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    1. Boop_Im_A_Dragon 10 yrs ago

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Am alive and finishing up my nation sheet.
<Snipped quote by Polybius>

Magic is still supposed to be very, very rare. Powerful, but rare. I agree that we should reel it back a bit and remember that. But as long as everyone understands that mages are rare, and that every nation (even the Drathan Union) is made up mostly of regular people, we'll be fine. So yeah, just remember that mages are a very, very small minority of the population, even in places where they are in power, like the Drathan Union.


I feel as though since I'm one of those nations with a mages in power I should mention that the circle of magi though entirely made up of mages consists of only three individuals currently and have dwindled in size greatly over the years and to not worry about me going full on "secret order of several different mages".
Still a W.I.P., but I figured I should share what I have so far.
The Islands of Thio Thijan

Aliases
The Scholar’s Paradise or The Three Sisters



Government

Each Island within the Islands of Thio Thijan rule themselves semi-independently of eachother, united only under the rule of the Prophet and Circle of Magi. Though neither the Prophet or the Circle of Magi administer direct rule over the three Islands, they do set certain religious laws and practices, as well as if the time comes unite the three Islands together in name of holy war. This however is a rare circumstance.

The first and largest Island named Treyc Thijan is a semi-autonomous nation ruled under and administered by the city state Oculus. A direct democracy it hold votes that each citizen is required to partake in once every other week and can include topics such as trade, taxes, and laws. Due to its strict definition of citizenship, to be considered eligible to vote you must be born in the city of Oculus, have lived in the city until adulthood (considered to be 20 years), must not be in servitude or indebted to another man. If you are convicted of a crime or enough people deem you to be unpopular enough, you may even have your citizenship revoked.

The second largest Island Triyjan Thijan is ruled under a semi-autonomous city state called Espeya. Rule is often determined by the strongest warrior, often times leading to the current ruler being challenged to single handed combat if seen to have grown weak and incapable of rule. The current ruler Stasimus was recently crowned two years ago after overthrowing the previous king Dionysius “The Strong” after challenging him during the blood games. The battle lasting only thirty seconds rumors have spread questioning the legitimacy of the match. Though their rule is often cemented once they claim victory, it is common tradition for the ruler to elect a “battle brother” one whom he sees as a worthy ally in combat and advisor in topics foreign to himself. Though technically legal, the act of challenging the current ruler as a battle brother is seen as disgraceful by the people and has only happened twice in the history of the Island.

The smallest, yet fairly populous island of Vubral Thijan is a completely autonomous island city state ruled under a republic. Each landed citizen of the city state of Stoc Prines is eligible to vote for a representative of their district, the southern district, the port district, the trade district, the north district, west district, and center district. Then each representative votes on matters they believe represent the people of the district the best, alongside a governor whom is elected by each district representative.
Though each island is autonomous in its own right, they each have a what is called “the council of three”, a fairly large body of representatives and people built to discuss trade, laws, and various other actions involving the three islands. Though their strongest symbol of unity is through the Prophet himself, the counsel of three has taken great strides towards unifying the three once separate city states.

Faction Species

The Islands of Thio Thijan is home to a wide variety of humans and abhumans who are willing to dedicate themselves to the old ones, along with beastkin who are commonly used as slaves. Though rare even in Thio Thijan, seeing the occasional Sphinx is not entirely impossible. Many members of the circle of Magi even carry a few themselves.

Location



Faction Religion/Ideology

The religion of The Islands of Thio Thijan traces itself back several thousand years, to the first arrival of the old ones onto the continent of Azoth. The land was corrupt and bleeding, creatures of detestable beliefs and practices ran rampant throughout the lands and so it was conquered. It was not long before the Old Ones managed to take the entirety of the continent, though the exact date of which they reached the most northern of corners of the world is unknown to historians, what is known is that soon they settled. It was then that they began to civilize the native populations of the Nry’kiin and either introduced or created humanity. The exact details have yet to be revealed by the Prophet himself.

Soon began the time of gods. The land was beautiful, rich, man did not fear of the poison of Icor or the influence of the red gods. It was a time filled with peace and contentment. Historians place this time to have lasted almost two thousand years. However, as the peace and contentment grew, so did the sins of man. The “red gods” as many heathen refer to them, creatures of hate and suffering began to infect the world with icor, mutating and cursing the human populations.

The old ones, detested by man's addiction by such substances abandoned Azoth, returning to the land of gods, leaving behind those whom they believed have sinned. Scorning their terrible practices. However, in the year of the setting sun 7,600 the Prophet arrived and granted the Islands of Thio Thijan with the thirteen commandments of the old ones along with the promise of their eventual return.

