Avatar of BBeast
  • Last Seen: 1 yr ago
  • Old Guild Username: BBeast
  • Joined: 12 yrs ago
  • Posts: 1624 (0.36 / day)
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    1. BBeast 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I'm now a professional physicist. Isn't that awesome?
6 likes
8 yrs ago
Exams are done! I'm free!
2 likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2 likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus

Bio

I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.

Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).


Most Recent Posts

@LokiLeo789, I have no plans for Cipher.

Last I checked, Cipher had been mostly turned to rubble, so if anyone has any plans for it, step one should be clean-up.
@Fat Boy Kyle Divinus is pretty good.
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Remember that Zephyrion actually created the ogres by mutating urtelem. Ommok himself is the original ogre and was once an urtelem. He even has some vague memory of it, though I've yet to explore that IC. I was even thinking about having the ogres tame urtelem and have a somewhat special relationship with them since they're so closely related, but again, I haven't quite gotten there yet.

So, I have two questions: firstly, would the urtelem necessarily be hostile to ogres their somewhat unique origins? I would think that to the urtelem, ogres would be far more recognizable than hain or any other creatures. Secondly, do white giants attack urtelem? If white giants ignore urtelem then I think that the ogres are good, whereas if they attack urtelem then I would presume that the ogres would only have to deal with one or the other in any given area.

Perhaps I'll explain this oversight as the grasslands not having many urtelem around. Maybe the next post could have the ogres venture further east (to where the grasslands meet the Ironhearts) and then encounter tamed packs of urtelem.


I remember very well that the ogres are mutated urtelem. As Termite pointed out, this won't spare them from their wrath. The only advantage this gives is that an ogre would be generally stronger than an urtelem, because Zephy explicitly wanted to use Urtelem but make them 'better'.

Additionally, there has been the relatively recent and very significant developments in urtelem culture and intelligence. There is a fairly significant cultural chasm which has developed since the conception of the ogres. While sign language predates the ogres, the spiral script does not. An alliance would not be automatic.

And 'tamed' isn't quite the right word, as Termite also mentioned. Urtelem are smart. They have culture. They are probably smarter than the ogres; less civilised, maybe, but more intelligent. Urtelem 'taming' by the hain has always been a matter of encouraging the urtelem to hang around in a general area and letting them do their thing of protecting the place. And it works because urtelem are instinctually programmed to do that.

The ogres and urtelem could still form an alliance of sorts. However, you would want to keep the urtelem well clear of your warbands, for marauding and conquering would be a sure-fire way to became an enemy of the urtelem.

And white giants do attack urtelem. I believe I cover that specifically in their creation sheet. As urtelem contain not a trace of Slough or Toun, they are targets. As such, urtelem do what they can to avoid white giants. And given their mathematical mindedness and the predictable patrol patterns of the white giants (and the aforementioned hiding-in-the-ground trick), they can do that with ease.

But all this notwithstanding, unless you encounter a massed herd of urtelem, or until something else changes, Ommok's conquest will still advance with low losses, for the ogres are generically stronger than urtelem (by design) and are better armed. But it would make things more interesting than simply steamrolling over the defenceless hain tribes.
@Cyclone, one detail I noticed that you forgot in Ommok's conquest is the urtelem. Urtelem are Galbar's natural buffer against marauding hordes and monstrous beasts. Many hain villages have urtelem herds residing nearby ('taming' urtelem was one of the earliest things Stone Chipper taught the hain). They'd provide some resistance. Although, a herd of urtelem would still be no match for a well-armed ogre warband, so the outcome wouldn't be materially affected.

I may need to change that soon.

Also, White Giants would also fight ogre warbands, but since the White Giants are solitary they would provide less resistance than a whole herd of urtelem.
@Cyclone It's been a while since we've heard anything from Ommok.
I also have plans to create a 10+ Might item, but it will take a couple of Turns since I also need to create something to create the item.
We now have three 10-Might artefacts- Singularity, King's Law, and Enlightenment. I wonder what will come next.

Also, I had been hoping to use Aegis as a name, but I guess I'll need to find another one now.
@Kho, odd. I thought I had posted page 11 some time.

I'll post it here:



The main concern is that I'm managing around 7000 to 8000 characters per page of IC. At this rate, the completed summary won't fit within the 150,000 character post limit. We may need to outsource it, or split it amongst multiple posts. Perhaps, when I've finished this post-by-post summary, I'll make a meta-summary to indicate just the key events rather than log every event.

And I suppose people could help if they really wanted, and were able to conform to the same style, although I'd probably end up doing the same amount of reading anyway just to check it and refresh my own memory.

P.S.
@Slime, for the White Giant plan to work, you may need to find a way to carry all the food and shelter you need on the White Giant itself. Of course, the crow would be faster and more thematically appropriate.

@WrongEndoftheRainbow, I suggest that, if you have the spare time, you can tally up everyone's Might usage since the start of this Turn and update the file yourself, rather than wait on every player to do it individually. Then we can go to the next Turn.
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Sin Industries will be prepared for that. Rest assured.


I doubt that. One of us will be sorely mistaken.

I've mentioned it in passing already, but just so everyone is aware, The Irish Tree has withdrawn from the RP. Unless anyone else has interest in him, I will be taking over as Belvast in future.


I had been wondering about that. I had been hoping that at one point Teknall and Belvast might meet, and Teknall could add a proper UI to the Mobius Board. But that was never a very high priority, and now it is even less likely with The Irish Tree gone.

Also, I have summarised Page 13. Notable events: Lazarus is born and does stuff, Mammon and Vulamera die, the beginning of Stand, Amartia's rapid city-building.
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Demigod's aren't given much of a choice. Galactic Domination is Phase 3.


That is true. But you may find your Phase 3 to be more challenging than expected once you get there.
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