Avatar of Anders
  • Last Seen: 6 yrs ago
  • Joined: 6 yrs ago
  • Posts: 90 (0.04 / day)
  • VMs: 1
  • Username history
    1. Anders 6 yrs ago

Status

Recent Statuses

6 yrs ago
Current I miss G4 TV for gamers :<
2 likes
6 yrs ago
Looking for an experienced Co-GM roleplayerguild.com/topics/….

Bio


"Rage at me if you want, but I've been roleplaying on forums and MMOs since 2005."

Roleplay Preference?
:: Anime/JRPG/Fantasy/Mecha-themed stuff, I stray from slice-of-life because I find it boring. I deal with boring social interaction enough in the real world.
Demographic?
:: I'm a full-time, college graduate, weeaboo. Shit on me for not always having proper grammar, but I do typically place myself into roles that require more activity and effort. And the weeaboo factors in because, standard fantasy is only fun "sometimes".
Games I play?
:: World of Warcraft, FFXIV:ARR, Hearthsone, Bleach Brave Souls, Dragonball FighterZ, Smash Bros.
Manga I keep up with?
:: Tokyo Ghoul:re, Hunter x Hunter, Seven Deadly Sins

Most Recent Posts

@The 42nd Gecko

Accepted, beautiful sheet.

@Hero

Not yet, I work full-time and am just one lowly grunt. So I’ll try having it up this week, trying to make an effort to get it pretty.
@AngelofOctober

And now you’re good. And if you want your character to have some aspects based on subterfuge, I would put that in his abilities. And then since you have four fire-based spells, just make a blanket ability for Fire Magic and list them beneath it.
@AngelofOctober

The information was there, first post on the first page underneath the section labeled [Important Information] and I’m by no means dismissing your idea. I’m just stating this as a GM with enough on my plate, that plenty of others sought out the information they needed and expended it on their characters with no issue. Some did, they talked to me and we ironed things out. But I’ve set things in a system for a reason, and although you want to be a rogue mage- there are ways you can do that without me needing to tippy toe around you not agreeing with how them stats work.

@AngelofOctober

Depends on the rogue, as I’ve said many times before there is no class system and this isn’t a standard mmo. There are fps-like characters, characters who function as creators and don’t participate in combat, and a bunch of other things you wouldn’t find in a standard mmo.

A rogue who would focus on raw melee damage, focus on the strength stat. A rogue who focus on spells would focus on wisdom and intellect. It’s freeform, and because of that, Stats are not cut and dry.
@AngelofOctober

It’s in the first post on the thread buddy.
@AngelofOctober

Because Dex only gives attack bonuses to ranged weapons, vision statistics, and flipping around like an acrobat. It doesn’t factor into melee damage like it would in your standard RPG.
@AngelofOctober
Drop a point in Dexterity and you’re accepted, make sure you’ve proofread and I’ll put what faith in you I can.
@AngelofOctober

Refer to page 4, make sure you read everything you said.
@Pupperr

No because the type of progression won’t be experience based, it’s more so for me to gauge how long your character has been playing and what they accel at. Those stats won’t do anything for you when some polish hitman breaks into your room while you’re gaming and caps you.

Base those stats on what your in-game characters thematic is good at, don’t max everything out and have it make sense.
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