Buddha isn't the only one who has hoes. I have lots and lots of hoes too. Why? Because I really like to garden.
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10 yrs ago
@Buddha Laughing My Ass Off XD I just read the same thing and cringed so hard. @PersonWho'sNameWillNotBeMentioned please... Rethink that post a little bit, and try a bit of mental therapy.
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10 yrs ago
@Wolf Paws I can relate. When I was hardcore working on a Pokemon RP I didn't sleep for 2-3 nights in a row. I figured it was time to sleep when I started hearing voices...
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10 yrs ago
Just Realized, My One Year Guildversery was 15 days ago :)
Name: Jonathan Dexter Race: Human Race Description: N/A Age: 29 Gender: Male Physical Appearance:
Combat Skills:
Before his faction went to shit they taught him how to fight, mainly, because that's what they did, with no guns, they were at a loss, so they did what they could. Not unlike the bandits they had to earn their keep and fight their way to the top, and that's exactly what he did. He didn't want to be in the bottom, so he trained harder and harder each day, striving to become better each day.
Armour:
When he was a lowlife in his faction, he didn't have much control in his faction, and the only available spots to live were near the mines. Coal gas was constantly emitted from the mines as well as fumes from oil, eventually he had to get one.
Protects him from most average guns. He later added an under layer of shock buffers in case of electric-based or other futuristic weaponry.
Weapon/s:
The Shock Rifle is a highly advanced rifle that materializes energy into controlled particle blasts. It's requires at least a gigawatt of energy for a particle blast. The blast vaporizes most weak materials such as wood and simple stone, as well as flesh and bones.. If it connects with a metal it vaporizes or fries anything inside it. The screen that looks like a digital watch has a dial next to it which controls how many gigawatts of energy you put out in one blast (I.E 96.1) The rifle has four settings; safety, three-round burst, semi-auto, and auto.
The shock rifle requires specialized clips for ammo. Instead of holding bullets it holds gigawatts of energy. The most simple hold 1000 gigawatts of energy. The clips are found in military bases, usually controlled and protected by bandits.
The Stasus Pistol is somewhat like the Schock Rifle in the sense that it uses energy to shoot. Instead of particle blasts it emits waves of energy that stun enemies for a short amount of time, the max being five minutes.
The pistol also uses clips, the simplest holding a megawatt of energy. The clips, as well as the guns themselves can be found in most run down police stations, as well as in airports, as they were most frequently used by the TSA.
The AMG is yet another futuristic weapon. Inside it a capsule containing the highly unstable antimatter is stored. When the blast releases the antimatter, the antimatter distorts the area around it until it becomes a small vortex, sucking in anything within five meters of it.
Passive Skills: A good liar/bargainer, which has gotten him through a few run ins with the bandits.
Special Abilities: N/A
He doesn't remember much from his childhood. Mostly his mother, and her warm hands and calming voice. From what he remembered, he didn't see much of his father, mainly because of his frequent loans from the bandits that he didn't pay off. When he did see him he would be covered with scars and bruises.
Then they were gone... Their faction had been attacked, and an AMG took his parents from his life. All he had left where the strange creatures that inhabited the ruins of his former home, and a picture of his family with the glass shattered.
From then on he scavenged, and survived. He didn't live. None of what he was doing was living, or thriving, it was slowing dying. Awaiting for death's welcoming arms, as he saw them get nearer and nearer each day. That's when he met his future faction, the only thing he had left. He wouldn't call them friends, more like acquaintances, but even that was enough to get him through whatever barren hell he had left to stand on.
Starting Zone: In the middle of the pentagonic outline that Strawford, Whitebridge, Willsden, Tregaron, and Lindow make. He lives with his faction, which is based on mining, and are able to sell valuable resources to bandits instead of giving them their land. Think of the faction as the tenants of a rundown building and the bandits are the landlords. The faction needs to make payments in order to live their.
Competence Check: Answer with one paragraph, the following:
Your character has become cornered by a feral wolf, and is forced to confront it. How would they deal with the animal?
In regular standards Jonathan would stun the wolf and make a run for it, not wanting to harm the animal. If he or his faction was starving, he would then stun the wolf, and drag it back to his faction. At that point, food is food.
@Frengo Also have this. I was kind of vague with the locations, so if you need me to I can do a quick mini map w/ a highlighted location.
Faction Name: New Haven Faction Race: Multi, but the majority is humans. Age: 5 Years Faction Population: 800 - 1,000 Faction Tech Level: New Haven uses high tech weapons and tools, but whatever they can find in the wasteland, they see if they can buff it up with some futuristic technology.
Faction Leader: The faction isn't in a free state to have a leader, but most people look up to the main founders of the faction.
Faction's Agenda: They mainly just banded together for survival and protection against the horrors of the wasteland, and dangers of bandits and other factions.
At first it started as a group of twenty, maybe thirty people traveling together for protection. Along the way they picked up more and more people, before they established their faction, they had maybe 80 people when they found it. A cavern, filled with ores and crystals of all kind. Iron was the main metal they found, which they could use as a basis for their economy. They could trade, get things they didn't have, and even make extra armor if they needed to do so. The prospect of a strong economy in a mutant hell attracted many people to their factions. After about a year they had about 200 people fighting with them. That's when it happened. The Bandits.
They were just started to feel secure when a group of bandits came and shot down their walls. They marched into the town, and killed anything, or anyone who got in their way. They said they would stop attacking if we surrendered. Out numbered, and out gunned they surrendered. The bandits were expanding their territory west and explained as lond as they payed tributes af steel and iron ingots, he would let them live peacefully. This quantity they expected was extreme, but they had to give it to them to live.
They don't get trade from other factions because of fear of the surrounding bandits. The only time they get trade is when they go out into the wasteland themselves and find a faction theme selves. So they've spent most of their days mining, only to give a way most of it with little to trade. The bandits control their lives. They're starving, you give them food, they're thirsty you give them water. Now, instead of thriving they are back to surviving and slowly dying. The only chance of them living now, is a full on rebellion.
Faction Armaments: Only about half of New Haven is militarized. They have control of six cars they were able to jumpstart as well as two old army jeeps, equipped with a small three barrel rotating machine gun. The better trained rifles have acces to shock rifles, while the trainees are limited to pre-disaster M4A1s, an assault rifle.
Faction Resources: They have an abundance of iron and use other metals they mine in order to create the steel alloy. They also have minerals such as quarts, and deeper in the cavern sapphires, rubies, and rarely diamonds.
The faction also has an abundant supply of crops. They figured with the "protection" they have from the bandits they would dedicate their small expansion are to a farm instead of a watchtower. With the farm they would also have something to keep the bandits happy if they got hungry.
Faction Territory: Right In the middle of the pentagonic outline that Strawford, Whitebridge, Willsden, Tregaron, and Lindow make. It covers most of the middle area, but the bandits also surround them on all sides, and have more of their main territory east. Competence Check: Answer with one paragraph, the following:
Another player has decided that their faction has beef with your faction, and promptly attacks your territory without warning. Furthermore, in their post, they state that your faction suffers a significant defeat or setback. They have done this without contacting you first.
How would you handle this age-old dilemma?
I would go into the ooc and try to settle it calmly. I would see if their is a way we can redo the attack so that my faction at least has a chance at defending itself. If that doesn't work out, I would then consult the GM/Go-GM.
Hmm... Could you add a bit more about him after he runs away. Leaving it kind of open ended like that isn't good for someone who wants to know more about your character. Just add a bit more about him getting his letter, and how he was able to pay for all his stuff having ran away from home.