I'm hoping to start a small group RP, but am a little hesitant to do so after such a long hiatus.
While the plot isn't too developed at the moment, it is loosely based on Scott Westerfeld's novels The Midnighters. Excellent novels that I've read over and over again and am currently in the process of doing so for the thousandth time and it sparked a craving for a RP based off the novels. Not with the original characters, though it is possible they will make small appearances.
SO! With that in mind I'm looking for at least five other people to join. However, there is a potential for more, so if you're very inclined to play but wish to make up your own power please submit, if it's good enough I might just take it, though I'd rather see the required spaces taken first. I'm also looking for a potential Admin of sorts to help pick up the slack when I cannot govern the group myself and help make big plot decisions, PM me if interested in that position. Two heads are better than one after all!
SEEKING:
~ Acrobat
~ Seer
~ Polymath
~ Fire Bringer
~ Metallurge
Acrobats in the Secret Hour are not held down by gravity the same as during the rest of the day. Seemingly always floating, and able to jump or "fly" fair distances. Like all Midnighters their eyes are photosensitive in the Daylight and reflect back indigo in the secret hour. They also must eat almost constantly and while in the Secret Hour can share their ability with others through skin to skin contact.
Seers are the Lore keepers. While blind as bats in the Daylight, they know where Darklings or Slithers have been since they leave a sharp, clear "focused" slime like trail or print. They are also photosensitive and like all other Midnighters their eyes flash indigo. They can read and write in the ancient symbols used by Midnighters for thousands of years. Seers can also pick out Midnighters during the Daylight hours claiming their faces being fuzzy with their glasses on and clear when off.
Polymaths are literal math geniuses. Often with a photographic memory towards numbers (especially 13 and its multiples) patterns. They often create the best weapons against Darklings. Like all Midnighters they are photosensitive and flash indigo in the Secret Hour. Their power never shuts off, often dreaming in numbers or images.
Flame or Fire Bringers are Darklings worst nightmares. They have the ability to bring things like fire and modern day technology into the Secret Hour. While they can kick some serious Darkling ass, they are just like a regular Daylighter and have no adverse affects from being a Midnighter other than the fact that all Darklings want to kill them.
Metallurges are people who have the ability to find precious stones, metals, minerals, oil, water and probably natural gas in the earth. Like the other Midnighters they are photosensitive and their eyes flash indigo in the Secret Hour. They can easily find new metals to use against Darklings, being drawn to it.
Mindcasters are basically mindreaders. Manipulators and Darkling Radars. They can force (ahem I mean) "suggest" a person to do something miles away. Wipe someone's memory and when in full control of their skill can pass information on through a touch. They can sense who is and who isn't a Midnighter and have been known to recruit Midnighters from all across the country. They are often darker in nature, feeling most at home in the Secret Hour and a fairly rare occurrence not as rare as a Fire Bringer but close. They are most like the Darklings than any other Midnighter. Very photosensitive and their eyes flash indigo.
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Midnighters Wiki Page:
en.wikipedia.org/wiki/Midnighters_tri…Official Midnighters Website:
scottwesterfeld.com/midnighters/index…Official Scott Westerfeld Website:
scottwesterfeld.com~~~~
A few rules/suggestions before I post the character sheet that I'd like to see:
~ All characters must be over the age of eighteen. I'd prefer no younger than twenty.
~ At least one paragraph for your application's writing sample.
~ You may have more than one character, Midnighter or Darkling just please fill up the required spaces first.
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EXAMPLE CHARACTER SHEET (Midnighter)
Name:
Age:
Height:
Gender:
Appearance: (Photo or description)
Occupation: (School/Work)
Personal Interests: (Reading, Writing, Singing etc.)
Fears: (Spiders, Falling, Water etc.)
Power: (Acrobat, Fire Bringer, Seer or Polymath)
Misc. Info:
Sample:
Example Character Sheet (Darkling)
Name:
Gender: (If desired)
Appearance: (Description or Photo)
Personal Weaknesses: (Iron, Fire, The number thirteen etc. Something this character is extra sensitive to.)
Personality: (If capable of higher thought.)
Sample Paragraph:
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As a better example I will be providing my own character sheets
Midnighter Character Sheet:
Name: Aslynne Marie Hawthorne (A.K.A Az or Azzy)
Age: 25
Height: 4’10” (147cm or 1.47m)
Gender: Female
Appearance:
Occupation: Stable Owner and Manager, Trainer and Instructor at Windstar Stables
Personal Interests: Reading, Horses, Equestrian Sports of all kinds and kicking Darkling ass
Fears: Loss of control over her abilities, physical touch, large crowds, fire and hospitals
Power: Mindcaster
Misc. Info: Aslynne must almost always have to have music in her ears while in large crowds due to the constant “mind babble” from Daylighters, she loves animals because touching them doesn’t cause her pain like it does to Daylighters or bring pain like Midnighters. She’s still in the process of learning to control her rather difficult abilities while trying to balance a normal life. She cannot date or be intimate thanks to her fear of touch. Daylighters wouldn’t understand and she’s sure no Midnighter would want to take the time or risk their mental health at trying to be with her. She wears long sleeves and gloves no matter the season to prevent accidental touching.