Do you still need the accurate details on the Summerwind holdings or is this enough?
What level of accuracy do you require? Because i have to scale it to the other players and i dont know how many ships i need.
If you need the specific details of the construction of summerwind ships, most of summerwind culture and equipment will be filled in as it becomes relevant to the story. The ships are similar to viking ships, some of which are built for war out of thick wood and still more are cheaply produced trading ships that are retrofitted for war with shields and pikes. Due to the skill of the Salts Shipwright they are very fast in water. Maybe not the most or the only ones, but still very fast.
The animal on the Summerwind noble crest is a Sable, rendered in sable, Sejant on a field of turquoise blue.
Sister: Spedan Summerwind. Convels only sibling is his twin sister Spedan. Spedan administrates the clan holdings of its capital city of Salts. She is an avid collector of numbers about her holdings and can usually furnish Convel with some complicated statistical reason for something that she needs him to do. Of which he is obliged to as he must answer to the clan elders and the town eldars, who are usually on her side.
Cousin: Willis Summerwind. Willis is a young man of only 20 and is the Supreme Commander of the Clan Summerwind fort at Port Pragma. Since an early age he showed interest in all things militaristic. His persueal of the military arts is veracious, so veracious that he has very few friends and no place in any noble court. He has never bothered to attend military college, instead preferring his own reading and travelling to unlikely places for reasons often only he knows. Though on the face of it he seems likely he is a very gifted military historian with an excellent memory. His time and life is entirely devoted to improving the military forces under his command and whenever Convel is in port he is only too ready to provide him with another one of his 'lists', of things he needs to further improve the military, and is happy to explain all of them if anyone could stand to listen to him yammer on about the military for more than 15 minutes. He also has a very large personal book collection at the top of his fortress, where his personal home is.
Uncle: Martyn Summerwind. Younger brother to Convels father, Henrick and the chieftainship of clan Summerwind that passed to Convel upon the death of his father at sea. Martin is a professional warrior for hire, rider and a sailor of the highest horder. He may be older now but he is still as healthy as a clydesdale. His love of mead and the scrumball game have kept him somewhat out of politics. In truth this is a alliance of convenience for him. Not that anyone could make him do anything he didnt want to do ofcourse. However dont let any of this fool you, he is extremely intellegent and has a large personal library at the Summerwind estate in Salts.
Tutor: Sir Terrence Glywysing "Just refered to as Sir Terrence." When Convel was young he had tutors selected by the discerning eye and vast experience of his late father. One of which was Sir Terence. Journeying the long distance from the other side of Cobsterra. A native of Tra, Sir Terence's grandfather had been knighted for his actions of valour and clear thinking in a battle in the Tra plains. During the battle the authority of the Crown was usurped by a noble house now buried.
Terrence is the third generation of a somewhat poor knight line. He had served in the long battle and had journeyed all over Cobsterra as part of the kings army, with little coin he had to survive in all kinds of climates and sample, aswell as survive and triumph in many cultures and cities not known to him. After the battle was finished Sir Terence returned to his orchard to once again sew, plant and graft for the next season. His Knighthood came with little endowment besides the land and he thought it more of a funny story for down the pub. Then one day Henrick Summerwind himself had stood at his door. With the preternatural ability to size a man up by eye, he offered him a healthy salary in exchange for teaching his skills to the young Scion Convel. Sir Terrence accepted.
Terrence and Convel soon became closest friends. Convel looked up to him, as Terrence imparted more than knightly skills to him, but some measure of his cheerful soul, his ability to remain in good spirits no matter the situation. Hewn from a lifetimes of having to worry just to survive in wild Tra, Sir Terrence had simply decided to be happy. He has passed now and his bones returned to the orchard. But he cast a great shadow in Convels life, the full extent of which has yet to become known.
@Lickspittle @FrostedCaramel The chapter organisation is built up of the individual companies, which I've left up to be defined by you. You may define things that are within your own company, but there are a few things that are outside of it that you can define, such as the 2 chapter identity details for starters.
@Banzai Tracers So is this a Codex-Compliant Chapter or Non-Codex-Compliant Chapter? The answer will decide how I lay out my Company for this as long as it's still open.
Chapter organisation: Divergent
The Chapter is a Divergent organisation, similar to most of the chapters, specifically; blood angels assault company, dark angels raven wing and death wing, black templar's use of initiates, space wolves scouts and tanks.
Chapter Purpose: Strategic Prognostication Chapter Founded: 39th Millennium Chapter's Progenitor: Unknown Gene-seed purity: Unknown Chapter Demeanour: Unknown Chapter Flaw: Unknown Figure of Legend: Brother Dreadnought "Prentis" Deeds of Legend: Discovered a valuable STC fragment Chapter homeworld: Fleet-based Chapter organisation: Divergent Chapter beliefs: Purity of Man. Honour the Emperor. Chapter friends: Rogue Trader, Imperial Navy. Chapter Strength: Under Strength (Only 5 companies left)
Captain Name: Image: No anime or exterminatus!
