Current
I'm now a professional physicist. Isn't that awesome?
6
likes
8 yrs ago
Exams are done! I'm free!
2
likes
8 yrs ago
"Life is complex - it has real and imaginary parts."
2
likes
9 yrs ago
Science doesn't rest
9 yrs ago
Reason Reified, Lord Logiker, Sciencomancer Superbus
Bio
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
Divinus: The God Roleplay, Mk III We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with. I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
Divinus: The Deity Roleplay Mk2 We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it. I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
The Horde of Evil Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative... I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
Dungeon Keepers In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should... I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept. I've played in numerous past iterations before, although not all were on the Guild.
Sanctuary In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape. I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
BattleCorp: Combatant Creator Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero. I played David Pierce, a serious and dark gunslinger.
>@Muttonhawk has concerns that CineadxMira was too shallow. >BBeast looks at GerrikxSharon. >BBeast inconspicuously pushes GerrikxSharon behind himself and whistles innocently.
Another post. They're exploding out just as I start reading again T-T this is clearly a conspiracy to thwart my ever catching up. It is obvious that you are all posting swiftly for no other reason than this. Nop, no other reason at all.
Edit: Aaand just read the post of Amartia's return. Our poor dictator has been thwarted... for now...
On the bright side, all these new posts are mostly quite brief.
Edit 2: Woah, Marcello is a Victor. That's pretty cool. Is that the last of him or is there more?
A quick search reveals that Marcelo does not feature as any more than a passing mention in future posts to date. This does not preclude the possibility of him appearing in some future post.
So, I just got through the workshop updating post [this one: roleplayerguild.com/posts/3918837] It was a tremendous post, but I am convinced that it was also partially an attempt to trigger my elf allergy >.>
Oh, you haven't seen anything yet. Just wait until you find the alchemy discovery post 5 pages later. Then, 3 pages after that, there is the Prometheans creation post (plus every Prometheans post after that).
Not a plothole. Astarte just doesn't pay attention to anything :p Especially since she's spent like what, dozens of years pranking kids in the arctic circle? She doesn't even know there's a Godkiller
I thought hugging Tira would be enough for Astarte to feel the life-sucking force of an eldritch artefact tearing at her god-soul. Even the Cosmic Knights keep their distance from Tira. (Or maybe I'm over-estimating the Godkiller's potency. We haven't seen it used IC at all, even though it apparently came into play during the battle of Xerxes.)
Then again, that level of obliviousness does explain a lot...
@Frettzo@Antarctic Termite I read the start of that post, and thought, 'So that's what Astarte has been doing all these years.'
Also, does Tira still have the Godkiller? If so, why didn't Astarte notice (an item which projects an aura of anti-divinity is something a god would notice at such close proximity)? If not, where is it? Or is this just a plot hole?
The Great Artisan, Divine Mason, Builder of Civilisations Level 5 God of Crafting (Masonry, Carpentry, Smithing, Alchemy, Armaments) 26 Might & 2 Free Points
It was the day that the stars fell from the sky, and Vetros burned. Dark smoke blackened the sky, and people ran in terror as star-fire rained down upon them.
With a thunderclap, Teknall appeared within the city, clad in his Mirror Armour. He raised his railgun above his head and discharged the weapon with another thunderclap. A realta flying above was struck by the bolt of adamantine and exploded into a shower metal fragments and limbs.
Before Teknall was the Temple of the Bond, burning to the ground. "Damn it!" He had been too late to save the temple.
Teknall briskly walked into the temple, unfazed by the flames, smoke and falling rubble around him. Where is she? Where is she? He couldn't find Yara anywhere. He could identify all the burnt remains as not being Yara, yet he could not find her among the living either. Perhaps she had fled, but his Perception reached for two hundred kilometers and he still couldn't find her.
Teknall ran through the temple grounds, moving faster than mortally possible, phasing through walls, searching. "Yara! Yara!" He hadn't identified Yara as a god on sight, which suggested that Belru-Yara was good a concealing herself from divine detection. So perhaps his Perception would not be able to find her while she lived. He hoped that was the explanation, and that wherever she was she was safe.
He came to the library. The rest of the Temple was deserted or razed, and this room was soon to follow. The fire had caught in the roof, and some of the bookshelves were already ablaze. "Yara! he called out as he ran into the middle of the library, checking to see if Yara was hiding here.
Once he was satisfied that Yara was not there, Teknall turned his attention to the burning library. The Temple of the Bond was as good as gone. The priestesses were scattered, numerous dead among their number. The school had been reduced to ashes. These books were the last of Yara's legacy in Vetros, and soon they would be destroyed as well.
Not if Teknall had anything to do with it. The Divine Mason brought his arm up, then in one motion closed his hand into a fist and brought it down. The roof of the library promptly collapsed and buried the books and scrolls under a layer of rubble and gravel, smothering the fire and protecting the writings from further immolation. The writings could be recovered by the Vetruvians and the knowledge within would not be lost.
