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    1. AlexanderML 8 yrs ago

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I have made the IC!
In the beginning there was nothing but possibilities. Infinite forms of reality condensed into itself, with unfathomable aspects of existence fighting with what was to come.

Then the first moment past and there was the Flash.

To a outside observer it would look like a bright light had come to encompassed a great darkness, but in reality space itself expanded from a singular point with the light being only a after affect of the rules of reality being enforced for the first time in eternity. Aspects of these rules and laws came into existence at random across the new universe, beings formed as physical representations of a small aspect of the universe, and they would be called the Lords of Creation.


I will be starting the IC soon, and I'd like it if you all repost your characters here. Please keep OOC stuff limited to here or within a hider at the end of your post! If you wish to join the game, you can always apply under characters!

In the beginning there was nothing but possibilities. Infinite forms of reality condensed into itself, with unfathomable aspects of existence fighting with what was to come.

Then the first moment past and there was the Flash.

To a outside observer it would look like a bright light had come to encompassed a great darkness, but in reality space itself expanded from a singular point with the light being only a after affect of the rules of reality being enforced for the first time in eternity. Aspects of these rules and laws came into existence at random across the new universe, beings formed as physical representations of a small aspect of the universe, and they would be called the Lords of Creation.


Welcome to Lords of Creation: Children of the Flash! I'm a big fan of this type of god game and hope to introduce it to this site for those that might (most likely) not know about it.

"For those of you who are unfamiliar with Lords of Creation, or LoC, let me explain what it is. Lords of Creation is a cooperative storytelling game in which the players take on the roles of Gods. As gods, the players shape and build upon a blank slate fantasy world. They interact with one another, create mortals, magic, and civilizations, and rule over their domains with power befitting divinity." -Darklady2831

I am going to be copying large chunks of the rules of games done before this. I thank everyone who has had a hand in making Lords of Creation what it is, and hope that I can show how great the game is to others who have not played this before.

Da Rules:

While this is a free-form game for the most part, there are rules that give it some order and help keep the game enjoyable.
Mods:



Posting Quota, and Divine Combat when your gone:



Some of Mystic's great advice on curse wars:


Life, and Concept Ownership:



Action Point System:
The Action Point System is a measure of how much power and influence your Deity has and can expend at any one time. Each week, at 12:00 PM EST on Friday, every player gains their Weekly AP during what is referred to as 'rollover'. This AP can be spent in any way you want, and if the chief method of changing or creating things on the world that we are crafting. Players start the game with 16 AP, and begin gaining AP normally upon their first rollover.

Deity Rank---Weekly AP---Required Domains---Maximum Infusions---Maximum AP
Demigod---4---2---2---16
Lesser Deity---5---4---3---20
Intermediate Deity---6---6---4---24
Greater Deity---7---8---5---28
Elder Deity---8---11---6---30

AP Actions:



Random Conflict Resolution:
Random Conflict Resolution, or RCR, is a method by which irreconcilable creative differences can be reconciled, or for murder to happen. Rather than continuing a stalemated argument in the OOC thread, players can simply opt to solve their disagreement with the roll of a die. RCR can also be used as a fun tool to settle matters where both sides are unsure of how to proceed, if both sides are fine with a randomly determined outcome, or if one side wants to kill the other. RCR can take many forms, though it usually comes in the form of combat between two gods, mortals, or civilizations. RCR must have a stake, and when RCR is initiated, the players involved must say what happens if they win, if both players agree to the stakes (which can make Kill a god a free action if agreed), then the RCR is free, and any players who wish participate must pick a side. Players who are on the same side add their rolls together to determine victory. If a player is unwilling to participate in RCR, then one player can force the other into RCR by spending 1 AP. If the initiating player wishes to bring other players to help them, then each helper must also spend 1 AP to join forced RCR.
When two or more Gods participate in RCR, they each roll 1d10 per Domain, and add any modifiers for Artifacts or Infusions that apply.
Societies, and Organizations always roll 1d10 plus modifiers. Heroes roll 1d10+2 against mortals and 1d4+1 against the gods (plus modifiers either way), while Infused Heroes roll 2d10+3 against mortals and 2d4+2 against gods plus (modifiers added up either way). Add up all of the totals and compare the numbers of the competing sides. Whichever side has the highest total wins the RCR, and may resolve the contested issue in the way they desire.

Deity Applications:
To join LoC, you must create a deity to be your character. Deities are powerful divine beings with the power to reshape reality according to their whims, and they will usually be the main being that you play. You application must be in the following format. If your application is not in the following format, the mods will ask you to remake your application to fit within the following format. This is not just an application for the game, but also a sort of character sheet. You will need to be approved by just me for now, but if other mods (2) are approved than two approvals shall be required.
Name, Optional Epithets/Aliases
Player Name: Your username.
Domains (Portfolios): Two Domains with Associated Portfolios in Brackets beside it.
Alignment: Standard Dungeons and Dragons Alignment, please. This is not meant to restrict your character, but rather give a vague idea of the direction your god is headed in.
Symbol(s): What symbolizes your deity? What iconography do mortals associate them with?
Appearance: What does your deity look like? Does it have multiple forms? Does it have a body at all?
Personality: Who is your deity? How do they act? What motivates them to do the things that they do?
Dogma: What does your deity stand for? What do they teach their followers? What are their goals?

Domains vs. Portfolios:


<Snipped quote by FoxFire>

Isn't each god capable of creating life? But no one specializes in a particular sort of life. Since life in itself, along with creation is a vast domain that I encompasses much. I suppose it is possible to have multiple death gods too with the Pantheons if more people show up. But I was under the impression every god had the ability to create life and shape worlds as they see fit. But cannot do such things on a macroscopic scale, like perhaps a small settlement of a new race, but cannot fill the planes with them.


