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3 yrs ago
Alright status update: I have started a new job and am currently in the process of getting used to said job. To all the games I'm currently in I will starting work on responses this weekend
3 yrs ago
Due to a misplacement of my laptop I will unlikely be able to post until Friday or there abouts. My apologies for those waiting on me.

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Most Recent Posts

@Polybius no worries, I was just checking to see if you wanted me to change anything. If he looks good then I'll get working on a post or something.
Any thoughts on Iarus @Polybius?
Howdy all I've lurking and working on a sheet for the god of tricks and lies. Hopefully it will be up today.

EDIT: Actually here's a rough draft of my idea.@Polybius

Sorry for the delay life gets in my way but I've been working on my character and I present him to you here. I am willing to make any and all changes needed to help get him into the story proper.

The Player
Name: Sean Kavanagh
Age: 24
Gender: Male
Bio:
Sean had always been a competitive gamer so when it came to YGGDRASIL it was no different. Having always dreamed of becoming a professional fighter himself Sean sought out to create the strongest hand to hand combatant possible in the game and began to challenge other players in order to test his might. After hearing about the World Champion tournament he decided to enter and show the world that he was the greatest fighter the game had ever seen.

Upon his eventual defeat and learning about the games shut down, Sean grew depressed at his missed opportunities and decided to leave the game fighting and began to challenge any player that would listen and even went so far as to PvE high level dungeons solo in the hopes to get the thrill of fighting in the tournament just one more time.

The Avatar
"The raging pugilist master of blood and bone."

Name: Wotan
Origin: YGGDRASIL
Appearance:

Race: Heteromorphic Race / Jötun (Frost Giant)
Gender: Male
Alignment: Chaotic Neutral

Build
Character Level:
100
Job Class:
Berserk
Monk
Martial Lord
Strengths and Weaknesses:
Wotan by nature is a pugilist which is capable of dealing damage and essentially locking down opponents in single combat however when combined with the Rage ability of his Berserk class he is able to apply the same damage to multiple smaller targets. As a character Wotan tended to max out his Strength and Constitution stats in order to be able to be a close combat specialist. Because of his choice to forgo weapons or armor and his almost obsessive focus on strength over damage reduction he generally tends to be focused in group fights, and his distinct lack of ranged spells or abilities makes him an easy target for magic casters and ranged characters.
Equipment:

  • Megingjord- A Divine class belt forged by the Jötun’s of the the far north, this seemingly simple leather belt increases the wearer's durability and strength to an incredible amount.
  • Jarnbjorn- Another Divine class item forged by the Jötun’s said to be worn by Jötun chieftains of old to increase the power of their strikes.


Abilities:

  • Rage- The Berserker channels all of his fury and aggression into his strikes increasing his physical stats while reducing his non-physical stats. While in this state the Berserker also ignores half of all physical damage at the cost of his mental faculties causing him to become more irrational on the battlefield.Should the Berserker lose consciousness the damage
    sustained to his body overwhelm him and cause lasting damage.
  • Focused Battle Aura-By pouring the user's fighting spirit into their weapon, this art endows normal weapons with effects equivalent to those of magical weapons.
  • Full Throttle- A Martial Art that allows person's own abilities and attacks to be increased to the maximum speed they are capable of.
  • Limit Breaker: Mind - The effect is to remove all limits imposed on the body by the brain. Causes muscle tearing and potentially more damage to the body after use.
  • Iron Fist
  • Dull Pain- It reduces the pain effect of an enemy attack.
  • Greater Evasion- Improved version of Evasion that allows the user to dodge attacks more easily.
  • Heavy Blow- Raises the weapon's crushing capability. On the other hand, it is also an art that inflicts battering damage on enemies with hard armor.


Hey there I have to say that this has me really interested. I love e the anime and the concept in general and if you're still accepting applications I have a character in mind. Would a frost giant (or half frost giant if that's better) berserker or rage shaman (berserker/totem shaman? if my knowledge of job classes is up to date) ?
Ok

Name: Ymir the Forgelord

Sex: Male

Race: Undead Frost Giant

Age: At the age of his death he had seen the passing of one
hundred and seventy-two winters, that was one hundred winters ago.

Religion: Ymir was raised as a champion for Hargath but since
his masters demise he has been searching for a new master to forge
weapons for.

Backstory: Born among the frozen peaks of the mountains Ymir was born among the chieftain of his clan. Life among the frost giants was cruel and hard you either grew up tough or you were cast among the stones and left to be a meal for the wolves. As the son of the Forgelord Ymir was forced to be the strongest among his brood constantly fighting among the other children forced to think faster, smarter to do whatever it took to take his fathers place. It was during one of these daily fights that he discovered that he could wield magic like the sages of his people. At first he believed himself one of these sages until his father told him of the nature of being a Forgelord.

