Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
@Slime They could ride a white giant. There's probably one patrolling from the Venomweald through the Ironheart Pass, and to the Valley of Peace, and back again. Or something (I feel I read somewhere that they just patrol in straight line, but that might be impossible now given oceans and mountains etc.)
White giants wander in fixed patrol routes whenever possible. I don't remember anything about straight lines.
I don't think it has been specified. But I would imagine that, given their size and body structure, their closest analogue are elephants. But the advantage of white giants is that they never sleep or tire, so they will maintain a steady pace for 24 hours a day.
Of course, @Muttonhawk has the final say on this, since he made the White Giants.
P.S.
While Sin Industries is suffering from a slump this quarter, we are projecting global domination next quarter.
What?! Sin Industry is the only damn corporation on Galbar! It holds a monopoly on everything!EVERYTHING! Your missing out on a chance at fame and fortune!
>Sin Industries thinking Galbar is everything Just you wait, mate. You've got nothing on my upcoming start-up.
Chronologically I'm still behind, but Ventus and some djinn would have been taking care of it.
Keeping in mind scale, that tiny distance from Vetros' icon is still hundreds of miles so it's not too dire. But there are settlements all up and down the Mahd so it's probably endganering some little village.
Ah, if the djinn are dealing with that, then not so urgent. Goliath can do things elsewhere then, assuming the djinn are making good progress (which is likely for them).
If we take the map as to-scale, the Mahd is definitely too wide. If we take the map as representative, then it is alright, since the Mahd is the biggest river on the planet.
@WrongEndoftheRainbow, could you make the icon for Mount Bormahven really tall? It's a 20km tall volcano. It sticks out a bit.
Also, I've just noticed how close that Acalya forest is getting to Vetros. Let's say that is Goliath's current location in its mission to melt all the Acalya.
@WrongEndoftheRainbow. Nice. I like the how you put a different shade of blue around the coasts.
In other news, here is the mega-summary of Page 12. I'll catch up some day.
p12 219 - Vowzra - Three Treeminds are introduced, Morarom Oramomaro, Zinaniza Inazinzani, and Salisilas Lasisal. They find their village empty, and are spirited away to Chronos. Meanwhile in Chronos, a child opens a tomb and is possessed by a purple spirit. The child goes to Galbar. - No Might spent 220 - Ilunabar - Chroma is raised in the dream-land of Iridia, and realises she's a superhero. Makeda is trained by Ilunabar in dream simulations. - Ilunabar: -6 Might to Level up to 5. 221 - NPC Flux - Flux is a water elemental, controlling tides in a lagoon in the Fractal Sea. Old Fishbones, the First Sculptor, encounters Flux, and gives him a gift. Flux reluctantly becomes an oily Sculptor. Flux kills his rival Pyre. Flux later joins Tira and Dancer before they fight Grot. - No Might spent 222 - Amartia, Vestec - Amartia is born when Vestec puts a human into one of the soul-tombs in the Deadwood Sepulchre, with some contribution from Vestec's Chaos. Amartia is shown the world, then thrown into the desert. - No Might spent (?) 223 - Belruarc, 'The Boy' - Belruarc accidentally creates a Holy Site from the open cocoon under Old Barkskin. Belruarc finds a young boy and takes care of him. The boy is revealed to be able to absorb souls. The boy pursues Belruarc, who flees all the way to the Deepwood. Cornered, Belruarc is saved when a boulder is revealed to be a giant turtle, an Avatar of Vowzra. Belruarc and the Avatar depart together. - Belruarc: -30 Might to create a Holy Site. 224 - Grot, Falas, Lifprasil, Belvast - Grot's horde with rovaick, humans, the Order of Lakshmi, urtelem and heraktati, plus Bez the troll, clash with Falas, the four Archangels, an angelic army with Holy Wisps, urtelem, Dancer