The Commandments of the gods
Thou shalt spread the word of the gods whenever possible
Thou shalt not commit to the worship of other gods
Thou shalt not disrespect the image of the gods
Thou shalt not lie in front of the gods or their image
Thou shalt not covet another's possessions
Thou shalt not wrongfully kill another follower of the gods
Thou shalt not commit adultery
Thou shalt not steal
Thou shalt honors ones family and name
Thou shalt not commit to the consumption of the demon's blood (raw icor)
Thou shalt defend the word of the gods in its time of need
Thou shalt remain pure of blood
Thou shalt remain pure of soul

It was when he gave these thirteen commandments that he established the Circle of Magi, a group of powerful mages who are given the authority of enforcing the word of the old ones. Those who betray the words of the gods are tried to the fullest extent, often times facing punishment such as mutilation, execution, exile, or even death.

Faction Description

W.I.P.

Faction History

W.I.P.

Important Characters

W.I.P.

Important Holdings/Territory/Possessions

Oculus

The largest and most populous city in the Islands of Thio Thijan at around 60,000 inhabitants, it is located on the largest Island of the three, Treyc Thijan. Built upon the ruins of an Old One city, many of the buildings date back to times unknown and as a result gives the city a distinct beauty unseen in many parts of the world. Due to being arguably the largest and most powerful of the three factions and its religious significance, it finds itself in the rather strange position of holding the most power within the council of three. It also administers several different important locations on the Island including the Ruins of Naal Sconga and the growing port town of Eplye arguably making it the closest to a nation before the Prophet unified the three islands and established the council of three and circle of magi.

Stoc Prines

Stoc Prines is located on the smallest of the three Islands, Vubral Thijan, but boasts the second largest and most ethnically diverse populations at nearly 30,000 inhabitants. Due to its popularity as a trade city and its immense shipyard it is home to nearly 3/4ths of the entirety of Thio Thijans fleet. Due to its rather distinct culture and people, it has resisted many of the laws and pushes for unification by the counsel of three, arguing that it would diminish the great deal of wealth that they have grown over the many years as a trade hub.

Espeya

Located on the second largest Island named Triyjan Thijan is the city of Espeya. Though the city has only 20,000 inhabitants, its people are highly militarized and serve as the majority of the warriors within the Islands of Thio Thijan. The people follow what they believe to be is the honorable military tradition of the old ones. Ruled only by the strongest, becoming a warrior in their society is considered one of the greatest honors known to man, second only to becoming a general. Renown for the legendary Blood Games. A two month long tournament between the best warriors in the world to fight in the name of both honor and glory, whether they be beastkin, Nyr’kiin, abhumans, or human. One of the few traditions held on to before their enlightenment by the Prophet, it takes place in the “arena of bones”.

Agrar Fortress

A large fortress on the mainland coast of the Meridion it holds the honorable distinction of being the only locations being governed by the council of three, rather than one of the three Islands. Heavily defended by nearly 1500 Espeyan elite equipped with Archeo-tech and some 4 Varrod League cannons. It is often times considered an honor to serve within the walls of Agrar, it is certainly one of the most dangerous locations due to constantly having to defend itself against things such as hordes of Beastkin, red-gods, and other demonic activity.

Heald mostly due to it’s strategic purposes, it serves as a port for mainland expeditions to move through, as well as a location to import various native species of the Meridion, such as the Brouji, a large four legged lizard species roughly the size of a horse that feeds off small animals and birds, who are often used to carry people and goods across the wastes.

The Ruins of Naal Sconga

Naal Sconga was a large city built by the old ones, much like the city of Oculus, however it has degraded severely in comparison to its neighbor in the south. Now mostly used as a location to study by various scholars and priests who make up the majority population of the former city. It is also the location of the great library. An ancient Old One library relatively untouched by time, said to contain the text that predicts the return of the old ones.

The ruins hold the distinction of being held and controlled almost directly by The Prophet and the Circle of Magi. Though the city of Oculus officially administers it, the ruins are under the Prophet’s complete control.

The port town of Eplye

Though relatively small at only 2 thousand residents, it is a growing port city in the south of Oculus. Popular among many as being the home of Sylf, a rare spice that grows exclusively to the southern part of the island that acts as a hallucinogenic. Trade has been strictly limited in regard of selling it to outside nations. The city having been established only 20 years ago, it is believed that it was built by the City of Oculus purely to curb the desire to remain autonomous in the city state of Stoc Prines.

Relation to other Factions

W.I.P.

