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    1. Beekeeper 8 yrs ago

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@Cu Chulainn Yep, two traits and a drawback!
@JImFromTheOfice Like I've said before, I'm all about cooperative storytelling. I'm not too worried about an OP necromancer at the moment, but if you're worried about it, we can nerf it to a degree so that you can still at least have fun with the character raising undead.
@Beekeeper
Pretty sure it says "A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook"


Oop, you're right. Been a while since I rolled a wizard and I overlooked the last part of that first sentence. Also I was looking at the numbers on top of the spell part of the character sheet, so I was doubly confused lol
Okay, just wanted to give you a fair say in the matter.

@Guardian Angel Haruki Did you forget to subtract your CON from being a changeling? Looking back I'm getting 22 points spent on stats, unless I'm missing something.
@Cu ChulainnAs I said in the interest thread, the party also has to approve a necromancer character, as it raises issues. If you're opposed to it, I'll ask Jim to create their Oracle character
@JImFromTheOficeHmm, I guess Onyx dust is fine, though unless you're grinding onyx gems yourself, you'll only find it on the black market.

And I see you're right about the Suture Vine familiar, interesting for sure. I'll allow it since it's on the list.

Character sheet looks mostly good, stats and hp add up. I count 41 skill ranks, not 40. It looks like you're 50gp over on starting gear. And spells known should be 6 first level, 4 second level, 2 third level, as so:

First level: 4 int + 2 from 2nd wizard level
Second level: 2 from 3rd + 2 from 4th wizard level
Third level spells: 2 from from 5th wizard level

@JImFromTheOficeI need permission to view the sheet.

Yeah I wasn't familiar with Blood Money but that looks pretty broken, so we'll ban it. Thanks for asking.

By Focused, do you mean the Focused Study alt racial trait? If so that's fine.

idk anything about shoving gems into peoples' mouths. The spell relies on the value of the onyx and I don't think gem dust is going to be worth anything as opposed to a finely cut stone, except to other necromancers. It'd also be a lot more suspicious if someone found out you were carrying around onyx dust.

Correct me if I'm wrong but as far as I'm aware, a familiar has to be an animal. But a familiar not fitting with necromantic aesthetic is totally fine, you wanna be a lowkey necro anyway, right?
Pathfinder: Survivors of the Scourge



Welcome to the Final Bastion. Formerly known as Eridild Stronghold, Citadel by the Sea, this ancient fortress houses what may well be the last free civilization on the continent of Aexamar.

In the past year, the Xill Scourge has swept through the continent indiscriminately killing and enslaving every manner of humanoid they've encountered. The Scourge is a seemingly endless army of Xill, with the ability to blink entire battalions from the ethereal plane to the material plane, right in the center of a city's fortifications. The Final Bastion, for reasons lost to time, was built with stones imbued with an Arcane Lock enchantment, preventing extraplanar travel to and from the city. This is how civilization has managed to fend off annihilation, but with the armies amassing outside of the gates, time is running out.

A fleet of galleons has been stocked and prepared for travel, your peoples' last ditch plan is to sail east into the unknown. The hour to put this plan into action has come, as the battering ram splinters the wood of your gates and the catapults lay waste to your walls. It has fallen upon your shoulders to lead the exodus. With any luck, you'll be able to start anew and rebuild civilization.

But who are you?


Who are you to lead these terrified people? Well, heroes of course. By way of some great display, practical experience, or sheer luck you have made names for yourselves amongst the survivors. Over the past year you have not only developed a relationship with the people, but with one another.

And you're not alone


There is a cast of characters at work in the Last Bastion, the following is a brief outline of important figures you've likely interacted with over the past months:

Gammar (he/him, Lawful Good) is a dwarven warrior who both leads the affairs of the dwarven quarter and commands the dwarven militia which, despite the drastic population differences, is equal in number to the human militia. He walks with a peg leg and worships Iomedae.

Llenasae (she/her, Neutral Good) is an inexperienced elven wizard who has nonetheless established herself as one of the council in charge of elven affairs. She worships Calistria, and comes off as quite paranoid.

Ayrie (she/her, Neutral Good) is an elven cleric who is also on the council. Like Llenasae, she worships Calistria, and has made the preservation of knowledge one of her top priorities.

Felix (he/him, Lawful Good) is a human priest of Torag, and one of the most highly regarded individuals among the majority human population. He is gravely serious, and is always seen carrying his scriptures under his arm.

The Compelling Savages (Chaotic Good) is a horizontal organization of individuals who claim to represent the interests of the smallest populations of remaining survivors. They have unionized early in fear of enslavement, sacrifice, or some other way of humans and the like taking advantage of them. The people they represent include Halflings, Gnomes, Half-Elves, Half-Orcs, Tieflings, Orcs, and Copper Kobolds.

Trin (ey/em, Chaotic Good) is a half-elven rogue, and the most outspoken of the Compelling Savages. While ey do not lead the group, ey serve as its mouthpiece. Ey come from wealth, but have yellow teeth.

There are other various organizations, gangs, and esteemed individuals, but these are the ones that you're most likely to have come into contact with so far.

Creating your character


On top of a reasonably fleshed out background and personality description, I would like you to describe how you have come to get along with your fellow party members over the past months, and who you have encountered or gotten to know from the cast above, and how you feel about them. If you would like to add relevant NPCs to the story, you may do so pending GM approval.

Getting down to the mechanics of your character, stats are 20 point buy, hp alternates between full and half of your hit die at every other level plus CON mod (so if your hit die is d8 and your constitution is 12(+1), your character's hp progression will be 9(8+1), 14(8+1+4+1), 23(8+1+4+1+8+1) and so on as you level.

Starting wealth is 10,500 gp each, I advise spending most of that now as economics are gonna get wonky.

Any questions?
Great, that makes four, I'll have the OOC up later today!
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