aka Fencer, Tira, faeries and Flux in the foothills of the Nice Mountains. Many urtelem are killed. Fencer is killed. Meanwhile, Niciel and Vestec talk about the horde and Toun. Bez is made a Hero with discord powers by Vestec. Lifprasil on Ovaedia arrives, talks tactics with Falas, then fights Grot. Tira fights Bez. Bez is beaten, and Tira is heavily wounded. The Lifprasilian army led by Lakshmi arrive. Lifprasil and Falas fight Grot from the inside. Belvast teleports Grot into the ocean. Grot is killed. Vestec saves Bez, and takes some of the Horde and some remains of Grot. The remains of the horde pledge loyalty to Lifprasil. Lifprasilians start going home. - Vestec: -1 Might to make a Hero (Bez) 225 - Teknall - Teknall adds life support and cooling to his Workshop. - No Might spent 226 - NPC Jakin - Set in quiet region of purple sand between Ironhearts and White Ocean, a multiracial area. Jakin, a story-telling human elder, is introduced. Story of nomads, trade, food and agriculture is told. A stone calendar had been built here. - No Might spent 227 - Ventus, Basheer, Murmur - Basheer kills hain undergoing their 'second hatching'. Murmur and Basheer meet. They want to kill Jvanic beings. They meet Ventus, and are adopted into the Zephyrean Skywatch, a Holy Order organised by Ventus, and made into Heroes. - Ventus: -10 Khookies to make a Holy Order (Zephyrean Skywatch), -10 Khookies to empower both Basheer and Murmur into Heroes. 228 - NPC Eskandars - Eskandar decides that his children need lifemates. Three warrior groups are made. Bato, Palo and Orif are promoted to the status of Warrior-Chiefs, the leaders of these groups. - No Might spent 229 - Teknall, Ilunabar, Kinesis, Conata - Teknall plants trees in the Celestial Citadel. Teknall wants a helper to fulfill his promise to the Rovaick, and eventually he, Ilunabar and Meimu settle on two designs. They go to Teknall's Workshop. Kinesis is made/born first, with some mishaps, and is taken by Ilunabar to the Celestial Citadel. Conata is made/born second in a more controlled manner, then taken by Teknall to the Celestial Citadel. - Teknall: -1 Freepoint to make trees, -2 Might to make his two daughters. 230 - Jvan - Diaphane's child enters Galbar's ring and heads to Ovaedis. Nocti, Gaia and Imago are created to inhabit Lex's remains. Jvan invites Astarte to visit Lex. Jvan sends a messenger to follow Slough, and attracts mortal pilgrims. - Jvan: -1 Might to create Nocti, -1 Might to create Gaia, -1 Might to create Imago, -1 Freepoint to attract pilgrims to Slough. 231 - Amartia - Amartia explores the desert and Venomweald, then heads to the Purple Sands. Amartia helps a greedy Troll attain his dreams and become very wealthy. Discord is sown in the Rovaick community, and Amartia becomes a problem solver. Cult of Amartia (aka the Illumi) is formed, followed by humans, hain and trolls, with some influence on other Rovaick. - Amartia: -3 Might to Level up to 2, -1 Might to create the Cult of Amartia 232 - Ilunabar, Lifprasil, Allure - (events mostly take place before the Gort battle) The capital city of Lifprasil's empire is built, construction led by the Divas. Marionettes form the core workforce. First, a wooden port with farmlands is made, to interact with other mortal cities. Second, a grand city, with Allure doing the landscaping, is made, hidden behind fog and illusions, inhabited by the Lifprasillians. Allure invents the glaive. Marionette mounts are made. Lakshmi and Susa are also in the city. Ilunabar builds a stunning palace. Tira is settled into the palace to recover. - Ilunabar: -1 Might to create the palace, -3 Might to adopt a Portfolio (Aesthetic) 233 - Amartia - The Cult of Amartia spreads publicly among hain and humans and secretly among the Rovaick. Amartia converts 7 mortals to be consumed by a specific Sin, a council called the Illumi; Troll of Greed, Azibo of Pride, Tedar of Heresy, Hain of Temptation, Human of Wrath, Human of Gluttony. The nation of Amestris is formed. Trade pressure