Years went by and Ymir’s magic and forging grew stronger more fierce and more ruthless in his combat. As the years passed Ymir grew obsessed with creating the perfect weapon, ever trying to create a weapon better than his father’s Utgarda the literal forging hammer. When he finally hit a block in his smithing he made a terrible and amazing discovery, using the souls of the living as forge material yielded stronger and stronger results. The more he fought, the more he killed and the stronger his weapons became and soon he became addicted to this vicious cycle. Eventually his father grew wise to his plans and soon came to him to put a stop to him. Ymir’s pride knew no end and so he challenged his father to open combat.

The battle was long fought and both combatants fought tirelessly until finally Ymir was left standing over his father’s bloody corpse. Quickly using his father’s soul he created his most powerful weapon to date, Jörmungandr , a savage great axe which inherited his father’s natural affinity to frost magic. Now the Forgelord of his people Ymir continued in his search for the perfect weapon looking for every opportunity to test his new axe. The other frost giants soon grew tired of his unnatural obsession of smithing and conspired his death. The battle was one not easily fought but even with the Utgarda and Jormungandr Ymir fell and was left to rot in an icy grave.

Ymir didn’t know how long he spent in the darkness, but when he found himself in the Hargath’s realm he was given an option. To become the Champion of Undeath and fight the rising threat of this new elder wyrm or continue to rot forever in the realm of the dead, naturally Ymir took the deal. When he returned to the world of the living surrounded by cheap candles and a necromancer that was too busy shaking at his success to control his newly risen minion, Ymir quickly dispatched the would-be master. After the death of the Lord of Undeath Ymir wanders the mountain ranges looking for something or someone to serve as a minion of the undead.

Motivation: Even in life Ymir yearned to create the perfect
weapon and the same is true in death. When Htraknu slayed his master
it presented Ymir with the unique opportunity to create the perfect
weapon from the body of the creature that destroyed his master.

Magic: Born a frost giant, Ymir is naturally able to channel
ice magic through his body. While the sages of his people are able
to do so to the equivalent of a mage, Ymir's grasp on magic is
something rather unique. Through Rimeforging Ymir is able to
channel arcane ice to create arms and armor and in undeath he keeps
his body at the temperatures found in his natural habitat.

Skills/Strengths:

  • Rimeforging - Ymir channels his natural abilities of frost
    magic into a unique forging process that involves no heat or flame.
    The process creates superbly strong enchanted arms and armor that
    become sturdy for the purpose of the frost giants. Ymir is the last,
    that he knows, who is able to use this art thus granting him the
    title of Forgelord among his people.
  • Rock Throwing - From a young age Ymir was taught from a young age to utilize his strength by throwing boulder sized rocks. Throughout the years he has become quite capable at it becoming a near “marksman” hitting his targets from quite a respectable distance.
  • Frost Magic - While certainly not a sage of his people
    Ymir does have a rather basic grasp of frost magic outside of his
    forging. Most magic that he could cast is mostly done instinctively
    he will not shy away from using every tool in his arsenal.
  • Fighting - He's a big guy guy with a big ax.

Weaknesses:

  • Dim-Witted - In life Ymir was not the brightest star in
    the sky and after his resurrection he has not gotten much smarter.
    Easily tricked and swayed Ymir is an easy target for those
    more...quick thinking than he.
  • Anger - Ymir is quick to anger and quick to fight which,
    in a few circumstances, has gotten him into more trouble.
  • Size - Because of his rather large size he is not able to
    dwell among crowded cities.
  • Fear - Most people are not fond of giants of any sort and
    have a tendency to attack them when they are seen.



Name: Ymir the Forgelord

Sex: Male

Race: Undead Frost Giant

Age: At the age of his death he had seen the passing of one
hundred and seventy-two winters, that was one hundred winters ago.

Religion: Ymir was raised as a champion for Hargath but since
his masters demise he has been searching for a new master to forge
weapons for.

Backstory: Born among the frozen peaks of the mountains Ymir was born among the chieftain of his clan. Life among the frost giants was cruel and hard you either grew up tough or you were cast among the stones and left to be a meal for the wolves. As the son of the Forgelord Ymir was forced to be the strongest among his brood constantly fighting among the other children forced to think faster, smarter to do whatever it took to take his fathers place. It was during one of these daily fights that he discovered that he could wield magic like the sages of his people. At first he believed himself one of these sages until his father told him of the nature of being a Forgelord.

