The Kid Lantern already has. It's at the bottom of the first post in the Characters tab. :)
Hidden 9 yrs ago Post by Shadowman215
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It hadn't shown me till now. I HAVE FAILED ;^;
Hidden 9 yrs ago Post by Omega Man
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I'm trying to get micros for everybody's cards if they want them, though the jacket and the swords on the side are taking a little more time than I'd expected for Muramasa.

~KL~
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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@Genni Warhound's move was a Sig attack, can't be blocked or evaded with anything other than a Signature defense. Your health would still be 8 hp. The end of the post also had 6 basic attacks total and one of your fancier moves making a total of 7 attacks. Limit is 5. An attack is an attack, doesn't matter if it's flashy and listed or a basic punch, kick, or headbutt. So Parademon#2 would still have a point or two depending on which two attacks you want to scale back. A few more posts and Mad Harriet will come around as well but we should all be nearing 10 posts by then and Level 3 stats w/Sig.

~KL~
Hidden 9 yrs ago Post by Shadowman215
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Take your time on my micro, no big deal. Also I left a question on Titanpad for you.
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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@knighthawk Did you seriously just attack and defend against a Parademon so many times no damage was taken to either but you used up some defenses? If so well played, only had time to read it once. Remember to list your hp! I wouldn't have been as confused if this had been there once. For example, I have no idea which Parademon has used his defenses...

Would everybody be okay waiting up till @Genni and Knighthawk can make the small edits so we know if the Parademon is KO'ed and which used up defenses? Wanna take it out with my next post if so and assist with the first Warhound.

~KL~
Hidden 9 yrs ago Post by knighthawk
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Pulled the knife out of parademon 4 and made him use endure. Didnt post damamge because it was a stale mate but i will fix that now.
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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@Genni hasn't been on in almost a day, so I'll give her a full 24 hours before deciding on which hits to take back myself. Actually, we'll just put the Parademon back into play after I do the math... Lemme see which other Parademon isn't already in play and somebody can go beat on him for a bit... we're already almost halfway through with the minions. Warhounds are fewer in number, I hope we can keep the momentum up.

I'll also try and get a stat card up for Mantis and Kalibak soon.

~KL~

Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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Okay, by my math, taking away two punches puts Parademon#2 back into play. Streak's hp is still set at 8 due to the attack on her being the Warhound's Signature move.

Streak - 8
Para#2 - 2 [took two less punches from Streak]
Para#3 - 8
Para#4 - 9 [forgot the thing used a defense to recover +1]
Warhound#1 - 18 [took one kick from Streak]

I'm typing up another post now in the titanpad if anybody's around or has questions about the game.

@Genni One last thing, you CAN get +1 back on your HP if you put your acquired stat point on something that isn't Attack. I'll quit @ tagging you till you're back LOL, sorry for all that...

~KL~
Hidden 9 yrs ago Post by knighthawk
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I will be gone camping until the 6th of july. As such I request the monsters swarm him to wear out his defenses and HP so as to have a good reason for not being around for 2 weeks. Either that or have Stompa pop out of a boomtube and sparta kick the Atlantian into the wormhole before chasing after him.
Hidden 9 yrs ago Post by Omega Man
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Or he could retreat and go back to the ocean? The game may happen for two or three days in-game so he could come back while we're regrouping and helping civilians.

~KL~
Hidden 9 yrs ago Post by Genni
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@Genni Warhound's move was a Sig attack, can't be blocked or evaded with anything other than a Signature defense.

I wasn't trying to prevent the sig attack, I was trying to prevent the Warhound from making any further attacks by using Streak's superior speed to let her escape from him before engaging with the Parademon. Or can you only use defences to directly counter an attack, rather than preventing one and recovering health?
Hidden 9 yrs ago Post by Omega Man
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<Snipped quote by The Kid Lantern>
I wasn't trying to prevent the sig attack, I was trying to prevent the Warhound from making any further attacks by using Streak's superior speed to let her escape from him before engaging with the Parademon. Or can you only use defences to directly counter an attack, rather than preventing one and recovering health?


Only to counter an attack and regain health. You can prevent the attack within the post, but the Signature attack would've still had you starting out with 8 hp. If the Warhound attacked again before you used a defense and regained health then I just read it wrong...

~KL~
Hidden 9 yrs ago Post by knighthawk
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my guy already attacked the warhound twice to exhaust its durability in my post, it should have no durability left for the entire fight or else one of my attck s should have gottenthrough its durability in which case it still took 1 more damage.
Hidden 9 yrs ago Post by Genni
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Only to counter an attack and regain health. You can prevent the attack within the post, but the Signature attack would've still had you starting out with 8 hp. If the Warhound attacked again before you used a defense and regained health then I just read it wrong...

The Warhound would have attacked, but couldn't due to Streak's Speed. She took 2 damage from attacks which didn't connect and recovered 4 health for her two defence moves, so overall she regained 2 health, bringing her back upto 10.

Hopefully I've got a handle on this now, but correct me if I'm wrong.