Every god can create life and fill the planes with them, though it'd be a OOC no-no if you do so to the prime material or someone else's plane without talking about it with the other players, because it might be too much for some or hinder others in different ways. Every god can also shape the worlds through the actions described in the first post.

Domains fill in more of a fluff aspect of the game, they pretty much deal with the god's powers when not using AP, and give a certain flare when they do. A god of life can create curses and build worlds, though the means of how they do so are quite different to the god of forges. The god of life might literally birth a planet, while the forge god might craft one in his heavenly forge larger than a continent.

So while the gods might be gods of this or that, they all can do the same things if by different means to every other god. Hope this helps clear things up a bit.

Edit:

I'll be starting this sometime within the next 48 hours, school and all keeping me down at the moment.
There is pretty much nothing besides the prime material plane itself, with rules that at least before the gods change them are exactly the same as our reality. So stars, planets, the oceans and the people are going to need to be created. There is a reason why this is called Lords of Creation!
Name: Belaro

Epithets: The Storyteller, The Wandering One, Silver tongue, The Reveler, The Lover, Prince of a Thousand Songs, The Guide, The Golden Haired, The Thousand Named One, The Golden One, God of Whores and Thieves, He of the Open Road, The Sailor, Bards Friend, The First Actor, The Fool, Friend of Wives and Mothers.

Player Name: SypherKhode822

Domains (Portfolios): Culture [Storytelling] Discovery [Traveling]
Alignment: Neutral Good. He's a fan of creating amazing stories, which typically involves tragedy, but in the end he wants people to flourish and return home to tell the stories.

Symbol(s): Migratory birds, a lit lantern, musical instruments, walking sticks, roads, crossroads, specific constellations used in navigation, a clear sky, a calm ocean, a distant peak, fools gold.






Interested in what he'll do in the void that's reality in the beginning of the game, but Belaro is Approved.

The recruitment is ongoing, with anyone being allowed to join anytime, though the earlier the better cause of how the AP system works. I'll be starting the game before next Saturday for those of you wanting to know when this is starting.
Hmm, that question's never come up before...

Yea you can focus on only gaining more portfolios, you can have multiple domains that are the same with the only restriction being that you gain new portfolios with each one. Each one count's as a separate domain, and requires the Gain Domain action. An example being someone having Life (Plants) and then gaining the domain Life (Dragons) or something similar.

Dang, next time I make a character for this game that should be it's domains.

I would like to know how are we going to assign the hierarchy you described to the gods.


Thank you,Approved. I don't know what you mean by hierarchy for the gods, do you mean pantheons? Not all the gods need join the same pantheon, or any pantheon at all. Sadly most games I've been in have two pantheons split on good and evil purposes, why not chaos and law or life and death? *sniffle*

If you mean the rank/age of the gods, well the game is going to be continually open for new players, and some players might want to use ap to gain domains (it's worth it, but some people fall behind as I have plenty of times) at the first opportunity.

Sorry I overlooked this, Approved, but the seconded domain needs to be something a little less wordy. Like Community (Travelers) or Community (Guidance). I was making a life/death god and almost submitted it before I saw your character... whatever. ;) I'll make a undead abomination instead.

I'll quickly put my character down here:

Name: Yithgul, Bringer of Life, Father of the Dammed
Player Name: AlexanderML
Domains (Portfolios): Life (Birth), Death (Undeath)
Alignment: CN
Symbol(s): A rotten flower or skull. Black and green are his favored colors.
Appearance: Yithgul is a creature that looks like a giant serpent, grey growing and rotting flesh coving it's body. It's breath heals any wounds, and it's eyes of bright golden light are always full of pity and sorrow for those that have to die. Appendages spring forth from the serpent's body at will, from arms to tentacles, and are removed only when they grow so large as to rip off from Yithgul's body and decay into nutrient filled dirt.
Personality: Loving, he is filled with so much love that words cannot describe it. Everyone, even those that have killed, he feels can be redeemed and brought to understand the goodness in Life over Death. He only fights to protect life, and never strike's the final blow, preferring to talk to or otherwise deal with someone. He's not above manipulation or anything short of killing, he'd just rather not do anything cruel if the need is not there.

Talkative, he loves to chat or work with anyone that does not mind his constantly growing and rotting body. Yithgul is particularly fond of stories or games, his joy at finding someone to play with being similar to that of a child at times. When he is not enjoying a story or game he is almost as stern as a parent with mortals.

Gods are a wonderful example of what he wishes to bring forth to all life, eternal beings that never die. If he could, Yithgul would make everyone a god, or at least as immortal as one.
Dogma: All life is born, all life dies, it is a fact of that's brought before all those born. Yithgul mourns this fact and does whatever he can to keep everything alive, be it in a undead state or natural living form. Every death of something sentient is a tragedy, one that cannot be ignored, and to let something die (or worse yet, kill something) is a great sin to Yithgul. All things should strive to live no matter what, and those things that do die should be brought back. New life is a precious thing, and is to be created and cared for whenever possible. One day says Yithgul, in the long distant future, he shall bring about the end to Death so that only Life exists forevermore.


Approved, such a beautiful creature.

Here is my divine being.


Not a bad character, but needs to have it's domains selected. Maybe Earth (Metal), Order (Law)?

My character sheets are never that good, but my RPing is much better, I promise!


I'll take a chance with this character... but I've got to state that he seems to have too much of a already existing history. That can be looked over if you present the story within his early posts. Also I think his seconded domain I think should be Body (Speed) or something else like that.



Well, this all sounds jolly interesting :) .


I like her, Approved!
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