Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
I was under the impression that the bulk of this battle would happen in Xerxes. Send you 10000 to Xerxes, fight happens, Logos appears, thus some others do. To jumbled for me.
The confrontation with Teknall will take place wherever Teknall happened to be at the time, which is where Realta are blasting things, which is most places on Galbar, but not Xerxes.
@BBeast Nah, no fighting. He might give Teknall a backhand and just 'Nope' any attempts to Railgun him (see Lord of Physics), but it'll just be some talking. Logos is VERY disappointed; and I'm hoping that Toun, and yes, Vestec, comes along with the bunch.
Oh, okay. I guess Teknall gets to keep his arms, then.
@Dawnscroll, in my mind, if Singularity were to come into contact with Teknall's flesh, it would deal damage in a similar manner to anything else, with cutting and sucking and stuff. The blade, being a powerful divine weapon wielded by a god, would not be significantly hindered by divine resistance to weapons. Of course, being a god, he's a lot harder to pull, so he won't collapse down the event horizon, but the wound would be messy and gory with a lot of damage to surrounding tissues and bones.
What is perhaps a bit more unclear is how it would interact with the Mirror Armour. Singularity pulls (and cuts, but that only works if you can get contact), while Mirror Armour pushes. These are two competing forces. The Mirror Armour would attempt to repel Singularity before it can get through the force field. On the other hand, Singularity is sufficiently mighty that it may be able to overcome that barrier.
My opinion is that, with Singularity being a 10 Might weapon in the hands of a Level 7 god, compared to Mirror Armour being 2 Might armour wielded by a Level 4 god, a clean strong blow from Singularity would be able to penetrate the armour at normal charge. Glancing blows would be deflected. If Teknall spends a Might to temporarily super-charge the Mirror Armour, it would become able to deflect Singularity, although for how long or how many blows is uncertain (and, of course, if Logos spends a Might to swing Singularity, then the two effects would cancel out).
In Fibeslay, Gerrik taught those hain which would listen what he could. Bread making and leather working caught considerable attention. Gerrik taught them new uses for the many herbs and plants they harvested, from the collective wisdom of dozens of other villages, while also taking note of any uses that he did not know. Gerrik made note of the fishing practices of the people of Fibeslay, of their nets and traps. Gerrik even took the time to learn to paint, and used those skills and his memory to reproduce detailed images of important plants, for it was much easier to show someone a picture of a plant than try to describe it with words alone.
Within the expanded territory of Fibeslay was Hillisle. Hillisle sat on a coastal island, a short boat ride from Fibeslay. In times past, when the Chippers were considered the enemies of Fibeslay and the neighbouring villages of Longgrass and Birbeye, Hillisle was a refuge for the Chippers. Until the Fiberslayers invaded. To this day Hillisle was under the dominion of Fibeslay. Gerrik had not known of those events until he heard about it from some of the older residents. But hearing of these events made him melancholic. He could perceive the evidence of the battle buried under the ground. To the Chippers, this invasion must have been like the Horde of Chaos sweeping through innocent villages and razing them. Gerrik could only speculate on what may have happened if he had been around, and think deeply on what was necessary to prevent such a thing from happening again.
But aside from the dark memories, one feature in Hillisle drew Gerrik's attention. A hill overlooking the sea had been cleared of foliage, as though something was to be built there, but little sign of construction was present. He inquired with some of the locals, who said the chief was wanting to build big something there. So Gerrik headed back to Fibeslay to talk to the village chief himself.
It was quite easy for Gerrik to receive an audience with Bard Fiberslayer. In fact, the chief had been anxious to meet Gerrik as soon as he had arrived in Fibeslay.
"Gerrik Far-Teacher! I have heard incredible tales about you. Come in, come in," greeted the chief.
"Thank you, chief Fiberslayer," Gerrik replied, entering the chieftain's house.
The chief gestured for Gerrik to take a seat on a mat, and he did the same across from Gerrik. In reach were wooden cups filled with some fermented beverage and two bowls of bony fish soup. The chief said, "It is an honour for the chief of the Chippers to visit my lands. I have seen with my own eyes the improvements your knowledge has made to this village in such a short space of time."
Gerrik bowed his beak slightly. "It is merely what I do. It is an honour to help a village as grand as Fibeslay."
There was silence for a moment, and Gerrik could perceive subtle signs of unease in Bard's body language. "There is something troubling you."
