Avatar of Clever Hans
  • Last Seen: 1 yr ago
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    1. Clever Hans 7 yrs ago
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1 yr ago
Current When the foxlight shines/Take no heed to its design/Even if the pieces change/I know the journey still remains
1 yr ago
When the foxlight shines Take no heed to its design Even if the pieces change I know the journey still remains
1 yr ago
When the foxlight shinesTake no heed to its design Even if the pieces change I know the journey still remains
6 yrs ago
Sorry, squire, I scratched the record...
7 yrs ago
Being hopeful...

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Yeah the whole Ragnarök thing is not that good explained in the books either but what you heard is also how I will aproach it. Ragnarök including the stuff with baldr is bound to happen. Loki is bound to be chained to a rock etc. I know it does not make that much sense but that is how we will handle it.
Also the story will start with all of you beeing brought together by your pantheons.
I also somehow was expecting at least one greek because they are so popular but I am actually suprised with the characters you guys made!


My initial idea was a happy-go-lucky son of Hades, but after reading the section about The Loa in the rulebook, a more compelling idea popped into my head, and I ran with it. :)
Question: Did anyone else stat iut the character stuff on the system first, than translate it to the sheet, or is that just me? Also


I did not. I've played other WW games, but not Scion. I did take a squint at the book after outlining my original character idea. It jolted me into putting aside that idea and going into a different direction, though.
I am working on my sheet. I should have it up sometime tomorrow.
This sounds fun.

Should characters be a realistic human age, or can they be hundreds of years old?

How powerful is "too powerful?" Do you mean minor abilities like seeing in the dark or conjuring a breeze, or somewhat-more powerful abilities like lifting a car over your head, or telepathy?
OK, here we go...



Definitely has my interest.

Will you be using a system, or is this freeform?

@Assallya

One quick answer (regarding weapons) is "It works the same way as in ShogunWorld." Swords, arrows, spears... however that technology works for ShogunWorld.

In greater detail:

1. The waivers guests have to sign are many pages long, and include things like "if you trip and impale yourself, we're not liable." This would only apply to the more violent parts of the park, of course, as the family-oriented adventures are extremely and noticeably nerfed (and "cheaper").

2. I'm thinking that the weapons in this park have sensors and/or magnetic shielding that causes them to veer away from a human, or lose enough momentum to stop short of violating the integrity of a guest's body. Each guest has something in his/her outfit that provides the "I'm a human" signal. In addition, the androids' programming prevents them from delivering injurious blows, both by adjusting their overall combat responses to that of the human they're fighting, and by "pulling a punch" when they sense that they would take out a human.

3. Magic is a bit more problematic, but it works like this: wizards are given wands or staffs, and priests holy symbols. These items are programmed to provide holographic displays corresponding to "spells" they're given a list of beforehand. It's all essentially laser tag, but with very convincing-looking effects. Android magic-users? Well, they'd be rare, anyway, but instead of throwing fireballs, they'd be raising undead, or causing environmental effects (darkness, or localized earth tremors, things like that). Some might have spells that would seem to damage the party's horses, or take out android NPCs.
Bump. Wow, is absolutely no one interested in RPing in a Westworld-inspired game?
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