Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
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  • Username history
    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

@Slime They could ride a white giant. There's probably one patrolling from the Venomweald through the Ironheart Pass, and to the Valley of Peace, and back again. Or something (I feel I read somewhere that they just patrol in straight line, but that might be impossible now given oceans and mountains etc.)

White giants wander in fixed patrol routes whenever possible. I don't remember anything about straight lines.

@Kho
And how fast are the giants?

I don't think it has been specified. But I would imagine that, given their size and body structure, their closest analogue are elephants. But the advantage of white giants is that they never sleep or tire, so they will maintain a steady pace for 24 hours a day.

Of course, @Muttonhawk has the final say on this, since he made the White Giants.

P.S.
While Sin Industries is suffering from a slump this quarter, we are projecting global domination next quarter.


'Global domination.' Ha! What a niche market.
<Snipped quote by Slime>

What?! Sin Industry is the only damn corporation on Galbar! It holds a monopoly on everything! EVERYTHING! Your missing out on a chance at fame and fortune!


>Sin Industries thinking Galbar is everything

Just you wait, mate. You've got nothing on my upcoming start-up.
So, I was procrastinating and found this cool tool for converting 2D maps into 3D globes.

@WrongEndoftheRainbow, It looks very good. Just remember to move the Celestial Citadel in every new edition of the map.
<Snipped quote by BBeast>

Chronologically I'm still behind, but Ventus and some djinn would have been taking care of it.

Keeping in mind scale, that tiny distance from Vetros' icon is still hundreds of miles so it's not too dire. But there are settlements all up and down the Mahd so it's probably endganering some little village.


Ah, if the djinn are dealing with that, then not so urgent. Goliath can do things elsewhere then, assuming the djinn are making good progress (which is likely for them).
If we take the map as to-scale, the Mahd is definitely too wide. If we take the map as representative, then it is alright, since the Mahd is the biggest river on the planet.

@WrongEndoftheRainbow, could you make the icon for Mount Bormahven really tall? It's a 20km tall volcano. It sticks out a bit.

Also, I've just noticed how close that Acalya forest is getting to Vetros. Let's say that is Goliath's current location in its mission to melt all the Acalya.
@WrongEndoftheRainbow. Nice. I like the how you put a different shade of blue around the coasts.

In other news, here is the mega-summary of Page 12. I'll catch up some day.


@WrongEndoftheRainbow, that seems like a good arrangement.
Note: the present name of the village is Fibeslay. Birbeye also underwent a name change around that time.
@WrongEndoftheRainbow Did someone say make a list?



Requested changes:

  • Islands in the oceans. Avoid putting any islands near Cornerstone (which is situated exactly on the equator if I remember correctly). Also, with the Fractal Ocean, I believe that most of it is quite deep, so natural islands will be is areas near the coast, especially where the ocean has eroded from its original shape. Also, it is probably appropriate to put lots of islands in the south pole.
  • Shuffle the edge of the map over, such that Mesathallassa (which is one of the more important regions now) is not cut in half. Running the border through the Changing Plains should work. This can be achieved by expanding the Canvas size, copying a section of the map over, then condensing the canvas again.
  • Jvan's peninsula. You seem to be on top of this.
  • Mangrove should be larger. Again, you seem to have dealt with this, by using an older version of the map.
  • Venomweald was too big, and Nice Mountains too close to Ironhearts. Again, you fixed that.
  • Ocean reshape (fixed)
  • Make the Acalya outbreaks a different colour (something to reflect their nature as crystal trees) (my suggestion)
  • Rivers and lakes. Also of note: real rivers never branch in the downstream direction. One direction is always preferable to the other. Small islands may be found in the middle of rivers, and at the very end of its flow the river may pan out into a delta, but otherwise rivers don't branch.
  • Ensure that Alefpria is properly labelled. Same for the Metatic Ocean.
  • Oath of Stilldeath and Portal to New Chronos belong under Old Bark-Skin
  • Put an ice cap of some size on the South pole.


Additions/features to put back in:

  • New volcano, in the coast by the Metatic Ocean north-west Acalya outbreak.
  • Metera valley, by Bormahven
  • Forgotten Craglands, middle of Mangroves.
  • Angelblood ridge, west border of Nice Mountains
  • Lake Grasidar and Old Bark Skin
  • Drenched Flowerbed
  • Ogres
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