"Well..." the chief began nervously, "Fibeslay has a history with Chippers, back in my predecessor's time, and-"
"I harbour no ill feelings about this village's past, if that is your concern," Gerrik interrupted. "This village is hardly the place it was thirty years ago, and you're quite a different man to the last chief."
The chief's jaw and elbows relaxed in relief. "That is good to hear. The Chippers are the best source of new knowledge and skills that I know. I had feared that the actions of my predecessor had all but frightened them all away, for we rarely get visits."
"That is still somewhat the case, I have observed," Gerrik replied, "but I am harder to scare off than most. And I can see when there is nothing to fear."
Gerrik took a small sip from his cup before setting it aside in favour of the soup. The chief drank a mouthful of his drink before also picking up his soup.
Gerrik then spoke again. "I noticed something over on Hillisle."
The chief finished chewing on some fish bones before saying, "What did you notice?"
"There is a space you have reserved and cleared so you can build something, although nothing has been built yet. What are you planning on making?" Gerrik asked.
The chief set his soup down. "It's going to be a lighthouse, a sort of beacon on a tall tower overlooking the sea. Travellers will see it and know a village is here."
Gerrik stopped and thought for a few moments. "Interesting. And how did you come up with that idea?"
"Actually, to tell you the truth, it wasn't my idea," Bard Fiberslayer replied. "A group of travellers bearing a message from the Eventide Star suggested it."
"That group wouldn't happen to have consisted of the human huntress Susa, a lizard person, a really tall person, and some Mutilator-kin being?" Gerrik inquired.
The chief's eyes widened and his beak tilted towards Gerrik. "Yes, that is them exactly. How-"
"I met them on the way here. They even recommended that I visit this village," Gerrik said gleefully. "And now I see what they have been trying to establish."
There was a pause, before Gerrik continued. "So why is the lighthouse not being built?"
"It is a difficult task. We have never built anything of the sort before, and the labour required to construct it would be immense," Bard answered.
Gerrik flicked up a palm. "You're in luck, then. I happen to have experience in building big things. You have heard of the village I helped defend from the hordes, have you not?"
"Yes, but-"
"In under thirty days we had built sturdy walls about the whole village. It is a small extension to help you build this lighthouse."
"Now, Gerrik, you don't have to do this," the chief protested. "I'm sure you are a busy hain. I would hate to steal your time away from you."
"Nonsense," Gerrik retorted. "Anyone can learn and teach, but it takes someone special to coordinate a project like this. It is my god-given duty to fulfil such projects. If you will accept my help, we can begin planning immediately."
Bard Fiberslayer thought for a moment, then extended out his hand. "Alright, Gerrik Far-Teacher. I accept your aid to build the lighthouse."
Gerrik shook the extended hand. "Excellent. I look forwards to building it."
~~~
It began with designs and plans. Using the same medium in which Bard painted scenes of Fibeslay's heritage, Gerrik painted detailed designs for the lighthouse, down to each part which was necessary. Each log, brick, nail, stone and rope was accounted for. These designs were duplicated, and segments of the designs extracted so that they could be passed on to those who would create the individual parts. Without any looming threat to force the work to go faster, the pace of construction would be slow, with a small number of craftshain allocated to fashioning the pieces, and larger groups of labourers occasionally being volunteered for a day's work to fulfil the larger tasks. But Gerrik was unconcerned, for he had time.
The first step was to fell a few trees. Gerrik personally selected trees which had straight trunks and were made of sufficiently strong wood. For ease of transportation, Gerrik found trees as close to the site on Hillisle as possible. Once the trees were felled, they were stripped of branches, cut down to the necessary size, then carried using ropes and many strong hain to the site of the lighthouse.
These logs, of which there were five, would form the pillars which would hold up the beacon. These logs were tall, strong and sturdy, but the challenge was getting them upright. As labourers dug the holes in which the logs would be placed, Gerrik thought over this problem, using sticks and string to help him model it in small scale. He realised that if one log could be placed upright, then the others could be pulled up using ropes over the top of the first. But the toughest log would be the first, as there was no other point nearby which was higher than the log, and this problem baffled him for a while.
Eventually, though, he devised a solution, and put it into action. A wedge-like box was constructed, about as tall as a hain. This box was strongly reinforced with thick wood, for it would take a lot of the weight of the log. One end of the log was guided into the pit made for it, with a trench added to put it at an angle and guide it in. Around the other end was tied several thick ropes, all longer than the log. As three hain held each rope stead, the wedge was force in underneath the log, and more hain with a couple of long wooden poles, with the ends carved to match the log's curvature, helped push the log up. These hain all pushed and pulled, as directed by the keen eyes and authoritative shouts of Gerrik, until after much strain and careful balancing the log was finally upright, and fell a metre further into its pit, securing it in place. The other logs were somewhat easier to set into place, for the prior logs could be used as a pulley to lift the logs from above, rather than push from below. After putting these logs in place, labourers filled in the holes with dirt, to keep the pillars steady.
