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11 yrs ago
Alright status update: I have started a new job and am currently in the process of getting used to said job. To all the games I'm currently in I will starting work on responses this weekend
11 yrs ago
Due to a misplacement of my laptop I will unlikely be able to post until Friday or there abouts. My apologies for those waiting on me.

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Most Recent Posts

Alright I finished my keys. Also I don't have a lot of time so I was wondering if I could have my history and personality TBA for now and fill them in later?
Alright Ive added some info to my keys...let me know if there is anything that I should add or change.
As a question is there anywhere within the created map that is or would be considered the Orient?
This just a skeleton but tell me what you guys think

Name: Saito “The Abbot” Kurama

Age: 26

Magic:



Magic Level: A

History: TBA or posted ASAP

Personality: Saito above all else is a spiritual man, always trying to find the greater path to enlightenment. Because of his raising in the Temple Saito has become a very sheltered and compassionate man with a single minded focus to find his place in the world.

Team Members: None yet

Three Strengths:
1. Strong willed
2. Patient
3. Compassionate

Three Weaknesses: (Make them Applicable)
1. Naive
2. Too trusting
3. Ignorant to worldly things

Greatest Love: The search for enlightenment

Motivation: To find a special Gold key and finding enlightenment

Appearance:

Additional Details:
-Saito is well versed in Shaolin boxing and is not afraid to physically fight his wat out of a situation.
-Saito keeps his keys on a nine ringed bo.
OK...well since I'm already on the kick of creating I'll just make all new keys of similar types B-) gotta sleep now I'll report back soon
I did have a thought to make him a monk and pull some Japanese mythological figures as gold keys but what about silver?
So the actual zodiac keys and everything from the show is out right?
For my gold keys I was thinking of Virgo Sagittarius and Taurus and for the silver keys the clock robot and crux. Also what would be your view on the snake charmer key?
Well I've been researching the keys and such and before I started is there a limit to the keys I can start with and what would be the appropriate class of said amount of keys?
I've been researching this rp for a while now and I would like to try my hand at a celestial spirit's wizard... If there's room?
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