Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
All it takes is one god spending a Free Point to give a species (or ten) access to magic. Or just create a species that inherently has magic.
Is there some sort of Geneva Convention where we all agree not to let the mortals learn how to become a bunch of little Gandalfs? Has Vestec signed this pact?
Even if there was such a pact and Vestec signed it, we all know he would be the first to break it.
Air elementals are going to be what he at first intends to create, but as you'll see when my post comes out, he does so in an unusual way...
Basically he uses a great deal of magic to animate the forces of nature. What this means is that though there will at first be only pure spirits of air and wind, upon dying they will be reincarnated not just as more Windy Bastards but also as living earth, living fire, storm elementals...
There will be a menagerie, or at least that was my plan. Teknall can attempt to protect/claim dominion over the earth ones, or just make something similar.
See, I was going to have a whole surprise subplot where the lesser elements rise up and rebel against Zephyrion and the tyranny of the sky, but now you've got me to spoil all of that!
Okay. We'll keep the title of true elemental to your creations. I'll just refer to them by whatever proper name I decide on.
What, are the White Giants not good enough to battle against the Ashlings?
The White Giants seem to be a close match for the Ashlings. They work, but they'll need some help if they want to succeed in the long run.
<Snipped quote by BBeast>
I was under the impression that Zeffy was going to make elementals, but you could always do something similar. Like, golems or something.
Zephyrion is making air elementals. Teknall will be making earth elementals. Basically, they'll be magical constructs/creatures of stone and earth. They were originally going to be something like golems or galeb duhr, but I figured that Slough would eventually make living stone creatures when she passes through Teknall's territory, so why go for simple stone creatures? Give them earth magic, to let them glide through solid earth and stuff. I eventually realised that what I was basically making was an earth elemental.
They will still be very different to the air elementals in pretty much all regards. And I'll probably also pick a cooler name, with earth elemental being an alternative/common name.
I still have to respond to all the stuff that's happened.
Oops, sorry. Forgot that. I'll edit that out.
<Snipped quote by BBeast>
Alright. Although I kinda want a first-gen Demi. Perhaps Teknall could predict that micro'ing civilizations would be a pretty difficult task, and make the demi earlier?
Also putting out a final call thing, if anyone wants to be the other parent of my Demi of Smithing, now would be a good time to say so.
Teknall will make your demi when he deems it appropriate. If we get a mother then he can be born relatively early. But otherwise there will be a bit of waiting. But what would a demigod of smithing do in the absence of civilisation, anyway?
Do you have a character sheet we could look at by any chance? It might help people make decisions.
As for life, I'm thinking of having Teknall create earth elementals, with the initial purpose of being a defence against the Ashlings. To generalise their purpose, their level of aggression would be proportional to violence of the target. So creatures like Ashlings, eldritch abominations out to consume the world and blood-thirsty predators would make them really mad, but docile creatures like most beasts and the White Giants would be left alone.
For sentient life, we all know what Teknall wants. Dwarves. Or at least a race functionally similar.
Teknall walked, observing the craftsmanship of the other gods. Slough continued to populate the world with all manner of life, both mundane and extraordinary.
Then there were the Ashlings, which Teknall recognised as bearing the corrupting mark of Vestec. Not only were they themselves corrupted, but they had been imbued with the power to spread such corruption. They were special in their own way, but unlike every other creature he saw they threatened to upset the balance of the global ecosystem. He would need to fix that. As Toun had created the White Giants to defend against unnatural life, Teknall too would have to add his own contribution to the defence of Galbar.
As he walked, he came near a pack of four Giant Ashlings. As a god, they could not possibly surprise him, as he had seen them coming from over a hundred miles away, but he expected that they may have the sense to not attack a god. He had thought too highly of them. As soon as the Ashlings sensed Teknall nearby, they turned and approached, their towering forms galloping towards Teknall. Not intimidated, Teknall drew his adamantine maul, and his eyes flashed with divinity as he grew in stature to match the size of his opponents.