Years went by and Ymir’s magic and forging grew stronger more fierce and more ruthless in his combat. As the years passed Ymir grew obsessed with creating the perfect weapon, ever trying to create a weapon better than his father’s Utgarda the literal forging hammer. When he finally hit a block in his smithing he made a terrible and amazing discovery, using the souls of the living as forge material yielded stronger and stronger results. The more he fought, the more he killed and the stronger his weapons became and soon he became addicted to this vicious cycle. Eventually his father grew wise to his plans and soon came to him to put a stop to him. Ymir’s pride knew no end and so he challenged his father to open combat.

The battle was long fought and both combatants fought tirelessly until finally Ymir was left standing over his father’s bloody corpse. Quickly using his father’s soul he created his most powerful weapon to date, Jörmungandr , a savage great axe which inherited his father’s natural affinity to frost magic. Now the Forgelord of his people Ymir continued in his search for the perfect weapon looking for every opportunity to test his new axe. The other frost giants soon grew tired of his unnatural obsession of smithing and conspired his death. The battle was one not easily fought but even with the Utgarda and Jormungandr Ymir fell and was left to rot in an icy grave.

Ymir didn’t know how long he spent in the darkness, but when he found himself in the Hargath’s realm he was given an option. To become the Champion of Undeath and fight the rising threat of this new elder wyrm or continue to rot forever in the realm of the dead, naturally Ymir took the deal. When he returned to the world of the living surrounded by cheap candles and a necromancer that was too busy shaking at his success to control his newly risen minion, Ymir quickly dispatched the would-be master. After the death of the Lord of Undeath Ymir wanders the mountain ranges looking for something or someone to serve as a minion of the undead.

Motivation: Even in life Ymir yearned to create the perfect
weapon and the same is true in death. When Htraknu slayed his master
it presented Ymir with the unique opportunity to create the perfect
weapon from the body of the creature that destroyed his master.

Magic: Born a frost giant, Ymir is naturally able to channel
ice magic through his body. While the sages of his people are able
to do so to the equivalent of a mage, Ymir's grasp on magic is
something rather unique. Through Rimeforging Ymir is able to
channel arcane ice to create arms and armor and in undeath he keeps
his body at the temperatures found in his natural habitat.

Skills/Strengths:
  • Rimeforging - Ymir channels his natural abilities of frost
    magic into a unique forging process that involves no heat or flame.
    The process creates superbly strong enchanted arms and armor that
    become sturdy for the purpose of the frost giants. Ymir is the last,
    that he knows, who is able to use this art thus granting him the
    title of Forgelord among his people.
  • Rock Throwing - From a young age Ymir was taught from a young age to utilize his strength by throwing boulder sized rocks. Throughout the years he has become quite capable at it becoming a near “marksman” hitting his targets from quite a respectable distance.
  • Frost Magic - While certainly not a sage of his people
    Ymir does have a rather basic grasp of frost magic outside of his
    forging. Most magic that he could cast is mostly done instinctively
    he will not shy away from using every tool in his arsenal.
  • Fighting - He's a big guy guy with a big ax.

Weaknesses:
  • Dim-Witted - In life Ymir was not the brightest star in
    the sky and after his resurrection he has not gotten much smarter.
    Easily tricked and swayed Ymir is an easy target for those
    more...quick thinking than he.
  • Anger - Ymir is quick to anger and quick to fight which,
    in a few circumstances, has gotten him into more trouble.
  • Size - Because of his rather large size he is not able to
    dwell among crowded cities.
  • Fear - Most people are not fond of giants of any sort and
    have a tendency to attack them when they are seen.




Traveling through the Lanes Between felt more constricting than Tenshi had thought that it would, had it not been for his steely determination he may not have been able to make it. The first rays of dawn burned his eyes as they came through the portal and into a small bamboo forest. It oddly reminded Tenshi of his home but nothing prepared him for the sight of the massive wall currently under construction. It's sheer mammoth-like size starstruck him as for a moment he forgot that he was on a serious mission and the fifteen year old child burst forth,

"WOAH!! Guys do you see that!! Oh man that thing is HUGEEE..."

As if he suddenly realized who he was and what he was there to do Tenshi quickly straightened up and returned his determined facade to its normal place,

"...*cough* Uh, yeah that seems like the best course of action. I think there is a village just up a head."

And with that Tenshi quickly set off in the direction he mentioned. Taking out his Wayfinder he set his mind back to the task at hand, the Order had been his new home and now it seems that darkness (in one form or another) had come to take his home once again. His friends, Master Viper, the pieces of the X-Blade all of it to Tenshi meant that the darkness had started its march and it was his job to stop it. His friends, however, came first and Tenshi had to save his friends from becoming corrupt and bring them home.

@Double@AngelofOctober
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