Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
The Great Artisan, Divine Mason, Builder of Civilisations Level 3 God of Crafting (Masonry) 1.5 Might & 0 Free Points
Teknall drifted above Galbar, observing the life which had formed. He saw all the life of Slough, in its tranquil and diverse splendor, kept in balance by a self-regulating ecosystem. At the peak of that ecosystem were the Heraktati. Of most interest to Teknall were the Hain, who fitted in with the natural style of life but possessed sentience, able to operate and organise at a level above. He would attend to them soon.
Then there was the unnatural life. Some, such as the elementals, did not directly impact the ecosystems, instead operating on a different plane. There were the Fibrelings, and while they made a nuisance of themselves they seemed to be made such that their impact on a global scale would be minimal, although they could still scatter a whole tribe of Hain and set them back many years. There were the Ashlings, vile creatures who spread their corruption like a plague. Teknall despised these creatures, ever since his encounter with them, and they needed to be controlled. There were the White Giants, benevolent guardians built by Toun, but they would not be able to protect the vulnerable life of Galbar forever. The Ashlings, and any other highly aggressive species which may be created in future, could adapt and grow in number. The White Giants were static, unchanging, save for their ever dwindling population in their eternal war of attrition. Galbar needed another line of defense, something which would be longer lasting, stronger, and more general in purpose.
Teknall considered the Ashlings as his primary targets, and started designing. Any life based on Slough's work would be vulnerable to anything which could corrupt the flesh. Even the White Giants, with their porcelain armour and magical energy source, were susceptible to the Ashlings' curse. Then Zephyrion's elementals came to mind. They were raw manifestations of magical energy, with a barely tangible physical form. He realized that such a creation would be ideal for fighting back the Ashlings. Teknall just needed to put it into a more concrete form.
Flesh would not do, and Teknall wasn't proficient in sculpting the wind, so he turned to the material he was most proficient in. Stone. Standing by a boulder in the Ironheart ranges, Teknall took a hammer and chisel and started carving. Stone would be an excellent material- it was strong and tough, incorruptible. It was also found in abundance, in a variety of forms. This would be important, for if such a species was to be sustainable it would need to eat, and reproduce.
To achieve his goals of protecting Galbar, Teknall decided not to apply a narrow definition to who they would fight. Instead, these creatures would be innate judges of character, able to tell who was aggressive and who was not, destroying the former and keeping the latter safe. The creatures would normally live slowly, having a minimal impact, although Teknall left plenty of potential in them, in case he wanted to improve them later.
Before him, Teknall now had a statue of a creature, yet one which conformed with the boulder. A large head and thick arms and legs were curled together, as though it had folded itself into a ball. But before he animated it, Teknall realized that he could add more. If he was creating a fantastical creature of magic, why not give it magical powers? So he granted the creature a limited degree of control over the earth from which it was made. It would be able to travel through solid earth with ease without leaving a trace of its passage.
Finished with the design, Teknall walked around stone statue once more, inspecting his work. It was not an immaculately crafted creature with smooth edges and a flawless gloss finish, like Toun's work, but it didn't need to be. Life was rough, life would beat away at it and wear it down. Stone too did not naturally come smoothly hewn and polished, but rough and jagged. To carve it to smoothed perfection would be contrary to its nature, and leave its flaws exposed and jarring. This, though, was robust, durable, able to bear the struggles of reality.
"It will do nicely. Awaken, Urtelem!" Teknall planted the palm of his hand on the statue's forehead, which stirred to life as a wave of divine power washed through it. There was the sound of cracking stone as the creature unfurled its limbs and stood, stretching its joints. It stared around blankly, confused and lost. Teknall got to work on creating more. The original design complete, Teknall was able to create more Urtelem at a touch of his hand, and soon he had a whole group of them created from the boulders. With others of their kind present, the Urtelem began talking to each other with crude grunts which had the sound of rocks rubbing against each other.