Teknall walked over the rubble of the library back towards the temple buildings. As he walked he raised up his railgun and blasted a realta which was scorching the docks. Then he stepped through a wall and was in the Miracle Room, which was thoroughly ablaze. There was no sign of Yara here either. On shelves were bottles of various strange and wondrous substances, collected from far-off places. If Yara was not here to save them from the flames, Teknall would do it himself. He scooped up what hadn't been destroyed by the fire and deposited it in his apron pocket. He made sure to leave enough of his divine essence in that spot so that Belru-Yara would know he had been there if she ever returned.
Teknall stepped back out through the wall and surveyed the scene one last time. Ventus and his posse of elementals were closing in fast, as was Heru with the King's Law. They would deal with the realta here. Teknall had the rest of Galbar to save. With a pop, he disappeared.
10-20 years later
The ground was black and twisted as far as the eye could see, as though it had been molten not long ago. A glossy sheen coated all the rocks, the result of vapourised matter having deposited on the ground. In this landscape stood a three metre tall many-limbed robot, from which a blinding white cone of incandescent flame issued forth and consumed a crystalline forest. The forest was dwindling rapidly, surrounded on all sides by the scorched and barren landscape.
Yet before the robot completely destroyed the forest, it halted. Nearby Teknall materialised and approached the last of the Acalya. From his satchel he removed a jar. He reached up and snapped a branch off the nearest Acalya tree, placed it in the jar, screwed shut the lid, then replaced it in his satchel.
As he put the jar away, he noticed another item in his satchel. A vial of sickly green venom from the Venomweald writhe, a vial which Teknall had taken from Yara's abandoned collection. He still hadn't discovered what had become of her, but he hadn't forgotten her.
The sample collected, Teknall stepped back and Goliath's flamethrower roared back into life. The last traces of Acalya on Galbar were vaporised, the only remains being the thousands of square kilometers of once-molten ground marking where the planet had been cauterised from this infection; in time that too would heal. Task finally completed, Goliath's jetpack ignited and lifted itself up into the sky and into orbit around Galbar.
Scene 1: Vetros during the Blinding Purge
Teknall appears in realta-killing mode. He notices that he is too late to completely save the Temple of the Bond.
Teknall can't find any trace of Yara, even among the ashes. He eventually decides that the most likely explanation is that she has fled and her high Concealment score means he can't detect her.
Teknall manages to save the books in the library, by burying them in rubble before the fire can consume them.
Teknall loots Yara's abandoned collection of exotic alchemical ingredients from the burning Miracle Room. He leaves a divine mark in case Belru-Yara ever returns.
Scene 2: 10-20 years later, the scorched landscape where an Acalya forest once stood.
Goliath has finally reached the last of the Acalya.
Teknall collects a sample of Acalya, just in case it is useful later.
Goliath destroys the last of the Acalya then returns to orbit. The extinction of the Acalya has finally been made IC canon.
The GM team have been in discussion, and we have decided to make a few changes which should hopefully enhance the game. If you have any concerns or feedback, please tell us.
Avatars
We have decided to change how much Avatars cost. While Avatars are powerful, we do not believe that they grow exponentially more valuable as you get more. Furthermore, as Avatars tend to provide more versatility and diversity, they are typically beneficial for roleplaying and story.
The new sequence of Avatar pricing is: 1-2-4-8-12-16-20-24-... where the price increases by 4 MP per Avatar.
Deceased Avatars still increase the cost of future Avatars, encouraging you to preserve Avatars.
The new pricing sequence is identical to the old for the first four Avatars.
Fate's Might Pot
We have a bunch of Might sitting around in Fate's Might Pot and not much to use it on. The GM team has decided that Fate can give out grants/loans to demigods or gods who petition Fate for some special project. The details are as follows:
First, as a player, you must send a PM to us GMs to discuss your plans. We will go through the process of negotiating and approving your plan, determining whether you actually need the grant, the size of the grant, and what special conditions might be tied to that grant.
Second, after receiving approval, you would make a post in the IC where your character calls upon Fate, meets Fate, and (likely after some dialogue) receives Might from Fate's Might Pot along with any associated conditions. This can be written yourself- all the clerical matters will have been predetermined via PM.
Third, you are to spend the received Might in the manner you had agreed to do, lest you bring upon yourself the ire of the Primordials. Alternatively, Fate might spend the Might on your behalf, depending on what you had agreed upon with the GMs.
These grants are aimed mostly at demigods, because they are typically at a disadvantage Might-wise, but are also open to gods albeit with more stringent conditions. The main idea is to help give people assistance if they want to contribute something to the story but don't have enough Might to do so.
Levelling up Heroes with Might
Nothing special here. The original table of values was found to be flawed about half way through, so we are replacing it with:
Levels 1-8: 1 Level per 0.25 MP Levels 8-16: 3 Levels per 1 MP Levels 16-24: 1 Level per 0.5 MP Levels 24-32: 1 Level per 1 MP Levels 32-40: 1 Level per 2 MP Levels 40-48: 1 Level per 3 MP Levels 48-56: 1 Level per 4 MP Levels 56-64: 1 Level per 5 MP Levels 64-72: 1 Level per 6 MP
Beyond this, each group of 8 Levels costs one more MP per Level than the previous group.
