Avatar of Alamantus
  • Last Seen: 6 mos ago
  • Joined: 11 yrs ago
  • Posts: 515 (0.12 / day)
  • VMs: 0
  • Username history
    1. Alamantus 11 yrs ago
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Status

Recent Statuses

5 yrs ago
Current So I've learned that I have low-level adult ADHD, and that's helped me understand a little bit why I can never seem to stick with an adventure for longer than a month at a time.
7 likes
6 yrs ago
I've started the process of writing an adventure book for my most ambitious GUTS+ campaign, and hoo boy, it's exhausting.
6 yrs ago
1 month later...
1 like
7 yrs ago
I'm attempting to make some one-page adventures for my GUTS+ system. We'll see how that goes!
1 like
7 yrs ago
I'm not a spambot, I'm just excited about my hard work on my app and I want people to not use spreadsheets to make conlangs anymore because that sucks!
3 likes

Bio

A web developer who makes apps for extremely niche interests. If you happen to find the username "Alamantus" anywhere else on the internet, it's pretty likely that you've found me, so say hello! :D Just be sure to say where you're from and how I know you when you do or else I'll have to ask. :P
Random Details:
  • US Mountain Time Timezone
  • Male
  • Married
  • Dog owner

Current RPs:

Closed:
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Things I've Done/Made:

Most Recent Posts

- If my character doesn't know magic but I want her to learn some later down the line, should I start with or without the essence ability? And if not, should I leave room for it (ie 2 optional abilities instead of 3)?


You can use the third quality for something else and learn Essence later—there's not really a limit on how many qualities you can get. :) If you think you'll forget later, you can add Essence and just not use it.

- Where are the "skills and abilities" in the CS? Is it just the "Learning Experiences" part?


Skills and abilities are more of a concept tied to qualities rather than being things in and of themselves. So rather than having skills, you can instead have qualities to stand in for them if you want, eg. you can choose the quality "Lockpicking" and it'll make an attempt at picking locks better, otherwise you'd have to use a quality like Utility or Theft or something like that.

The Learning Experiences are the experience points specific to each quality—when you negatively fail using a quality (i.e. roll 1), it gives you a learning experience for that quality plus a regular experience point. It's a little hard to explain, but hopefully it's not too hard to understand...

- Am I allowed to count 'a box of wooden pencils' and 'lunchbox' as two carried items? Even if the lunchbox has 4 small food items in it, and the box of pencils has like 12 pencils?


Yes! I need to update the section on Bundles so they're a little bit less vague, but yes. small containers of things are allowed. The idea is that when you use something from inside of one of them, you need to have at least 1 inventory slot open, i.e. you need a free hand.

Does all that make sense? Please feel free to ask more questions!
Pardon the slight confusion, which CS code are we using now?


I updated the one in the 0th post on the Characters tab. Grab it from the Raw link from inside the first hider
@Vertigo @Dusksong @rush99999 Thanks, all! I appreciate the confirmations :)
Hey @Mae, @Vertigo, @rush99999, and @Dusksong! Just wanted to check if you all were still interested in trying this out. Still no rush, I just haven't heard anything in about a week so I wanted to try to make sure you were all ok.
Working on my character. Tomorrow is gonna be super hectic but hopefully I can get it in on Thursday!


Cool! No big rush, we'll start when everyone's ready. :)
@Dusksong Omg it's beautiful! I had no idea you could do tables and stuff. Yeah, I'm gonna replace the one I have with that if you don't mind!

EDIT: I updated the character sheet template and it's much nicer now. I put more focus on the qualities over the age/nickname/whatever and reorganized some stuff, plus I added a Learning Experiences section, which I had forgotten before. Hopefully it's not too hard to edit!
Alright, friends! The thread is now up here: roleplayerguild.com/topics/177895-gut…

@Mae @Vertigo @rush99999 @Dusksong
Ok, so this is the first time I'm doing a GUTS+ game on RolePlayerGuild, so it might take little bit to get into a groove. For reference, the player's handbook is available to read here: guts.plus/rules/players-handbook
Please familiarize yourself with the rules—there's not too many, so it shouldn't be very tricky to play.
For readers, this game is full with 4 players already. If you read along and notice someone drops out, you can ask to join if you'd like!

For dice, we're going to use the RolePlayerGuild dice system. Please create a "New Campaign" on there and name it something you'll remember for this game, maybe even put a link to this thread in the description. When you roll, please use the "Note" field to describe your roll, i.e. "Character name rolls a Quality name Check (Xd6) to do xyz thing". After you roll, put the link to the roll (using the "Copy Link" button on the roll) next to your roll, or better yet, hyperlink the result in your post! For example:
GM rolls a Thought Check (2d6) to test multiple dice: 4, 1

Because GUTS+ uses each individual die itself rather than just the total in most cases, you'll have to click on the roll's id number to see the "Breakdown" of the roll.

We're not going to be utilizing the optional magic system for this game unless it opens up into a bigger campaign at the end and you want to keep playing!

Check the Characters tab's first post for the format I'd like you to follow for the character sheet. It'd be excellent if you can keep your stats and inventories updated when things happen so we can keep track of things as well as possible!

As for timing and gameplay speed, I plan on checking in a couple times a day, but it's typically a bit more difficult for me to post on weekends. If you need more time, please let me know, but in general, I will try not to advance a scene until either 24+ hours have passed or everyone says they're ready to move on. I will reply to questions, observation checks, and NPC dialogue as soon as I can, though.

One last thing, try to keep your In-Character and Out-of-Character posts in the right sections. It's not super important, but I like to keep the role play separate from the conversation. If you have an OOC question that needs to be answered in lieu of what your character is trying to do, try to clearly label it in the IC post, i.e. "((OOC: Can I do xyz thing?))".
You all awaken in a pitch black room. You feel a wall against your back and a dull pain on the back of your head. As your eyes adjust to the darkness, all you are able to see is a single pinprick of light off to your right. You try to move your hands and feet, and you find that they move freely. You're not tied up, so that's good at least.

As far as you know, you are alone in the room, but it's just so dark that you can't even really tell... Is that breathing? A groan? Maybe you're not the only one here after all.
Use the template below the line to create your character sheet—click "Raw" link in the top right of the post and copy the BBScript below the `hr` tag. This template is modeled loosely off of the character sheet found in the GUTS+ System rules, and is intended to help you organize and view your stats and items more easily.

Sections marked with a `( )` are intended to be filled in with an "X" if necessary, like so: ( X )


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