Personal Motto:Must be Latin (Inscribed on main weapon for free) Standard Captain Statblock: Movement: 6" WS: 3+ BS: 3+ S: 4 T: 4 W: 3 A: 2 Ld: 9 Sv: 3+ (4+ for Scouts) Captain Class: Kill-Marine, Chaplain, Emperors Champion, Librarian, Tech-Marine, Assault Marine, Devastator Marine, Marine Pilot, Master of the Fleet, Apothecary, Scout. History: (Personal history. Remember the chapter is space fleet based and nomadic since you joined it. You could have fought anywhere. The game takes place during the dark imperium. However we are isolated from primaries reinforcements and outside help.) Quirk: (As many or as few as you like, the only wrong answer is zero.) Character Trapping: (Is there an item that displays your captain as different on the battlefield? Such as a chewed cigar, sceptre, recognisable item, tabard, back banner and flag or chapter trapping (input here)) Armour Type: (Mark III Iron Armour (Strength +1), Mark IV Maximus Armour (+1 Leadership), Mark V Heresy Armour (+Fear Rating 1), Mark VI Corvus Armour (+1 movement (helps with dodge)), Mark VII Aquila Armour (Reliable, jury rig-able), Mark VIII Errant Armour (Resistance: ballistic) or Scout carapace (+10% Stealth rolls)). Armour History: (create a short history here with strengths and weaknesses of the suit of armour you use, and any customisations done by previous users or its current user.) Weapons: (dont go overboard, try to answer the question: how few weapons do i need?) Tools: (anything that is not a weapon) Skills: (You have 8 stars ******** to distribute between as many skill types as you can think of, 3 stars equals that you are the best in the chapter, 2 stars equals that you are a raising star in this area, 1 star equals that you are academically trained in this area. All non starred skills (all skills in existence) are considered attemptable with -1 bonus.), Tech-Marine may take the Artisan skill any number of times for one particular discipline, using his pool of skill stars. Librarian may take psychic powers the same way in each of the psychic disciplines existing in the lore. Talent: (You are talented in 1 and only 1 skill or genetic boon. In time you may turn your talent into a mastery. You will always have an advantage when applying your talent.) If blank was selected it will be selected here, occupying your one choice and disqualifying you from all psychic powers. Best Quality Item: (You may select 1 and only 1 personal item to be best quality, it is inherently superior to all other versions of the same model.) Bonuses: (You may improve 1 of your Statblock by 1 unit, except for armour Sv:, this choice will stack with all future gear.) Fate points: 1 (all character have one and only one fate point. So twisted are the strands of fate, who can tell if it will ever be refreshed, if atall?) Personal Flaw: We Stand Alone, Honour Any Oath, Pride in the Colours, Our Way, Faith in Suspicion, Eye to Eye, Blind Hatred, Suffer Not the Weak, Battle is Glory, GOING LOUD.
Company Class: Scout, Tactical, Assault, Devastator, Armoured, Company Combat doctrine: (The personal doctrine of your company) Exploit and Conquer, Scorched Earth, Take No Prisoners, Stalk the Prey, Rip and Tear, Death from Afar, Armoured Fist, Terror, Steel Rain, Siege and Attrition, Shock Troopers, Stealth Warfare, Shock & Awe, Room-to-Room clearing, Duelling, Siege Breakers, Air Assault blitz, Civilian Liaison, Big guns never tire, Melee combat, Alpha strike, Chapter identity: (Everyone has the ability to decide two things about the entire chapter and its identity before the game starts. However they cannot infringe on prior decisions, each decision must be new territory.) Chapter Livery: (The colours of chapter, the colours of the armour are yet to be decided. Place your vote here. Also decide upon the pouldron detail colours used by your company.) Special equipment: (Choose 2 for your company) Favoured weapon. Modified tool. Modified Weaponry. Rare Weapon. Blessed Wargear. Single Relic. Bestial Companion. Special Mount. Special Vehicle. General issue bionic. Specialty Void-Ship. Ancient Weapon, Special Armour type, Specialised boltgun pattern. Terrain Specialized Equipment, Variant Heavy Weapons. Goals: Survival, Recruiting, Redemption, Vision, Peace, Domain, The Long Hunt, etc. Image: If you have an image in mind for your company or a single member of it, post here. Order of Battle: The organisation of your 100 marine team. No more than 5 ground vehicles, unless Devastator or Armoured company class. <ninja edit>