The Ashlings spread out and came in flanking Teknall. Three of them moved within striking range first, but before they could act Teknall swung his maul with speed which made it seem as though it was built of light wood rather than solid metal. But the maul carried a lot of momentum, and it was charged with divine power, so it plowed right through the first two Ashlings, shattering them instantly and burning their ash with golden light, leaving no remains. The third Ashling ducked, and went to strike with its claws, but Teknall parried the blow with the handle of his maul and pushed the Ashling back with a mighty kick. As the Ashling reeled, Teknall rose the maul over his head and swung down, shattering the Ashling like the others.
The final Ashling realised it was bested and began to flee. Teknall took his right hand off his maul and channelled his will, and in that hand formed a relatively small war hammer. This hammer was weighted perfectly, by balancing the placement of alloys of adamantine, mythral, titanium and steel, such that it could be thrown effectively. With an overhand throw, Teknall hurled the hammer at the retreating Ashling, the hammer spinning end over end until it struck the Ashling. As with the maul, the Ashling exploded on impact, and not a trace remained. With a wave of his hand the throwing hammer disappeared and reappeared in his grip. His quarry defeated, Teknall stowed the maul and throwing hammer and shrunk back to his normal size.
"What a nuisance," he grumbled.
Not long in the future a great light flashed over the horizon like a beacon. Teknall saw this, and decided to inspect it, as it had seemed to come from the Ironheart Ranges. In a few massive strides, Teknall was at the base of a massive 20 kilometer tall volcano, towering high above all else. His jaw dropped at the sight of the impossibly high mountain. How had he not noticed this sooner? It was visible from at least 500km due to its great height. Some of the magic or chaos in the Blueprint must have been responsible for the formation of such a spectacular landform.
Atop the mountain he sensed the presence of an Avatar of Ull'Yang, and in a single bound Teknall stood atop the mountain beside the radiant Avatar of Ull'Yang. He breathed slowly as he took in the surroundings. Here was a vantage point of the world as brilliant as that of the Celestial Citadel. The clear skies meant he could not only see a huge portion of Galbar but also clearly see the heavens, unimpeded by the thick troposphere. Yet its sheer height made it uninhabitable, with only a measly 5% of the normal atmosphere and temperatures hovering around -50°C, except for when volcanic smoke rose from the depths. Due to its size this volcano would probably only properly erupt very rarely- more often than not the magma would find an easier way out, although if it did erupt the lava could possibly shoot all the way into space, if it were to erupt violently rather than have a gentle overflow of lava, which seemed to be the style of eruption which would allow such a volcano to form.
Teknall turned to Ull'Yang, and said, "Nice view up here, isn't it?"
-Teknall fights a pack of Ashlings, obliterating them with his maul and new throwing hammer. -Teknall visits Ull'Yang's avatar atop the massive volcano
She's interested in seeking a crafting-related favor, in exchange for a future favor of similar caliber from her. Not anything requiring might, and probably something she could manage on her own.
Sure. I'll get him posted some time.
Also, I suppose I should get on the species building train. I've made common trees so far, which are useful, but not very interesting.
@Skyrte I have been considering how to get your demigod into the world. If we can't decide on a mother, it would be quite natural for Teknall to craft your demigod, especially if he's made of stone. In such a case, he would do so after civilisation has taken root and Teknall realises that micromanaging the entirety of civilisation across Galbar is something he needs help with.
As for water, yeah, rivers and lakes would be good. He have enough precipitation to create such things. Hael said Vulamera would be creating another ocean too, so that will help.
@BBeast Where would it be convenient for Belru to find Teknall?
At present he's been wandering the globe. In my next post, however, he'll be heading over to the big volcano Ull'Yang found. Belru would see the signal too. That volcano will be the best place to find him in the near future.
Man thats some fascinating number crunching you got there. Have you also taken into consideration the might needed to induce a supernova at the end of each cycle?
Yes. Between Turn 2 (starting at the Big Bang) and Turn 3, you underwent 3 cycles, expending 3 Might. At the start of Turn 2, you were yet to benefit from special boosts, so had 5 Might at the start. I built this into the initial conditions (you will note that you start at Turn 3, unlike the normal simulation which starts at Turn 2). The assumption was that the time between Turn 3 and Turn whatever-it-takes would be less than the 2-ish billion years needed to reach Cycle number 4, meaning no further supernovae were made.
Here's the Python Source Code of my simulations if anyone is interested.