Satisfied, Teknall moved on a few hundred kilometers along the Ranges and created another herd of Urtelem. He moved on again, and created some more. He moved beyond the Ranges and created more across Galbar- sandstone in the deserts, limestone by the oceans, and so on, until the whole of Galbar had been seeded with Urtelem. Granted, this seeding was no where near the extent with which Teknall had seeded the planet with trees, but it would save the slow-living Urtelem many long generations in spreading across the planet. And the sooner they became noticeable, the sooner they could start protecting the precious Hain.
Teknall creates the Urtelem, protective creatures of solid, living stone. He spreads them across Galbar. -1 Might 0.5 Might and 0 FP remaining
I have more to do, but I likely won't have it all done in time. I'll post what I do have, which is important as it has some impact. I'll do the second half later.
Hey @Cyclone, has that invitation to not!Olympus been sent out yet?
You could probably just rock up, though. It would probably make Zephyrion feel even more prideful that people are flocking to see his palace without any prompting on his part.
Torrens awaited the shaman's approach. He watched every footfall, every gesture, every cruel step, checking at every moment whether now was the best time to make his move. It was all going according to plan. Sure, it wasn't the original plan. His plans had changed three times in the past ten minutes. Yet this was his last plan. If he could not make this one work, that would be the end of him, unless the Master were to show such uncharacteristic mercy to revive him. Did anyone even know that he could be revived? If no one figured it out, then he could be stuck here an extremely long time, as this place was barren, and it may take millennia for a fire to pass by him naturally. He had spent that sort of time out before, but now was too soon. There was so much left to be done.
Torrens' brooding came to an abrupt halt when the shaman was stopped in his tracks by an flurry of shadows. He looked up attentively and saw that the shaman was now being held hostage by none other than Faeles. Torrens smiled. Seemed like he wouldn't have to deal with the shaman after all. It was nice to have backup. A minute earlier would have been nice, though. Hadn't Faeles been the one to prompt him to advance on the tribe, after all?
"Hey, thanks. Could you-" Torrens called out to Faeles, but already the arch-thief was gone. "Sure, just leave me here," Torrens muttered.
He put his hands on the obsidian encasing him and pushed, trying to lift himself out, but to no avail. He wriggled and writhed, but he was stuck fast. He sighed. No shortcuts this time. "Keep clear," he said to D'Artagnan, "This will get messy."
Giving the rabbitman enough time to move away, Torrens went back to his prior plan for escape. He released that ember which he had held onto so tightly, and for an instant he was engulfed from head to toe in pure-white Empyrean, a flash which for that instant was far brighter than the noon-day sun. In that moment the obsidian encasing Torrens was vaporised, and shards of shattered obsidian and molten rock were flung from his feet. For another second Torrens' skin crawled with fire, which curled around him and gave him strength. After it all, Torrens was standing strong and proud, his skin cherry-red, and surrounded by a puddle of lava above which the air shimmered and waved.
"Woo! That was a rush!" he exclaimed jubilantly. Then the horn blew from within the camp, and Torrens' face became sombre. He turned to D'Artagnan and said, "I think I should be leaving now. I've been beaten up enough for one day. I hear this king is a bird or something, which suggests he might be flammable, but I'm not keen on sticking around and finding out. Good luck." And Torrens turned and ran in the general direction of the Horde. It was dark, and he stood out like a campfire in the night, so he wanted to put as much distance between him and the orcs as possible before their king arrived.
@Fabulous Knight, I see that in no time at all you've already had the Hain advance from newborn creations to a full-fledged tribal society. This is a time skip thing, and that's fair since time is pretty flexible in this stage of the game, although I had been hoping to have Teknall teach them some basic crafting things, as that's his thing.
When I eventually get around to doing that, could we say I did that before they formed societies and stuff? Include it retrospectively?
@BBeastJust to pin Teknall down -- is it the act of crafting he most embodies, or the crafted things themselves?
Teknall and his Domain encompasses both, but he is more strongly linked to the act of crafting.
P.S. How are these creatures?
Species
Name: Urtelem
Lifespan: Dependant on the stone they are made from, but typically ranges from 200 to 900 years.
