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10 mos ago
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2 yrs ago
Interesting

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Came to write, potentially. Still feeling things out.
More used to doing lines with a single partner, so you can find me lurking the 1x1 section.

I'm told I'm kind of old school. Enjoyer of cartoons both Eastern and Western.

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Very cool. I'm thinking of a wyvern rider, or if that would be too much a warrior. We'll see by Saturday.

Edit: staking a claim on a role of "company cook" as well.
I find that they usually aren't necessary to really incorporate 1-to-1 on terms of an RP. Most of the time, they're up for interpretation anyway, given how each of FE's skills tend to be very "gamey", and don't really correlate very well with actual, real life skills one might have. They're either specific sorts of attacks or actions that - when writing - are just sort of situational things you'd just kinda do.

So although it's something to consider, FE's mechanics more exist in terms of it being a computerized game rather than anything to do with how characters are written, and this I don't see adhering to them as a priority.

I get you. No need to include if they would be more like guiding character traits. Translating Draconic Hex's "After battle, lower all of enemy’s stats by 4" into a written roleplay would make for a character that fights ferociously and lowers enemy morale. Something that would be covered already in the character sheet itself.
Interesting. Interested? I will keep an eye on it at any rate.

No, not those skills.

Those kinds of skills might be fun to fit or interpret into a PbP RP if you wanted to try and squeeze a little more of the game mechanics into the RP.
@ERode Exactly. I want them to be designed without the assigned powers in mind. That said, I've considered having a portion of the RP before giving them to players but.... I feel like that might be too slow paced and ultimately boring for the start. In fact.....

For anyone interested, would you prefer a scene exists where the cast mingle before the powers and killing game are revealed, or do you prefer that the characters get thrown right into things?

Well what are you considering for the set up? Kidnapees forced into it, or volunteers (with or without knowing it's a killing game)? If the former, I think being thrown right in might be better for a more exciting start. For the later, the mingling beforehand could provide some relationship building before having to ultimately start fighting each other.
@MediumDaddyLena That makes sense, it's a fine idea. Having a certain number of winners would definitely add a lot more options and drama to the story. And for the second point, yes it does makes sense. And I agree, having a mix of ages, backgrounds, etc. would only improve the story. For example, an older character that couldn't bear to attack youngers and seeks out other adults, or something like that. I don't have a preference myself, I was just wondering. Thanks for the answers. I will certainly keep an eye out if you decide to run the RP!
This sounds very fun. I used to do something similar with a character in tabletop superhero games, running a "lottery" power and rolling random ones to manifest at given times. I have been sticking to one on ones lately but this sounds like a good time in a group. If you are looking for input, I would say that points-based killing would have to be thought over a lot before committing to it. Unless players can run more than one character, or there are "NPCs" able to killed off, there might not be many opportunities to earn points that way. But in general the idea for an economy isn't a bad one.

If I may ask as well, what kind of aesthetic are you going for? Battle Royale and Hunger Games both have characters that skew younger. Were you looking for like an anime-style high school killing game, or a grittier more realistic adult cast?
I may be interested.
I will get to work on a character then.
I am interested. Joined the discord as well.
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