""" Simulates the levelling up in the RP Divinius, assuming all Might is used for levelling or Holy Sites """
def simulate(holysite_saving): """holysite_saving: how many turns worth of might will be spent on Holy Sites. 0 means no Holy Sites constructed""" turn = 2 level = 2 might = 0 # the currency used to level up mpt = 5 # might per turn holy_sites = 0 # these produce might too build_cooldown = 0 # turns until next holy site while level < 100: might += mpt print("**Turn " +str(turn)+' start**') print('Level: '+str(level)+', Might: '+str(might)+', M/T: '+str(mpt)+', Holy Sites: '+str(holy_sites)) cost = get_cost(level) levelled = False #flag, for if any Might has been spent if build_cooldown < holysite_saving: # Save Might for a Holy Site, instead of levelling if build_cooldown == 0: # strategy: spend all might on Holy Sites when possible. mpt += might/2 print('!! Built a Holy Site with '+str(might)+' Might') might = 0 holy_sites += 1 build_cooldown = get_cooldown(holy_sites) levelled = True else: # Level up as much as possible. while might >= cost: levelled = True might -= cost level += 1 mpt += 1 print('! Levelled up to Level '+str(level)) cost = get_cost(level) if levelled: print('Level: '+str(level)+', Might: '+str(might)+', M/T: '+str(mpt)+', Holy Sites: '+str(holy_sites)) turn += 1 build_cooldown = max(0, build_cooldown-1)
def get_cost(level): """Returns the cost to level up from integer 'level'.""" if level == 1: return 3 elif level == 2: return 4 elif level == 3: return 5 elif level == 4: return 6 elif level >= 5 and level < 10: return 10 elif level >= 10 and level < 20: return 15 elif level >= 20 and level < 50: return 20 elif level >= 50 and level < 100: return 30 else: return 100000
def get_cooldown(holysites): """Returns the turns it will take until you can build your next holy site, given the amount of holysites you already have at the moment of finishing building.""" if holysites == 1 or holysites == 2: return 4 elif holysites == 3: return 8 elif holysites == 4: return 12 elif holysites >= 5: return 100000 else: return 0
""" Simulates the levelling up in the RP Divinius, assuming all Might is used for levelling or Holy Sites """
def simulate(holysite_saving): """holysite_saving: how many turns worth of might will be spent on Holy Sites. 0 means no Holy Sites constructed""" turn = 3 level = 2 might = 2 # the currency used to level up mpt = 7.5 # might per turn holy_sites = 0 # these produce might too build_cooldown = 0 # turns until next holy site while level < 100: might += mpt print("**Turn " +str(turn)+' start**') print('Level: '+str(level)+', Might: '+str(might)+', M/T: '+str(mpt)+', Holy Sites: '+str(holy_sites)) cost = get_cost(level) levelled = False #flag, for if any Might has been spent if build_cooldown < holysite_saving: # Save Might for a Holy Site, instead of levelling if build_cooldown == 0: # strategy: spend all might on Holy Sites when possible. mpt += might/2 print('!! Built a Holy Site with '+str(might)+' Might') might = 0 holy_sites += 1 build_cooldown = get_cooldown(holy_sites) levelled = True else: # Level up as much as possible. while might >= cost: levelled = True might -= cost level += 1 mpt += 1.5 print('! Levelled up to Level '+str(level)) cost = get_cost(level) if levelled: print('Level: '+str(level)+', Might: '+str(might)+', M/T: '+str(mpt)+', Holy Sites: '+str(holy_sites)) turn += 1 build_cooldown = max(0, build_cooldown-1)
def get_cost(level): """Returns the cost to level up from integer 'level'.""" if level == 1: return 3 elif level == 2: return 4 elif level == 3: return 5 elif level == 4: return 6 elif level >= 5 and level < 10: return 10 elif level >= 10 and level < 20: return 15 elif level >= 20 and level < 50: return 20 elif level >= 50 and level < 100: return 30 else: return 100000
def get_cooldown(holysites): """Returns the turns it will take until you can build your next holy site, given the amount of holysites you already have at the moment of finishing building.""" if holysites == 1 or holysites == 2: return 4 elif holysites == 3: return 8 elif holysites == 4: return 12 elif holysites >= 5: return 100000 else: return 0
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>