is put on surrounding Rovaick tribes to assimilate. Xerxes the capital city is built. - No Might spent 234 - Zephyrion - Zephyrion makes a storm of cataclysmic proportions to gain the attention of humans. Many die, prayers to djinn and Elysium go unanswered. One man named Caesus braves the weather to find the cause, and Zephyrion leads Caesus to himself. Caesus is reborn as a Hero, with the Heroship descending through his bloodline, and is renamed to Primus. Zephyrion ressurrects those killed in the storm. Many follow Primus in a mass exodus to the Mahd River Valley, setting up a kingdom. - Zephyrion: -3 Might to make Caesus/Primus a Hero and bless his entire bloodline, -1 Might to fix some of the Storm's damage 235 - Heartworm - Heartworm is in the Caliginous Mangrove. Heartworm consumes some fabric of reality to increase concealment. Heartworm modifies local fauna to be hidden in various ways. Heartworm surrounds itself with Sculptor aides. Heartworm begins exploring Mammon's Black Labyrinth. - Jvan: -1 Might to increase Heartworm's Concealment level by 1, -1 Freepoint to make new living things in the Mangrove 236 - Gerrik Far-Teacher, Kyre - The village being fortified by Gerrik to stop the Horde has finished its walls. Kyre introduces himself as a hain named Wind-Striker. Kyre rallies together 11 hain for combat training, and teaches new weapons such as javelins, arrowheads, and shields. Gerrik receives additional training, allowing him to fully use the Eenal Bow and Guardian Shield. The first 11 warrior-hain teach more hain. Reinformenets arrive. Improvements to fortifications are made. - Kyre: -1/4 MP to teach javelins, -1/4 MP to teach improved arrowheads, -1/4 MP to teach shields; Gerrik: -2 Khookies to teach fortifications. 237 - Amartia, Jvan - A Sculptor presently called Nimble is found by Amartia, and Jvan talks through Nimble to Amartia. Jvan broadly approves of what Amartia has been doing. Sculptors will inhabit Xerxes more. On request, Jvan gifts Amartia with five palaces/temples. These are dropped from orbit, and are semi-organic. Amartia's is the biggest, named the Eye of Cipher. The rest are smaller, for other deities. - Jvan: -1 Might to create the temples. 238 - Kyre - The Avatar Custos is created. - Kyre: -1 Might to create an Avatar (Custos).
Islands in the oceans. Avoid putting any islands near Cornerstone (which is situated exactly on the equator if I remember correctly). Also, with the Fractal Ocean, I believe that most of it is quite deep, so natural islands will be is areas near the coast, especially where the ocean has eroded from its original shape. Also, it is probably appropriate to put lots of islands in the south pole.
Shuffle the edge of the map over, such that Mesathallassa (which is one of the more important regions now) is not cut in half. Running the border through the Changing Plains should work. This can be achieved by expanding the Canvas size, copying a section of the map over, then condensing the canvas again.
Jvan's peninsula. You seem to be on top of this.
Mangrove should be larger. Again, you seem to have dealt with this, by using an older version of the map.
Venomweald was too big, and Nice Mountains too close to Ironhearts. Again, you fixed that.
Ocean reshape (fixed)
Make the Acalya outbreaks a different colour (something to reflect their nature as crystal trees) (my suggestion)
Rivers and lakes. Also of note: real rivers never branch in the downstream direction. One direction is always preferable to the other. Small islands may be found in the middle of rivers, and at the very end of its flow the river may pan out into a delta, but otherwise rivers don't branch.
Ensure that Alefpria is properly labelled. Same for the Metatic Ocean.
Oath of Stilldeath and Portal to New Chronos belong under Old Bark-Skin
Put an ice cap of some size on the South pole.
Additions/features to put back in:
New volcano, in the coast by the Metatic Ocean north-west Acalya outbreak.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>