Since no heroes are that high level, this change does not affect anyone.
How long until the Promethean situation escalates enough to have the Prometheans build nuclear weaponry and the little elementals ask the local space djinn to do some oribtal bombardment?
I am attempting to refrain from giving them nukes (even though they have all the prerequisite technology, and it means they won't get Orion pulse drives, but will save me one precious Might). Conventional weaponry is probably sufficient for fighting elementals. Orbital bombardment is totally on the tables, though.
I'll shoot you a message to discuss potential elemental strategies.
I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.
Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).
[hider=Current Roleplays]
[url=https://www.roleplayerguild.com/topics/176075/ooc]Divinus: The God Roleplay, Mk III[/url]
We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.
I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.
[url=http://www.roleplayerguild.com/topics/91565/ooc]Divinus: The Deity Roleplay Mk2[/url]
We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.
I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.
[/hider]
[hider=Past (Guild) Roleplays]
[url=http://www.roleplayerguild.com/topics/81987/ooc]The Horde of Evil[/url]
[img]http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg[/img]
Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...
I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.
[url=http://www.roleplayerguild.com/topics/72584/ooc]Dungeon Keepers[/url]
[img]http://i.imgur.com/7KST9N5.jpg[/img]
In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...
I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.
I've played in numerous past iterations before, although not all were on the Guild.
[url=http://www.roleplayerguild.com/topics/2293/ooc]Sanctuary[/url]
In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.
I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.
[url=http://www.roleplayerguild.com/topics/81458/ooc]BattleCorp: Combatant Creator[/url]
Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.
I played David Pierce, a serious and dark gunslinger.
[/hider]
<div style="white-space:pre-wrap;">I am a Roleplayer with an interest in science fiction and fantasy, with a preference for Casual. I have been roleplaying for several years, and have even taken a stab at running a few RPs.<br><br>Outside the Guild, I am an Australian science student, gamer, musician and roleplayer (that's right, IRL too).<br><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Current Roleplays">Current Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="https://www.roleplayerguild.com/topics/176075/ooc">Divinus: The God Roleplay, Mk III</a><br>We are new-born gods, summoned into an empty World by the powerful and enigmatic Architect. Our purpose is to create and fill the world of Galbar and the godly Spheres surrounding it, although with such a diverse pantheon there is all manner of disagreement over what to fill the world with.<br>I co-GM this roleplay. I also play as Ashalla, the Goddess of the Ocean.<br><br><a href="http://www.roleplayerguild.com/topics/91565/ooc">Divinus: The Deity Roleplay Mk2</a><br>We are new-born gods, summoned into an empty World to create a Universe where the last one was destroyed. Some wish to build it up, others wish to tear it down, and there is great conflict over what kind of Universe to create and what to put in it.<br>I play as Teknall, the God of Crafting. He's a nice guy. I was also promoted to co-GM about half way through.</div></div><br><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Past (Guild) Roleplays">Past (Guild) Roleplays [+]</button></div><div class="hider-body" style="display: none"><a href="http://www.roleplayerguild.com/topics/81987/ooc">The Horde of Evil</a><br><img src="http://i109.photobucket.com/albums/n60/demetriknighthawk/L327062392.jpg" /><br>Under the command of a Dungeon Keeper, a horde of powerful beasts, monsters, warriors and demons sweep out to pillage the world beyond and battle against powerful foes. But a horde of the vilest beings in the land is far from cooperative...<br>I played Torrens Igneus, a cunning fire demon and veteran servant of Dungeon Keepers throughout the ages.<br><br><a href="http://www.roleplayerguild.com/topics/72584/ooc">Dungeon Keepers</a><br><img src="http://i.imgur.com/7KST9N5.jpg" /><br>In this iteration, the Keepers arrive on a new world, in the land of Cyprus. This land is small and rich with resources, ripe for conquest. Yet it is ruled by a powerful and strangely unified nation of humans, with a King who has more power than he should...<br>I GM'd this one. I controlled King Reginaldus, the sorcerer king with the power to read and manipulate people's minds while they slept.<br>I've played in numerous past iterations before, although not all were on the Guild.<br><br><a href="http://www.roleplayerguild.com/topics/2293/ooc">Sanctuary</a><br>In a land where magical crystals power modern technologies, a terrible Cataclysm strikes the capital city. Spirits good and bad are unleashed upon the populace, and the military seal the entire city away behind an impenetrable wall. The spirits fuse with many people, granting them powers but also driving many to evil and violence. The players must try and survive in this post apocalyptic cityscape, and maybe even find a way to escape.<br>I played as Zachary Mason, a kind-hearted, prodigious engineer, who is possessed by Kaa'is. He gains powers to control metal and read machines, but Kaa'is also drives him to become physiologically addicted to murder, an addiction he tries to suppress.<br><br><a href="http://www.roleplayerguild.com/topics/81458/ooc">BattleCorp: Combatant Creator</a><br>Tabletop section. The gist is that you get to invent your own special moves when you level up, tailored to your hero.<br>I played David Pierce, a serious and dark gunslinger.</div></div></div>