Appearance: The Urtelem are sturdy creatures of rough-hewn living rock and stone with a generically humanoid shape and hunched posture. Their stone body takes on the type of stone in their region, be it granite or sandstone or marble or whatever is common in their territory. Their body may also be flecked with ores and maybe gems, especially in older individuals. Moss and lichen often grow on their back. An average specimen stands around two meters tall, although extreme variation is a rare possibility, and is about as broad as it is tall. They typically weigh over 10 tonnes. Compared to their size, their limbs are somewhat short and stocky. Their body can readily roll up into a rough yet tightly locked sphere, allowing them to roll as a boulder.
Description: Being made of solid stone, the Urtelem do not constitute 'natural' life, but are instead more closely related to elementals. Despite this, they lead relatively natural lives, although their physiological processes are starkly different. They eat stone and dirt, to provide sustenance and replace bits of themselves which get eroded away or chipped off. They can regenerate from any injury which doesn't kill them, although this process is rather slow. They reproduce by a strange process involving two individuals fusing together and then, after about a day, splitting back apart, with a tiny newborn Urtelem being produced in the fission.
Urtelem are extremely strong creatures, yet they are slow and sluggish in their movements. As their preferred means of locomotion, they curl up into a ball and roll across the ground. When fighting, they will usually charge their enemies as a rolling boulder.
Teknall, when creating these magical creatures of stone, was not content to give them only mundane abilities. So within the Urtelem he imbued within them a power to manipulate earth and stone to some degree. Urtelem use this power to allow them to glide through solid rock and earth, the earth parting in front of them and sealing behind them without leaving a trace of their passage. Gliding through solid earth tends to be quite tiring over long distances, but they will readily use it over short distances to circumvent obstacles, escape predators or ambush enemies. Partial application of this power also allows them to climb vertical stone surfaces with ease, or root themselves to the spot to make them immoveable. This magic within them gives them the potential to become great geomancers, should they gain the intellect to harness such power.
The Urtelem have an intelligence only slightly above bestial. They are generally found in groups of 5-20, which stay together for protection and companionship. Most of the time they are sedentary, slowly digesting the stone they have eaten. However, should a creature intrude on their territory, they note and observe. Ingrained into their psyche by Teknall is the ability to sense the intent and disposition of other creatures. Docile creatures, such as most beasts, will be ignored and left alone. However, aggressive and violent creatures, especially Ashlings, will elicit a similarly violent response from the Urtelem, who will seek to destroy the creature or at least drive them away. In a fight the Urtelem are terrifying opponents, for they are very strong and often impossible to harm without having the strength to smash stone, and their use of pack tactics and self-geomancy gives them cunning to add to their physical might.
White Giants are a special case- they are typically docile, so will not draw aggression from the Urtelem, but since the Urtelem constitute unnatural life they evoke a violent response from the White Giants. In such a case, where a normally docile creature is turned aggressive by the presence of the Urtelem, the Urtelem will flee from the creature and stay away from it. It is by these sets of instincts that the Urtelem can fulfill their purpose as protectors of Galbar.
Should a sentient race so desire, they could guide and possibly even train Urtelem to act as guardians, provided the people they are made to guard are of a mild disposition. At a minimum, keeping Urtelem around your borders is a good way to deter the more dangerous beasts of Galbar from entering. They can be fed with crushed stone or metals, with preference for harder stones.
The Urtelem themselves also carry the potential for sentience, although this is only a potential. Their lives are too slow and uncompetitive for them to naturally develop into a civilised race. Such developments would have to be fostered.
Ey guys, so I know everyone is super hype to make Demi-Gods n such, and it's really not within my boundaries to ask this: but could everyone wait until Lifprasil is born? I was expecting his CS authorization and all the posts that need to add up before he's created to be faster; so being the first Demi is kind of imbued into his character. Everything is just being slow about him right now.
If not that's fine tho and I totally understand <3
I don't think you will have too much trouble becoming the first Demigod.
A heads up: I'm starting back at University tomorrow, so for the next 3 months I'll be a bit busy. I definitely will not have hours to spare for reading through all this banter every day and making super-regular posts. Thank you for understanding.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>