Does anyone else think that the whole island looks like a dragon (or maybe something else)?


I don't see a dragon, however if you look at the white sea it does look like a pig in the fetal position.
<Snipped quote by CowboyCommando>

I mean in the first AoI game wars were started with less


Considering you are currently trying to justify straight up annexing them, yes you need to do a little more.
Since applications are still open as far as I see will just drop this. Just something I came up with on short notice. Hope to join in. :D

Nation Name:Bundes Weideraufjuwel Republik

Head of State:Kanzler Norman Bach

Demonym: German


Hey to let you know you might want to change your Demonym to something not related to the real world. Theo has informed me that he doesn't want to have real world cultures and countries in the game. Of course you can always act german, just don't call yourself german.
Okay so to confirm this:

We send Theo a PM with the actions 2,civ 1 mil that we want and then post a IC about them


Yes. That is the bare minimum you have to do.
Kingdom of Acheona

Spring 1911


A new year


The loud cheering of the new year and grand celebrations could be heard for miles to come. Even the usually quiet halls of the royal castle where lit in joyous celebration as King Bernhart feasted with celebrated guests and family from across the world. “Tis’ a pleasure to enjoy such times with friends and family alike. May this new year bring joy and prosperity to our homelands.” He pridefully shouted to his guests. A man of honor and tradition, he looked over every attendent carefully, caring more for their character rather than the politics behind their relations.

One such man of importance was the prime minister himself. Someone who King Bernhart saw in ill favor, but the landowners of the nation backed him graciously. He pressed for democratic reform and denied the traditional appeal of the monarchy, but because of currently law held onto these opinions with little repercussion.

Once the crowd had died down and Bernhart had finished his speech he simply finished with “Now drink” and so they drank. The night afterwards was relatively quiet. The firework display shined beautifully over the castle courtyard and the people gazed upon its magnificence. Beyond that however, the night chose to remain relatively uneventful and so time of celebration ended.



Relations with the Emirate


After the recent celebrations of the new year had passed, along with many weeks King Bernhart was met with an ambassador of the Emirate of Alijabel Almuqaddas in regards to future relations and the possibility of opening up trade between the two nations in the future. The man, while unaccustomed to the more traditional clothing of the Achean populus, held the courtesy of a royal knight.

Soon gifts and various other courtesies followed and it was not long before an embassy had been established between the two nations with promised trade in the future. “While I find your people to be generous and kind, my advisors and I have discussed that it would be best to withhold an official trade agreement for some time, until we can completely understand the relationship between our two nations in the coming future.”

While there was no official trade agreement, the Emirate was granted free travel through the strait of Atlas in the coming future, whether it be a fleet of war or trade. “It has come to my attention that allowing our friends in the Eastern Middle Sea free access through the strait will not only boost their economic prosperity, but ours as well.” King Bernhart cheerfully announced to the ambassador of the Emirate sometime later that day.


Almutasalliqin Embassy, circa 1911


Further expansion of the military


Considering the recent actions of the Zellonian military in regards to Dongaria, the Kingdom of Acheona has begun to bolster its military claiming “While we have no intention of fighting Dongaria’s war, continued uncontrolled expansion of Zellonia may lead to a call to arms. We only seek to defend ourself if that ever becomes the case.” Jeremias Myers, minister of foreign affairs claimed.

Over the past few weeks the budget has already begun to improve the current training regime of the standing army with the idea of quality over quantity. Though some military experts argue that so long as we continue to bolster our naval might, that we will not see the need of our army. A popular opinion among the Chief of Army’s staff.

Along with this focus on military training, the increase in budgeting has also lead to the discovery a newly improved destroyer. While no official designs have been made for such a destroyer, it is suspected that in the future it will be a dominate part of the Achean fleet.


<Snipped quote by Theodorable>

Would it be possible to have some more historical context for our setting? It's tough to jump in without a back drop of some geopolitical factors that will give us a better feel for our world. At least for me it would be advantageous.


We are an industrialized nation in the early 20th century on the brink of war. If you need more then discuss some of your goals that you set or about something in the PM you sent Theo. Like if you chose to increase military training "military budget increases to better train men" might be a topic. Something like that.
Acheona City names
-Letztestadt
-Rotstadt
-Wagemutstadt
-Ruhmstadt
-Herrlich
-Prakitsch
-Liebestadt
-Gottpalast
-Heringstadt
-Niedrig

Acheona Colony City Names
-Neu Acheona
-Schwarzeburg
-Vorort
-Neu Gottpalast
-Letzterhalt
-Dasende Derwelt
-Kampferstadt
-Neu Nettstadt
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