Stilled Breaths"Silent as mist."
Passively allows Constantine to remove her presence entirely while remaining still for a few seconds. Large movements will remove stealth, but she is otherwise allowed to slowly reposition if needed. Casting a spell removes Stilled Breaths, but only for a short instance.
Enchanted Rifle"Keep fighting, I've got you covered."
Constantine’s sniper rifle isn’t designed to assassinate targets, but rather lets her apply her various enhancements and debilitations over a great distance. Each spell has a different use depending on whether Constantine uses it on an ally or an enemy in her eyes.
Clarity/Clairvoyance | Fires a round that always hits her target if they are in line of sight. If used on an ally, their vitals and magic power level is revealed to Constantine and she is able to briefly communicate telepathically with them. If used on an enemy, their location is revealed to Constantine for five minutes.
Flash Signal/Aural Decoy | Fires a magical round on a surface that creates a flashing beacon that only allies can see. Quite useful for when Constantine wants to bring others attention to something they might not have noticed. Aural Decoy creates a noise similar to the voices of Constantine and her allies at the point of impact, allowing her to distract enemies.
Life Pulse/Well of Life | Fires a magical round that offers allies a short burst of magic healing. When used on an enemy, they glow green for the next two minutes. Any attack made against that enemy by Constantine’s allies will grant them the same healing as Life Pulse. Life Pulse may not be as powerful as Well of Life, but it is definitely more reliable in an emergency.
Arcane Shot/Mana Fountain | Fires a magical round that when used on an ally, lets them cast their next spell for only half the magic cost. When used on an enemy, they glow blue for one minute. Whenever allies attack the marked enemy, a small amount of Magic Power is restored. One person may not be both a Well of Life and a Mana Fountain at the same time.
Sigil of Creation/Sigil of Destruction | Fires a magical round into Constantine’s ally that doubles the effectiveness of any of her heals or enchantments on them for one minute. When fired onto an enemy, the Sigil of Destruction creates a mark on the exact spot Constantine shot. If one of her allies is able to land their attack on that mark, the attack is 300% more effective. Enemies can only have one mark on them at a time.
Protect/Shatter | When fired at an ally, their magical and physical defenses are slightly enhanced. When used on an enemy, their defenses are lowered. Lasts one minute.
Haste/Slow | When fired at an ally, increases their speed, agility and reflexes. When fired at an enemy, those attributes are lowered. Lasts one minute.
Enrage/Pacify | When fired at an ally, increases their physical and magical strength. When used on an enemy, those attributes are lowered. Lasts one minute.
Ol’ Reliable"Don’t slack now. Fight’s not over yet"
Constantine sacrifices an immense amount of Magic Power to summon her strongest gun, Ol’ Reliable. A golden revolver that shines with magic power, possessing six incredibly potent shots. Each shot when used on an ally will instantly apply much stronger versions of Protect, Haste and Enrage on them for three minutes. Inversely, using any shots on an enemy will apply more crippling versions of Shatter, Slow and Pacify for the same duration.