Avatar of ArenaSnow
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 6501 (1.59 / day)
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  • Username history
    1. ArenaSnow 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current Seeya next week, Guild. Signing off.
1 like
8 yrs ago
Merry Christmas
2 likes
8 yrs ago
Elder Scrolls RP, now with the Creation Club!
2 likes
8 yrs ago
It's happening again. I have been visited by a soviet mad scientist, a king, a penguin prince of darkness, a house plant god thing, a mystical ancient member, a tired reaper (thank god) + a greeting.
6 likes
8 yrs ago
For the same reason Rome 2 was attacked by thousands of players who don't know what they're talking about. lleeeeeeemmmmings
2 likes

Bio

Whattr' you stairin' at.

Most Recent Posts

While we're bitching about CS, my reason for not being particularly fond of highly specific ones (I'll use the post x amount of likes and dislikes as an example) is that either
a) they form in the rp
b) they change in the rp
c) they're completely bloody irrelevant to the rp

I don't really mind that information, personally, as much of it does come to my head while conceiving the character, and I like being true to the character (the foundations of which I post in a CS). But some things are unnecessary fluff, especially in regards to other roleplayers I've met.

I prefer a simpler CS, but I don't mind longer ones too much - it's just that they often either become irrelevant in practice, a waste of time because the GM goes 'oh, I'm sorry, I can't do it" 1-2 weeks later, or because a character develops beyond the sheet/something happens with the character that makes the player realize some edits need to happen to the sheet because "y" was the more reasonable thing for the character to do/like/et al instead of what was originally presented in a purely theoretical context.

History is good to a point to indicate someone's general life, but having half a dozen paragraphs or whatever dedicated to the task strikes me as asinine if the end result is one of the first two potential occurrences mentioned just above.

But ultimately, I don't particularly mind. I don't fill out full sized sheets for fun, but I don't mind the task either. It does get me thinking about characters I'm otherwise not too familiar with.
Potential interest, though I would highly suggest checking your spelling - otherwise I'm going to be trying to kill these vampires with a sharpened piece of cow meat instead of pointy wood :P


That would be rather demoralizing to vampires, though...
Welcome :)
>>Choose Background Sand
'ello.

Just want to note, on this site, standard procedure is to apply first, and then join a roleplay's IC if accepted.
<Snipped quote by Dervish>
Hard to say, but for example I'll use myself. I can be inconsistent, have slow pacing, and ultimately a lot of my games falter due to a lack of focus. I would be straight up with those flaws I hold if asked about what they can expect from me as a GM. I have no reason to hide it; it serves little purpose when people can look around at the base examples.


There's so many variations of people that your way is but one, and I'm not even sure a very common one.

Yes, you can ask, but sometimes seeing track records is the only way to get a true image of how one operates. Having roleplayed with said GM helps too sometimes, but perhaps not often :p
@ArenaSnow He let me use a Mad Cat last time, making allowances in the lore for it to be an old, cheap, outdated model of mech that occupies landfills across the solar system. My character, being one of the better engineers in the crew, enjoyed cleaning it up and getting it back into working condition over the years.

Aristo also allowed mechs that transform into jets. That's not my style personally, but he's rather fair about the players bringing their own styles and ideas into the fold, being my point.


Fair enough. I might just bastardize an existing battlemech design.
Tomatoes?
@ArenaSnow

Most FRAMEs will be humanoid in a VOTOMS-y sort of way, but I imagine some companies produce designs that are a little more in line with Battletech's conventions.

Most will be around 8 meters tall or less.


Those ones I'm not particularly fond of, but I'll still keep an eye out and see what people throw into the mix.

Often the choices of the players in this sort of game with what they bring can determine the tone of the RP... just from what I've noticed.
In Hail 9 yrs ago Forum: Introduce Yourself
Welcome :)
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