Gerrik then checked up on the progress of the other components in the village. The ladder, with which hain could ascend to the top of the lighthouse, had been finished a while ago, as it had been needed to get to the top of the standing logs. Of more interest to Gerrik was the wooden platform which would sit atop those logs. Gerrik's plans were very specific, and he wanted to be sure that no shortcuts were being taken. The platform needed to be sturdy, but it was also being constructed in parts, so it could be more easily lifted to the top of the lighthouse and assembled there. Progress was going well, so he moved on.
The final component was the fire pit which would hold the beacon. Wood was obvious an inappropriate material for this, so Gerrik had chosen clay. The clay was being dried into bricks, and these bricks would lay a foundation for the fire pit and also be used to build a roof over the fire pit to protect it from rain. After the base of the fire pit was laid, a continuous layer of wet clay would be pasted over the top, and when that dried it would form a sealed layer, which could allow the fire pit to contain oil. It would be a while before all the bricks were ready, though, for they had to dry.
When the parts of the wooden platform was ready, Gerrik had them taken over to Hillisle. As the parts were being carried over to the lighthouse, Gerrik spotted a particular hain circling the lighthouse and admiring the building.
"Hello Shammik," Gerrik greeted, "It's impressive, is it not?"
Shammik was taken by surprise at Gerrik's arrival, baring his palms to Gerrik. Quickly, though, Shammik regained his composure and tried to act calm. There was silence for a moment, until Shammik reluctantly answered, "I suppose it is."
"This is one reason I seek out and spread knowledge. It is so grand ideas like this one can be brought into reality by the hands of craftshain like us," Gerrik said. "Shall you stay and help us build?"
Shammik's beak flicked to the left then right. "Actually, I have other things that need doing."
Gerrik could tell Shammik was trying to avoid him, so he did not press the matter further. "Fair enough." He then turned to the labourers who had just arrived with the rest of the platform. "Now, first we will want to get these border pieces up to the top," he instructed.
And construction continued.
Gerrik Far-Teacher does his standard teaching thing in Fibeslay. While doing so, he initiates the practice of making accurate illustrations of plants to make communicating the functions of various herbs easier (-2 Khookies).
Gerrik visits Hillisle, which was the site of an invasion and massacre of Chippers a generation ago, and the territory is still owned by Fibeslay. This makes him sad. (The map linked in this section was made by Double Capybara)
Gerrik notices a construction site, and goes to talk to the chief of Fibeslay, Bard Fiberslayer, about it. It is the site for the lighthouse commissioned by the First Parade. Gerrik offers his services to help design and build it.
Gerrik draws up detailed designs for the lighthouse and distributes them amongst elected craftshain (-2 Khookies to invent technical drawings). A labour force is assembled to help build the lighthouse, with new techniques developed by Gerrik to erect the tall supporting pillars (-2 Khookies). Bricks are being dried for the fire pit.
There is a brief encounter with Shammik, who is spotted admiring the lighthouse's construction. He avoids working with Gerrik on it.
Or the League of Good guys, Lifprasil, Jvan (debatable), Ilunabar, Niciel, Astarte, and Vestec (also debatable).
And by extension, Teknall, since he hasn't really done anything bad.
Only by extension? Mate, Teknall has single-handedly taken down half the Realta, and is a champion defender of Galbar. Your League is hardly complete without me.
@BBeast Thanks for the links. Man, this system seems very complicated. I'll try not to mess something up when making my character.
As has been mentioned, you'll find it hard to mess up. Most of the Lore shouldn't directly impact your design, unless you wish to take inspiration from it. I can only think of three crucial points, which should serve you well:
Avoid picking the same concept as another active player character (check the character tab). You mentioned a trickster, which should be fine as the other trickster characters have disappeared.
The current setting is the early Bronze Age, with some parts of the world still in the Stone Age. Make sure you don't design your character to be too advanced.
The focus of this roleplay is more on making a cool story than 'winning'.
Welcome newcomer. As a lot has happened in this RP, I shall help you by pointing you towards some handy summaries, not of individual posts but many events.
There is, of course, a lot more, but these should give you some understanding of what is going on without having to actually go through over 300 IC posts.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>