Streak's 9 Speed means she can attack a maximum for five times each turn. If she uses a Special attack (one listed on her stat card) then her opponent must use either a Special defence (one listed on their attack card) or a Signature defence to block it. If she uses a Signature attack the opponent can only block it with a Signature defence.

Special attacks can be used any number of times during a battle, Special defences can only be used twice per battle, and Signature attacks and defences can only be used once per battle. Also the same Special attacks cannot be used more than once in the same turn, but Special defences can be, although they would then be totally exhausted at the end of the turn.

Since Streak's IQ is <6 her Signature attacks cause twice the basic rate of damage, and since Streak's Strength is <6 her base damage is only 1 Health per attack.

Which means the breakdown of the stat card would be:
  • IQ
    Determines power of Signature abilities. Signature Attacks cause double damage for 1-5 and triple damage for 6-10. Signature Defences recover double health for 1-5 and triple health for 6-10.
  • Strength
    Determines power of basic and Special attacks. Attacks cause 1 point of damage for 1-5 and 2 points of damage of 6-10.
  • Speed
    Determines the total number of attacks a character can make per post, as well as the power of their defensive moves. 3 Attacks for 1-3, 4 attacks for 4-7 and 5 attacks for 8-10. Character recover 1 health when defending with Speed 1-5 and 2 health when defending with Speed 6-10.
  • Attack
    Determines the number of Special Attacks a character may have. Attacks upgraded to Special Attacks may only be blocked by an opponent's Special Defences. There is no limit on the number of times a Special Attack may be used in a battle, but each Special Attack may only be used once per post. Special Attacks cause damage based on the character's Strength.
  • Defence
    Determines the number of Special Defences a character may have. Special Defences may be used to counter enemy Special or basic attacks and recover health based on the character's Speed. Each Special Defence may only be used twice per battle, but may be used twice in a single post.
  • Health
    Represents the character's ability to remain fighting, and is reduced as damage is taken. Health is calculated by combining the characters IQ, Strength, Speed and Defence, but does not include their Attack.
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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The Attack's and Defenses aren't 'special' in any way other than being more than standard punches and kicks. You can only attack up to 5 times per post with your Speed stat so high, but it can be basic melee like punches or kicks or the attacks listed on the cards either one. Five attacks is five attacks. A Signature Attack can only be blocked by a Signature Defense. Basic melee punches and kicks as well as whatever is listed under Attacks can all be blocked by whatever Defenses. And Defenses can only be used twice per battle. What you had listed as 'Special Attacks', you can use whatever is listed under Attack on your cards more than once per post. I'll go ahead and amend that Signature Attacks, once earned, can only be used once per post but aren't limited like the Signature Defense [it could still only be used twice per battle].

Everything else looks good though. If you word it better than I can I'll probably copy/paste what you've got LOL

EDIT: Also @Genni that last post need to be longer at least storytelling wise to count. It's just one long sentence with a breakdown of the attacks. Was hoping for at least a Casual standard. You also need to let me know what you're updating with your stat point for Level 2!

~KL~
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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Which means the breakdown of the stat card would be:

IQ
Determines power of Signature abilities. Signature Attacks cause double damage for IQ 1-5 and triple damage for IQ 6-10. Signature Defenses recover double health for IQ 1-5 and triple health for IQ 6-10.

Strength
Determines power of Attacks. Attacks cause 1 point of damage for Strength 1-5 and 2 points of damage for Strength 6-10.

Speed
Determines the total number of attacks a character can make per post, as well as the power of their defensive moves. 3 Attacks for Speed 1-3, 4 attacks for Speed 4-7 and 5 attacks for Speed 8-10. Character recover 1 health when defending with Speed 1-5 and 2 health when defending with Speed 6-10.

Attack
Determines the number of Attacks a character may have. Attacks may only be blocked by an opponent's Defenses. There is no limit on the number of times an Attack may be used in a battle, but each Signature Attack may only be used once per post. Attacks cause damage based on the character's Strength.

Defense
Determines the number of Defenses a character may have. Defenses may be used to counter enemy Attacks or basic attacks [standard punch and kick] and recover health based on the character's Speed. Each Defense may only be used twice per battle. Signature Defenses can also only be used twice per battle.

Health
Represents the character's ability to remain fighting, and is reduced as damage is taken. Health is calculated by combining the characters IQ, Strength, Speed and Defense, but does not include their Attack.

~KL~
Hidden 9 yrs ago Post by knighthawk
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EDIT: Also @Genni that last post need to be longer at least storytelling wise to count. It's just one long sentence with a breakdown of the attacks. Was hoping for at least a Casual standard. You also need to let me know what you're updating with your stat point for Level 2!

~KL~


25 posts of combat in, it really does become just an exchange of blows after a while.
Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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It's up to us to RP between the lines of battle. In no way is it meant to JUST be about stat based battling LOL

I'll probably have my next post dive into Spitfire's backstory and his friendship with the Flash... Jumping in the titanpad NOW!

~KL~
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